IronAxe Changelog

What's new in IronAxe 1.7.1

Sep 8, 2014
  • Core Modeling fix : DSP side now correctly switches between Process and Sleep states

New in IronAxe 1.7 (Jul 11, 2014)

  • The String Behaviour Engine has been updated to version 2.0, improving realism and physics accuracy when simulating strings' geometry and energy dispersion over time
  • The KeyStrummer Engine/Mode has been sensibly extended and its name has been changed to KeyPerformer Engine/Mode
  • Introducing the StringsToucher Engine (formerly known as 'Project PurpleKeys', accessible through the KeyPerformer Mode) : play/touch each of the 6 virtual Electric Guitar strings individually and in true real-time, for true-to-life arpeggios using only a standard MIDI Keyboard
  • The MIDI Data paths/routings have been partially redesigned, improving performances and stability for all IronAxe's internal MIDI Engines
  • Full MIDI Assignments for all GUI Parameters and Controls. Everything is now visible in the DAW Host/s for an easy and quick access using external MIDI hardware controllers
  • The Finger Sliding Techniques have been extended also to the QuickStrums Engine (MIDI Keyboard controller Mode) and to the KeyPerformer Engine/Mode (including StringsToucher Engine), improving realism when performing real-time strums, arpeggios and articulations
  • The Room Simulation Engine has been updated, allowing real-time modulation
  • Factory presets have been sligtly adjusted/updated
  • Minor improvements on the DSP and GUI side
  • Partial low level code replacement on the DSP side

New in IronAxe 1.6 (Feb 6, 2014)

  • Introducing the String Router Engine 2.0, an intelligent system for routing/switching between the 6 simulated strings according to the current played notes on the master keyboard
  • Saves CPU and Memory hit up to 60% per instrument instance, compared to the previous versions, maintaining the same audio accuracy
  • Brings a large number of fixes on the DSP side, specially for logics in 'MIDI Keyboard' Controller Mode and more
  • Partial low level code replacement, bringing greater cross-platform compatibility
  • Minor fixes on the GUI side (Keyboard GUI in 'MIDI Keyboard' and 'KeyStrummer' Controller Mode)
  • Demo version limitation has changed, the string 'Low E' has been disabled

New in IronAxe 1.5.9 (Dec 27, 2013)

  • Introducing an improved MIDI Guitar in/out monitoring system (available in 'MIDI Guitar' input mode)
  • The 'Ambiverb' stompbox has been replaced with 'Electronic Reverb' stompbox (increasing CPU/Ram efficiency)
  • The audio engine restarts correctly when switching between different input modes
  • Improved strings range accuracy (available in all modes)

New in IronAxe 1.5.5 (Dec 16, 2013)

  • This important update brings the adoption of a new Copy Protection System

New in IronAxe 1.3 (Apr 15, 2013)

  • Improved Amp/Cabinet Simulation engine low-level architecture
  • Minor fixes on the DSP side

New in IronAxe 1.2.1 (Mar 4, 2013)

  • The whole simulation engine now features 100% physics accuracy at 44.1kHz, 48kHz, 88.2kHz, 96kHz sample rates
  • The 96kHz damping/response issue has been fixed
  • Improved analogue response for all pickups (single-coil, humbucker, steelplate)
  • Improved Overdrive stompbox response - even at 96kHz
  • Including Ambiverb stompbox, a resonator-based reverb
  • Improved Amp/Cabinet Simulation engine - now more CPU-efficient
  • Room Simulation engine ver 2.0 - featuring an improved accuracy, front channel processing and signal amplitude attenuation
  • Improved factory presets
  • Minor fixes on the DSP side