Gearboy Changelog
What's new in Gearboy 3.5.0
Mar 4, 2024- Native file dialogs
- Drag and drop rom files to open
- Debugger improvements
- Custom folders for saves and savestates
- Scaling improvements like fit to window size or fit to window height
- Hide cursor when hovering output window or when main menu is disabled
- Load symbol files from command line
- Support for WLA symbol files
- Improve input response time
- Save screenshots
- Support for WSL
- Automatic builds in GitHub Actions
- Several bug fixes
- add retrofw target by @Poligraf in #157
- [libretro] Exit immediately if ROM is invalid or corrupt by @keithbowes in #161
- [libretro] Fix cross-compiling with mingw by @keithbowes in #160
- PS3/PSL1GHT Makefile update by @crystalct in #162
- Fix compiler crash by @ethanaobrien in #164
- Macos apple silicon by @bjoernh in #173
New in Gearboy 3.4.0 (Aug 14, 2021)
- All platforms:
- GBA mode.
- Bootrom support.
- Many performance improvements.
- Several bug fixes.
- Windows , Linux and Mac (desktop):
- Fullscreen.
- Multi-line cheat input to add multiple cheats in batch.
- BSD support.
- 5 custom palettes.
- Debugger: go-to address, double click in jumps, back, memory breakpoints.
- RetroArch (libretro):
- Apple TV
- MacOS ARM
- OpenDingux
New in Gearboy 3.3.0 (Jul 11, 2021)
- All platforms:
- Many performance improvements.
- Several bug fixes.
- Windows and Linux (standalone):
- Portable ModeCreate a file named portable.ini in the same directory as the application binary.
- Windows (standalone):
- Added missing dependencies for building with VisualStudio.
- RetroArch (libretro):
- Remove usage of obsolete Cell SDK in favor of the PSL1GHT SDK.