What's new in DefleMask Tracker 12 Pre
Mar 4, 2016
- NEWS:
- UI re-designed.
- Pattern matrix and instrument list are both visible at the same time.
- Added a new system that enables the Special Mode of the CH3 in the YM2612 (the operators have independent frequencies)
- Contextual menus (File, Edit, About) instead of FastTracker based navigation (Disk .Op, Options, etc)
- Added a BPM display.
- Added keyboard shortcuts for Open: Ctrl+O, New: Ctrl+N, Play from current position: Shift+Return and Play pattern: Alt+Return.
- Updated the C64 rom exporter, it is faster and roms size were reduced with a ratio of 100%->~15%
- Now .vgm files will be automatically optimized by passing through vgm_cmp, the official .vgm compression engine.
- Now sliders/scroll wheel will react if you are over his sub-window space.
- Now you can preview the previous and next pattern.
- Now the loaded .wav filename is displayed on the samples editor window.
- Now PSG instruments in Genesis play if you jam the keyboard while playing a song.
- Now .vgm/roms and the tracker will behave the same when looping tracks (the tracker was actually resetting too much stuff when a loop start)
- Now you have access to all systems folder when loading a module, this will let you load->switch systems a lot faster.
- Now both 8bits and 16bits wavs are supported as samples.
- Changed the behavior of the E5xx - Fine Tune effect: Now its range is a whole note rather than 1/4. E500 means note - 1 semitone, E5FF means note + 1 semitone.
- Game Boy emulator core updated to NezPlug++
- Nintendo NES emulator core updated to NSFPlay 2.3
- SN76489 emulator core updated, volumes and noise output are more accurate now.
- YM2612+PSG volume re-balanced to a more accurate relation.
- Now you can stop volume sliding effects by entering 0A 00 or setting a new volume value in the volume column.
- Load/File menu now lists 20 files instead of 10 (more files visible in the list).
- Ctrl+F1/F2/F3/F4 now work without recording mode enabled.
- Ctrl+F1/F2 now works on instrument and volume column to rapidly change many of values at the same time.
- Added Zap option under the edit menu (to clear song, pattern or instruments)
- Added bold font type selector under options menu.
- Added END/HOME function keys while editing texts.
- Added hybrid .hes roms headers so Ootake and other emulators don't complain.
- Added more demo songs to all systems.
- Now the Arpeggio Tick is controlled by a new effect 0Exx. It is no more a global per module value.
- Added a gradient color between max volume values and zero (Volume and Volume_min in colors.ini file)
- Added 3 more values to Skins colors.ini file: Windows_Background, Volume_min and Record_Background.
- Fixed an AMP slider bug in the samples editor window that was causing distortion on negative sample values.
- Fixed playback rate of Commodore 64 reSID engine.
- Fixed some header issues with .gb exports, they now load correctly on the HW and all emulators.
- Fixed a little detune in YM2612 frecuency table calculation. (thanks Raijin for the report)
- Fixed Sample Delta set while using a delay command in the same row in SEGA PCM.
- Fixed some Note Slide effect bugs.
- Fixed a bug with the key-repeat feature while changing between fullscreen and windowed mode.
- Fixed a bug while copying/pasting using channel switching with Ctrl+Right/Left.
- Manual Updated.
New in DefleMask Tracker 11.1 (Jan 16, 2016)
- NEWS:
- UI re-designed.
- Pattern matrix and instrument list are both visible at the same time.
- Contextual menus (File, Edit, About) instead of FastTracker based navigation (Disk .Op, Options, etc)
- Now .vgm files will be automatically optimized by passing through vgm_cmp, the official .vgm compression engine.
- Now sliders/scroll wheel will react if you are over his sub-window space.
- Now you can preview the previous and next pattern.
- Now the loaded .wav filename is displayed on the samples editor window.
- Now PSG instruments in Genesis play if you jam the keyboard while playing a song.
- Now you can stop volume sliding effects by entering 0A 00 or setting a new volume value in the volume column.
- Load/File menu now lists 20 files instead of 10 (more files visible in the list).
- Ctrl+F1/F2/F3/F4 now work without recording mode enabled.
- Added END/HOME function keys while editing texts.
- Added hybrid .hes roms headers so Ootake and other emulators don't complain.
- Now the Arpeggio Tick is controlled by a new effect 0E xx. It is no more a global per module value.
- Fixed a little detune in YM2612 frecuency table calculation. (thanks Raijin for the report)
- Fixed Sample Delta set while using a delay command in the same row in SEGA PCM.
- Fixed some Note Slide effect bugs.
- Fixed a bug with the key-repeat feature while changing between fullscreen and windowed mode.
- Fixed a bug while copying/pasting using channel switching with Ctrl+Right/Left.
- Manual Updated.
New in DefleMask Tracker 11.0 (Jan 16, 2016)
- Update @11/02/15 (No version n° change):
- Fixed a E1xy/E2xy effect bug that was causing Channel 3 to change frequency. Reported here.
- DefleMask 11 (@10/06/15):
- ARCADE (YM2151+SEGA PCM) support!
- .OPM instruments loader!
- More precise fine tune effect (E5xx)
- Added a Refresh button to the MIDI input menu to detect new connected devices.
- Fixed the position of the Edit Keys window on small screens
- Fixed a bug regarding to selecting from right to left (Thanks InversePhase)
- Fixed some bugs regarding to looping songs in an exported .vgm file.
- Now you can move instruments by using some fresh new arrow buttons!
- Now the volume changes are also delayed when a EDxx is setted on that row too
- Game Boy: More accurate volume of the WAVE channel.
- The DefleMask logo is back but on the right side and smaller than in previous versions. I missed it a lot!
- Lot of code cleaning and fixed some possible crashes.
- Manual Updated.
- EFFECTS FOR YM2151:
- 10xx NOISE, 00 disabled, from 0x01 to 0x20 pitches (independent from channel main freq, only operator 4 outputs noise at specific frequency)
- 17xx LFO DEPTH from 0x00 to 0xFF
- 18xx LFO WAVEFORM 0 SAW, 1 SQUARE, 2 TRIANGLE, 3 NOISE
- Other standard FM effects also work like in Genesis (0x11, 0x12, 0x13, etc)
- EFFECTS FOR SEGA PCM:
- 08xy PANNING is x for left, y for right (values from 0 to F).
- Volume column is from 00 to FF.
New in DefleMask Tracker 10.0 (Jan 16, 2016)
- DefleMask 10c (@05/09/15):
- MIDI Input Devices WOW!
- Boost in performance, DefleMask rendering system now is a lot faster.
- The clipboard is now shared between DefleMask instances. You can copy and paste pattern information between different DefleMask's windows.
- ROM export for PC-Engine!
- The Game Boy now uses internal HW volume envelopes, this means 100% compatibility on the hardware. Just the way it should be. Side effect: no more volume macro, you will have to modify your existing tunes.
- Fixed a bug regarding to the INTERPOLATE command (Ctrl + I) It works perfectly now.
- Fixed a bug with the fine tunning command in some channels.
- Alphabetical sorting on Linux of files lists.
- A backup file will be automatically created when there's a new change in the module.
- Fixed a bug related to exceed the max patterns limit of 128.
- Hold a button pressed is now supported, it will call the button function repeatedly every 100ms.
- Game Boy Effect added: 13xy - Set Sweep Time and Shift
- Game Boy Effect added: 14xy - Set Sweep Direction
- Game Boy emulator changed: NEZPlug++ core.
- As requested, now the volume column for FM Instruments will modify only the carriers volume of the current instrument.
- Custom Hz playback engine is now supported on exported roms!
- New default SEGA Genesis instrument.
- Added slider bars for the pattern view and the instrument editor.
- Fixed an undo/redo bug.
- UI with bugs fixed and addons.
- Manual Updated.
New in DefleMask Tracker 9.0 (Jan 16, 2016)
- DefleMask 9s (@05/14/14):
- After lot of work and debugging (thanks r57shell, littlelamp100 and bod) the random crash was fixed!!, now the tracker is completely stable.
- Now a backup module will be automatically saved in the DefleMask folder, this was added to prevent data loss if you suffer a crash or a power failure.
- Better default Commodore 64 instrument.
- Now vibratos will not cancel arpeggios (Backward compatibility warning: if you used that behavior to cancel arpeggios then you will have to add a 00 00 effect now to cancel it).
- Fixed an issue regarding to module name while opening it trough the OS explorer and switching to another system while a song was already loaded.
- Now you can click on names under the SAVE/LOAD file screen, before you needed to click on the folder/file tiny icons.
- More demo songs!
- Manual updated.
- DefleMask 9f (@03/15/14):
- Fixed a random crash.
- The selected row will move with you trough pastes, so now you can done continuous pastes.
- Now you can click on names under the load screen, before you needed to click on the folder/file tiny icons.
- Juicy skin by Demick12 updated.
- Added some new demo songs.
- DefleMask 9e HotFix 3 (@08/17/13):
- Fixed some bugs regarding to the pattern play and the INSERT key behavior.
- DefleMask 9e HotFix 2 (@07/20/13):
- Fixed a bug with insert button.
- Fixed a bug with undo.
- DefleMask 9e HotFix 1 (@07/19/13):
- Pattern Play fixed, it was disabled in latest release.
- DefleMask 9e (@07/13/13):
- New Vibrato stuff:
- Standard Effect Added: E3xx - Set Vibrato Mode (1=UP ONLY (like guitars), 2=DOWN ONLY, 0=both/normal)
- Standard Effect Added: E4xx - Set Fine Vibrato Depth.
- Fixed a bug regarding to vibrato depth of the YM2612 soundchip.
- Vibrato phase now is correctly reseted between vibrato commands.
- This is what you can do with this new effects.
- Now if you switch between systems more data will be preserved (instruments, tempo, samples, wavetables, etc).
- Now DefleMask will start with a default instrument already created. You don't have to go to Instrument list and click on New to make a sound (anti noob users feature :P).
- Bugs fixed.
- Manual Updated.
- Linux, Windows and OS X builds updated.
- DefleMask 9d HotFix 1 (@06/29/13):
- Fixed a strange bug that was preventing clicking the pattern matrix in some cases.
- DefleMask 9d (@06/25/13):
- Fixed a bug in Game Boy Volume Playback inside the tracker.
- Now if you load a sample with a compatible rate (8000hz, 11025hz, 16000hz, 22050hz and 32000hz) the tracker will set the playback rate of that sample automatically.
- Now if you save a instrument the name that you selected while saving will be copied to the actual name of the instrument.
- Now the STD instruments will start with a pre-defined volume envelope.
- Now the FM instruments will start with a pre-defined nice instrument.
- Added Mama_Gede Skins by CuttingAgent.
- Windows, Linux and Mac builds updated.
- DefleMask 9c HotFix 2 (@06/09/13):
- Fixed a live mode bug, regarding to instrument changing while live playback.
- New version of DMF Format and DMP Format, check DMF Format Specs and DMP Format Specs. Backward compatibility is granted.
- Updated Rael64 by jrlepage (Commodore 64 Demo Songs).
- Mac OS X, Linux and Windows builds updated.
- DefleMask 9c HotFix 2 (@27/05/13):
- Dynamic changing of instruments parameters was disabled during playback, it is working again now.
- DefleMask 9c HotFix 1 (@26/05/13):
- Fixed a re-initialization bug with the Commodore 64 emulator.
- Fixed a UI bug that was preventing clicking the pattern matrix.
- DefleMask 9c (@25/05/13):
- Added "The Live Mode", you can set loop points on the fly, add in the queue new patterns, clear the loop points with Ctrl+C, follow the song freely mute channels dynamically with Keyboard Shortcuts and more (please RTM for more details).
- Now the SID chips (8550 & 6181) are emulated using reSID core, one of the most accurate SID emulator out there.
- Fixed the volume thing on Game Boy rom builder, all songs are HW compatible now.
- GBS export for Game Boy working perfectly.
- Now you can press Ctrl+1/2/3 etc to mute channels dinamically.
- Now the pattern data will be preserved while changing systems, Green Hill zone on NES sounds good!
- Now the FM instruments will be initialized to a sounding configuration.
- Now you can scroll faster the Instruments window by pressing the arrow buttons on the screen.
- Fixed the keylayout window, now all keys are compatible and the window position is fixed.
- Fixed a bug in the YM2612 emulator that was preventing some starting notes to sound.
- Added various new Demo Songs: Toejam & Earl and Comix Zone tracks to Genesis, A Nude Tomorrow by Chip Champion to Game Boy and more.
- Manual Updated.
- DefleMask 9b HotFix 1 (@04/02/13):
- Fixed Alt+Right/Left shortcuts.
- Fixed the movement of ALG numbers of FM instruments while playing.
- DefleMask 9b (@03/02/13):
- New and better SID export for Commodore 64, awesome use of memory and great sync.
- Added lot of accurate code to the SID, some of your tunes will need some adjusts.
- Effect Added to Commodore 64: 15xx - ADSR Hard Reset Time Set.
- Now the effect 1Axx ADSR Reset is ON by default, setting it to 1 will NOT reset the ADSR on next notes on, setting it to 0 will use 15xx to perform the ADSR Hard Reset. Your tunes may need adjusts.
- Added color change to the cursor while recording, it will be painted as "Effects Value" color (RED on default theme skin).
- Added numbers to the Algorithms of FM instruments.
- Improved some points of the GUI.
- Shortcuts Alt+Up/Alt+Down acts like Backspace and Insert.
- Some bugs fixed.
- Manual Updated.
- Linux, Mac and Windows builds updated.
- DefleMask 9 Mac (@15/01/13):
- Now "Command key" + "Delete" will act like a normal deletion, Alt+Up/Alt+Down are backspace and insert.
- "Command key" now will act like Ctrl also, so all the shortcuts that are refereed to Ctrl now belongs to the Command key (Copy, Paste, Cut, Interpolate, etc)
- DefleMask 9 (@ 02/01/13):
- Fixed a bug with the resonance emulation of the C64.
- Fixed a bug with filter-cutoff macro of C64.
- Fixed a bug with the ECxx command.
- DefleMask 9 (@ 01/01/13):
- Mac OS X Build!
- Soundchip Added: MOS Technology SID 6581.
- Soundchip Added: MOS Technology SID 8580.
- System Added: Commodore 64.
- Added sample banks, so the limit of the samples was increased to 144, 12 samples per bank and 12 max bank samples.
- Added lot of effects exclusively to the Commodore 64 (Change Wave, Filter Cutoff Reset, Pulse Width, etc).
- Added Progressive Duty Cycle Macro to the Commodore 64.
- Added Progressive Filter Cutoff-Freq Macro to the Commodore 64.
- Added Global Play/Stop Shortcut: Ctrl+Enter, it will play/stop all Opened DefleMask in the OS.
- Added Fixed mode to the Arpeggio Macro (very useful for bass and drums in SMS, Game Boy, NES, C64, etc).
- Added basic .SID exporting to Commodore 64.
- Added control to the special noise mode for SMS in the Noise Macro too (now it have 4 usable values).
- Added a Filename display, it will display also if the current module was modified and not saved (Ctrl+S quicksave).
- Shortcut added: Ctrl+Up/Down, move between patterns.
- Standard Effect Added: E1xy - Note Slide Up.
- Standard Effect Added: E2xy - Note Slide Down.
- Standard Effect Added: EBxx - Set Samples Bank.
- Updated in_vgm to the latest version (RAW PCM Samples in NES, Full PC-Engine Support, and more).
- Now vibratos do not cancel Portamentos.
- Now Portamentos do not cancel Vibratos.
- Now a NOTE-OFF will not cancel arpeggios and other effects, useful with systems that have hardware envelopes.
- Now if you click a file on the save file window, you can get that name file.
- Fixed the 512kb limit of samples in the NSF exporter, now you can use the full 1MB of samples without problems in NES.
- Fixed the phase reset on NES Squares on starting portamentos.
- Fixed the Undo/Redo while interpolating/shrinking/expanding.
- Fixed a display bug with the Algorithms of FM soundchips.
- Fixed the 0Axy effect behavior.
- Fixed strange jumps while doing long portamentos down.
- Fixed a crash bug regarding to load a new key layout.
- Demo Song Added for NEC PC-Engine: jrlepage - The Adventures of Claude Vorilhon
- Demo Song Added for SEGA Master System: Ultrasonic Madness - Monday
- Many Demo Songs and examples added to Commodore 64.
- Some GUI changes to improve the workflow.
- Many bugs fixed.
- Mac OS X, Linux and Windows builds updated.
- Manual Updated.
New in DefleMask Tracker 8.0 (Jan 16, 2016)
- UPDATE 23 (@ 13/11/12):
- Fixed a bug in the instrument list window.
- Added a default name to the instruments when they are created.
- UPDATE 22 (@ 12/11/12):
- Fixed a bug in the Loop command on exported VGMs and ROMs.
- UPDATE 21 (@ 12/11/12):
- Fixed a bug in the frequency of the Triangle Channel of the NES.
- Fixed a bug while using the same note in an arpeggio macro in NES (it was rewriting the frequency again, so a phase reset can be heard).
- Fixed a bug in the note preview of NES, it was not letting to play the same note again (because of the bug previously fixed of the Arpeggio macro).
- Fixed a bug in the NES tracking, the same not was not processing more than one time between NOTE OFFs, it was introduced by the bug fix previously mentioned.
- Fixed a volume bug while a song loops, it was writing the MAX volume.
- Both Windows and Linux Builds updated.
- UPDATE 20 (@ 10/11/12):
- Added full support for Samples in PC-Engine's VGM files, however they will not play on current public versions of in_vgm/VGMPLAY. I included a beta release of VGMPLAY that could play them however.
- Manual Updated.
- Both Linux and Windows builds updated.
- UPDATE 19 (@ 09/11/12):
- Shortcut Ctrl+Left/Right now works in Record mode too.
- Shortcut PAGEDOWN/PAGEUP added to move with a step of 4.
- Fixed an emulation/accuracy bug regarding to Frequency Changing in NES, now it will change without pops (not in borders like A-3, A-2, just like in the actual HW).
- Fixed a bug with the Portamento To Note, it was disabling next portamentos Up/Down sometimes.
- Fixed a bug regarding to pressing a Slider that has a Button under it.
- Fixed the position of the values of the Macros, now they are a few pixels down.
- Fixed the "Duty Cycle Macro" text to "Duty Cycle/Noise Mode Macro" to avoid confusions.
- Manual Updated.
- Both Linux and Windows builds updated.
- UPDATE 18 (@ 03/11/12):
- Added Support for Samples in NEC's PC-Engine (use the 17xx effect like in SEGA Genesis, check the example module "A Sample Test.dmf" to see how to control this).
- Added Support for improvise/jam/record notes while a song is playing (Awesome for Live stuff).
- Fixed a potential crash while loading WAV files.
- Fixed some GUI issues.
- Now you can load stereo wav files, however only the left channel will be processed.
- Manual Updated.
- Both Linux and Windows builds updated.
- UPDATE 17 (@ 01/11/12):
- Wavetable limit increased to 32.
- Shift+END/HOME will select from the current position to the first/last row (you can change this from the Keys menu).
- Fixed a bug with the slider bar of the load instrument window.
- Both Linux and Windows builds updated.
- UPDATE 16 (@ 31/10/12):
- Added folder browsing to the open/save file window, now you can arrange your files easily.
- Various changes to the Files System GUI.
- All the included modules now are saved in "Demo Songs" folder.
- Fixed a volume change bug in the triangle channel of the Nintendo NES.
- Fixed a bad initialization of some registers in the YAMAHA YM2612.
- Manual Updated.
- Both Windows and Linux Builds updated.
- UPDATE 15 (@ 22/10/12):
- Fixed a Bxx effect bug.
- Both Linux and Windows builds updated!.
- UPDATE 14 (@ 20/10/12):
- Now you can create 16 wavetables, not only 15! (stupid bug!)
- New demo song for SEGA Genesis: Lab Hours by Jansaw.
- Both Linux and Windows builds updated!.
- UPDATE 13 (@ 16/10/12):
- Fixed a bug in the PC-Engine's Channels volume while using ECxx (Note Cut) effect.
- Fixed the Waveform viewer layer order while loading instruments.
- Fixed the position of the close instrument window button while loading instruments (it moves down too).
- The instrument window now is 20% darker to avoid visual confusion with the patterns.
- Fixed many GUI issues.
- Removed a temp file creation.
- Both Windows and Linux builds updated.
- UPDATE 12 (@ 13/10/12):
- Added SSG-EG Controls to the YAMAHA YM2612.
- Manual Updated.
- Both Windows and Linux builds updated.
- UPDATE 11 (@ 12/10/12):
- Now you can press Ctrl+S to save the module at any time (and changed the default Custom Shrink shortcut to Ctrl+W to avoid a fight with the Quick Save).
- Now the instrument list will not be closed after you select an instrument (you can test the ins list faster).
- Fixed a small bug in the YAMAHA YM2612 emulation.
- Now the NOTE-OFF do not cancel the portamento effect.
- Added Go To Bottom key, default: KEY END.
- Now you can reach the highest frequency of the SN76489 (A-7#).
- Manual Updated.
- Both Windows and Linux builds updated.
- UPDATE 10 (@ 10/10/12):
- Fixed a bug in the Waveform Display (a random vertical bar moving across the waveform).
- Both Linux and Windows builds updated.
- Manual Updated.
- UPDATE 9 (@ 06/10/12):
- Fixed a bug while loading extreme large DMF files.
- Fixed a bug while exporting extreme large ROM files.
- Song Added for PC-Engine: Daniel Greenwood - Hiver.
- Both Linux and Windows builds updated.
- UPDATE 8 (@ 04/10/12):
- Added one more octave to the SN76489.
- Fixed a bug in the WAVE Channel of Game Boy.
- Manual Updated.
- UPDATE 7 (@ 29/09/12):
- EDxx effect fixed
- UPDATE 6 (@ 26/09/12):
- Fixed a huge stability issue, a crash condition was discovered by users and fixed!.
- Fixed a bug after loading a DMF from OS Explorer that was causing to load incorrectly the Pitch and Amp of the Samples.
- Fixed a tick time bug while you are looping a song.
- UPDATE 5 (@ 25/09/12):
- Added a check to avoid the re-write of the already in memory wavetable in PC-Engine and Game Boy (this will save lot of memory in certain tracks).
- Now the memory allocation is way fast.
- UPDATE 4 (@ 23/09/12):
- Added new shortcuts: Ctrl+Left/Right to swap between channels.
- Now while editing effects the cursor will move to the next effect value rather than go downwards.
- Now you can move the Instrument Editor Window with Alt+Up/Down, now the users without a mouse wheel should scroll it fine.
- Now you can use Shift+Enter to play only the current pattern.
- Now you can control the Sliders with the mouse wheel, this give you more precise control for them (for example, in the pattern matrix position).
- Now the artist name and song name are correctly stored in rom files of NES and Game Boy.
- Changed the Next/Previous Instrument shortcut to Alt+Left/Right, in order to avoid conflicts with the Selection (previously it was Shift+Left/Right).
- Fixed the Full Screen crash, now you can press Alt+Enter and DefleMask will appear in Full Screen mode.
- Fixed a bug in Genesis that was present after loading some type of presets.
- Fixed a bug after loading a DMF that was causing to load incorrectly the Pitch and Amp of the Samples.
- Fixed the relation between EDxx (note delay) and other effects.
- Fixed a crash while using Step 0.
- Manual Updated.
- UPDATE 3 (@ 16/09/12):
- Fixed a bankswitching bug in the NSF Exporter.
- Fixed a bug in the change volume command in NES that was causing a change in the duty cycle.
- Fixed a bug in the noise channel mode of the NES.
- Fixed a potential crash while changing the pitch of the samples.
- Now you can listen to sub-A1 frequencies in the exported files of the NES.
- Now you control the noise of the NES using 2 octaves to reach all possible frequencies.
- Added some checks to prevent redundant writes to the output files.
- Demo Song added to SEGA Genesis: Devo - Gates Of Steel.
- Demo Song Added to NES: jrlepage - Yu-Gi-Oh.
- Both Linux and Windows builds updated.
- UPDATE 2:
- Now you can use step 0 if you want, this will prevent the cursor to move, but you can enter notes in the selected row.
- Now if you set a new instrument in the patterns that instrument will be automatically selected from the instrument list.
- Fixed a bug with the EF effect.
- UPDATE 1:
- A write to $2000 in the NSF exporter was removed.
- The waveform viewer now has correct size and it will not make the checkboxes disappear anymore.
- The manual was corrected.
- DefleMask 8:
- Soundchip Added: Ricoh 2A03
- System Added: Nintendo NES
- Effect Added: EFxx - Global Fine Pitch (AWESOMEEE!!).
- Added NSF Export for Nintendo NES.
- Added support for raw PCM samples in Nintendo NES.
- Added support for no limit range in the Arpeggio Macro (no more 2 octaves limit).
- Added an sound output waveform viewer to the main DefleMask screen (very useful while you are editing FM Instruments!).
- Added control to the Noise mode of the soundchips by using the Duty Macro/Effects.
- Added a new texture for skins: backwaveform.
- Added a new color for skins: waveform.
- Added some changes to the GUI.
- Fixed the impossibility to change the noise mode of the Game Boy while a note is sounding.
- Fixed a bad functionality of the undo/redo system.
- Fixed a PCM Samples desynchronization.
- Fixed a bug with the wavetables save window.
- Fixed a bug while concatenating portamento to note effects.
- Fixed an unsynch bug related to having uneven count of total rows.
- Fixed the impossibility to use a channel of the SN76489 without a volume envelope.
- Fixed lot of minor bugs.
- Both Windows and Linux builds updated.
- Manual Updated (please read it, there are some very useful things there, for example: the use of the Arpeggio Macro with PCM Samples to trigger them freely).
New in DefleMask Tracker 7.0 (Jan 16, 2016)
- Game Boy ROM and GBS Exporter! (remember always to use an accurate Game Boy Emulator, such as Visual Boy Advance).
- Custom Keyboard Layouts added and keys editor!.
- Fixed a bug regarding to the Note Up shortcut, it was limited to octave 3.
- Fixed a bug introduced in the latest release, regarding to loading a premade instrument.
- Fixed a bug in the GENESIS Rom Builder, it was disabled in the previous release.
- Manual Updated.