GemRB Changelog

What's new in GemRB 0.7.0 Beta

Jan 3, 2012
  • New features:
  • one can play through the whole Baldur's Gate saga
  • custom TTF fonts support
  • arbitrarily sortable casting list
  • ios configuration interface, xcode project
  • more pst spawn ini flags, individual critical hit animations
  • Improved features:
  • resting, comment timing, actions
  • drop caps, keybindings, sdl 1.3 input
  • bugfixes, cleanups

New in GemRB 0.6.6 Beta (Dec 20, 2011)

  • New features:
  • aura pollution and cleansing, casting interruption
  • formation rotation
  • bounty encounters
  • npclevel.2da support
  • initial mac bundle support
  • fatigue
  • backstab on condition (like in ToBEx)
  • Improved features:
  • effects, triggers, actions
  • keyboard shortcuts (F1-F12), touchscreen ui, scrolling
  • hitpoint gain, thieving skill boni
  • combat, spellcasting, iwd sounds
  • PST inventory, PST spells
  • bugfixes
  • Applied patches:
  • manpage typo fixes from c-korn #3377098
  • pst spell learning fix from Viktor Novotný
  • touchscreen fix from Beholder

New in GemRB 0.6.5 Beta (Jul 25, 2011)

  • New features:
  • quickspell support
  • keymap.ini handling
  • yet more unhardcoded PST projectiles
  • area comments, party npc interactions
  • ios port and enhanced touchscreen support
  • Improved features:
  • performance
  • squirrels and other small game don't die instantly
  • stores and stacking
  • effects, triggers, actions, dialogs
  • secret door detection, turning undead
  • bugfixes and internal cleanups
  • Applied patches:
  • ios support patches from Brad Allred android and touchscreen patches from Beholder