Double Agent Changelog

What's new in Double Agent 1.2.0.54

Sep 14, 2012
  • Changed the default server connection in the 64-bit control from the 64-bit server to the 32-bit server.
  • Fixed problem with balloon enable style flag being ignored.

New in Double Agent 1.1.0.50 (May 31, 2011)

  • This is the first stable release. Please refer to the API documentation included in the Double Agent SDK for a summary of changes in version 1.1
  • Additional bugs fixed:
  • The selection of SAPI4 voice engines was revamped to correctly select the appropriate engine for the current character LanguageID. The initial delay when playing sound files with the Speak method was removed.

New in Double Agent 1.0.0.32 (May 31, 2011)

  • The Name property in the CtlUserInput object was implemented properly
  • Some nice graphics were added courtesy DesktopMates.com. Application developers can use these graphics when referring to Double Agent

New in Double Agent 1.0.0.31 (May 31, 2011)

  • The full fix for WAV-file speech lip-sync was implemented.
  • A couple of very minor tweaks in the word balloon text drawing.

New in Double Agent 1.0.0.30 (May 31, 2011)

  • Several minor bugs fixed:
  • The "Move" action was fixed to make the character move smoothly at a constant speed.
  • The Agent Character specification indicates that transparent pixels in the animations are identified by a single palette INDEX (the transparent index). However, some character files use a transparent COLOR, where the palette defines many indices with the same color as the transparent index, and any of these indices should be treated as transparent. MS Agent tolerates this, so Double Agent has been updated to do so as well.
  • In the process of debugging the lip-sync for TTS speech, the lip-sync for WAV-file speech got messed up. A partial fix has been made, but the final fix will have to wait for the next version.
  • If a "Speak" or "Think" action was queued, and then the balloon settings were changed before the action started, the balloon settings at the time the action starts would be used. This has been changed so that the balloon settings at the time the action is queued will be used. It's a minor unlikely bug, but irritating when it happens.