GPU PerfStudio Changelog

What's new in GPU PerfStudio 2.7.833.2

Dec 22, 2011
  • OpenGL 4.0 is now supported
  • Shader Debugger:
  • DX11/DX10 Vertex Shader debugging is now supported
  • Constant buffer indexes are now correct
  • Stage Layouts:
  • Pipeline Stage view now shows which stages are active at a draw call
  • New Image Resource Thumbnail viewer that allows the user to view image resources from different stages of the pipeline in one view
  • DX11/DX10 the stencil buffer has been removed from the OM layout. The Depth and Stencil images are both in the depth image in different channels
  • DX11/DX10:
  • Frame Capture now supports the creation of vertex buffers
  • DX11 Buffer Visualization support for shader inputs
  • DX11 CS UAV Visualization support for shader inputs
  • DX11 Constant buffers now display non-float data correctly
  • Profiler:
  • New Profile delta feature allows the user to see the differences between two profiles