What's new in Forces and Motion 2.06
Dec 14, 2012
- Fixed a bug that caused prevented the walls from reappearing after
New in Forces and Motion 2.05 (Dec 14, 2012)
- Fixed a bug that caused numbers in text boxes to be rounded incorrectly
New in Forces and Motion 2.03 (Dec 14, 2012)
- Fixed: Sum of forces vector should disappear from FBD when unchecked
- Fixed: Friction vector doesn't disappear on "reset all"
- Fixed: "brick/bouncy" not played back during playback
New in Forces and Motion 2.02 (Dec 14, 2012)
- Changed "total force" to "sum of forces", see #3041
- Reverted all customizations
- Reverted to smaller vector arrow dimensions
- Restored gravity and normal force vectors
- Fixed crate image, crashes were happening when it was too far from the wall
New in Forces and Motion 2.01 (Dec 14, 2012)
- added new translation credits features