Dead Deer Changelog

What's new in Dead Deer 3.11.54.2019

Mar 6, 2020
  • Water physic
  • Upgrade bones, deformables
  • Added photgrammetry from edit functions
  • Added special effects
  • Bug fixes in shader editor
  • Bug fixes bevel
  • Upgrade in game ui
  • Added textures funcs, metry funcs
  • Added new funcs
  • Support for RPI
  • Bug fixes in libscript func calling
  • Rewrite of lighting process in shaders (value_coef vector is deprecated)
  • Bumpmap bug fixes and up

New in Dead Deer 3.11.43.2019 (Dec 21, 2019)

  • Adding new banks
  • Bug fixes tag alpha
  • Optimisations bug fixes select color
  • Adding snapshot
  • Upgrade bones names auto
  • Bug fixes on some funcs bones edit
  • Completion select faces & vertices

New in Dead Deer 3.11.35.2019 (Nov 19, 2019)

  • Optimizations faces near, linear
  • Reorder bug fixes
  • Silly impostors parametrizations
  • Silly impostors cut/warp
  • Remastering bevel
  • Quarter and clones (object mapping)
  • Using zlib and fast compression
  • New informations panel
  • Optimization normals smooth

New in Dead Deer 3.11.31.2019 (Nov 8, 2019)

  • Colorimetry
  • Upgrade brush mania
  • Physics for clones
  • Pseudo volumetric object mapping
  • Optimizations selections and linked functions
  • Several bug fixes

New in Dead Deer 3.11.26.2019 (Oct 12, 2019)

  • bug fixes libscript
  • bug fixes HLL Shaders
  • new functionnalities
  • bug fixes in .OBJ importer
  • bug fixes secondary scene managing

New in Dead Deer 3.11.25.2019 (Oct 12, 2019)

  • bug fixes libscript
  • bug fixes HLL Shaders
  • new functionnalities
  • bug fixes in .OBJ importer
  • bug fixes secondary scene managing

New in Dead Deer 3.11.16.2019 (Sep 6, 2019)

  • Material warps
  • Add fixed functions
  • Bug fixes
  • Ribbons
  • Impostors, LODs

New in Dead Deer 3.11.7.2019 (Sep 6, 2019)

  • Brush mania
  • Optimizing METAL
  • Bug fixes Player IOS

New in Dead Deer 3.11.5.2019 (Sep 6, 2019)

  • Edit shaders and linking
  • Blur in reflection
  • Owner draw overclassing
  • LOD
  • Mixamo animations
  • Upgrade bones edit
  • FBX exporter, FBX bug vixes

New in Dead Deer 3.10.58.2019 (Sep 6, 2019)

  • Fbx,blend importers bug fixes
  • Fbx exporter
  • Inside shader edit
  • Shaders / nt
  • JAE match
  • Script anim mic
  • Quick view replicates and bank objects
  • Generate info file

New in Dead Deer 3.10.53.2019 (Jun 5, 2019)

  • Probe shadow map
  • Upgrade shaders with env params
  • Bug fixes in renderings
  • Level of detail managing
  • Bug fixes and optimizations in physics
  • Support for deformables
  • Hands in VR players
  • Full custom shaders pipeline parametrisation
  • Options in rendering
  • Bug fixes libscript
  • Generate bones

New in Dead Deer 3.10.45.2019 (Apr 16, 2019)

  • Textures/bump quick edit
  • Upgrade bone tree edit
  • Reduce
  • Oriented boxes/cylinder mapping bug fixes
  • Populate
  • Nav mesh gen (oriented boxes, metaballs)
  • Bug fixes scripts, panels
  • Partial bug fixes junctions
  • New command melt merge (buggy stuff)
  • Twist funcs

New in Dead Deer 3.10.33.2019 (Jan 8, 2019)

  • Bug fixes libscript
  • Bug fixes, finalization VR players
  • Add ibliss funcs
  • Bug fixes secondary scene load
  • Optimizations shadowing

New in Dead Deer 3.10.16.2018 (Sep 17, 2018)

  • Added partial compilation of scripts, Intel x86/64 and ARMv7/ARM64.
  • Full port for Linux (Ubuntu/wxWidgets(Gtk3)).
  • iOS .NED Player (with XCode) (only GLES20)
  • Windows Phone 8.1+
  • Windows VR (Steam and Oculus)

New in Dead Deer 3.10.3.2018 (Aug 12, 2018)

  • VR players, oculus specific and SteamVR
  • Patch 3d objects and impostors
  • Undo optimizations
  • Misc funcs

New in Dead Deer 3.9.15.2018 (Jul 8, 2018)

  • Misc function in edition
  • Local point of view
  • Quad partials

New in Dead Deer 3.9.14.2018 (Jul 2, 2018)

  • Bug fix physic collision
  • Calculate physic optimization

New in Dead Deer 3.9.10.2018 (Jun 28, 2018)

  • Optizations for mesh processing funcs
  • Multi files support bug fixes
  • Optimizations libscript
  • Misc functions for scripts
  • Context view

New in Dead Deer 3.9.6.2018 (Jun 13, 2018)

  • Optimizations "reduce" "linear mesh" "smooth attribution"
  • Bug convert to added abut trees
  • Several fixes
  • Optimization fixed rendering
  • Bank trees update
  • Script function navmeshes
  • Several select faces tags

New in Dead Deer 3.9.5.2018 (Jun 11, 2018)

  • Optimizations "reduce" "linear mesh" "smooth attribution"
  • Bug convert to added abut trees
  • Several fixes
  • Optimization fixed rendering
  • Bank trees update
  • Script function navmeshes
  • Several select faces tags

New in Dead Deer 3.9.4.2018 (May 31, 2018)

  • Multi files support
  • Enhanced selection
  • Walk, run, jump
  • Several bug, latence fixes

New in Dead Deer 3.8.77.2018 (Apr 28, 2018)

  • Create/modify object script functions fixes
  • Module messaging for multiple data fixes
  • Edit window fixes
  • Manage of troubleshootings

New in Dead Deer 3.8.75.2018 (Apr 10, 2018)

  • Gen highlight
  • Script anim new functions
  • Full debug mode
  • Optimize and more

New in Dead Deer 3.8.74.2018 (Mar 21, 2018)

  • Create/modify object script functions fixes
  • Module messaging for multiple data fixes
  • Edit window fixes
  • Manage of troubleshootings

New in Dead Deer 3.8.71.2018 (Mar 8, 2018)

  • Bug fixes
  • Dynamic preload thumbs for textures

New in Dead Deer 3.8.47.2017 (Nov 19, 2017)

  • bug fixes
  • update shaders with partial auto debug
  • sculpt cut (still buggy)

New in Dead Deer 3.8.33.2017 (Oct 10, 2017)

  • Select faces fix
  • Sculpt
  • Various bug fixes

New in Dead Deer 3.8.29.2017 (Sep 13, 2017)

  • Bug fixes textures secondary scene
  • Scripts
  • Brush mania
  • Mapping functionnalities
  • Several bug fixes gen mesh
  • Rendering states

New in Dead Deer 3.8.25.2017 (Aug 13, 2017)

  • Bug fixes in pipeline rendering
  • Shaders optimizations
  • Written scripts fix
  • Add power funcs to bones edit
  • Add func for blending
  • Edit shaders inside .ned with editor "openfile"

New in Dead Deer 3.8.4.2017 (Mar 22, 2017)

  • Pattern recognition basics
  • Add forgotten ogg player (NED inside)
  • Bug fixes in lib3d
  • Up texturing in low memory profile

New in Dead Deer 3.8.3.2017 (Mar 22, 2017)

  • Using zlib for png compression
  • Patch icons in generate apk
  • Bug fixes in libscripts

New in Dead Deer 3.8.2.2017 (Mar 22, 2017)

  • Bug fixes mouse (android)
  • Add pattern recognition funcs
  • Some new funcs

New in Dead Deer 3.8.1.2017 (Mar 22, 2017)

  • "FX11" remastered
  • Shaders optimizations
  • Probing rendering on GL/D3D not GLES
  • Effect update
  • Android preserving opengl context
  • METAL optimizations

New in Dead Deer 3.7.2.2017 (Mar 22, 2017)

  • Some bug fixes
  • Adding new options for object names
  • Real keyboard managing android
  • DeadDeer Android
  • Enhanced texture mapper edition

New in Dead Deer 3.7.1.2017 (Mar 22, 2017)

  • Upgrade text editor
  • Real keyboard managing android

New in Dead Deer 3.7.0.2017 (Mar 22, 2017)

  • Add METAL support on OSX player
  • Bug fixes in last texture managements
  • Bug fixes in openGL rendering
  • Optimization of .NED rendering shaders
  • Optimization of compiling shaders
  • Bug fixes in libscript defines and on BumpMap module
  • Optimization in basic shaders

New in Dead Deer 3.6.15.2016 (Mar 22, 2017)

  • Bug fixes on topologies
  • Misc bug fixes

New in Dead Deer 3.6.12.2016 (Mar 22, 2017)

  • Up to 224 textures availables
  • Basic shaders optimization
  • ClassNED optimizations (load of vertexprograms)
  • Buf fixes in reflections

New in Dead Deer 3.6.6.2016 (Mar 22, 2017)

  • Bug fixes
  • Support for stereo oggs
  • Upgrade samples

New in Dead Deer 3.6.4.2016 (Mar 22, 2017)

  • Update script dialoging with native UI
  • Overglow treatment and optimizations
  • Copy/paste bug fix (bump)
  • Optimization load/save dialogs (WIN32)

New in Dead Deer 3.6.2.2016 (Oct 25, 2016)

  • Copy/paste bug fixes
  • Added "double faces" op
  • Bug fix in tree clones

New in Dead Deer 3.5.7.2016 (Aug 17, 2016)

  • crash fix in boolean
  • added falloff parameter for lights
  • added editor options
  • added support for both PNG/JP2 packaging in .NED
  • added remasterized physic examples
  • physic engine thread safe
  • added pseudo-C script basic help in Classes/ExamplesScripts

New in Dead Deer 3.5.6.2016 (Aug 17, 2016)

  • optimizations
  • bug fixes in lighting
  • bug fixes in libscript
  • bug fixes in gif/movie management

New in Dead Deer 3.5.4.2016 (Aug 17, 2016)

  • optimizations
  • envmap added in broke scripts
  • bug fixes
  • physics

New in Dead Deer 3.5.3.2016 (Aug 17, 2016)

  • finalisation shader contexts
  • optimisations shader variables D3D/GL
  • adding new script functions
  • optimizing glow rendering

New in Dead Deer 3.5.2.2016 (Aug 17, 2016)

  • some bug fixes
  • optimisation texture loading
  • finalisation thumb in loading
  • bug fixes in shader instancing

New in Dead Deer 3.0.2016.03 (Feb 12, 2016)

  • edit main program and shaders
  • several bug fixes
  • ubuntu linux release with wxwidgets and openal
  • scaling right menus and script editor
  • bug fixes load anim
  • fonts upgrade
  • animated gifs
  • load texture gif

New in Dead Deer 3.0.2016.02a (Feb 12, 2016)

  • bug fixes in texture loading
  • added script functions for animating
  • added animation control functions

New in Dead Deer 3.0.2016.02 (Feb 12, 2016)

  • added secondary texture for shader texture
  • better error management for shaders
  • higher precision basic android shaders
  • upgrades in shader debugger
  • major bug fixes in indexation of array (scripts)

New in Dead Deer 3.0.2016.01 (Feb 12, 2016)

  • blurred view android
  • save basic compiled shaders android
  • added some functions for shaders
  • sample shaders optimization

New in Dead Deer 2.9.2016 (Feb 12, 2016)

  • several optimizations
  • bug fix android

New in Dead Deer 2.9.2015.12.1 (Feb 12, 2016)

  • optimizing shaders for Android
  • managing OpenGL ES 3.0
  • new functions (projection,display relatives,etc

New in Dead Deer 2.9.2015.12 (Dec 16, 2015)

  • added support for full rewriting rendering procedures
  • bug fix in "Optimize"
  • bug fix in Blending states
  • WIN/OSX 64 bits support
  • bug fix merge
  • partial bug fix in broken
  • bug fix in merge selection

New in Dead Deer 2.9.2015.11 (Dec 16, 2015)

  • bug fixes shaper2d
  • bug fixes import PCB
  • bug fixes in modules
  • better if Modules/text*.dll are deleted
  • bug fixes in script editor
  • adding new functionnalities to script editor
  • adding new functions to pseudo-C scripts for char* managing
  • adding new functionnalities to rendering and data

New in Dead Deer 2.9.2015.10.5 (Dec 16, 2015)

  • bug fixes secondary scene clones drawing
  • bug fixes merge

New in Dead Deer 2.9.2015.10.4 (Dec 16, 2015)

  • bug fixes switching shadows method
  • optimizations chaos particles

New in Dead Deer 2.9.2015.10.3 (Dec 16, 2015)

  • options for enable/disable rendering lights
  • options for shadow rendering details
  • automatic scale for secondary texture for quickballs
  • script commands functions

New in Dead Deer 2.9.2015.10 (Dec 16, 2015)

  • shadow maps builtin processing for full owner rendering
  • example of specular with own rendering
  • inside .NED file data storing:
  • .VIDEO
  • .MOVIE
  • .SHD
  • .TXT
  • .DAT
  • .OGG
  • .WAV
  • .MOD
  • .XM
  • .ZIK
  • .ERL
  • bug fixes in drawADDED/drawWORLD
  • bug fixes in builtin rendering
  • quick fix edit lights
  • bug fixes in Owner Draw Glow
  • OSX icons
  • "El Capitan" fix

New in Dead Deer 2.9.2015.09 (Dec 16, 2015)

  • .DDS bug fixes
  • bump map gen adds
  • bones edit adds
  • bug fixes
  • options for bones edit
  • form, circle vertices/faces selection
  • dynamic lighting bug fix for envmap objects

New in Dead Deer 2.9.2015.08.3 (Dec 16, 2015)

  • optimization particles drawing
  • importing .FBX animations
  • bones tree edition upgrades
  • partial .DDS importer
  • partial .FBX texture importer
  • bug fixes in importer

New in Dead Deer 2.9.2015.08.2 (Dec 16, 2015)

  • bones trees extended to 52/DX9 128/ALL
  • .FBX importer imports textures
  • some undo bug fixes
  • adding specular envmap to bones trees
  • fixed mipmap artefact in ALPHATEST
  • adding reduce bones trees
  • optimizations of info drawing
  • bug fixes in bones edition
  • adding functions to manage impostors
  • correct matrix fields naming
  • bug fix in copy/paste for objects and textures
  • matrices in libscript
  • TAB/SHIFT-TAB text editor
  • rendering optimizations

New in Dead Deer 2.6.2014.3 (Mar 14, 2014)

  • added shaders10.exe debugger for shaders
  • added shaders.exe debugger for shaders
  • bug fixes in slowdown multithreading
  • physics optimizations
  • finishing port to GLES20
  • memory leaks in multithreading fixed
  • bsp optimizations (physics)

New in Dead Deer 2.6.2013.10.227 (Oct 25, 2013)

  • major bug fixes in shader interpreter
  • integration of shadermodel3 management

New in Dead Deer 2.6.2013.10.003 (Oct 23, 2013)

  • bug fixes in shader interpreter
  • add break and continue in rep(n)/enrep

New in Dead Deer 2.6.2013.10.001 (Oct 23, 2013)

  • functions call in shader model 2.x
  • shader model 3 support for win32
  • bug fixes in shaders
  • shadow mapping for sponza upgrade
  • added fire.ned in effect folder

New in Dead Deer 2.5.2013.10.023 (Oct 23, 2013)

  • threading optimisations
  • optimisations of metaballs/volums processing

New in Dead Deer 2.5.2013.10.017 (Oct 23, 2013)

  • scripts function of morphing between two ERL volums
  • added lifemorph.ned example

New in Dead Deer 2.5.2013.10.013 (Oct 23, 2013)

  • ERL upgrade and imports
  • NED examples are now in /modelisation directory

New in Dead Deer 2.5.2013.10.001 (Oct 23, 2013)

  • boolean operation bug fixes
  • some artefacts appear with some extreme meshes)
  • update of context menu
  • editor camera zoom bug fix
  • various leak fixes

New in Dead Deer 2.5.2013.09.041 (Oct 23, 2013)

  • multithreaded physic bug fixes
  • nav meshes are now transparent
  • added automatic bounds to physic engine
  • upgrade of physic static tests

New in Dead Deer 2.5.2013.09.037 (Oct 23, 2013)

  • optimisations in rendering
  • load/save bones infos in XML open file format

New in Dead Deer 2.5.2013.09.029 (Oct 23, 2013)

  • multithreading in physic modeling

New in Dead Deer 2.5.2013.09.022 (Oct 23, 2013)

  • added nurbs simple

New in Dead Deer 2.5.2013.09.017 (Oct 23, 2013)

  • bug fixes in multithreading shadows and lights processings 8 threads in processing of shadowing
  • added quick nurbs function to modelize high precision level meshes.
  • temporary single threading of physics cause of accurency of crashes
  • optimizations of boolean operations
  • cleaned sources

New in Dead Deer 2.5.2013.08.002 (Oct 23, 2013)

  • some boolean bug fixes
  • optimization of meshes upgrade and fixes

New in Dead Deer 2.5.2013.07.043 (Oct 23, 2013)

  • boolean operations still fail in some chaotic cases
  • automatic optimizing of meshes after boolean operations removed.

New in Dead Deer 2.5.2013.07.035 (Oct 23, 2013)

  • boolean operations bug fixes
  • still the boolean operations generate errournous objects in some case of complexity but, it's obliged to limit the
  • operations face front face because of the heavyness of the processing specially in non convex objects)

New in Dead Deer 2.5.2013.07.028 (Oct 23, 2013)

  • optimizations with multithreading processing in
  • precalculations of lighting
  • rendering bug fix

New in Dead Deer 2.5.2013.07.019 (Oct 23, 2013)

  • boolean bug fixes
  • JPEG loader lib
  • update interface

New in Dead Deer 2.5.2013.07.012 (Oct 23, 2013)

  • some upgrades
  • interface
  • texture load bug fix
  • boolean optimizations and bug fixes
  • note: to understand the boolean operations, it's considering that above a fixed number of faces, I use a faster engine with less precision.
  • XML import/export bug fix

New in Dead Deer 2.4.2013.07 Beta (Jun 14, 2013)

  • bug fixes and rendering extension
  • upgrade of script functions (version 2.3 scripts may
  • contain older removed functions in edition of meshes)
  • optimization of the whole
  • upgrade of compression system
  • finishing rendering process code
  • type casting upgrade of scripts functions
  • new own text editor

New in Dead Deer 2.3.2013.06 (Jun 14, 2013)

  • adds and bug fixes in animation scripts
  • upgrade of rendering with full shadows and optimized rendering
  • upgrade of ned class
  • libscript bug fixes
  • texture load bug fixes (changes to nanojpg)
  • cleaning sources

New in Dead Deer 2.2.2012 (Sep 6, 2012)

  • bug fixes
  • added support for multiple lightsourcing

New in Dead Deer 2.1.2011 (Jun 17, 2011)

  • create / modify object script functions fixes
  • module messaging for multiple data fixes
  • edit window fixes
  • manage of troubleshootings
  • bug fixes in tooltips
  • draw text bug fix
  • bug fixes in tooltips
  • grid reevaluation
  • window layer bug fixes
  • bug fixes in scaling
  • bug fixes in relaxation routines