GpuTest Changelog

What's new in GpuTest 0.7.0

Mar 11, 2014
  • added online score database.
  • added temperature graph (OSI) when available.
  • added new Julia FP64 fractal test (OpenGL 4.0).
  • added new Julia FP32 fractal test (OpenGL 2.1 / 3.0).
  • updated with latest 3d framework.

New in GpuTest 0.6.0 Alpha (Oct 28, 2013)

  • added command line option to disable GPU monitoring on Windows: /no_gpu_monitoring
  • added GPU monitoring on Windows (enabled by default).
  • added command line option to enable the display of information in the 3D window: /display_info
  • added a hotkey (I) to enable / disable the display of information (Windows only).
  • added the display of information about the current test in the 3D window (disabled by default).
  • The display of information is not available in benchmark mode.
  • Updated with latest 3d framework.

New in GpuTest 0.5.0 Alpha (Jul 12, 2013)

  • added new OpenGL 2.1 / 3.0 demo: Plot3D (command line: /test=plot3d /plot3d_vertex_density=density).
  • added new OpenGL 2.1 / 3.0 demo: Triangle (command line: /test=triangle).
  • added additional per frame log info (frame number, elapsed time, opengl error code). Command line: /debug_log_frame_data
  • Linux: removed dependance with GLIB 2.14 and replaced with dependance with GLIBC 2.2.5.
  • Mesa/Gallium3D supported demos: Plot3D, Triangle, FurMark, Volplosion and Piano.
  • fixed a bug in the OpenGL render window creation for Mesa/Gallium3D renderer.
  • fixed a bug under Linux: when demo initialization fails, the window is now properly closed.
  • updated with latest 3d framework.

New in GpuTest 0.4.0 Alpha (May 7, 2013)

  • added new tessellation levels for TessMark: X8, X16, X32 and X64. Default is X32.
  • update: OpenGL core profile is used for all OpenGL 3+ demos.
  • added new command line param to disable the check of correct OpenGL support: /disable_opengl_support_check . This check is done in GiMark and TessMark demos.
  • Updated test of OpenGL 4 tessellation shader support for TessMark demo.
  • Updated the texture used by the Pixmark Piano demo to get the old and rusty look.
  • Fixed a bug in background pixel shader of TessMark demo (texture2D() function was used in place of texture() in a GLSL 1.50 / OpenGL 3.2 shader).