Furcadia Framework Changelog

What's new in Furcadia Framework 0.2.13

Feb 25, 2015
  • Bug fixes to NetProxy
  • Added MapFile Support

New in Furcadia Framework 0.2.9 (Sep 23, 2013)

  • m PounceConnection Switched Async web request method from get to post
  • m NetProxy Cloned and Changed to C# Void or VB.Net Sub ServerData and ClientData to ServerData2 and ClientData2. This allows for proper Transparent Proxy Connections controlled at the application level rather then Simply copying The Server data to the Client connection

New in Furcadia Framework 0.2.8 (Feb 20, 2013)

  • Fixed Netproxy Exception Handeling and kill Closes the listener socket

New in Furcadia Framework 0.2.7 (Feb 20, 2013)

  • With Treeki's Extended Furcadia Character Editor comes the Furcadia.Graphics.Remapper Class with a remap Function

New in Furcadia Framework 0.2.5 (Feb 20, 2013)

  • Slight modification to net Proxy Settings.ini/proxy.ini Handling
  • Added Dream List Support
  • Experimental Stand alone mode

New in Furcadia Framework 0.2.4 (Feb 20, 2013)

  • Now Supports Furcadia settings.ini
  • NetProxy() no longer requires an argument
  • NetProxy() now Supports Furcadia.exe Command Line options Defaults to -pick

New in Furcadia Framework 0.2.3 (Feb 20, 2013)

  • FurcadiaLib\Net\NetProxy.cs: Fixed a bug I made before update.
  • FurcadiaFramework_Example\Demo\IDemo.cs: Ignore me.
  • FurcadiaFramework_Example\Demo\NetworkDemo.cs: Ignore me.
  • FurcadiaFramework_Example\Demo\FriendStatusDemo.cs: Ignore me.
  • FurcadiaLib\Base95.cs: Contributed by Artex.
  • FurcadiaLib\Base220.cs: Contributed by Artex.
  • FurcadiaLib\Net\NetProxy.cs:
  • Added - SetProcess method : Allows you to set the process executable (i.e Furcadia.exe) to whatever you want
  • FurcadiaLib\Drawing\Helper.cs: Reverted changes.
  • FurcadiaLib\Drawing\Graphics.cs: Reverted changes.
  • FurcadiaLib\Net\PounceConnection.cs:
  • Added - ConnectAsync : Asynchronous http connection, takes work off main thread.
  • Removed - Automatic updating of player status. Use PounceConnection.Connect to retrieve status as much as you want after connecting for first time.
  • FurcadiaFramework_Example\Demo\NetworkDemo.cs: Updated from FurcadiaLib changes.
  • FurcadiaFramework_Example\Demo\GraphicsDemo.cs: Updated from FurcadiaLib changes.
  • FurcadiaFramework_Example\Demo\FriendStatusDemo.cs: Updated from FurcadiaLib changes.

New in Furcadia Framework 0.2.2 (Feb 20, 2013)

  • This release was mostly bug fixes. Mostly NetProxy.
  • PounceConnection now also has a Demo. Demos have also been redone.

New in Furcadia Framework 0.2.1 (Feb 20, 2013)

  • Fixed a small bug with NetProxy that would throw an exception if the connection was reconnected.
  • Also took out the INetMessage.GetBytes method.
  • This release has no Demo.

New in Furcadia Framework 0.2 (Feb 20, 2013)

  • Added:
  • Furcadia.Drawing namespace with Graphics class, Credits go to Kylix.
  • Furcadia.IO namespace with Paths class of base Furcadia directories, Credits go to Artex.
  • Updated:
  • NetProxy is now can be supplied with an alternative to "Furcadia.exe" (such as Furnarchy or any other proxy.) using NetProxy.SetProcess or similarly setting the NetProxy.ProcessPath and NetProxy.Process (File Name (i.e Furcadia.exe)).
  • PounceConnection will now keep checking online status until PounceConnection.Kill() is called.