What's new in LUCID\iron (formerly LUCID/Steel) 0.4.3.0501 PreAlpha

Jun 30, 2015
  • Numerous bug fixes and back-office improvements

New in LUCID\iron (formerly LUCID/Steel) 0.3.5.0001 PreAlpha (Jun 30, 2015)

  • Adds ability to add, modify boundary conditions. Can now create and edit subcases and highlight elements. Many bug fixes.

New in LUCID\iron (formerly LUCID/Steel) 0.3.4.0001 PreAlpha (Jun 30, 2015)

  • Warns the user if OpenGL Shader Language (GLSL) not supported by their machine. OpenGL 1.4 or greater required to run LUCID.

New in LUCID\iron (formerly LUCID/Steel) 0.3.3.0001 PreAlpha (Jun 30, 2015)

  • More bug fixes. Desktop version now includes ability to create nodes based on photos and an improved FE entity editor. Many bug fixes.

New in LUCID\iron (formerly LUCID/Steel) 0.3.1.0001 PreAlpha (Feb 19, 2014)

  • More bug fixes. Fixed display so it shows in right handed coordinate system in Win7.
  • Updated code so compatible with Qt5.1 where applicable. Added a subcase editor.
  • Added a transparency editor. Removed lighting effect to allow backgrounds to be shown.

New in LUCID\iron (formerly LUCID/Steel) 0.3.0.0001 PreAlpha (Aug 26, 2013)

  • Added documentation; Fixed CROD editing using Card Editor; Updated experimental animation of contours; Fixed bugs;

New in LUCID\iron (formerly LUCID/Steel) 0.2.9.2000 PreAlpha (Aug 26, 2013)

  • Improved solution times for linear static and normal modes; Experimental results animation feature; Clearer icons; Many minor bug fixes.

New in LUCID\iron (formerly LUCID/Steel) 0.2.9.1240 PreAlpha (Aug 26, 2013)

  • Fixed: subtitle bug; dock window intiial size; refactored code; icon display bug.

New in LUCID\iron (formerly LUCID/Steel) 0.2.9.1238 PreAlpha (Aug 26, 2013)

  • Fixed elasticity contour bug for layout optimisation; fixed some font issues; minor tweaks. Apologies for random version number.