What's new in Decaffeinater 1.2.0 Pre-release
Apr 7, 2017
- New UI thanks to a new framework named Semantic UI, it looks so beautiful now :D
- A new hour input is here to improve the UX (see #6)
- Moving all compilations to Travis-CI and Appveyor :D (except some issues you can track at #8)
New in Decaffeinater 1.1.0 (Apr 7, 2017)
- We now have a countdown so you don't cry about your game suddenly dying. I told you so.
- Windows is now supported :D
- Windows, Linux binaries and RPM compilations are here :D
New in Decaffeinater 1.0.0 (Apr 7, 2017)
- Additions:
- All bugs squashed.
- Known issues:
- Do not compile with developer extensions enabled.
- Mac compile will need to be done from a Mac. Oops.
New in Decaffeinater 1.0 Beta 2 (Apr 7, 2017)
- Additions:
- Electron-builder is here! .deb files are here, but not production ready.
- app folder now has separate package.json for production.
- Additions to README.
- Known issues:
- deb files are buggy, do not execute JavaScript and therefore do not work.
- desktop files are not present yet, execute from terminal (for deb file only)
- yarn cannot be used to compile an executable.
New in Decaffeinater 1.0 Beta (Apr 7, 2017)
- Added a cheat sheet.
- Converted async onStart function to input minutes.
- A new main.scss to streamline problems.
- Preliminary work for electron-builder, isn't here yet.