Forces and Motion Changelog

What's new in Forces and Motion 2.06

Dec 14, 2012
  • Fixed a bug that caused prevented the walls from reappearing after

New in Forces and Motion 2.05 (Dec 14, 2012)

  • Fixed a bug that caused numbers in text boxes to be rounded incorrectly

New in Forces and Motion 2.03 (Dec 14, 2012)

  • Fixed: Sum of forces vector should disappear from FBD when unchecked
  • Fixed: Friction vector doesn't disappear on "reset all"
  • Fixed: "brick/bouncy" not played back during playback

New in Forces and Motion 2.02 (Dec 14, 2012)

  • Changed "total force" to "sum of forces", see #3041
  • Reverted all customizations
  • Reverted to smaller vector arrow dimensions
  • Restored gravity and normal force vectors
  • Fixed crate image, crashes were happening when it was too far from the wall

New in Forces and Motion 2.01 (Dec 14, 2012)

  • added new translation credits features