What's new in IronAxe 1.7.1
Sep 8, 2014
- Core Modeling fix : DSP side now correctly switches between Process and Sleep states
New in IronAxe 1.7 (Jul 11, 2014)
- The String Behaviour Engine has been updated to version 2.0, improving realism and physics accuracy when simulating strings' geometry and energy dispersion over time
- The KeyStrummer Engine/Mode has been sensibly extended and its name has been changed to KeyPerformer Engine/Mode
- Introducing the StringsToucher Engine (formerly known as 'Project PurpleKeys', accessible through the KeyPerformer Mode) : play/touch each of the 6 virtual Electric Guitar strings individually and in true real-time, for true-to-life arpeggios using only a standard MIDI Keyboard
- The MIDI Data paths/routings have been partially redesigned, improving performances and stability for all IronAxe's internal MIDI Engines
- Full MIDI Assignments for all GUI Parameters and Controls. Everything is now visible in the DAW Host/s for an easy and quick access using external MIDI hardware controllers
- The Finger Sliding Techniques have been extended also to the QuickStrums Engine (MIDI Keyboard controller Mode) and to the KeyPerformer Engine/Mode (including StringsToucher Engine), improving realism when performing real-time strums, arpeggios and articulations
- The Room Simulation Engine has been updated, allowing real-time modulation
- Factory presets have been sligtly adjusted/updated
- Minor improvements on the DSP and GUI side
- Partial low level code replacement on the DSP side
New in IronAxe 1.6 (Feb 6, 2014)
- Introducing the String Router Engine 2.0, an intelligent system for routing/switching between the 6 simulated strings according to the current played notes on the master keyboard
- Saves CPU and Memory hit up to 60% per instrument instance, compared to the previous versions, maintaining the same audio accuracy
- Brings a large number of fixes on the DSP side, specially for logics in 'MIDI Keyboard' Controller Mode and more
- Partial low level code replacement, bringing greater cross-platform compatibility
- Minor fixes on the GUI side (Keyboard GUI in 'MIDI Keyboard' and 'KeyStrummer' Controller Mode)
- Demo version limitation has changed, the string 'Low E' has been disabled
New in IronAxe 1.5.9 (Dec 27, 2013)
- Introducing an improved MIDI Guitar in/out monitoring system (available in 'MIDI Guitar' input mode)
- The 'Ambiverb' stompbox has been replaced with 'Electronic Reverb' stompbox (increasing CPU/Ram efficiency)
- The audio engine restarts correctly when switching between different input modes
- Improved strings range accuracy (available in all modes)
New in IronAxe 1.5.5 (Dec 16, 2013)
- This important update brings the adoption of a new Copy Protection System
New in IronAxe 1.3 (Apr 15, 2013)
- Improved Amp/Cabinet Simulation engine low-level architecture
- Minor fixes on the DSP side
New in IronAxe 1.2.1 (Mar 4, 2013)
- The whole simulation engine now features 100% physics accuracy at 44.1kHz, 48kHz, 88.2kHz, 96kHz sample rates
- The 96kHz damping/response issue has been fixed
- Improved analogue response for all pickups (single-coil, humbucker, steelplate)
- Improved Overdrive stompbox response - even at 96kHz
- Including Ambiverb stompbox, a resonator-based reverb
- Improved Amp/Cabinet Simulation engine - now more CPU-efficient
- Room Simulation engine ver 2.0 - featuring an improved accuracy, front channel processing and signal amplitude attenuation
- Improved factory presets
- Minor fixes on the DSP side