FluidRay RT Changelog

What's new in FluidRay RT 1.2.0

Oct 7, 2015
  • This release has a series of bug fixes and speed improvements, and most of all, includes an integration plugin for Luxology Modo, both Windows and Mac.

New in FluidRay RT 1.1.6 (Aug 11, 2015)

  • Integration with SketchUp Mac
  • Possibility to smooth meshes
  • Improved entities selection
  • Better handling of transformation hierarchies
  • Speed improvements and bug fixes

New in FluidRay RT 1.1.5 (Jul 9, 2015)

  • Updated ray-tracing engine to Embree 2.5.1, resulting in much improved performance
  • .STL format support, widely used in jewellery design and product design
  • Camera import
  • Objects are imported as separate entities when importing scenes (possibility to move or delete them individually)
  • Instance importing
  • Much improved .FBX import, greately enhancing the process of exporting from 3dsmax / Maya and importing in FluidRay
  • Bigger and much faster material/texture preview in the Browser
  • Background image opacity
  • Objects can emit light also non-uniformly, based on a texture
  • Much easier normal map import as regular textures
  • Vertical/Horizontal shift/tilt for cameras
  • Mixing different environments together
  • Increased responsiveness of Outliner and Graph Editor, especially when loading complex scenes
  • Shade 15 integration support
  • Increased available memory
  • Bug fixes

New in FluidRay RT 1.1.4 (Jul 9, 2015)

  • Much improved interface, easier navigation, new spinners for edit, slicker attribute editor look
  • Ability to specify a background image in the renderer
  • File size reduced to 1/3, much faster loads
  • New Glossy Diffuse Translucent material for better simulating organic objects such as leaves and skin
  • New Glossy Diffuse material to simulate a broader range of effects
  • Much faster SketchUp integration, now supporting alpha transparency
  • Integration plugins now save much less data, making the files much smaller
  • New demo scene
  • Improved object manipulators
  • Speed improvements
  • Major bug fixes

New in FluidRay RT 1.1.3 (Jul 9, 2015)

  • Reduced noise and faster convergence
  • Removed fireflies on Obj Materials
  • Improved interface
  • Faster loading times
  • Progress dialogs when importing texture & environments
  • Improved drag & drop
  • Solved installation problems with integration plugins
  • General speed improvements & bug fixes

New in FluidRay RT 1.1.2 (Jul 9, 2015)

  • Integration plugins are automatically installed when installing Fluidray
  • Improved interactivity of Sun & Sky Environment
  • Cameras are now exported while in integration mode
  • Better window layout while in integration mode
  • Better Drag & Drop
  • Clearer interface in the Attribute Editor
  • Speed improvements and bug fixes
  • Color input is now in the range 0-255
  • Added SketchUp import on Mac
  • Improved interface in integration mode

New in FluidRay RT 1.1.1 (Jul 9, 2015)

  • Improved convergence speed and reduced fireflies
  • Fixed a bug causing some freezes in the Rhino integration plugin
  • Possibility to import multiple textures to the library at once
  • Possibility to import multiple HDRI environment maps to the library at once

New in FluidRay RT 1.1 (Jul 9, 2015)

  • Improved convergence speed
  • Ability to hide objects/materials
  • Zoom extend selected
  • Major bug fixes

New in FluidRay RT 1.0.3 (Jul 9, 2015)

  • Major speed improvements and bug fixes
  • Much better Rhino import, especially for high complexity models

New in FluidRay RT 1.0.2 (Jul 9, 2015)

  • Support for heterogeneous media and Dreamworks OpenVDB for 3d textures
  • Much faster ambient occlusion (up to 16x)
  • Faster PathTracerIntegrator (please recreate it in your scenes to pick up the changes)
  • Fixed some bugs causing crashes
  • Improved library icons

New in FluidRay RT 1.0 (Jul 9, 2015)

  • Extensive documentation accessible through the help menu
  • Node Reference (Right click on the nodes -> NodeReference)
  • Updated getting started guide
  • The library has been expanded with a ton of new textures and materials
  • Texture Multiply
  • Sort items lexicographically in the menu add
  • Added min-max parameters in the procedural textures Fbm, Turbolence and Windy
  • Circle procedural texture
  • Fixed materials showing the wrong connections
  • Fixed a lot of bugs causing crashes
  • Speed improvements
  • Improved selection quality
  • Improved antialiasing quality
  • Improved path trace integrator, reducing fireflies and improving convergence

New in FluidRay RT 0.9.9 (Jul 9, 2015)

  • Unbiased real-time volumetrics with multiple scattering
  • Real-time image post-processing, allowing to change rendering output on the fly without starting over the rendering. Same of the operations available: Tone mapping, Color scaling, Image compositing, Auto-saving
  • A bunch of importing bugs have been removed

New in FluidRay RT 0.9.8 (Jul 9, 2015)

  • Easier import of scenes from the File Menu (File->Import)
  • Many new import formats. The supported formats now include: Alias Wavefront (.obj), SketchUp (*.skp), Rhino OpenNurbs (*.3dm), Collada (*.dae), FBX (*.fbx) , 3DS (*.3ds, *.ase), DirectX (.X), Stanford PLY (*.ply). Note: SketchUp format is supported only in Windows for now.
  • Possibility to start FluidRay RT from command line(fluidraygui -i )
  • New widget to set the sun direction in the Sun-Sky Environment
  • A lot of interface improvement and bug fixes