HL2VRU Changelog

What's new in HL2VRU 0.0.7

Apr 12, 2024
  • Fixed weapon orientation not being affected by the wrist while dual wielding (issue #8) -- now HL2VRU behaves the same as vanilla HL2VR.
  • Prior behavior can be restored by changing hlvr_virtualstock_lock_roll to 1.
  • Added custom textures for the pistol, the 357 revolver, and the shotgun to improve ironsight visibility.
  • Back ironsights are now coloured slightly differently from front ironsights.
  • The virtual stock is now only enabled when the weapon is held close to the player's shoulder.
  • The distance is configurable in the gameplay settings menu.
  • This change allows players to take "blind shots" around corners while holding a weapon with two hands, as long as the weapon is held not too close to the shoulder.
  • The 357 revolver can now be fired as fast as the player can pull the trigger, similarly to the pistol.
  • Added a workaround to prevent a crash during "White Forest" in EP2, it seems to work but more testing is appreciated.

New in HL2VRU 0.0.6 (Mar 29, 2024)

  • Rebased on HL2VR's December update.
  • Physical hands, ProTubeVR support, and other minor fixes/tweaks.
  • Changed two-handed grip for the RPG -- the second hand now rests on top of the RPG, near the muzzle.
  • Tweaks to "Weapon Weight Simulation" to improve the overall feel of the feature.
  • Fixed shotgun primary fire always behaving as alt-fire.