What's new in Indigo RT 4.4.15 RC
Oct 23, 2020
- Made flood fill distance for lightmaps 12 pixels, using black instead of green as unfilled pixel colour.
- GPU: Fixed incorrect rendering or OpenCL errors when using texturing on a mesh with no UVs.
- Fixed null blends not casting shadows with GPU rendering.
- Fixed crash reading truncated igmesh file.
- CTRL+pgup now selects previous render channel, CTRL+pgdown selects next, CTRL+num selects render channel num.
- When checking whether to wait for a floating or online licence, wait for a licence without any restrictions (including watermarking).
- Fixes GUI not waiting when there was node licence that allows full res but applied watermarks.
- Slave network rendering: Pause before getting an online license, in addition to floating licences.
- Slave network rendering: Fixed OpenCL context, device / program building, fixes crash also.
- Scattering: Assign an arbitrary UID so that objectId() will return something useful for scattered objects (and not just the invalid UID value).
- Flipped baked lightmaps upside down from before, to be consistent with Indigo's and OpenGL's UV scheme.
- Fixed camera orientation being wrong in OpenGL view and jumping on rotation when it has keyframes.
- Increased possible UI range for camera tonemapping ISO and camera exposure value.
- Added map_normals_to_zero_one render setting - maps normal render channels from [-1, 1] to [0, 1].
- Added checkboxes for trace_through_trans_mats_for_channels and map_normals_to_zero_one in the channels tab in the render settings widget.
- Added untonemapped_scale render setting, is a scale factor applied when saving out the untonemapped EXR.
- Instead of giving an error when a model transorm is not invertible, print a warning instead.
- Benchmark now stops rendering when finished.
- Made "Starting threads..." message show number of thread accurately in GPU rendering case, changed to "Starting render threads".