Gearboy Changelog

What's new in Gearboy 3.5.0

Mar 4, 2024
  • Native file dialogs
  • Drag and drop rom files to open
  • Debugger improvements
  • Custom folders for saves and savestates
  • Scaling improvements like fit to window size or fit to window height
  • Hide cursor when hovering output window or when main menu is disabled
  • Load symbol files from command line
  • Support for WLA symbol files
  • Improve input response time
  • Save screenshots
  • Support for WSL
  • Automatic builds in GitHub Actions
  • Several bug fixes
  • add retrofw target by @Poligraf in #157
  • [libretro] Exit immediately if ROM is invalid or corrupt by @keithbowes in #161
  • [libretro] Fix cross-compiling with mingw by @keithbowes in #160
  • PS3/PSL1GHT Makefile update by @crystalct in #162
  • Fix compiler crash by @ethanaobrien in #164
  • Macos apple silicon by @bjoernh in #173

New in Gearboy 3.4.0 (Aug 14, 2021)

  • All platforms:
  • GBA mode.
  • Bootrom support.
  • Many performance improvements.
  • Several bug fixes.
  • Windows , Linux and Mac (desktop):
  • Fullscreen.
  • Multi-line cheat input to add multiple cheats in batch.
  • BSD support.
  • 5 custom palettes.
  • Debugger: go-to address, double click in jumps, back, memory breakpoints.
  • RetroArch (libretro):
  • Apple TV
  • MacOS ARM
  • OpenDingux

New in Gearboy 3.3.0 (Jul 11, 2021)

  • All platforms:
  • Many performance improvements.
  • Several bug fixes.
  • Windows and Linux (standalone):
  • Portable ModeCreate a file named portable.ini in the same directory as the application binary.
  • Windows (standalone):
  • Added missing dependencies for building with VisualStudio.
  • RetroArch (libretro):
  • Remove usage of obsolete Cell SDK in favor of the PSL1GHT SDK.