What's new in GLC_Player 2.3.0
Jun 9, 2014
- Add the possibility to load 3D modles from a folder.
- Add The possibility to hide section plane.
New in GLC_Player 2.2.0 (Jul 5, 2010)
- List of the new functionalities :
- Use visualization partitioning and frustum culling to enhance graphic performance on heavy 3D Scene.
- Add the possibility to edit "Pixel Culling" size.
- Add the new fly navigation mode.
- Add interactive sectioning possibility (OpenGL clipping plane).
- Add the possibility to save all supported format in the open (Dassault Systemes 3DXML V4 format).
- Add the possibility to use parallel or perspective projection.
- Add the possibility to use 4 OpenGL lights and to edit their position.
- Display the number of renderer geometries and triangles.
- Add the possibility to display 3DXML edges.
- Add Windows 64 bits distribution.
- List of enhancements :
- Better 3DXML and Collada file format support.
- Reduce OBJ file loading time.
- Use OpenGL multi-samples for anti-aliasing
New in GLC_Player 2.1.0 (Sep 23, 2009)
- List of the new fonctionnalities:
- Add 3DXML V3 and V4 Ascii file format.
- Add Collada V1.4 file format (Mesh, structure and materials properties).
- Display axis to show view orientation.
- Posibility to chose between "Track Ball" and "Turn Table" navigation mode.
- Display the bounding box size in the view "Instance properties"
- List of enhancements:
- 3D Logo removed from "About" dialog.
New in GLC_Player 2.0.0 (Mar 6, 2009)
- List of the new fonctionalities :
- Model structure display.
- Model properties display with materials thumbnails view.
- Material modification with the possibility to save these modifications in an Album.
- Objectsl visibility attribute saved in Album.
- Shaders can be applied to objects or for all models, Object's shader saved in Album.
- Use shader for the selections.
- Multi selection.
- Possibility to merge albums.
- Export Album in html.
- Export Album and models to folder.
- Multi Snapshots with rotary motion.
- List of enhancements :
- Reading of colored OFF files (COFF).
- Reduction of memory usage. Possibility to load twice more models.
- Performance enhancement (VBO usage or Vertex Array if VBO are not supported)
- Transparence apply by material, not by obect => The same object can contains transparent faces.
- Capture size and background can be set.
- Faster selection up to 10x.