What's new in GPU PerfStudio 2.7.833.2
Dec 22, 2011
- OpenGL 4.0 is now supported
- Shader Debugger:
- DX11/DX10 Vertex Shader debugging is now supported
- Constant buffer indexes are now correct
- Stage Layouts:
- Pipeline Stage view now shows which stages are active at a draw call
- New Image Resource Thumbnail viewer that allows the user to view image resources from different stages of the pipeline in one view
- DX11/DX10 the stencil buffer has been removed from the OM layout. The Depth and Stencil images are both in the depth image in different channels
- DX11/DX10:
- Frame Capture now supports the creation of vertex buffers
- DX11 Buffer Visualization support for shader inputs
- DX11 CS UAV Visualization support for shader inputs
- DX11 Constant buffers now display non-float data correctly
- Profiler:
- New Profile delta feature allows the user to see the differences between two profiles