GoPro VR Player Changelog

What's new in GoPro VR Player 3.0.5

May 30, 2018
  • Main changes:
  • This is the release of the new GoPro VR Player 3.0.5.
  • This version comes with various patches.

New in GoPro VR Player 3.0.3 (Mar 15, 2018)

  • Main changes:
  • This is the release of the new GoPro VR Player 3.0.3.
  • This version comes with various patches.
  • You can consult the changelog of the GoPro VR Player application here.
  • Features and fixes since 3.0.0:
  • 3.0.1
  • ALPS-889 : Enable the GoPro Cineform codec support with the VLC video decoding backend.
  • ALPS-2344 : Minor graphic user interface updates.
  • ALPS-2619 : Avoid crashes when interoperability functions can't be used on Windows with the VLC video decoding backend.
  • ALPS-2619 : Avoid crashes when OpenGL API v2.0+ can't be reached.
  • ALPS-2679 : Font display issue into the Preferences screen.
  • ALPS-2680 : Scrollbars wasn't always visible with scrollable content into the Preferences screen.
  • ALPS-2708 : Bad OpenGL clear color pass on NVIDIA 1080 graphics card.
  • 3.0.2
  • ALPS-2351 : Update of the Oculus SDK to version 1.20.
  • ALPS-2732 : Minor crashes fixes.
  • ALPS-2703 : Prevent the striped pattern rendering for non power of 2 dimensions videos with the VLC video decoding backend.
  • ALPS-2734 : Add a registry/plist entry for better upgrade checks.
  • ALPS-2757 : Correct the low image quality playback with CineForm codec.
  • ALPS-2804 : Texture is now rendered normaly when using GoPro VR Player as AutoPano Video plugin.
  • ALPS-2855 : Update of the documentation link.
  • ALPS-3078 : New vocabulary for UDP feature: primary, secondary.
  • 3.0.3
  • ALPS-2353 : Solve the memory leak issue on Windows systems with the VLC video decoding backend.
  • ALPS-2681 : Playback can be resumed after a pause on macOS systems with the VLC video decoding backend.
  • ALPS-2856 : Video delivery through HLS and progressive download has been enabled with the VLC video decoding backend.
  • ALPS-2859 : Update the VLC library to 3.0.0 version.
  • ALPS-2930 : Add a setting to invert the texture in HMD, see in advanced settings (Settings > Advanced > Invert HMD texture).
  • ALPS-3003 : Avoid some crashes when the end of media event is fired with the VLC video decoding backend.
  • ALPS-3110 : Update of the installers assets.
  • ALPS-3301 : Update of some anonymous analytics data.
  • ALPS-3302 : Better checks for the support of hardware accelerated video decoding feature with the VLC video decoding backend.
  • Informations and known issues about the 3.0.3 version:
  • As the software decoder has been disabled into the VLC video decoding backend, some video media files can't be read anymore on low end computers. It's recommanded to own a high end GPU card with latest drivers and latest OS system.
  • Spatial audio support is only available with the VLC video decoding backend.
  • Facebook 360 spatial audio formats are not supported yet.
  • Stereoscopy Over/Under is inverted with the VLC video decoding backend.
  • HMD rendering can freeze with OpenVR and some NVIDIA graphics cards on macOS High Sierra.
  • Video decoding can be slow on some Intel GPUs with the VLC video decoding backend.
  • Some videos encoded with On2/Google VP9 codec cannot be rendered with the VLC video decoding backend.

New in GoPro VR Player 3.0.2 (Dec 22, 2017)

  • Features and fixes since 3.0.0:
  • 3.0.1:
  • ALPS-889 : Enable the GoPro Cineform codec support with the VLC video decoding backend.
  • ALPS-2344 : Minor graphic user interface updates.
  • ALPS-2619 : Avoid crashes when interoperability functions can't be used on Windows with the VLC video decoding backend.
  • ALPS-2619 : Avoid crashes when OpenGL API v2.0+ can't be reached.
  • ALPS-2679 : Font display issue into the Preferences screen.
  • ALPS-2680 : Scrollbars wasn't always visible with scrollable content into the Preferences screen.
  • ALPS-2708 : Bad OpenGL clear color pass on NVIDIA 1080 graphics card.
  • 3.0.2:
  • ALPS-2351 : Update of the Oculus SDK to version 1.20.
  • ALPS-2732 : Minor crashes fixes.
  • ALPS-2703 : Prevent the striped pattern rendering for non power of 2 dimensions videos with the VLC video decoding backend.
  • ALPS-2734 : Add a registry/plist entry for better upgrade checks.
  • ALPS-2757 : Correct the low image quality playback with CineForm codec.
  • ALPS-2804 : Texture is now rendered normaly when using GoPro VR Player as AutoPano Video plugin.
  • ALPS-2855 : Update of the documentation link.
  • ALPS-3078 : New vocabulary for UDP feature: primary, secondary.

New in GoPro VR Player 3.0.1 (Nov 9, 2017)

  • ALPS-889 : Enable the GoPro Cineform codec support with the default VLC video backend.
  • ALPS-2344 : Minor graphic user interface updates.
  • ALPS-2619 : Avoid crashes when interoperability functions can't be used on Windows with the default VLC backend.
  • ALPS-2619 : Avoid crashes when OpenGL API v2.0+ can't be reached.
  • ALPS-2679 : Font display issue into the Preferences screen.
  • ALPS-2680 : Scrollbars wasn't always visible with scrollable content into the Preferences screen.
  • ALPS-2708 : Bad OpenGL clear color pass on NVIDIA 1080 graphics card.

New in GoPro VR Player 3.0.0 (Oct 26, 2017)

  • We added some very cool new features on GoPro VR Player. Here's a detailed list of those new features:
  • Introducing spatial audio for 360 videos:
  • You will be able to experience 360 video with spatial audio through any set of stereo headphones.
  • The immersive sphere of audio is activated through the VLC spatialaudio module (ambisonics audio renderer and binauralizer audio filter).
  • Once a supported ambisonics format is detected, you can experience the video's sound in all directions.
  • This current GoPro VR Player release is also able to render some of the 2nd and 3rd order ambisonics formats.
  • Find here informations about the Google/YouTube Spatial Audio specifications: https://github.com/google/spatial-media/blob/master/docs/spatial-audio-rfc.md
  • Added a "Playback Speed" item into the menu:
  • Now the Playback menu and the settings add a Playback speed item to specify the speed of a video file. It can be normal speed (1.0x), half speed (0.5x) and double speed (2.0x).
  • Added an "Open recents" item into the menu:
  • By selecting "Open recents" into the File menu you can access the five latest media files played into GoPro VR Player.
  • You can now perform a benchmark on a video file:
  • A benchmark mode can be activated when running the GoPro VR Player application from the command line.
  • Add the --benchmark X <video> argument where X is the number of iterations of the video file. More informations on the command lines here.
  • Playlist file can specify the projection for each media:
  • Simply add "projectionSource": "Standard", "projectionSource": "Equirectangular" or "projectionSource": "Cubemap" into the .kepl file to specify the desired projection of a source media. More informations on the playlist file here.
  • Added a disable option for HMD to avoid launching VR runtimes:
  • With this setting checked, the HMD detection is deactivated. It's useful when a HMD is installed and configured on a Desktop computer and you want use GoPro VR Player screen mode.
  • Update of the VLC library:
  • The libVLC library can be embedded into an application to get multimedia capabilities. Windows and macOS versions now uses the 3.0.0 Vetinari version.
  • Leap Motion SDK version 2.3.1 (Windows):
  • The Leap Motion SDK contains two basic libraries that define the API to the Leap Motion tracking data. The GoPro VR Player - Leap Motion documentation has also been updated.
  • Oculus SDK version 1.14 (Windows):
  • The Oculus SDK enables you to build VR experiences for the Oculus Rift.
  • Beta channel notifications:
  • A new settings is available into the Preferences > Advanced > Update Channel to check for stable updates or also beta and RC versions of the software.
  • Features and fixes since 3.0.0 release candidate:
  • ALPS-886 : Force hardware accelerated video decoder on Windows for H.264
  • ALPS-887 : First implementation of the spatialaudio library
  • ALPS-888 : Fork of the VLC master repository
  • ALPS-1106 : Force hardware accelerated video decoder on macOS for H.264 and H.265
  • ALPS-1393 : Rework on plugins and codecs support into the VLC backend
  • ALPS-1687 : Add RTMP stream support
  • ALPS-1688 : Add internal statistics when used as preview player in Kolor AutoPano Video software
  • ALPS-1781 : Upgrade OpenVR SDK to 1.0.9 version for Windows and macOS
  • ALPS-1839 : Add the new GoPro certificate into the Windows installer
  • ALPS-1839 : Add the new GoPro certificate into the macOS installer
  • ALPS-1843 : New implementation for analytics
  • ALPS-1927 : Ambisonics FOA Google/YouTube spatial media validation (PCM)
  • ALPS-1928 : Force hardware accelerated video decoder on Windows for H.265
  • ALPS-1929 : Ambisonics FOA Google/YouTube spatial media validation (AAC)
  • ALPS-1984 : New continuous integration framework implementation for Windows version
  • ALPS-2045 : Minor updates on analytics library
  • ALPS-2173 : Updates on hardware video decoding limitations
  • ALPS-2175 : Installer and EULA updates
  • ALPS-2332 : Upgrade OpenVR SDK to 1.0.10 version on Windows and macOS
  • ALPS-2352 : SteamVR / OpenVR fps issue on macOS High Sierra
  • ALPS-2345 : Print HQ rendering issue
  • Features and fixes since 3.0.0 beta:
  • ALPS-465 : Beta channel notifications and preserving some settings when updating the software
  • ALPS-838 : Refactor of the software Update window
  • ALPS-975 : Spinner is frost
  • ALPS-1023 : Windows Media Foundation backend broken
  • ALPS-1201 : Remove software decoder from VLC backend
  • ALPS-1277 : No Cineform support on Windows since VLC 2.2.6 update
  • ALPS-1373 : Some images don't work on macOS 10.12 (Sierra)
  • ALPS-1383 : Ability to set source file projection into the playlist file (.kepl)
  • ALPS-1392 : Add Left/Right or Top/Bottom information into the Debug informations panel when stereoscopy is activated
  • ALPS-1397 : Change download key for better Software Downloader access
  • ALPS-1452 : Print doesn't work after reset setting
  • Features and fixes since 2.3.1:
  • ALPS-170 : Ability to change the playback rate
  • ALPS-177 : GoPro VR Player should have "Open Recents" menu item
  • ALPS-195 : Update Leap Motion SDK
  • ALPS-770 : Add OpenGL 3.2 support for macOS version
  • ALPS-883 : macOS optimizations
  • ALPS-884 : Add benchmarks and tests for macOS
  • ALPS-885 : OpenVR macOS beta version integration
  • ALPS-981 : Crash on exit when a video is set as argument in command line
  • ALPS-1026 : Leap Motion can crash during application startup
  • ALPS-1055 : Add prefix for statistics events when in benchmark mode
  • ALPS-1144 : Update VLC library
  • ALPS-1151 : Add a disable option for HMD to avoid launching VR runtimes
  • ALPS-1164 : Performance issue on MacBookPro with Intel Iris graphics
  • ALPS-1165 : Update Oculus SDK to 1.14 version
  • ALPS-1167 : Update OpenVR SDK on Windows
  • ALPS-1168 : Support of OpenVR SDK on the new macOS 10.13
  • ALPS-1170 : Benchmark mode can be accessed from command line

New in GoPro VR Player 3.0.0 RC1 (Aug 4, 2017)

  • Main changes:
  • This is the first release candidate version for GoPro VR Player 3.0. This new version brings some nice improvements, see paragraphs below.
  • New features:
  • OpenVR is now available on the new macOS 10.13
  • OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.
  • Through GoPro VR Player, OpenVR is now supported on macOS 10.13.
  • Some improvements have also been added for a better support of GoPro VR Player on macOS and on MacBook with Intel Iris graphics.
  • OpenVR SDK version 1.0.7 for Windows
  • OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.
  • Added a "Playback Speed" item into the menu
  • Now the Playback menu and the settings add a Playback speed item to specify the speed of a video file. It can be normal speed (1.0x), half speed (0.5x) and double speed (2.0x).
  • Added an "Open recents" item into the menu
  • By selecting "Open recents" into the File menu you can access the five latest media files played into GoPro VR Player.
  • You can now perform a benchmark on a video file
  • A benchmark mode can be activated when running the GoPro VR Player application from the command line.
  • Add the --benchmark X <video> argument where X is the number of iterations of the video file. More informations on the command lines here.
  • Playlist file can specify the projection for each media
  • Simply add "projectionSource": "Standard", "projectionSource": "Equirectangular" or "projectionSource": "Cubemap" into the .kepl file to specify the desired projection of a source media. More informations on the playlist file here.
  • Added a disable option for HMD to avoid launching VR runtimes
  • With this setting checked, the HMD detection is deactivated. It's useful when a HMD is installed and configured on a Desktop computer and you want use GoPro VR Player screen mode.
  • Update of the VLC library
  • The libVLC can be embedded into an application to get multimedia capabilities. Windows version now uses the 2.2.6 version and the macOS version uses the 2.2.5.1 version.
  • Leap Motion SDK version 2.3.1
  • The Leap Motion SDK contains two basic libraries that define the API to the Leap Motion tracking data. The GoPro VR Player - Leap Motion documentation has also been updated.
  • Oculus SDK version 1.14
  • The Oculus SDK enables you to build VR experiences for the Oculus Rift.
  • Beta channel notifications
  • A new settings is available into the Preferences > Advanced > Update Channel to check for stable updates or also beta and RC versions of the software.
  • Features and fixes since 3.0.0 beta:
  • ALPS-465 : Beta channel notifications and preserving some settings when updating the software
  • ALPS-838 : Refactor of the software Update window
  • ALPS-975 : Spinner is frost
  • ALPS-1023 : Windows Media Foundation backend broken
  • ALPS-1201 : Remove software decoder from VLC backend
  • ALPS-1277 : No Cineform support on Windows since VLC 2.2.6 update
  • ALPS-1373 : Some images don't work on macOS 10.12 (Sierra)
  • ALPS-1383 : Ability to set source file projection into the playlist file (.kepl)
  • ALPS-1392 : Add Left/Right or Top/Bottom information into the Debug informations panel when stereoscopy is activated
  • ALPS-1397 : Change download key for better Software Downloader access
  • ALPS-1452 : Print doesn't work after reset setting
  • Known issues:
  • As the software decoder has been disabled into the VLC backend, some video media files can't be read anymore on low end computers. It's recommanded to own a high end GPU card with latest drivers and latest OS system.

New in GoPro VR Player 3.0.0 Beta 1 (Jul 14, 2017)

  • Main changes
  • This is the first beta release of the new GoPro VR Player 3.0. It comes with some nice improvements. The following paragraphs will detail the changes.
  • GoPro VR Player new features
  • We added some very cool new features on GoPro VR Player. Here's a detailed list of the new features.
  • OpenVR is now available on the new macOS 10.13
  • OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.
  • Through GoPro VR Player, OpenVR is now supported on macOS 10.13.
  • Some improvements have been also added for a better support of GoPro VR Player on macOS and on MacBook with Intel Iris graphics.
  • OpenVR SDK version 1.0.7 for Windows
  • OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.
  • Added a "Playback Speed" item into the menu
  • Now the Playback menu and the settings add a Playback speed item to specify the speed of a video file. It can be normal speed (1.0x), half speed (0.5x) and double speed (2.0x)
  • Added an "Open recents" item into the menu
  • By selecting "Open recents" into the File menu you can access the five latest media files played into GoPro VR Player.
  • You can now perform a benchmark on a video file
  • A benchmark mode can be activated when running the GoPro VR Player application from the command line.
  • Add the --benchmark X <video> argument where X is the number of iterations of the video file.
  • Added a disable option for HMD to avoid launching VR runtimes
  • With this setting checked, the HMD detection is deactivated. It's useful when a HMD is installed and configured on a Desktop computer and you want use GoPro VR Player screen mode.
  • Update of the VLC library
  • The libVLC can be embedded into an application to get multimedia capabilities. Windows version now uses the 2.2.6 version and the macOS version uses the 2.2.5.1 version.
  • Leap Motion SDK version 2.3.1
  • The Leap Motion SDK contains two basic libraries that define the API to the Leap Motion tracking data. The GoPro VR Player - Leap Motion documentation has also been updated.
  • Oculus SDK version 1.14
  • The Oculus SDK enables you to build VR experiences for the Oculus Rift.
  • Features and fixes since 2.3.1:
  • ALPS-170 : Ability to change the playback rate
  • ALPS-177 : GoPro VR Player should have "Open Recents" menu item
  • ALPS-195 : Update Leap Motion SDK
  • ALPS-770 : Add OpenGL 3.2 support for macOS version
  • ALPS-883 : macOS optimizations
  • ALPS-884 : Add benchmarks and tests for macOS
  • ALPS-885 : OpenVR macOS beta version integration
  • ALPS-981 : Crash on exit when a video is set as argument in command line
  • ALPS-1026 : Leap Motion can crash during application startup
  • ALPS-1055 : Add prefix for statistics events when in benchmark mode
  • ALPS-1144 : Update VLC library
  • ALPS-1151 : Add a disable option for HMD to avoid launching VR runtimes
  • ALPS-1164 : Performance issue on MacBookPro with Intel Iris graphics
  • ALPS-1165 : Update Oculus SDK
  • ALPS-1167 : Update OpenVR SDK on Windows
  • ALPS-1168 : Support of OpenVR SDK on the new macOS 10.13
  • ALPS-1170 : Benchmark mode can be accessed from command line
  • Known issues of the 3.0 beta version
  • Application run on Windows 64-bit operating systems only
  • Cineform is not supported on Windows

New in GoPro VR Player 2.3.1 (May 19, 2017)

  • GoPro VR Player new features:
  • Menu bar:
  • Brand new menu bar with all useful options and settings. The keyboard shortcuts are visible into the menu bar.
  • Facebook 360 video as input:
  • Many customers wanted the support of Facebook 360 3:2 cubemap videos in GoPro VR Player. This is possible with the new release.
  • Loop toggle:
  • GoPro VR Player new release add a loop toggle to change the way a playlist or a file is looped. You can loop a playlist, a single file or deactivate the loop.
  • Add some momentum to direction change:
  • With the new release, pan and keypress action add some momentum to direction change from mouse and keyboard. This option can be deactivated into the General settings.
  • Extract a print of the viewport to best quality:
  • A new print screen option is now available and called "Print Screen HQ".
  • With Ctrl+Alt+P or Cmd+Alt+P a snapshot of the viewport is registered in the highest quality. The snapshot size is linked to current pixel density of the view.
  • The file browser points to the latest opened folder:
  • In this version, we decided to use by default the latest opened folder when selecting Open Media.
  • OpenVR SDK version 1.0.6:
  • OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.
  • Adobe Premiere Plugin:
  • We continued to work on GoPro VR Player, to enable an amazing 360 video edition workflow. On the plugin we added a way to restore the player once exited.
  • Fixes since 2.3.0:
  • This new 2.3.1 release comes with some bugfixes, mainly related to video reload after a stop.
  • ALPS-1103 : Persistent setting to loop video is not applied
  • ALPS-1102 : Video frame freezes but media continue to play audio

New in GoPro VR Player 2.3.0 (May 16, 2017)

  • GoPro VR Player new features:
  • Menu bar:
  • Brand new menu bar with all useful options and settings. The keyboard shortcuts are visible into the menu bar.
  • Facebook 360 video as input:
  • Many customers wanted the support of Facebook 360 3:2 cubemap videos in GoPro VR Player. This is possible with the new release.
  • Loop toggle:
  • GoPro VR Player new release add a loop toggle to change the way a playlist or a file is looped. You can loop a playlist, a single file or deactivate the loop.
  • Add some momentum to direction change:
  • With the new release, pan and keypress action add some momentum to direction change from mouse and keyboard. This option can be deactivated into the General settings.
  • Extract a print of the viewport to best quality:
  • A new print screen option is now available and called "Print Screen HQ".
  • With Ctrl+Alt+P or Cmd+Alt+P a snapshot of the viewport is registered in the highest quality. The snapshot size is linked to current pixel density of the view.
  • The file browser points to the latest opened folder:
  • In this version, we decided to use by default the latest opened folder when selecting Open Media.
  • OpenVR SDK version 1.0.6:
  • OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.
  • Fixes since 2.3.0 beta:
  • ALPS-776 : Change shortcuts for input and output projections due to conflicts with MacOSX shortcuts
  • ALPS-788 : Unmute shortcut doesn't work on MacOSX
  • ALPS-791 : Conflict between input projection and output projection settings
  • ALPS-814 : WMF engine crashes when selecting File > Quit on Windows
  • ALPS-815 : DirectShow backend crashes when OpenGL isn't forced
  • ALPS-818 : HMD UI is dark/black
  • ALPS-819 : Output projection menu bar item isn't updated when calling "Next Projection"
  • ALPS-826 : Drag and drop a video file on the GoPro VR Player icon failed
  • ALPS-827 : Can't select GoPro VR Player when using "Open with... other app" on a video file
  • ALPS-828 : The volume slider is not convenient to set and handle
  • ALPS-837 : Player statistics patch
  • ALPS-840 : Big images don't work on retina and hdpi screens
  • ALPS-841 : Internal analytics library patch
  • ALPS-866 : The "No duration" setting for image and playlist is bugged
  • ALPS-943 : Installing GoPro VR Player takes ownership on video and image files on Linux
  • ALPS-1028 : Volume slider is always displayed after a click on the volume icon
  • ALPS-1040 : Volume slider can hide some buttons
  • ALPS-1041 : Horizontal scroll bar appears in Preferences and may hide setting
  • ALPS-1042 : "Restore default values" partially restores settings
  • Fixes since 2.2.0:
  • ALPS-91 : Debug flood trace with WMF native backend
  • ALPS-94 : Ability to use a Facebook 360 video as input (3:2 cubemap)
  • ALPS-164 : Extract a print of the viewport to best quality
  • ALPS-169 : Use standard keyboard shorcuts
  • ALPS-174 : The file browser points to the latest opened folder
  • ALPS-178 : Allow to select multiple files or directories through File/Open
  • ALPS-187 : Crash with the CineForm decoder on Windows
  • ALPS-190 : Add loop toggle to change the way a playlist or a file is looped
  • ALPS-192 : Add some momentum to direction change from mouse and keyboard
  • ALPS-450 : Adobe plugin; Bad first video frame on MacOSX
  • ALPS-453 : Crash when starting playback of a video without OpenGL 2 support
  • ALPS-460 : Unicode character issue into report file path on Windows
  • ALPS-462 : Update OpenVR SDK to 1.0.6 version
  • ALPS-516 : Adobe plugin; uncheck/check the plugin box doesn't call the player
  • ALPS-536 : Spinbox issue with decimal number due to locale
  • ALPS-540 : Crash with large textures on low-end computers and VM
  • ALPS-681 : Add a menu bar to access the player settings directly
  • ALPS-758 : Crash with some ambisonics metadata injected into videos
  • ALPS-775 : Stop doesn't unload the current playing media

New in GoPro VR Player 2.3.0 Beta 1 (Mar 29, 2017)

  • NEW FEAURES:
  • Menu bar:
  • Brand new menu bar with all useful options and settings. The keyboard shortcuts are visible into the menu bar.
  • Facebook 360 video as input:
  • Many customers wanted the support of Facebook 360 3:2 cubemap videos in GoPro VR Player. This is possible with the new release.
  • Loop toggle:
  • GoPro VR Player new release add a loop toggle to change the way a playlist or a file is looped. You can loop a playlist, a single file or deactivate the loop.
  • Add some momentum to direction change:
  • With the new release, pan and keypress action add some momentum to direction change from mouse and keyboard. This option can be deactivated into the General settings.
  • Extract a print of the viewport to best quality:
  • A new print screen option is now available and called "Print Screen HQ".
  • With Ctrl+Alt+P or Cmd+Alt+P a snapshot of the viewport is registered in the highest quality. The snapshot size is linked to current pixel density of the view.
  • The file browser points to the latest opened folder:
  • In this version, we decided to use by default the latest opened folder when selecting Open Media.
  • OpenVR SDK version 1.0.6:
  • OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.
  • FIXES:
  • ALPS-91 : Debug flood trace with WMF native backend
  • ALPS-94 : Ability to use a Facebook 360 video as input (3:2 cubemap)
  • ALPS-164 : Extract a print of the viewport to best quality
  • ALPS-169 : Use standard keyboard shorcuts
  • ALPS-174 : The file browser points to the latest opened folder
  • ALPS-178 : Allow to select multiple files or directories through File/Open
  • ALPS-187 : Crash with the CineForm decoder on Windows
  • ALPS-190 : Add loop toggle to change the way a playlist or a file is looped
  • ALPS-192 : Add some momentum to direction change from mouse and keyboard
  • ALPS-450 : Adobe plugin; Bad first video frame on MacOSX
  • ALPS-453 : Crash when starting playback of a video without OpenGL 2 support
  • ALPS-460 : Unicode character issue into report file path on Windows
  • ALPS-462 : Update OpenVR SDK to 1.0.6 version
  • ALPS-516 : Adobe plugin; uncheck/check the plugin box doesn't call the player
  • ALPS-536 : Spinbox issue with decimal number due to locale
  • ALPS-540 : Crash with large textures on low-end computers and VM
  • ALPS-681 : Add a menu bar to access the player settings directly
  • ALPS-758 : Crash with some ambisonics metadata injected into videos
  • ALPS-775 : Stop doesn't unload the current playing media

New in GoPro VR Player 2.2.0 (Feb 14, 2017)

  • MAIN CHANGES:
  • Better performances on Intel GPU for Windows:
  • Video decoding performances have been improved on Intel GPU for Windows when using VLC backend. The optimization is automatically activated when player is running on Intel GPU. For example, on Intel NUC with Intel Core i7-6770HQ and integrated GPU Intel Iris Pro Graphics 580, GoPro VR Player 2.1 was not able to decode 4K@60fps smoothly, GPU global usage was about 20%. Now with GoPro VR Player 2.2, 4K@60fps runs smoothly and GPU usage is about 10% !
  • Video metadata and automatic choices:
  • Some metadata can be read from video. Here are the fields read by the player:
  • Stereoscopy
  • Input Projection
  • Writing Tool
  • Initial yaw, pitch, roll
  • Frame size
  • Video framerate
  • The values in these fields are displayed in the software log only if the player finds them.
  • In the settings, you can set "Auto" mode for input projection and input stereoscopy to automatically apply values found in metadata.
  • Be sure to use the last version of Autopano Video to have these metadata encoded in your video.
  • VLC custom mode:
  • The custom mode allows to use VLC backend with your own parameters. For instance you can read YUV-420/422 8 and 10 bit. To allow this you will have to run the player in "VLC custom" mode and set the parameters. See documentation for more details.
  • Color conversion:
  • With VLC backend, player applies a better color conversion if the video has been encoded by Autopano Video.
  • Also with VLC backend, a new setting allows to disable our shader color conversion. It can be useful if you encounter color issues when playing video but be aware that it will be less efficient in terms of performance. See documentation for more details.
  • Others:
  • You will find a new category called "Audio" in the Settings. For now it only contains a setting to set an audio delay (for VLC backend only).
  • You can set yaw, pitch, roll and fov values directly in help box (keyboard shorcut "H").
  • Fixes since 2.1.2 :
  • [GPVP-85] - First screen text is very small on high DPI
  • [GPVP-136] - Fix graphics bug with png files containing alpha
  • [GPVP-105] - Don't show main view when loading next video
  • [GPVP-122] - Font is not correct in settings
  • [GPVP-78] - Hide keyboard shortcuts on Help screen
  • [GPVP-116] - VLC : issue with color conversion
  • [GPVP-194] - App freeze at video end with backend AVF and DirectShow
  • [GPVP-96] - Update OpenVR SDK to 1.0.5
  • [GPVP-77] - Uncompressed files support - YUV-420/422 8 and 10 bit
  • [GPVP-31] - Improve metadata reading on video
  • [GPVP-118] - Add auto input type in settings
  • [GPVP-119] - Add auto input stereo type in settings
  • [GPVP-79] - Navigate to a viewport (in terms of Yaw, Pitch and FOV)
  • [GPVP-109] - Set audio delay in VLC backend
  • [GPVP-134] - Add more metadata to software log

New in GoPro VR Player 2.1.1 (Dec 23, 2016)

  • Fixes since 2.1.0 :
  • [GPVP-106] - HMD rendering for Adobe Premiere plugin

New in GoPro VR Player 2.1.0 (Dec 21, 2016)

  • OpenVR:
  • In addition of Oculus SDK we now support the OpenVR SDK. This will allow you to use the HTC Vive with GoPro VR Player and also any other VR headset supported by OpenVR.
  • By default, we automatically choose the right SDK (Oculus or OpenVR) depending on the HMD plugged in. But you can also through the Preferences select between both. > Controllers.
  • Analytics:
  • To facilitate product support, product development and improvement as well as other services to you and other GoPro customers, GoPro may collect certain information in an anonymous way about your use of the software. If you don't want to share these data you can disable it in Preferences.
  • HMD controlers:
  • GoPro VR Player supports severals controlers (Oculus Touch, XBox One controller, HTC Vive controllers, ...) to interact with the player without removing the headset. You can also use the old way with Gaze User Interface, just set it in the controllers settings.
  • Custom VLC arguments:
  • For advanced users, it is now possible to initialize VLC backend with custom arguments. To enable this feature you have to start GoPro VR Player with the specific command line "vlc-custom".
  • Fixes since 2.0.2 :
  • [GPVP-24] - blink in UI for Oculus
  • [GPVP-57] - Remove doneCurrent() in VLC interface
  • [GPVP-70] - Fix issue with Shared Memory on a specific GPU
  • [GPVP-16] - Analytics implementation
  • [GPVP-25] - OpenVR & Oculus (refactoring)
  • [GPVP-30] - Drag and drop file on the desktop icon to launch the app
  • [GPVP-36] - Select the right SDK based on HMD plugged
  • [GPVP-42] - Evaluate QT 5.6.1-1
  • [GPVP-43] - Release 2.1.0.201
  • [GPVP-44] - Test 2.1.0.201
  • [GPVP-54] - Add a setting checkbox to allow infinite image duration
  • [GPVP-55] - Create a playlist automatically when dropping a directory
  • [GPVP-56] - Increase image size limit to gpu max texture size
  • [GPVP-58] - Specific behaviour for Touch Table
  • [GPVP-59] - Tests
  • [GPVP-61] - Analytics definition
  • [GPVP-66] - Update Oculus SDK to 1.9
  • [GPVP-71] - Update OpenVR SDK to latest 1.0.3
  • [GPVP-72] - Custom arguments for VLC backend
  • [GPVP-65] - Stream stereo mode in UDP packets
  • [GPVP-68] - Linux : command line argument does not work
  • [GPVP-69] - Linux : missing resources in package
  • [GPVP-73] - Issue with shader rendering on High DPI Display
  • [GPVP-87] - HMD render blinks when using native backend
  • [GPVP-29] - Support Oculus input devices
  • [GPVP-50] - Support OPEN VR input devices
  • [GPVP-86] - Add a setting checkbox to disable analytics
  • [GPVP-95] - HMD UI : feedback on player controls (play/pause/seek)
  • [GPVP-98] - Switch HMD button logo (oculus/openvr)
  • [GPVP-101] - Set default browsing location to desktop

New in GoPro VR Player 2.0.2 (Sep 9, 2016)

  • Tasks and Fixes since 2.0.1 :
  • [GPVP-49] - Fix perfomance regression on VLC backend in version 2.0.1

New in GoPro VR Player 2.0.1 (Sep 9, 2016)

  • What's new:
  • A setting has been added in Advanced section, you can now force VLC to decode with RGB. This should change the quality of the video rendering but it will cost more resources to decode.
  • Update to Oculus SDK 1.7.
  • Tasks and Fixes since 2.0.0:
  • [GPVP-37] - App freezes after some running time with Oculus
  • [GPVP-41] - Refactor multi-threading
  • [GPVP-47] - Update Oculus SDK to 1.7
  • [GPVP-46] - Add a setting to force VLC decoding in RGB

New in GoPro VR Player 2.0.0 (Sep 9, 2016)

  • MAIN CHANGES:
  • GoPro Rebranding:
  • Kolor Eyes becomes GoPro VR! Like for the other platforms, Kolor Eyes Desktop is now rebranded with GoPro style. The offical name is now GoPro VR Player. Discover the new skin!
  • Oculus CV1:
  • GoPro VR Player supports the Oculus Consumer Version 1! You can now enjoy watching high quality videos with the most advanced of Head Mounted Displays!
  • New Projection:
  • This release comes with the new amazing output projection named "GoPro VR"! This will allow you to smoothly transition between the rectilinear projection and little planet projection. Just try it and you will love it!
  • Settings:
  • You will now have access to a setting screen where you can modify the software settings like input type, stereoscopy, output projection, video backend...
  • Fixes since 1.6.2:
  • 0005801: [API] update to Oculus SDK 1.3
  • 0005550: [UI] [Shortcuts] use arrow keys to move camera
  • 0003756: [UI] [UI] Implementation Settings window
  • 0005753: [UI] [2.0] Mockup UI Settings window
  • 0004045: [UI] [Settings] Expose setting to set image display duration in playlist
  • 0005746: [UI] [UI] Keyboard shortcuts
  • 0005745: [UI] [UI] Menu bar
  • 0004464: [UI] [UI] Rebrand
  • 0005718: [API] [Decoding] VLC crashes when playing HLS
  • 0005766: [API] [Decoding] Green frame with VLC 32bits
  • 0005732: [API] [Settings] Color correction YUV to RGB
  • 0005743: [UI] [Oculus]UI for playlist is buggy
  • 0005719: [API] [Decoding] Update VLC to 2.2.3
  • 0003595: [UI] [UI] Dpi aware
  • 0005751: [API] [Qt] update to 5.6 (LTS)
  • 0005500: [API] [Adobe plugin] Retina and Adobe plugin
  • 0005752: [UI] [2.0] License CLUF/EULA update
  • 0005708: [API] Rename Adobe plugin with new App name
  • 0005424: [API] new projection to allow smooth transitions
  • 0005763: [API] [Decoding] VLC crashes in 32bits version
  • 0005733: [UI] [Settings] Color correction fine tuning
  • 0005710: [UI] [Settings] window to give access to settings

New in GoPro VR Player 1.6.2 (Jun 17, 2016)

  • Main changes:
  • This new version of Kolor Eyes contains the last update of Intel RealSense SDK. This brings some bug fixes and improvements of hands recognition. It also supports now the new camera SR300.

New in GoPro VR Player 1.6.1 (Jun 17, 2016)

  • Main changes:
  • The main issues fixed concern Intel graphics cards when using VLC backend.
  • We also fixed some colors issues when rendering with VLC.
  • We have slightly improved decoding performances on Mac.
  • Fixes since 1.6.0 :
  • 0005421: [API] Intel Map Texture crashes.
  • 0005504: [API] Issue with Intel GPU and VLC .
  • 0005533: [API] Sound volume is not saved in settings.
  • 0005522: [API] Recurrent crash in Texture constructor.
  • 0005420: [API] VLC : colors issue for non rgb decoding.

New in GoPro VR Player 1.6.0 Beta 2 (Dec 16, 2015)

  • MAIN CHANGES:
  • Plugin for Adobe Premiere CC 2015 : Mac support
  • The plugin for Adobe Premiere is now available on Mac !
  • One of the important aspect of 360 is to be able to proof while editing. So the goal was to be able to have a preview of what you are doing inside editing tools like Adobe Premiere, directly in the Oculus. For us, it was really easy to do as we already have a superb player, Kolor Eyes.
  • So, we created a free plugin for Premiere that creates an automatic bridge between Kolor Eyes and Premiere. What you have in the Premiere preview Cineform, is broadcasted in realtime to Kolor Eyes. So you can preview in the Oculus what you are doing in Premiere, in realtime. But also just a second screen while moving inside the cube, etc. Any projection / options of Kolor eyes are still possible in that setup.
  • That's a huge game changer for the editing of 360 videos within Premiere.
  • OTHER CHANGES:
  • We added the split view to allow the use of VR devices other than Oculus. This is the same feature as the mobile version. Click on the button "glasses" in the bottom bar to activate it.
  • It is now possible to watch stereoscopic content without an Oculus or a 3D TV. You just have to set the right stereoscopic mode in Menu > Stereo configuration.
  • Fixes since 1.6.0.201 :
  • 0005314: [API] Plugin Adobe with shared memory for Mac
  • 0005371: [UI] VLC : first frame is dirty (Mac only)
  • 0005300: [API] Crash in VLC libi420_yuy2_sse2_plugin.dll
  • 0005357: [API] backend VLC - green point at Nadir
  • 0005341: [UI] Add split view same as on mobile version
  • 0005293: [API] Allow to display 3d content for a 2d screen
  • 0005329: [OS integration] new installation overrides previous, on Mac only
  • 0005358: [UI] Keep Kolor Eyes always on top when Adobe plugin
  • 0005359: [API] UDP Communication - Zoom Function
  • 0005327: [UI] Unvalid characters on Mac - El Capitan

New in GoPro VR Player 1.5.1 (Dec 16, 2015)

  • MAIN CHANGES:
  • Oculus improvements for Windows:
  • We enhance the integration of Oculus on Windows platform. We are now using the Oculus driver to render directly to the Rift.
  • Configure the Oculus to use the "Direct HMD Access from Apps", documentation.
  • Launch Kolor Eyes!
  • If your video is jerky, try to activate hardware video decoding (Menu > Video plugin > VLC : "use hardware video decoding").
  • Just drag and drop a multi selection of files to build a playlist, and "tap" on the Oculus to show/hide the playlist in the Oculus.
  • Intel RealSense:
  • Use your hand to move the view in Kolor Eyes. You can also zoom in/out, play/pause the video, change the volume and seek in the video timeline.
  • You will find more informations in the documentation.
  • Play 360 3D content on 3D TV:
  • Now you can play 360 3D content directly on 3D TV with Kolor Eyes Desktop.
  • To use this, select the right 3D setting (over/under, side-by-side, inverted) in Menu > Stereo Configuration.
  • Source View:
  • Add Source View to navigate in 360 content.
  • To display or hide it, use keyboard shortcut "0" or select it in Menu > Projection > "Show Source".
  • Secondary changes:
  • Screenshot in Kolor Eyes with keyboard shortcut "Ctrl + P" (screenshot is saved in the Desktop location).
  • Allow to zoom and pan in projection source
  • UDP slave can use orientation from UDP message as an offset.
  • Director's cut mode from json file (same path and name as mp4 file).
  • Others
  • Compute optimal size for texture in Oculus in order to enhance quality result and so VR experience.
  • Display timeline position when hovering bar.
  • Compilation with Intel compiler 2015 on Windows and Mac.
  • Fix link to Intel Real Sense drivers.
  • Fix for Windows transparency issue in the Oculus.
  • Update Oculus SDK to 0.6.0.1.
  • Change Mac build to Mavericks 10.9. No more support for Mac 10.7 and 10.8.
  • Update VLC to 2.2.1.
  • Fixes since 1.4.1 :
  • 0004494: [UI] Simple VR navigation
  • 0004781: [API] Compute optimal size for texture in Oculus
  • 0004250: [API] Use mipmap for images
  • 0004703: [UI] Link to Intel Real Sense drivers is broken
  • 0004702: [OS integration] Compilation with Intel compiler 2015 on Windows
  • 0003940: [API] Feature snapshot screen
  • 0004341: [UI] Allow to zoom and pan in view source
  • 0004495: [API] Director's cut integration POC mode
  • 0004587: [UI] Display timeline position value when hovering timeline
  • 0004530: [API] Display 3D content on 3D screen
  • 0004738: [UI] RealSense better integration.
  • 0004846: [UI] UDP : popup error in slave when dropping a video file.
  • 0004774: [API] Windows : update Oculus SDK to last version 0.6 .
  • 0004773: [API] Use Oculus driver to render hmd part.
  • 0004436: [API] Oculus Windows : borders are transparent.
  • 0004757: [UI] Handle plug/unplug Oculus.
  • 0004966: [API] VLC with DXVA2 broken on Windows (hw decoding).
  • 0004870: [API] 4K video is jerky with VLC on NVidia Graphics.
  • 0004978: [API] Update Intel Real Sense SDK to 5.0.
  • 0005013: [UI] UI Oculus does not work on Mac.
  • 0004977: [OS integration] UI HMD slows down on AMD graphics card.
  • 0004783: [UI] Colors are inverted in source view with VLC video plugin only.
  • 0005017: [UI] move yaw and pitch with round values when using keyboard.

New in GoPro VR Player 1.6.0 Beta 1 (Dec 16, 2015)

  • Main changes:
  • Here are the new features for the Kolor Eyes 1.6 engine. It introduces some new features that are really nice. Come and try it!
  • Plugin for Adobe Premiere (Windows only):
  • One of the important aspect of 360 is to be able to proof while editing. So the goal was to be able to have a preview of what you are doing inside editing tools like Adobe Premiere, directly in the Oculus. For us, it was really easy to do as we already have a superb player, Kolor Eyes.
  • So, we created a free plugin for Premiere that creates an automatic bridge between Kolor Eyes and Premiere. What you have in the Premiere preview Cineform, is broadcasted in realtime to Kolor Eyes. So you can preview in the Oculus what you are doing in Premiere, in realtime. But also just a second screen while moving inside the cube, etc. Any projection / options of Kolor eyes are still possible in that setup.
  • That's a huge game changer for the editing of 360 videos within Premiere.
  • Performances optimization:
  • When looking at 360 video, there are some technical aspects that should be absolutely perfect. One of them is latency. This value measures the time between a head motion and display refresh. The lower, the better. We worked on that subject a lot and had to optimize the engine to be able to get a better experience. This result is part of that.
  • We also changed the default back-end engine used on the different version of Kolor Eyes. Here's the details
  • Kolor Eyes Windows 32bits This versions will work only on Windows 8 or 10, but not on Windows 7. It is not the right version if you want to use the Oculus. This can be used on Windows tablet, and small computers that don't have any dedicated graphics card. It uses WMF backend engine by default, so it means that some files format could not be read by Kolor eyes, but you'll have hardware decoding for better performance.
  • Kolor Eyes Windows 64bits This version is to be used for Windows 7, 8 and 10. It is the right version for Oculus playback. It uses by default the VLC backend engine which means all files formats are supported but little to no hardware acceleration. A good graphics card is needed for better decoding and definitively required for Oculus.
  • Kolor Eyes Mac This version is using hardware decoding really well, but Oculus drivers have been stopped for Mac, which means, this version is really not recommended for Oculus playback without latency. It works, but not as well as on Windows.
  • Cineform decoding:
  • As you may know, Autopano Video can now encode into Cineform format. Which is a really nice video format for master files. This codec uses CPU only for decoding, which also makes it a nice candidate for over 4K video format. Being able to play such files easily was needed. That's why we added support for Cineform into Kolor Eyes.
  • Some technical details:
  • 4K @ 80fps It can be played back in Windows and in the Oculus at full frame rate. That's a nice experience. High end desktop workstation is mandatory.
  • 6K @ 50fps This works on a nice desktop Windows platform.
  • 8K @ 25fps Yes, we can play back 8K. This has been tested on a Macbook Pro, latest edition.
  • Latest Oculus SDK 0.8 integration (Windows only)
  • This is the last release of the Oculus SDK.
  • You have to update your graphic drivers to optimize the performances:
  • Fixes since 1.5.1 :
  • 0004885: [Kernel] Cineform vlc plugin over 4k high performance
  • 0005142: [API] Plugin Adobe with shared memory
  • 0004976: [API] Optimize libVLC video decoding
  • 0004697: [API] VLC dropping frames - Windows
  • 0005282: [API] Update Oculus SDK to last version 0.8
  • 0005175: [API] Choose dedicated graphic card instead of integrated graphic card by default
  • 0005204: [API] Change default video backend for Mac/Windows
  • 0005151: [API] Video hardware decoding option is not memorized
  • 0005179: [API] Dark colors, pixelization
  • 0005007: [OS integration] Delete app setting when uninstall Kolor Eyes
  • 0004884: [Kernel] Cineform vlc plugin simple

New in GoPro VR Player 1.5.0 (Aug 29, 2015)

  • Fixes:
  • [UI] Simple VR navigation
  • [API] Compute optimal size for texture in Oculus
  • [API] Use mipmap for images
  • [UI] Link to Intel Real Sense drivers is broken
  • [OS integration] Compilation with Intel compiler 2015 on Windows
  • [API] Feature snapshot screen
  • [UI] Allow to zoom and pan in view source
  • [API] Director's cut integration POC mode
  • [UI] Display timeline position value when hovering timeline
  • [API] Display 3D content on 3D screen
  • [UI] RealSense better integration.
  • [UI] UDP : popup error in slave when dropping a video file.
  • [API] Windows : update Oculus SDK to last version 0.6 .
  • [API] Use Oculus driver to render hmd part.
  • [API] Oculus Windows : borders are transparent.
  • [UI] Handle plug/unplug Oculus.
  • [API] VLC with DXVA2 broken on Windows (hw decoding).
  • [API] 4K video is jerky with VLC on NVidia Graphics.
  • [API] Update Intel Real Sense SDK to 5.0.
  • [UI] UI Oculus does not work on Mac.
  • [OS integration] UI HMD slows down on AMD graphics card.
  • [UI] Colors are inverted in source view with VLC video plugin only.
  • [UI] move yaw and pitch with round values when using keyboard.

New in GoPro VR Player 1.5.0 Beta 3 (Jul 31, 2015)

  • [API] Windows : update Oculus SDK to last version 0.6 .
  • [API] Use Oculus driver to render hmd part.
  • [API] Oculus Windows : borders are transparent.
  • [UI] Handle plug/unplug Oculus.
  • [API] VLC with DXVA2 broken on Windows (hw decoding).
  • [API] 4K video is jerky with VLC on NVidia Graphics.
  • [API] Update Intel Real Sense SDK to 5.0.

New in GoPro VR Player 1.5.0 Beta 2 (Jul 3, 2015)

  • UI: RealSense better integration.
  • UI: UDP : popup error in slave when dropping a video file.

New in GoPro VR Player 1.5.0 Beta 1 (Jun 1, 2015)

  • MAIN CHANGES:
  • "Gaze" user interface designed for Oculus Rift:
  • This new interface will allow you to navigate in a playlist and laucnh a video without removing the Oculus from your head.
  • To try it, just use a playlist in Kolor Eyes ( http://www.kolor.com/wiki-en/action/view/Kolor_Eyes_Desktop_-_Playlist ) and simple tap the Oculus device to hide or show the user interface.
  • Play 360 3D content on 3D TV:
  • Now you can play 360 3D content directly on 3D TV with Kolor Eyes Desktop.
  • To use this, select the right 3D setting (over/under, side-by-side, inverted) in Menu > Stereo Configuration.
  • Source View:
  • Add Source View to navigate in 360 content.
  • To display or hide it, use keyboard shortcut "0" or select it in Menu > Projection > "Show Source".
  • SECONDARY CHANGES:
  • Screenshot in Kolor Eyes with keyboard shortcut "Ctrl + P" (screenshot is saved in the Desktop location).
  • Allow to zoom and pan in projection source
  • UDP slave can use orientation from UDP message as an offset.
  • Director's cut mode from json file (same path and name as mp4 file).
  • OTHERS:
  • Compute optimal size for texture in Oculus in order to enhance quality result and so VR experience.
  • Display timeline position when hovering bar.
  • Compilation with Intel compiler 2015 on Windows and Mac.
  • Fix link to Intel Real Sense drivers.
  • Fix for Windows transparency issue in the Oculus.
  • Update Oculus SDK to 0.5.0.1.
  • Change Mac build to Mavericks 10.9. No more support for Mac 10.7 and 10.8.
  • Update VLC to 2.2.1.
  • Fixes since 1.4.1 :
  • [UI] Simple VR navigation
  • [API] Compute optimal size for texture in Oculus
  • [API] Use mipmap for images
  • [UI] Link to Intel Real Sense drivers is broken
  • [OS integration] Compilation with Intel compiler 2015 on Windows
  • [API] Feature snapshot screen
  • [UI] Allow to zoom and pan in view source
  • [API] Director's cut integration POC mode
  • [UI] Display timeline position value when hovering timeline
  • [API] Display 3D content on 3D screen

New in GoPro VR Player 1.4.1 (Mar 10, 2015)

  • Fixes since 1.4.0 :
  • [API] Crash dans libVLC Windows
  • [API] Update Intel Real Sense SDK to 4.0.0
  • [UI] Intel Real Sense : add sdk version and drivers download link in software log
  • [API] Update libVLC to 2.2.0 final
  • [API] Crash Reporter broken on Mac

New in GoPro VR Player 1.4.0 (Feb 24, 2015)

  • Includes changes from the previous Beta versions

New in GoPro VR Player 1.4.0 Beta 2 (Feb 12, 2015)

  • Fixes:
  • [API] Ricoh Theta support
  • [OS integration] Improve Oculus integration on Windows
  • [API] Update Oculus SDK to last version 0.4.4
  • [OS integration] Oculus zero latency on Mac 10.10 Yosemite
  • [OS integration] Oculus zero latency on Mac 10.9 Mavericks
  • [API] Use Intel Map Texture with VLC backend
  • [API] Auto select best video decoding config
  • [API] Drag and drop broken on Mac 10.10 Yosemite
  • [UI] Resize window according to video size when no projection
  • [UI] Scrolling in software log also changes zoom factor
  • [UI] Show video decoding fps
  • [UI] Horizontal camera move induces unwanted vertical move

New in GoPro VR Player 1.4.0 Beta 1 (Jan 7, 2015)

  • Fixes:
  • [API] Integrate Intel Real Sense SDK
  • [API] Use pbo in VLC backend
  • [API] Choose native video plugin by default at first launch
  • [API] Change packet format for UDP message
  • [API] Oculus window shows on main screen instead of oculus srcreen
  • [API] Recurrent crash when closing app or Oculus
  • [UI] Add Oculus sdk version in software log
  • [API] Qt 5.2.1 : WMF performance regression (ANGLE build)
  • [UI] Mouse scroll to zoom in/out is no more smooth
  • [API] Update to Qt 5.4.0 dynamic

New in GoPro VR Player 1.3.2 (Oct 24, 2014)

  • Fixes since 1.3.1 :
  • [OS integration] Oculus bug with high dpi on Windows
  • [API] App is long to start
  • [API] Playlist does not play next media automatically
  • [UI] In the loop mode, white frame appears
  • [UI] Ctrl + Q does not quit app on Windows

New in GoPro VR Player 1.3.1 (Oct 15, 2014)

  • Fixes:
  • [API] Reccuring crash with Oculus Windows
  • [API] Icons are pixelized on Retina
  • [API] Auto notification of available software update is not working
  • [UI] Add fps in help info
  • [UI] Shortcut to quit app (Ctrl + Q)

New in GoPro VR Player 1.3.0 (Sep 25, 2014)

  • Full Leap Motion Support:
  • We worked a lot on this feature and now we have a really nice support of the leap motion. It can be used lying on the desktop or directly attached on the oculus.
  • So, the full feature list is
  • Simple gestures recognition like play / stop / turn left / turn right / up / down, etc.
  • Fast forward and fast backward gestures
  • Rectangular to little planet transition through special 2 hands gesture
  • You can display the hands as overlay on Kolor eyes, so you can get a feedback of what the leap motion is really seeing
  • Oculus DK2 support:
  • Oculus DK2 is now fully supported on Mac and Windows with correction of chromatic aberation, lens distortion, motion prediction and latency reduction. Oculus is now automatically detected and activated, you just have to plug and play! The immersive experience is even better on Mac 10.8 (Mountain Lion) because there is no latency on this OS when activating fullscreen mode (see online documentation for more details).The zero latency feature will come with a future release of Oculus SDK. Do not forget to update Oculus Runtime and Oculus firmware before using Kolor Eyes.
  • Miscellanous:
  • VLC DXVA 2 integration: This special version of VLC has been introduced into Kolor Eyes as it allows to have hardware decoding on windows. Warning: for the moment it doesn’t work really nicely, but on recent computer it can make use of the lastest integrated GPU to get free decoding without any CPU usage. We don’t recommend to use it by default, as it is not stable enough yet.
  • Better command line support: Sometimes, beeing able to rely on the command line to setup everything is convenient. We enhanced the command line to be able to support directly playlist, fullscreen, and other features. The documentation about command line is available here: Command line reference
  • Better logo: no logo on the video: I know you don’t want logo at all, but to be able to continue to support this free product, we still need to have some branding somewhere. Nevertheless, we removed Kolor logo from the main video surface and integrated it into the toolbar. It is nicer this way, as it maximizes the viewing experience. We still expect that many of you will contact us to get your logo into the video surface.

New in GoPro VR Player 1.2.1 (Sep 2, 2014)

  • Oculus DK2 is now supported on Mac OS
  • Fix bug with VLC backend on Windows platform : video freezed at start-up.
  • Add link to online documentation in menu.
  • Add command lines feature to start Kolor Eyes with a specified file, specify master/slave mode, etc.
  • Fixes:
  • Downsize zoom interval on Rectilinear view
  • Command lines
  • Link to online documentation
  • VLC backend Windows – freeze at startup

New in GoPro VR Player 1.2.0 (Aug 12, 2014)

  • Major new features:
  • New Oculus DK2 support (Windows only). Improved DK1 support with movement prediction. We are always working to improve the immersive experience with HMD (Head Mounted Display) like Oculus, keep in touch for the next release of Kolor Eyes!
  • Leap Motion support: move the camera, seek in the video, zomm in/out, take the little planet in your hands!
  • Other new features compared to version 1.1:
  • Kolor Eyes can read 360 images files.
  • It is now possible to read still images in Kolor Eyes Desktop, so you can easily view 360 pictures. Very large photos (like gigapixel images) will be downsized to a reasonable size, so you will have a preview that loads quickly.
  • Playlist : drag and drop multiple files to make a playlist (both video and images).
  • Drag and drop multiple files to create a playlist. Video and image files can be dragged together and so they are in the same playlist.
  • Sync view : with UDP communication you can have multiple synchronized views of Kolor Eyes.
  • We added UDP communication in order to allow others apps or other Kolor Eyes instances to share informations with a master Kolor Eyes instance.
  • Fisheye projection support.
  • The fisheye projection is now available, useful for dome projection.
  • New video backend : VLC. This new backend should resolve most of decoding error cases. Furthermore, VLC on Mac also supports video hardware decoding, this gives amazing performances.

New in GoPro VR Player 1.2 Beta 2 (Jul 8, 2014)

  • [UI] Play a dragged list of files.
  • [UI] Sometimes mouse cursor disappears when there is a popup.

New in GoPro VR Player 1.2 Beta 1 (May 29, 2014)

  • Several enhancements:
  • New decoding engine based on VLC 2.2
  • External 3D audio engine support
  • Fisheye projection for dome projection
  • Ready for streaming
  • Synced views: watch a video on a screen with a given projection (example: Oculus view) and duplicate it on another screen showing another projection (example: standard or little planet view).

New in GoPro VR Player 1.1.0 RC 1 (Feb 24, 2014)

  • Major feature:
  • This new version of Kolor Eyes for computers supports Oculus Rift. It makes the experience more immersive than ever!
  • You can try it with a standard 360 video but also with a 3D 360 video which gives you an awesome result!
  • Other features:
  • We added the crash reporter in Kolor Eyes, so you can simply send us an automatic report if the software crashes. It will help us improve the software and provide you with the best product we can.
  • You can access a short software log in the menu. It gives you some information about features state (Oculus, sensor, video decoding…).
  • New features compared to 1.1.0 beta 2:
  • We added some keyboard shortcuts, it can be very useful especially when using Oculus Rift device. Change video effect or projection just by pressing ‘E’ or ‘P’. You can display the list of keyboard shortcuts by pressing ‘H’.
  • Fixes:
  • We fixed some crashes reported in beta 2, we hope this new version will give you more satisfaction.

New in GoPro VR Player 1.1.0 Beta 2 (Jan 23, 2014)

  • Major feature:
  • Added support for the Oculus Rift device. It makes the experience more immersive than ever. You can try it with a standard 360 video but also with a 3D 360 video which gives you an awesome result.
  • Other features:
  • Added a crash reporter in Kolor Eyes, so you can simply send an automatic report if the software crashes.
  • You can access a short software log in the menu. It gives you some informations about features state (Oculus, sensor, video decoding…).

New in GoPro VR Player 1.1.0 Beta 1 (Jan 11, 2014)

  • Comes with Oculus Rift support

New in GoPro VR Player 1.0.0 (Sep 26, 2013)

  • Pinch and zoom is fixed for Windows 32bit version.

New in GoPro VR Player 1.0.0 RC 1 (Sep 5, 2013)

  • [OS integration] Gyroscope is not correct in tablet mode.
  • [UI] Missing alpha on windows icon.
  • [UI] Final UI / UX.
  • [OS integration] Shader ‘None’ broken on Windows platform only.
  • [UI] Touch broken on Windows 32bits only.