New in Kinect for Windows Developer Toolkit 1.7.0.510 (Mar 19, 2013)
- Introducing new Kinect Interactions:
- Press for Selection. This provides, along with the new KinectInteraction Controls, improved selection capability and faster interactions. If you’re familiar with previous Kinect for Windows interaction capabilities, this replaces the hover select concept.
- Grip and Move for Scrolling. This provides, along with the new KinectInteraction Controls, 1-to-1 manipulation for more precise scrolling, as well as large fast scrolls with a fling motion. If you’re familiar with previous Kinect for Windows interaction capabilities, this replaces the hover scroll model.
- New interactions work best with the following setup:
- User stands 1.5 - 2.0 meters away from the sensor
- Sensor mounted directly above or below the screen showing the application, and centered
- Screen size < 46 inches
- Avoid extreme tilt angles
- As always, avoid lots of natural light and reflective materials for more reliable tracking
- Engagement Model Enhancements:
- The Engagement model determines which user is currently interacting with the Kinect-enabled application. This has been greatly enhanced to provide more natural interaction when a user starts interacting with the application, and particularly when the sensor detects multiple people. Developers can also now override the supplied engagement model as desired.
- APIs, Samples, and DLL Details:
- A set of WPF interactive controls are provided to make it easy to incorporate these interactions into your applications.
- Two samples use these controls: ControlsBasics-WPF and InteractionGallery-WPF. The controls can also be installed in source form via Toolkit Browser -> “Components” -> Microsoft.Kinect.Toolkit.Controls.
- InteractionGallery - WPF uses the new KinectInteraction Controls in a customized app experience that demonstrates examples of navigation, engagement, article reading, picture viewing, video playback, and panning with grip. It was designed for 1920x1080 resolution screens in landscape layout. For those building applications with UI technologies other than WPF, the lower level InteractionStream APIs (native or managed) are available to build on top of. Native DLLs for InteractionStream are Kinect_Interaction170_32.dll and Kinect_Interaction170_64.dll under %KINECT_TOOLKIT_DIR%\Redist. Managed DLL for InteractionStream is Microsoft.Kinect.Toolkit.Interaction.dll found in %KINECT_TOOLKIT_DIR%\Assemblies.
- There is no sample of InteractionStream API usage, however, Microsoft.Kinect.Toolkit.Controls source code (see info about controls samples above) is available and is a great example of using InteractionStream.
- Kinect Fusion:
- KinectFusion provides 3D object scanning and model creation using a Kinect for Windows sensor. The user can paint a scene with the Kinect camera and simultaneously see, and interact with, a detailed 3D model of the scene. Kinect Fusion can be run at interactive rates on supported GPUs, and can run at non-interactive rates on a variety of hardware. Running at non-interactive rates may allow larger volume reconstructions.
- Kinect Fusion Samples:
- Kinect Fusion Basics - WPF, Kinect Fusion Basics - D2D: Demonstrates basic use of the Kinect Fusion APIs for 3D reconstruction.
- Kinect Fusion Explorer - WPF, Kinect Fusion Explorer - D2D: Demonstrates advanced 3D reconstruction features of Kinect Fusion, allowing adjustment of many reconstruction parameters, and export of reconstructed meshes.
- Kinect Fusion Tech Specs:
- Kinect Fusion can process data either on a DirectX 11 compatible GPU with C++ AMP, or on the CPU, by setting the reconstruction processor type during reconstruction volume creation. The CPU processor is best suited to offline processing as only modern DirectX 11 GPUs will enable real-time and interactive frame rates during reconstruction.
- Kinect Sensor Chooser - native:
- The Kinect Sensor Chooser is a native component that allows simplified management of the Kinect Sensor lifetime, and an enhanced user experience when dealing with missing sensors, unpowered sensors, or sensors that get unplugged while an application is running. It provides similar capabilities to the KinectSensorChooser in the Microsoft.Kinect.Toolkit component. A NuiSensorChooserUI control is also provided for use in native applications. It provides a user experience similar to the managed KinectSensorChooserUI.
- Introducing New Samples:
- Controls Basics - WPF: Demonstrates the new KinectInteraction Controls, including hands-free button pressing and scrolling through large lists. This replaces the Basic Interactions sample from previous releases.
- Interaction Gallery - WPF: Demonstrates basic interactions using the new KinectInteraction Controls.
- KinectBridge with MATLAB Basics - D2D: Demonstrates how to do image processing with the Kinect sensor using MATLAB API.
- KinectBridge with OpenCV Basics - D2D: Demonstrates how to do image processing with the Kinect sensor using OpenCV API.
- Kinect Explorer - D2D: Demonstrates how to use the Kinect's ColorImageStream, DepthImageStream, SkeletonStream, and AudioSource with C++ and Direct2D. This replaces the SkeletalViewer C++ sample.
- Kinect Fusion Basics - WPF, Kinect Fusion Basics - D2D: Demonstrates basic use of the Kinect Fusion APIs for 3D reconstruction.
- Kinect Fusion Explorer - WPF, Kinect Fusion Explorer - D2D: Demonstrates advanced 3D reconstruction features of Kinect Fusion, allowing adjustment of many reconstruction parameters, and export of reconstructed meshes.