Game Editor Changelog

What's new in Game Editor 1.4.1 Beta

Mar 24, 2014
  • Added editor shortcuts:
  • Save (Ctrl-s)
  • Save as (Ctrl-Shift-S)
  • Load (Ctrl-l)
  • Export (Ctrl-e)
  • Open control panel (Ctrl-p)
  • Add Actor (Ctrl-a)
  • Game Mode (Ctrl-g)
  • Quit (Ctrl-q)
  • Lock Actor (l)
  • Remove Actor (Ctrl-backspace)
  • Nudge actors with control arrow keys (Ctrl-Arrow Keys)
  • Clicking actors while holding Ctrl-d will delete them.
  • Bug unparenting changes position of actors removed.
  • Bug wait for immediate action crash removed.
  • Bug directional_velocity not properly updated in draw fixed.
  • Bug PlaySound2 and PlayMusic2 GUI interface not supporting infinite looping fixed.
  • Bug able to turn the view actor off removed.
  • Custom script editor size.
  • Faster deletion of actors (right click menu now can delete actors).
  • The missing 2 functions (getAnimIndex2, getAnimName2, DestroyTimer2, getclone2)

New in Game Editor 1.4.0 (Oct 1, 2010)

  • Make games for iPhone, iPad and Mac OS X (intel based machines)
  • Supports iPhone/iPad multi-touch
  • Can create games for Windows Mobile 800x480 or 480x800 resolution
  • Accelerometer support on iPhone and iPad (new getAccelerometer function)
  • Accelerometer info emulated by the joystick on desktop
  • Add ged recovery from the .undo files (just type "gameEditor yourfile.undo")
  • Supported icon sizes: 16x16,21x21, 22x22, 32x32, 43x43, 44x44, 64x64 for the Windows Mobile 6.5
  • Windows 7 compatibility (slowdown and black screen solved)
  • Using OpenGL in the editor and devices thats have graphics hardware acceleration
  • Bug "BlackJack II screen problem" removed
  • Bug "Some machines doesn't catch the + and = keys on Script Editor" removed

New in Game Editor 1.3.9 (Nov 19, 2007)

  • Make games for the GP2X F200 with touch screen support
  • Using PocketHAL 1.0.2
  • Bug "Crash when some games try to load new actors in stand alone mode" removed
  • Bug "Doesn't show the file dialog in some machines" removed
  • Bug "Crash when use the erase function in GP2X" removed
  • Bug "Move the view to a wrong position when refer to an actor in other Activation Region" removed
  • Bug "Wrong screen in Moto Q" removed
  • Bug "Wrong screen in Gizmondo" removed
  • Bug "Sometimes, if an actor is created in a collision, it will not receive collision events" removed
  • Bug "Wrong paint in some GP2X games" removed
  • Bug "Can't run a game from the command prompt" removed
  • Bug "Don't set the game title in exported games" removed
  • Bug "Don't create actors with animation sequences" removed
  • Bug "Receive events if out of vision not working when the actor starts out of the view" removed
  • Bug "The avoid option of the Move To action doesn't works in the Draw Actor event" removed
  • Bug "Wrong position when use negative coordinates in the GP2X" removed
  • Bug "Can't open geds with big scritps" removed