Game Editor Changelog
What's new in Game Editor 1.4.1 Beta
Mar 24, 2014- Added editor shortcuts:
- Save (Ctrl-s)
- Save as (Ctrl-Shift-S)
- Load (Ctrl-l)
- Export (Ctrl-e)
- Open control panel (Ctrl-p)
- Add Actor (Ctrl-a)
- Game Mode (Ctrl-g)
- Quit (Ctrl-q)
- Lock Actor (l)
- Remove Actor (Ctrl-backspace)
- Nudge actors with control arrow keys (Ctrl-Arrow Keys)
- Clicking actors while holding Ctrl-d will delete them.
- Bug unparenting changes position of actors removed.
- Bug wait for immediate action crash removed.
- Bug directional_velocity not properly updated in draw fixed.
- Bug PlaySound2 and PlayMusic2 GUI interface not supporting infinite looping fixed.
- Bug able to turn the view actor off removed.
- Custom script editor size.
- Faster deletion of actors (right click menu now can delete actors).
- The missing 2 functions (getAnimIndex2, getAnimName2, DestroyTimer2, getclone2)
New in Game Editor 1.4.0 (Oct 1, 2010)
- Make games for iPhone, iPad and Mac OS X (intel based machines)
- Supports iPhone/iPad multi-touch
- Can create games for Windows Mobile 800x480 or 480x800 resolution
- Accelerometer support on iPhone and iPad (new getAccelerometer function)
- Accelerometer info emulated by the joystick on desktop
- Add ged recovery from the .undo files (just type "gameEditor yourfile.undo")
- Supported icon sizes: 16x16,21x21, 22x22, 32x32, 43x43, 44x44, 64x64 for the Windows Mobile 6.5
- Windows 7 compatibility (slowdown and black screen solved)
- Using OpenGL in the editor and devices thats have graphics hardware acceleration
- Bug "BlackJack II screen problem" removed
- Bug "Some machines doesn't catch the + and = keys on Script Editor" removed
New in Game Editor 1.3.9 (Nov 19, 2007)
- Make games for the GP2X F200 with touch screen support
- Using PocketHAL 1.0.2
- Bug "Crash when some games try to load new actors in stand alone mode" removed
- Bug "Doesn't show the file dialog in some machines" removed
- Bug "Crash when use the erase function in GP2X" removed
- Bug "Move the view to a wrong position when refer to an actor in other Activation Region" removed
- Bug "Wrong screen in Moto Q" removed
- Bug "Wrong screen in Gizmondo" removed
- Bug "Sometimes, if an actor is created in a collision, it will not receive collision events" removed
- Bug "Wrong paint in some GP2X games" removed
- Bug "Can't run a game from the command prompt" removed
- Bug "Don't set the game title in exported games" removed
- Bug "Don't create actors with animation sequences" removed
- Bug "Receive events if out of vision not working when the actor starts out of the view" removed
- Bug "The avoid option of the Move To action doesn't works in the Draw Actor event" removed
- Bug "Wrong position when use negative coordinates in the GP2X" removed
- Bug "Can't open geds with big scritps" removed