What's new in Dead Deer 3.11.54.2019
Mar 6, 2020
- Water physic
- Upgrade bones, deformables
- Added photgrammetry from edit functions
- Added special effects
- Bug fixes in shader editor
- Bug fixes bevel
- Upgrade in game ui
- Added textures funcs, metry funcs
- Added new funcs
- Support for RPI
- Bug fixes in libscript func calling
- Rewrite of lighting process in shaders (value_coef vector is deprecated)
- Bumpmap bug fixes and up
New in Dead Deer 3.11.43.2019 (Dec 21, 2019)
- Adding new banks
- Bug fixes tag alpha
- Optimisations bug fixes select color
- Adding snapshot
- Upgrade bones names auto
- Bug fixes on some funcs bones edit
- Completion select faces & vertices
New in Dead Deer 3.11.35.2019 (Nov 19, 2019)
- Optimizations faces near, linear
- Reorder bug fixes
- Silly impostors parametrizations
- Silly impostors cut/warp
- Remastering bevel
- Quarter and clones (object mapping)
- Using zlib and fast compression
- New informations panel
- Optimization normals smooth
New in Dead Deer 3.11.31.2019 (Nov 8, 2019)
- Colorimetry
- Upgrade brush mania
- Physics for clones
- Pseudo volumetric object mapping
- Optimizations selections and linked functions
- Several bug fixes
New in Dead Deer 3.11.26.2019 (Oct 12, 2019)
- bug fixes libscript
- bug fixes HLL Shaders
- new functionnalities
- bug fixes in .OBJ importer
- bug fixes secondary scene managing
New in Dead Deer 3.11.25.2019 (Oct 12, 2019)
- bug fixes libscript
- bug fixes HLL Shaders
- new functionnalities
- bug fixes in .OBJ importer
- bug fixes secondary scene managing
New in Dead Deer 3.11.16.2019 (Sep 6, 2019)
- Material warps
- Add fixed functions
- Bug fixes
- Ribbons
- Impostors, LODs
New in Dead Deer 3.11.7.2019 (Sep 6, 2019)
- Brush mania
- Optimizing METAL
- Bug fixes Player IOS
New in Dead Deer 3.11.5.2019 (Sep 6, 2019)
- Edit shaders and linking
- Blur in reflection
- Owner draw overclassing
- LOD
- Mixamo animations
- Upgrade bones edit
- FBX exporter, FBX bug vixes
New in Dead Deer 3.10.58.2019 (Sep 6, 2019)
- Fbx,blend importers bug fixes
- Fbx exporter
- Inside shader edit
- Shaders / nt
- JAE match
- Script anim mic
- Quick view replicates and bank objects
- Generate info file
New in Dead Deer 3.10.53.2019 (Jun 5, 2019)
- Probe shadow map
- Upgrade shaders with env params
- Bug fixes in renderings
- Level of detail managing
- Bug fixes and optimizations in physics
- Support for deformables
- Hands in VR players
- Full custom shaders pipeline parametrisation
- Options in rendering
- Bug fixes libscript
- Generate bones
New in Dead Deer 3.10.45.2019 (Apr 16, 2019)
- Textures/bump quick edit
- Upgrade bone tree edit
- Reduce
- Oriented boxes/cylinder mapping bug fixes
- Populate
- Nav mesh gen (oriented boxes, metaballs)
- Bug fixes scripts, panels
- Partial bug fixes junctions
- New command melt merge (buggy stuff)
- Twist funcs
New in Dead Deer 3.10.33.2019 (Jan 8, 2019)
- Bug fixes libscript
- Bug fixes, finalization VR players
- Add ibliss funcs
- Bug fixes secondary scene load
- Optimizations shadowing
New in Dead Deer 3.10.16.2018 (Sep 17, 2018)
- Added partial compilation of scripts, Intel x86/64 and ARMv7/ARM64.
- Full port for Linux (Ubuntu/wxWidgets(Gtk3)).
- iOS .NED Player (with XCode) (only GLES20)
- Windows Phone 8.1+
- Windows VR (Steam and Oculus)
New in Dead Deer 3.10.3.2018 (Aug 12, 2018)
- VR players, oculus specific and SteamVR
- Patch 3d objects and impostors
- Undo optimizations
- Misc funcs
New in Dead Deer 3.9.15.2018 (Jul 8, 2018)
- Misc function in edition
- Local point of view
- Quad partials
New in Dead Deer 3.9.14.2018 (Jul 2, 2018)
- Bug fix physic collision
- Calculate physic optimization
New in Dead Deer 3.9.10.2018 (Jun 28, 2018)
- Optizations for mesh processing funcs
- Multi files support bug fixes
- Optimizations libscript
- Misc functions for scripts
- Context view
New in Dead Deer 3.9.6.2018 (Jun 13, 2018)
- Optimizations "reduce" "linear mesh" "smooth attribution"
- Bug convert to added abut trees
- Several fixes
- Optimization fixed rendering
- Bank trees update
- Script function navmeshes
- Several select faces tags
New in Dead Deer 3.9.5.2018 (Jun 11, 2018)
- Optimizations "reduce" "linear mesh" "smooth attribution"
- Bug convert to added abut trees
- Several fixes
- Optimization fixed rendering
- Bank trees update
- Script function navmeshes
- Several select faces tags
New in Dead Deer 3.9.4.2018 (May 31, 2018)
- Multi files support
- Enhanced selection
- Walk, run, jump
- Several bug, latence fixes
New in Dead Deer 3.8.77.2018 (Apr 28, 2018)
- Create/modify object script functions fixes
- Module messaging for multiple data fixes
- Edit window fixes
- Manage of troubleshootings
New in Dead Deer 3.8.75.2018 (Apr 10, 2018)
- Gen highlight
- Script anim new functions
- Full debug mode
- Optimize and more
New in Dead Deer 3.8.74.2018 (Mar 21, 2018)
- Create/modify object script functions fixes
- Module messaging for multiple data fixes
- Edit window fixes
- Manage of troubleshootings
New in Dead Deer 3.8.71.2018 (Mar 8, 2018)
- Bug fixes
- Dynamic preload thumbs for textures
New in Dead Deer 3.8.47.2017 (Nov 19, 2017)
- bug fixes
- update shaders with partial auto debug
- sculpt cut (still buggy)
New in Dead Deer 3.8.33.2017 (Oct 10, 2017)
- Select faces fix
- Sculpt
- Various bug fixes
New in Dead Deer 3.8.29.2017 (Sep 13, 2017)
- Bug fixes textures secondary scene
- Scripts
- Brush mania
- Mapping functionnalities
- Several bug fixes gen mesh
- Rendering states
New in Dead Deer 3.8.25.2017 (Aug 13, 2017)
- Bug fixes in pipeline rendering
- Shaders optimizations
- Written scripts fix
- Add power funcs to bones edit
- Add func for blending
- Edit shaders inside .ned with editor "openfile"
New in Dead Deer 3.8.4.2017 (Mar 22, 2017)
- Pattern recognition basics
- Add forgotten ogg player (NED inside)
- Bug fixes in lib3d
- Up texturing in low memory profile
New in Dead Deer 3.8.3.2017 (Mar 22, 2017)
- Using zlib for png compression
- Patch icons in generate apk
- Bug fixes in libscripts
New in Dead Deer 3.8.2.2017 (Mar 22, 2017)
- Bug fixes mouse (android)
- Add pattern recognition funcs
- Some new funcs
New in Dead Deer 3.8.1.2017 (Mar 22, 2017)
- "FX11" remastered
- Shaders optimizations
- Probing rendering on GL/D3D not GLES
- Effect update
- Android preserving opengl context
- METAL optimizations
New in Dead Deer 3.7.2.2017 (Mar 22, 2017)
- Some bug fixes
- Adding new options for object names
- Real keyboard managing android
- DeadDeer Android
- Enhanced texture mapper edition
New in Dead Deer 3.7.1.2017 (Mar 22, 2017)
- Upgrade text editor
- Real keyboard managing android
New in Dead Deer 3.7.0.2017 (Mar 22, 2017)
- Add METAL support on OSX player
- Bug fixes in last texture managements
- Bug fixes in openGL rendering
- Optimization of .NED rendering shaders
- Optimization of compiling shaders
- Bug fixes in libscript defines and on BumpMap module
- Optimization in basic shaders
New in Dead Deer 3.6.15.2016 (Mar 22, 2017)
- Bug fixes on topologies
- Misc bug fixes
New in Dead Deer 3.6.12.2016 (Mar 22, 2017)
- Up to 224 textures availables
- Basic shaders optimization
- ClassNED optimizations (load of vertexprograms)
- Buf fixes in reflections
New in Dead Deer 3.6.6.2016 (Mar 22, 2017)
- Bug fixes
- Support for stereo oggs
- Upgrade samples
New in Dead Deer 3.6.4.2016 (Mar 22, 2017)
- Update script dialoging with native UI
- Overglow treatment and optimizations
- Copy/paste bug fix (bump)
- Optimization load/save dialogs (WIN32)
New in Dead Deer 3.6.2.2016 (Oct 25, 2016)
- Copy/paste bug fixes
- Added "double faces" op
- Bug fix in tree clones
New in Dead Deer 3.5.7.2016 (Aug 17, 2016)
- crash fix in boolean
- added falloff parameter for lights
- added editor options
- added support for both PNG/JP2 packaging in .NED
- added remasterized physic examples
- physic engine thread safe
- added pseudo-C script basic help in Classes/ExamplesScripts
New in Dead Deer 3.5.6.2016 (Aug 17, 2016)
- optimizations
- bug fixes in lighting
- bug fixes in libscript
- bug fixes in gif/movie management
New in Dead Deer 3.5.4.2016 (Aug 17, 2016)
- optimizations
- envmap added in broke scripts
- bug fixes
- physics
New in Dead Deer 3.5.3.2016 (Aug 17, 2016)
- finalisation shader contexts
- optimisations shader variables D3D/GL
- adding new script functions
- optimizing glow rendering
New in Dead Deer 3.5.2.2016 (Aug 17, 2016)
- some bug fixes
- optimisation texture loading
- finalisation thumb in loading
- bug fixes in shader instancing
New in Dead Deer 3.0.2016.03 (Feb 12, 2016)
- edit main program and shaders
- several bug fixes
- ubuntu linux release with wxwidgets and openal
- scaling right menus and script editor
- bug fixes load anim
- fonts upgrade
- animated gifs
- load texture gif
New in Dead Deer 3.0.2016.02a (Feb 12, 2016)
- bug fixes in texture loading
- added script functions for animating
- added animation control functions
New in Dead Deer 3.0.2016.02 (Feb 12, 2016)
- added secondary texture for shader texture
- better error management for shaders
- higher precision basic android shaders
- upgrades in shader debugger
- major bug fixes in indexation of array (scripts)
New in Dead Deer 3.0.2016.01 (Feb 12, 2016)
- blurred view android
- save basic compiled shaders android
- added some functions for shaders
- sample shaders optimization
New in Dead Deer 2.9.2016 (Feb 12, 2016)
- several optimizations
- bug fix android
New in Dead Deer 2.9.2015.12.1 (Feb 12, 2016)
- optimizing shaders for Android
- managing OpenGL ES 3.0
- new functions (projection,display relatives,etc
New in Dead Deer 2.9.2015.12 (Dec 16, 2015)
- added support for full rewriting rendering procedures
- bug fix in "Optimize"
- bug fix in Blending states
- WIN/OSX 64 bits support
- bug fix merge
- partial bug fix in broken
- bug fix in merge selection
New in Dead Deer 2.9.2015.11 (Dec 16, 2015)
- bug fixes shaper2d
- bug fixes import PCB
- bug fixes in modules
- better if Modules/text*.dll are deleted
- bug fixes in script editor
- adding new functionnalities to script editor
- adding new functions to pseudo-C scripts for char* managing
- adding new functionnalities to rendering and data
New in Dead Deer 2.9.2015.10.5 (Dec 16, 2015)
- bug fixes secondary scene clones drawing
- bug fixes merge
New in Dead Deer 2.9.2015.10.4 (Dec 16, 2015)
- bug fixes switching shadows method
- optimizations chaos particles
New in Dead Deer 2.9.2015.10.3 (Dec 16, 2015)
- options for enable/disable rendering lights
- options for shadow rendering details
- automatic scale for secondary texture for quickballs
- script commands functions
New in Dead Deer 2.9.2015.10 (Dec 16, 2015)
- shadow maps builtin processing for full owner rendering
- example of specular with own rendering
- inside .NED file data storing:
- .VIDEO
- .MOVIE
- .SHD
- .TXT
- .DAT
- .OGG
- .WAV
- .MOD
- .XM
- .ZIK
- .ERL
- bug fixes in drawADDED/drawWORLD
- bug fixes in builtin rendering
- quick fix edit lights
- bug fixes in Owner Draw Glow
- OSX icons
- "El Capitan" fix
New in Dead Deer 2.9.2015.09 (Dec 16, 2015)
- .DDS bug fixes
- bump map gen adds
- bones edit adds
- bug fixes
- options for bones edit
- form, circle vertices/faces selection
- dynamic lighting bug fix for envmap objects
New in Dead Deer 2.9.2015.08.3 (Dec 16, 2015)
- optimization particles drawing
- importing .FBX animations
- bones tree edition upgrades
- partial .DDS importer
- partial .FBX texture importer
- bug fixes in importer
New in Dead Deer 2.9.2015.08.2 (Dec 16, 2015)
- bones trees extended to 52/DX9 128/ALL
- .FBX importer imports textures
- some undo bug fixes
- adding specular envmap to bones trees
- fixed mipmap artefact in ALPHATEST
- adding reduce bones trees
- optimizations of info drawing
- bug fixes in bones edition
- adding functions to manage impostors
- correct matrix fields naming
- bug fix in copy/paste for objects and textures
- matrices in libscript
- TAB/SHIFT-TAB text editor
- rendering optimizations
New in Dead Deer 2.6.2014.3 (Mar 14, 2014)
- added shaders10.exe debugger for shaders
- added shaders.exe debugger for shaders
- bug fixes in slowdown multithreading
- physics optimizations
- finishing port to GLES20
- memory leaks in multithreading fixed
- bsp optimizations (physics)
New in Dead Deer 2.6.2013.10.227 (Oct 25, 2013)
- major bug fixes in shader interpreter
- integration of shadermodel3 management
New in Dead Deer 2.6.2013.10.003 (Oct 23, 2013)
- bug fixes in shader interpreter
- add break and continue in rep(n)/enrep
New in Dead Deer 2.6.2013.10.001 (Oct 23, 2013)
- functions call in shader model 2.x
- shader model 3 support for win32
- bug fixes in shaders
- shadow mapping for sponza upgrade
- added fire.ned in effect folder
New in Dead Deer 2.5.2013.10.023 (Oct 23, 2013)
- threading optimisations
- optimisations of metaballs/volums processing
New in Dead Deer 2.5.2013.10.017 (Oct 23, 2013)
- scripts function of morphing between two ERL volums
- added lifemorph.ned example
New in Dead Deer 2.5.2013.10.013 (Oct 23, 2013)
- ERL upgrade and imports
- NED examples are now in /modelisation directory
New in Dead Deer 2.5.2013.10.001 (Oct 23, 2013)
- boolean operation bug fixes
- some artefacts appear with some extreme meshes)
- update of context menu
- editor camera zoom bug fix
- various leak fixes
New in Dead Deer 2.5.2013.09.041 (Oct 23, 2013)
- multithreaded physic bug fixes
- nav meshes are now transparent
- added automatic bounds to physic engine
- upgrade of physic static tests
New in Dead Deer 2.5.2013.09.037 (Oct 23, 2013)
- optimisations in rendering
- load/save bones infos in XML open file format
New in Dead Deer 2.5.2013.09.029 (Oct 23, 2013)
- multithreading in physic modeling
New in Dead Deer 2.5.2013.09.022 (Oct 23, 2013)
New in Dead Deer 2.5.2013.09.017 (Oct 23, 2013)
- bug fixes in multithreading shadows and lights processings 8 threads in processing of shadowing
- added quick nurbs function to modelize high precision level meshes.
- temporary single threading of physics cause of accurency of crashes
- optimizations of boolean operations
- cleaned sources
New in Dead Deer 2.5.2013.08.002 (Oct 23, 2013)
- some boolean bug fixes
- optimization of meshes upgrade and fixes
New in Dead Deer 2.5.2013.07.043 (Oct 23, 2013)
- boolean operations still fail in some chaotic cases
- automatic optimizing of meshes after boolean operations removed.
New in Dead Deer 2.5.2013.07.035 (Oct 23, 2013)
- boolean operations bug fixes
- still the boolean operations generate errournous objects in some case of complexity but, it's obliged to limit the
- operations face front face because of the heavyness of the processing specially in non convex objects)
New in Dead Deer 2.5.2013.07.028 (Oct 23, 2013)
- optimizations with multithreading processing in
- precalculations of lighting
- rendering bug fix
New in Dead Deer 2.5.2013.07.019 (Oct 23, 2013)
- boolean bug fixes
- JPEG loader lib
- update interface
New in Dead Deer 2.5.2013.07.012 (Oct 23, 2013)
- some upgrades
- interface
- texture load bug fix
- boolean optimizations and bug fixes
- note: to understand the boolean operations, it's considering that above a fixed number of faces, I use a faster engine with less precision.
- XML import/export bug fix
New in Dead Deer 2.4.2013.07 Beta (Jun 14, 2013)
- bug fixes and rendering extension
- upgrade of script functions (version 2.3 scripts may
- contain older removed functions in edition of meshes)
- optimization of the whole
- upgrade of compression system
- finishing rendering process code
- type casting upgrade of scripts functions
- new own text editor
New in Dead Deer 2.3.2013.06 (Jun 14, 2013)
- adds and bug fixes in animation scripts
- upgrade of rendering with full shadows and optimized rendering
- upgrade of ned class
- libscript bug fixes
- texture load bug fixes (changes to nanojpg)
- cleaning sources
New in Dead Deer 2.2.2012 (Sep 6, 2012)
- bug fixes
- added support for multiple lightsourcing
New in Dead Deer 2.1.2011 (Jun 17, 2011)
- create / modify object script functions fixes
- module messaging for multiple data fixes
- edit window fixes
- manage of troubleshootings
- bug fixes in tooltips
- draw text bug fix
- bug fixes in tooltips
- grid reevaluation
- window layer bug fixes
- bug fixes in scaling
- bug fixes in relaxation routines