Decaffeinater Changelog

What's new in Decaffeinater 1.2.0 Pre-release

Apr 7, 2017
  • New UI thanks to a new framework named Semantic UI, it looks so beautiful now :D
  • A new hour input is here to improve the UX (see #6)
  • Moving all compilations to Travis-CI and Appveyor :D (except some issues you can track at #8)

New in Decaffeinater 1.1.0 (Apr 7, 2017)

  • We now have a countdown so you don't cry about your game suddenly dying. I told you so.
  • Windows is now supported :D
  • Windows, Linux binaries and RPM compilations are here :D

New in Decaffeinater 1.0.0 (Apr 7, 2017)

  • Additions:
  • All bugs squashed.
  • Known issues:
  • Do not compile with developer extensions enabled.
  • Mac compile will need to be done from a Mac. Oops.

New in Decaffeinater 1.0 Beta 2 (Apr 7, 2017)

  • Additions:
  • Electron-builder is here! .deb files are here, but not production ready.
  • app folder now has separate package.json for production.
  • Additions to README.
  • Known issues:
  • deb files are buggy, do not execute JavaScript and therefore do not work.
  • desktop files are not present yet, execute from terminal (for deb file only)
  • yarn cannot be used to compile an executable.

New in Decaffeinater 1.0 Beta (Apr 7, 2017)

  • Added a cheat sheet.
  • Converted async onStart function to input minutes.
  • A new main.scss to streamline problems.
  • Preliminary work for electron-builder, isn't here yet.