itch Changelog

What's new in itch 25.5.1

May 12, 2021
  • Update to Electron 10.4.5
  • Update various dependencies
  • App is now signed with itch corp. certificate. (Also updated butler and itch-setup)
  • Add physical games as a common filter option

New in itch 25.4.1 (Oct 28, 2020)

  • Upgrade to Electron 10.0.0
  • Upgrade to Chromium 85.0.4183.84
  • Security and performance fixes
  • Show upload platform icons in "Plan install"
  • No new features

New in itch 23.6.3 (May 1, 2018)

  • Fix ArchLinux package

New in itch 23.6.2 (May 1, 2018)

  • Filter out unity crash handler executables

New in itch 23.6.1 (Jan 23, 2018)

  • Security update which fixes CVE-2018-1000006

New in itch 23.6.0 (Nov 10, 2017)

  • Upgrade to electron v1.7.9, which should fix some Windows crashes and ships with Chrome 58 (CSS grid support etc.)

New in itch 23.5.1 (Nov 8, 2017)

  • v23.5.1 is a mandatory upgrade. Older versions of the app will not be able to log in in the near future.
  • The app has been updated to the newest itch.io login API
  • The ArchLinux package has finally been fixed thanks to [email protected] being reasonably stable!
  • This release ships with electron 1.6.15, which includes a bunch of fixes, including one security vulnerability

New in itch 23.4.2 (Jul 16, 2017)

  • Fix issue where empty app bundles remained after some upgrades, preventing games from launching (such as Asset Forge Deluxe 1.2.0)
  • Fix issue where menu on macOS would show wrong entries

New in itch 23.4.1 (May 7, 2017)

  • Fix windows prereqs support, cf. #1096
  • Add xna-4.0 as windows prereq

New in itch 23.4.0 (Apr 4, 2017)

  • Prevent sleep while playing:
  • New option: "Prevent sleep while playing", on by default, useful for example on Linux with gamepads, where gamepad events don't count as "activity" that keeps the computer from going to sleep.
  • Bugfixes:
  • Be smarter at picking the main executable for a game - in this instance, ignore some executables included in Visual Studio debug builds.
  • Internal network timeouts are now properly detected by various parts of the app and will let you get past the login screen even if some itch.io services are down.