What's new in FluidRay RT 1.2.0
Oct 7, 2015
- This release has a series of bug fixes and speed improvements, and most of all, includes an integration plugin for Luxology Modo, both Windows and Mac.
New in FluidRay RT 1.1.6 (Aug 11, 2015)
- Integration with SketchUp Mac
- Possibility to smooth meshes
- Improved entities selection
- Better handling of transformation hierarchies
- Speed improvements and bug fixes
New in FluidRay RT 1.1.5 (Jul 9, 2015)
- Updated ray-tracing engine to Embree 2.5.1, resulting in much improved performance
- .STL format support, widely used in jewellery design and product design
- Camera import
- Objects are imported as separate entities when importing scenes (possibility to move or delete them individually)
- Instance importing
- Much improved .FBX import, greately enhancing the process of exporting from 3dsmax / Maya and importing in FluidRay
- Bigger and much faster material/texture preview in the Browser
- Background image opacity
- Objects can emit light also non-uniformly, based on a texture
- Much easier normal map import as regular textures
- Vertical/Horizontal shift/tilt for cameras
- Mixing different environments together
- Increased responsiveness of Outliner and Graph Editor, especially when loading complex scenes
- Shade 15 integration support
- Increased available memory
- Bug fixes
New in FluidRay RT 1.1.4 (Jul 9, 2015)
- Much improved interface, easier navigation, new spinners for edit, slicker attribute editor look
- Ability to specify a background image in the renderer
- File size reduced to 1/3, much faster loads
- New Glossy Diffuse Translucent material for better simulating organic objects such as leaves and skin
- New Glossy Diffuse material to simulate a broader range of effects
- Much faster SketchUp integration, now supporting alpha transparency
- Integration plugins now save much less data, making the files much smaller
- New demo scene
- Improved object manipulators
- Speed improvements
- Major bug fixes
New in FluidRay RT 1.1.3 (Jul 9, 2015)
- Reduced noise and faster convergence
- Removed fireflies on Obj Materials
- Improved interface
- Faster loading times
- Progress dialogs when importing texture & environments
- Improved drag & drop
- Solved installation problems with integration plugins
- General speed improvements & bug fixes
New in FluidRay RT 1.1.2 (Jul 9, 2015)
- Integration plugins are automatically installed when installing Fluidray
- Improved interactivity of Sun & Sky Environment
- Cameras are now exported while in integration mode
- Better window layout while in integration mode
- Better Drag & Drop
- Clearer interface in the Attribute Editor
- Speed improvements and bug fixes
- Color input is now in the range 0-255
- Added SketchUp import on Mac
- Improved interface in integration mode
New in FluidRay RT 1.1.1 (Jul 9, 2015)
- Improved convergence speed and reduced fireflies
- Fixed a bug causing some freezes in the Rhino integration plugin
- Possibility to import multiple textures to the library at once
- Possibility to import multiple HDRI environment maps to the library at once
New in FluidRay RT 1.1 (Jul 9, 2015)
- Improved convergence speed
- Ability to hide objects/materials
- Zoom extend selected
- Major bug fixes
New in FluidRay RT 1.0.3 (Jul 9, 2015)
- Major speed improvements and bug fixes
- Much better Rhino import, especially for high complexity models
New in FluidRay RT 1.0.2 (Jul 9, 2015)
- Support for heterogeneous media and Dreamworks OpenVDB for 3d textures
- Much faster ambient occlusion (up to 16x)
- Faster PathTracerIntegrator (please recreate it in your scenes to pick up the changes)
- Fixed some bugs causing crashes
- Improved library icons
New in FluidRay RT 1.0 (Jul 9, 2015)
- Extensive documentation accessible through the help menu
- Node Reference (Right click on the nodes -> NodeReference)
- Updated getting started guide
- The library has been expanded with a ton of new textures and materials
- Texture Multiply
- Sort items lexicographically in the menu add
- Added min-max parameters in the procedural textures Fbm, Turbolence and Windy
- Circle procedural texture
- Fixed materials showing the wrong connections
- Fixed a lot of bugs causing crashes
- Speed improvements
- Improved selection quality
- Improved antialiasing quality
- Improved path trace integrator, reducing fireflies and improving convergence
New in FluidRay RT 0.9.9 (Jul 9, 2015)
- Unbiased real-time volumetrics with multiple scattering
- Real-time image post-processing, allowing to change rendering output on the fly without starting over the rendering. Same of the operations available: Tone mapping, Color scaling, Image compositing, Auto-saving
- A bunch of importing bugs have been removed
New in FluidRay RT 0.9.8 (Jul 9, 2015)
- Easier import of scenes from the File Menu (File->Import)
- Many new import formats. The supported formats now include: Alias Wavefront (.obj), SketchUp (*.skp), Rhino OpenNurbs (*.3dm), Collada (*.dae), FBX (*.fbx) , 3DS (*.3ds, *.ase), DirectX (.X), Stanford PLY (*.ply). Note: SketchUp format is supported only in Windows for now.
- Possibility to start FluidRay RT from command line(fluidraygui -i )
- New widget to set the sun direction in the Sun-Sky Environment
- A lot of interface improvement and bug fixes