What's new in Half-Life Unified SDK Map Decompiler 0.13.0.0 Beta
Nov 7, 2023
- Fixed not being able to decompile HL Alpha maps
New in Half-Life Unified SDK Map Decompiler 0.12.0.0 Beta (Sep 20, 2023)
- Remove collinear points immediately to avoid merging faces into concave shapes
New in Half-Life Unified SDK Map Decompiler 0.11.0.0 Beta (Aug 20, 2023)
- Added checks to log a proper error if BSP version is not supported
- Show messagebox if any errors occur when saving settings (e.g. file is read-only)
- Reworked parallelization to improve throughput when decompilation takes a while
- Fixed job time elapsed being incorrect
New in Half-Life Unified SDK Map Decompiler 0.10.0.0 Beta (Aug 2, 2023)
- Added Windows version requirement to README
- Added failsafes to prevent empty or invalid configuration files from crashing the program
New in Half-Life Unified SDK Map Decompiler 0.9.0.0 Beta (Jul 31, 2023)
- Changes:
- Renamed executables to user shorter names
- Increased plane hashes array size to match BSP file format's MAX_MAP_PLANES limit
- Fixed plane normals being rounded incorrectly resulting in some map geometry being misshapen (Thanks TheSD)
- Updated Sledge.Formats libraries to latest version, upgraded code to match library changes
- Updated Serilog, Newtonsoft.Json and SILK.NET.Maths libraries to latest versions
- Upgraded to Avalonia 11.0.2, upgraded code to match library changes
- Replaced deprecated file and folder dialog code with StorageProvider API
New in Half-Life Unified SDK Map Decompiler 0.8.0.0 Beta (Apr 20, 2023)
- Updated Sledge.Formats to fix Wally being unable to correctly open generated wad files
- Added --apply-null option to command line
- Added option to always generate origin brushes for brush entities even if the origin is 0 0 0
- Added wildcard matching to apply AAATRIGGER to brushes lacking any textures (referred to as "trigger entity classname wildcards")