GemRB Changelog
What's new in GemRB 0.7.0 Beta
Jan 3, 2012- New features:
- one can play through the whole Baldur's Gate saga
- custom TTF fonts support
- arbitrarily sortable casting list
- ios configuration interface, xcode project
- more pst spawn ini flags, individual critical hit animations
- Improved features:
- resting, comment timing, actions
- drop caps, keybindings, sdl 1.3 input
- bugfixes, cleanups
New in GemRB 0.6.6 Beta (Dec 20, 2011)
- New features:
- aura pollution and cleansing, casting interruption
- formation rotation
- bounty encounters
- npclevel.2da support
- initial mac bundle support
- fatigue
- backstab on condition (like in ToBEx)
- Improved features:
- effects, triggers, actions
- keyboard shortcuts (F1-F12), touchscreen ui, scrolling
- hitpoint gain, thieving skill boni
- combat, spellcasting, iwd sounds
- PST inventory, PST spells
- bugfixes
- Applied patches:
- manpage typo fixes from c-korn #3377098
- pst spell learning fix from Viktor Novotný
- touchscreen fix from Beholder
New in GemRB 0.6.5 Beta (Jul 25, 2011)
- New features:
- quickspell support
- keymap.ini handling
- yet more unhardcoded PST projectiles
- area comments, party npc interactions
- ios port and enhanced touchscreen support
- Improved features:
- performance
- squirrels and other small game don't die instantly
- stores and stacking
- effects, triggers, actions, dialogs
- secret door detection, turning undead
- bugfixes and internal cleanups
- Applied patches:
- ios support patches from Brad Allred android and touchscreen patches from Beholder