Final Effects Complete Changelog

What's new in Final Effects Complete 7.0.0.141

Jul 1, 2013
  • What's New:
  • Ten new filters including an array of unique new transitions
  • Difference Blend
  • Difference Wipe
  • Glow Dissolve
  • Spiral Blur Dissolve
  • Toner Dissolve
  • Threshold Dissolve
  • Threshold RGB Dissolve
  • Turbulence Dissolve
  • Vector Blur Dissolve
  • Water Waves Dissolve
  • 32 bit float processing in After Effects.
  • AE host mask path integration in five filters providing easy animation along mask paths such as text outlines
  • Ball Action
  • Glass
  • Glue Gun
  • Hair
  • Mr. Mercury
  • The Beat Reactor is now available for many filters in Premiere Pro via the new external audio mechanism.
  • Motion Tracker workflow improvements benefiting AE and Premiere including a much simpler workflow in Premiere which no longer requires rendering to generate the tracker data. Additionally a Clear Render Cache button was added allowing a more convenient method to clear the host cache of frames containing rendered tracker messages.
  • View Displacement option added to Water Waves allowing for interesting self-animating gradients.
  • Numerous bug fixes and render quality improvements.
  • Bug Fixes:
  • Vector Blur used an edge treatment mechanism that allowed unexpected transparency to creep in around the edges of the image.
  • Using the integrated Beat Reactor to control the vertical blur amount in FEC Blur did not generate the proper vertical blur amounts.
  • Light Wipe generated artifacts for moderately high values of Intensity.
  • The Beat Reactor did not properly drive the threshold parameters in ThresholdRGB.
  • Mr. Mercury did not properly adjust for non-square pixel aspect ratios.
  • The Mr. Mercury emitter location was shifted by half the image dimension away from the correct point when using the Motion tracker to define the position.
  • Mr. Mercury showed very sporadic instability when scrubbing parameters or scrubbing in the timeline.
  • When the density parameter was low in Glue Gun (i.e when distinct blobs were visible) the blobs were rendered in the wrong location when field rendering leading to potentially jittery playback.
  • FEC Sphere showed aliasing artifacts at some settings.
  • Bulge showed sporadic instability when the height parameter was less than 0.
  • In some filters the Compare Mode did not preview correctly when using the Pixel Chooser.
  • Rain Wipe did not properly handle images with non-opaque alpha channels
  • When selecting a single channel in the integrated Beat Reactor the audio levels would sometimes flicker unexpectedly.