Half-Life 2 Chaos Changelog

What's new in Half-Life 2 Chaos 0.3.4

Apr 30, 2024
  • Game:
  • Fixed Episode Two missing particle effects.
  • For a new effect, several grass textures were changed to be correctly marked as grass. You'll hear grass footstep sounds more often. No effect to antlion spawning in Highway 17.
  • Effects:
  • Added:
  • Touch the Grass
  • Changing Pitch

New in Half-Life 2 Chaos 0.3.3 (Apr 26, 2024)

  • General:
  • ep2chaos now gets its binaries from ep1chaos since they were identical anyway - small file size reduction.
  • Game:
  • Fixed some models being missing.
  • d2_coast_08 spawn items now match d2_coast_07 instead of d2_prison_05.

New in Half-Life 2 Chaos 0.3.2 (Apr 24, 2024)

  • Several changes have been made in this version to reduce file size dramatically.
  • Installation requirements have changed. Please read the notes in the latest readme revision.
  • This version may have critical issues that have not yet been found.

New in Half-Life 2 Chaos 0.3.1 (Apr 20, 2024)

  • General:
  • Fixed save-persisting NPCs being invisible and still alive if a save was loaded shortly after their death.
  • Slightly improved error reporting when a YouTube URL is invalid in OBS.
  • Hopeful fix for some operating systems not being able to find the Half-Life 2 installation.
  • Fixed text showing active effects sometimes flickering, and it now renders better.
  • Fixed chaos bar flickering and being 1 pixel wide when chaos convar was 0.
  • Fixed shuffle mode locking up the game when stream voting was on.
  • Shuffle mode should experience less hitching when picking the next effect.
  • Fixed minor issue where the first effect in the internal list of effects would be slightly too common and the last effect would be slightly too rare.
  • Removed weight reduction for recently chosen effects - it was causing issues with shuffle mode and is more or less superseded by shuffle mode anyway.
  • Game:
  • Added acid antlions, cavern antlion guards, antlion grubs, advisors, fast zombie torsos, the autogun, hunters, Dr. Magnusson, and the jalopy to Half-Life 2 and Episode One Chaos, and added zombines to Half-Life 2 Chaos. The effects Spawn Random NPC, Spawn Random Vehicle, Spawn Mounted Gun, and Left 4 Dead have been updated so that they can spawn all of these things in all 3 mods. As of this update, the only effect with any sort of mod-based restriction is Play Random Song.
  • Fixed Episode Two compass HUD element being positioned wrong.
  • Fully unlocked fov_desired and increased maximum in slider to 105.
  • Fixed issue where a melee attack from a combine soldier or any NPC with a crowbar would get interrupted by damage, which would just cause them to start trying to swing again and usually never successfully attack. The swing animation will no longer be interrupted.
  • Fixed logos for Episode One and Two being HALF-LIFE'.
  • Added SLAMs as a weapon that can be obtained through Give Random Weapon and Give All Weapons.
  • Fixed spawning with no items on d2_prison_05 (last map of Nova Prospekt).
  • Fixed spawning with no items and in the wrong place on d2_coast_08 (under bridge in Highway 17).
  • Fixed Gman being below the deck in d1_canals_06.
  • Fixed HL2 intro credits being too small to read.
  • Fixed suppression device being unable to damage scripted targets.
  • Added back /custom/ folder support, which is standard for Half-Life 2.
  • Made "can't use" sound quieter so Grabby isn't so annoying.
  • weapon_cubemap has been made to function as a regular weapon would in all aspects, including switching and dropping working more like how they should.
  • Buffed NPC crowbar damage from 5 to 10.
  • All advisors seen on monitors in Half-Life 2 and Episode One now use the newer advisor model.
  • Made credits for Episode One and Two actually their credits instead of copies of Half-Life 2's.
  • Made Episode Two Chaos logo be lower down in the main menu/pause menu, in line with the ones for Half-Life 2 and Episode One Chaos.
  • Fixed Gman being unable to move in ep2_outland_10 (White Forest Inn).
  • Fixed Gman appearing to be too tall (actually just floating a bit) in his Episode Two cutscene.
  • It's not clear if these two Gman issues existed in previous releases.
  • Effects:
  • Spawn Random NPC: APC will now chase the player.
  • Grenade Guns: Vehicles will no longer do the automatic aiming up to account for gravity, which only NPCs are meant to do.
  • You Teleport?: Large flying NPCs now teleport.
  • Give Random Weapon: Orbs (weapon_cubemap) can now be obtained.
  • World of Fear: Citizens and Barney will use rarely-seen fearful animations.
  • Grabby: Now spams as fast as possible.
  • Spawn Random Vehicle: Vehicle size now matches player size.
  • Left 4 Dead: Slightly improved effect's understanding of what places are visible for Left 4 Dead 2.
  • Added Normal Vision and Give Everyone RPGs.