Liquib Changelog

What's new in Liquib 2.9.2

Jun 13, 2023
  • Mesh Tool => The Mesh Tool
  • Liquib Mesh Tool Liquib Mesh Tool
  • Liquib Mesh Tool Liquib Mesh Tool
  • Constructs objects composed of colored strands, either along a path or around a central point. The character and application of these strand formations can be configured through the Mesh Tool Options screen. The Mesh Method determines how Mesh strands are generated. The choices are Grill, Shatter, Lace, Crawl or Weave. The Grill and Shatter varieties are oriented about a central point where the mouse is initially clicked. Then, while the mouse button is still pressed, vertical mouse movements adjust the size of the Mesh area, and horizontal shifts control Grill and Shatter variations. The Lace, Crawl and Weave Methods instead apply Mesh strands along a path as the mouse is clicked and dragged around the screen. Strand Thickness specifies the maximum width of the strands, and Density controls their relative spacing. Set Path Width to define the path size of strands as they are applied by the Lace, Crawl or Weave Methods. Depending on the Mesh Method the two Mesh Colors are either blended from inside to outside of the Mesh, or the strands are alternately colored with them.
  • As with all Liquib Tools and Effects, several standard Sequons are available to perform sequences of Mesh actions. And it's also possible to create and store your own Mesh Custom Sequons that can later reproduce those action sequences using any source image.
  • Crater Effect => The Crater Effect
  • Liquib Crater Effect Liquib Crater Effect
  • Produces rather fanciful representations of holes. These holes are caused by various phenomena, and they are surrounded by rims composed of material that has been ejected from the holes. The source image is partially displaced and scrunched to make room for each hole impact. The holes might also spew out splatters of fluid, perhaps molten lava or mud or even blood. Each mouse click creates a single Crater, while clicking and dragging the mouse produces a trail of smaller Pits. The Crater Effect Options screen is used to configure the attributes of Craters and Pits.
  • The Crater/Pit Cause specifies what made the holes; the choices being Impact, Bullet, Bomb or Volcano. The holes should generally not be perfectly round, so Irregularity and Magnitude values can be adjusted to control how they vary from simple circles. Colors can be selected for the Hole Filling and the Rim Material, or the underlying image can be shown. The relative frequency of Splattering can be set, and a Splatter Source can be specified to determine the colors of fluid splats.
  • Of course, standard Sequons are available to perform pre-defined Crater sequences, and Crater Custom Sequons can be stored to preserve your own action sequences.

New in Liquib 2.9.1 (Mar 26, 2023)

  • Liquib 2.9.1 includes a new Spout library which provides alternate methods for continuously sending Liquib images to other Spout enabled applications (primarily used by VJ artists). A few other tweaks and fixes.

New in Liquib 2.9.0 (Dec 14, 2022)

  • The Mesh Tool constructs objects composed of colored strands, either along a path or around a central point. The character and application of these strand formations can be configured through the Mesh Tool Options screen. The Mesh Method determines how Mesh strands are generated. The choices are Grill, Shatter, Lace, Crawl or Weave. The Grill and Shatter varieties are oriented about a central point where the mouse is initially clicked. Then, while the mouse button is still pressed, vertical mouse movements adjust the size of the Mesh area, and horizontal shifts control Grill and Shatter variations. The Lace, Crawl and Weave Methods instead apply Mesh strands along a path as the mouse is clicked and dragged around the screen. Strand Thickness specifies the maximum width of the strands, and Density controls their relative spacing. Set Path Width to define the path size of strands as they are applied by the Lace, Crawl or Weave Methods. Depending on the Mesh Method the two Mesh Colors are either blended from inside to outside of the Mesh, or the strands are alternately colored with them.
  • As with all Liquib Tools and Effects, several standard Sequons are available to perform sequences of Mesh actions. And it's also possible to create and store your own Mesh Custom Sequons that can later reproduce those action sequences using any source image.
  • The Crater Effect produces rather fanciful representations of holes. These holes are caused by various phenomena, and they are surrounded by rims composed of material that has been ejected from the holes. The source image is partially displaced and scrunched to make room for each hole impact. The holes might also spew out splatters of fluid, perhaps molten lava or mud or even blood. Each mouse click creates a single Crater, while clicking and dragging the mouse produces a trail of smaller Pits. The Crater Effect Options screen is used to configure the attributes of Craters and Pits.
  • The Crater/Pit Cause specifies what made the holes; the choices being Impact, Bullet, Bomb or Volcano. The holes should generally not be perfectly round, so Irregularity and Magnitude values can be adjusted to control how they vary from simple circles. Colors can be selected for the Hole Filling and the Rim Material, or the underlying image can be shown. The relative frequency of Splattering can be set, and a Splatter Source can be specified to determine the colors of fluid splats.
  • Of course, standard Sequons are available to perform pre-defined Crater sequences, and Crater Custom Sequons can be stored to preserve your own action sequences.

New in Liquib 2.8.0 (Oct 18, 2021)

  • New Features:
  • Fairly major improvements have been made to the Video Capture process. The Tiling feature has been greatly expanded. Further details follow:
  • 64-Bit Version:
  • The 64-bit Liquib program might run slightly faster, but the most important advantage is the vastly increased memory that can be accessed in a 64-bit environment. This should make it possible to create and save much larger images with Liquib. (A 32-bit version is still available for people with older computers.)
  • As with all new versions, it is free for existing customers to upgrade to the 64-bit Liquib 2.8. Your existing Registration should still be recognized when the new program is installed, so it shouldn't be necessary to enter a Registration Key.
  • Video Enhancements => The video functions for Liquib had been based upon the Microsoft DirectShow API, which relied on COM 'Filters' that could be installed on a computer to read and write video files. Unfortunately, there are very few 64-bit DirectShow COM Filters for the Video and Audio Encoding Codecs needed to create videos. To improve this situation, a more recent Microsoft API, the Media Foundation, has been used to provide an alternative method for encoding videos.
  • The Video Options screen Video Options has been redesigned to accomodate these changes. An Encoding API drop-down box has been added to allow selection of either DirectShow or Media Foundation. This choice will determine the Encoding Codecs that are available on your computer to be used as Video and Audio Compressors. The Encoding API selection also controls which video file extensions will be used for captured videos when AVI / MP4 / 3GP has been chosen as the Video Format. Videos created with DirectShow will have the '.avi' file extension, while '.mp4' will be used by default for Media Foundation based Videos (or the extension can also be changed to '.3gp').
  • Tiling Improvements:
  • Tile AdjustmentsVersion 2.8 adds new capabilities and possibilities to the Liquib Tiling feature. A Tile Adjustments panel can be toggled on above the Tiling buttons on Edit Tools by clicking the Adjs button. The source image that Tiles are rendered from can appear to Rotate by moving the Virtually Rotate Source Image slider. (The mouse wheel can also be used to Rotate.) The Rotate Origin can be either Base Center, to turn around the middle of the base rectangle of the Tile, or Tile Center to revolve about the middle of the full Tile (which is at the lower-right corner of the base rectangle). The Shift Type controls how Tile Shifting is performed. The choices are: Tile to move the Tile Position itself, Image to shift the underlying source image instead, or Display to move both the Tile and the Image (which appears to shift the entire screen display). Click Reset to reset the Rotate Degrees to 0 and set the Rotate Origin and Shift Type to default values (the Image Shift values can also optionally be reset to 0).
  • Wander MenuThe Wander button can be right-clicked to access a popup menu with options to control the operation of automated Tile Wandering motion. By default, both the Wander Pattern and the Shift Type are randomly selected.
  • The Automatic Effects Configuration screen includes a Tiles tab with options to determine how the Tiling feature might be used during Automatic Effects

New in Liquib 2.7.1 (Nov 17, 2020)

  • Droste and Mutate Tool fixes. New Spout Out feature.

New in Liquib 2.7 (Aug 19, 2020)

  • Lift Tool:
  • The Lift Tool raises various image-based elements and splays them outwards from the point where the mouse is clicked. The overall character of lifted objects is determined by the Lift Style, which can be set to Fibers, Blocks, Towers, Spikes or Pyramids. The Lift Extent adjusts the maximum amount that items might be raised, which also determines the farthest distance that objects can project outwards. The lift amount is calculated based upon the average image color values within each object, and the Lift Basis can be set to either Lightness or Darkness to specify how the colors are interpretted, essentially whether the lightest or the darkest areas are raised the most. The relative size of items for most Lift Styles (other than Fibers) can be set via the Lift Size parameter.
  • As with all Liquib Tools and Effects, several standard Sequons are available to perform sequences of Lift actions. And it's also possible to create and store your own Lift Custom Sequons that can later reproduce those action sequences using any source image.
  • High Quality When Paused:
  • Most Liquib Tools and Effects can be rendered with 2 levels of Quality , and the Options screen for each Tool and Effect can be used to specify the situations for which Improved Quality should be applied. Since Normal Quality generally renders quicker, that level is often most appropriate to use during the real-time creation and evolution of manipulations. Then, if the Render with Improved Quality when Finished option has been set, the Tool/Effect will automatically be re-rendered with Improved Quality when finalized. Now, it's also possible to automatically re-render such Tools/Effects with Improved Quality whenever the process has been Liquib Pause Quality paused. The Apply Improved Quality When Paused option can be accessed either from the Edit Menu or by right-clicking the button. This would typically occur when the Pause button is clicked (or the Space Bar is hit) during Automatic Effects, or while a Random Effect or a Sequon is being applied. The interim results of a Tool/Effect could then be viewed and evaluated at full Quality, perhaps allowing a decision to be made whether to stop the creation at that point or continue the process to the normal completion.

New in Liquib 2.5.2 (Jan 8, 2019)

  • A few fixes and tweaks.

New in Liquib 2.5 (May 18, 2018)

  • Liquib 2.5 was built with a new compiler, which might slightly improve performance. A Whisk Tool and a Plop Effect have been added. Numerous other fixes and improvements.

New in Liquib 2.4 (Oct 12, 2017)

  • Made more usable with high-resolution screens.
  • Numerous other improvements and fixes.

New in Liquib 2.3.1 (Mar 28, 2017)

  • Liquib 2.3.1 includes some fairly important fixes and improvements.
  • As with the recently released Kaleider 5.1.3, the Volume sliders on the Audio Player and Video Player have been replaced by sliders that indicate play progress and which allow adjustment of the progress.
  • Also, keyboard commands have been added for controlling the Audio Player. (The Liquib Screensaver has also been updated to Version 2.3.1.)

New in Liquib 2.3 (Jan 11, 2017)

  • Liquib 2.3 allows greater control over how source images are displayed, and how Tools and Effects are applied. A Tint Tool and a Burst Effect have been added. Two new Mutations for the Mutate Tool. The Sequons feature has been enhanced. Upscaling is now adjustable. Further details follow:
  • Tiled Source Images => Prior to this version, when a displayed source image did not entirely fill the window, the surrounding areas would be filled with a Background Color, (which can be chosen through the Appearance Options screen). The new Tile Source Image option under the View Menu can now be set to instead fill such areas with mirrored portions of the source image. Further options can then be set to control whether Tools and Effects are applied over the entire tiled image screen, or if they are only applied within the original source image and then reflected just as the source image was tiled.
  • Tint Tool => The Tint Tool Liquib Tint Tool Liquib Tint Tool shifts image pixels according to color gradients that are applied using a variety of techniques. Red, Green and Blue color Spans, Ranges and Orientations can be adjusted separately to allow for a vast number of possible results. The Tint Style determines the general shape of gradients -- the choices are Nodes, Rings, Boxes or Blobs. The gradients can potentially overlap in complex ways when the Spans are set to different values for each color. The Tint Method can be set to Prismatic, Nacreous, Vivid, Glossy, Night Neon, Dim Glow or Switch to determine how colors are shifted.
  • Burst Effect => The Burst Effect Liquib Big Burst Liquib Bursts spews color fragments outward from a central area, usually expanding and perhaps also rotating them. Each mouse click produces a single Burst, while clicking and dragging the mouse creates a trail of smaller Pops. The general character of exploding fragments is determined by the Burst/Pop Type, which can be Debris, Shrapnel, Swirls or Thorns. Detail, Trajectory and Rotation values can be specified to control the density and motion of Burst and Pop fragments. The fragments are composed of either blended solid colors or are derived from a small portion of the source image. As with all Liquib Effects, Burst and Pop objects remain active until finalized.
  • New Mutations => Two new Mutation Liquib Mutate Tool Liquib Mutate Tool varieties have been added to the Mutate Tool. The Equivert Mutation applies 'equirectangular' transformations to an image. The Introvert Mutation can produce 'little planet' type effects, in which an an image is wrapped around its bottom (or top) edge. Both of these, (and some of the other Mutations), work ideally when applied to a panoramic image, which spans a full 360 degree view of a scene. Since source images are often not panoramic, the Mutate Tool can now automatically mirror a source image horizontally so that Mutate results appear seamless and symmetrical. A new Single Non-Mirrored Image option can be set when actually using a panoramic (or tileable) source image. As with the other Mutations, these new varieties can be further evolved with the Fractate, Bifurcate and/or Complicate options. Significant improvements have also been made to the Circumvert and Reimvert Mutations.
  • Sequons Library => The Custom Sequons Sequons feature has been enhanced to support Liquib Library files that contain Sequon Options and Custom Sequons for Tools and Effects. Functions are available to Load a different Liquib Library, Move the file to a different directory and Merge other files. Sample Custom Sequons for each Tool and Effect are available when Liquib is installed, and new Custom Sequons can be stored whenever interesting sequences are applied that you wish to save.
  • Adjustable Upscaling => The Upscale WindowUpscale Window now provides options to adjust the size of Upscaled images. The Scaled Size is calculated based upon rescaling the current image in the main window at the scale of the original source image, Save Options source image, optionally adjusted by a Scaling Percentage. By default, the Scaling Percentage is set to 100%, which would rescale at the exact resolution of the source image. The Scaling Percentage can be adjusted from 10% (a tenth of the original image scale) to 200% (double the original image scale).
  • The Save With Special Options screen has been redesigned to also allow adjustment of the Scaled Size when saving Upscaled images with enhanced options.

New in Liquib 2.2.1 (Dec 1, 2016)

  • Numerous minor fixes and improvements

New in Liquib 2.2 (Feb 20, 2015)

  • Custom Sequons
  • New Erupt Tool and Blaze Effect
  • Remake Scripts
  • Many other improvements

New in Liquib 2.1 (Jul 2, 2013)

  • Revamped interface
  • New Bloom Tool
  • New Cloud Effect
  • New Sequons feature

New in Liquib 2.0.2 (Jul 13, 2011)

  • Fixes to the Tiling feature

New in Liquib 2.0.1 (May 27, 2011)

  • Fixes:
  • Faster Bubbles improved quality rendering
  • Improved Wandering

New in Liquib 2.0 (Oct 30, 2010)

  • Free Liquib Screensaver
  • New Warp and Shine Tools
  • New Mirage Effect
  • Tiling enhancements

New in Liquib 1.9 (Jan 14, 2010)

  • New Slash and Mutate Tools
  • New Beam Effect
  • Interface adjustments
  • Sharpen function
  • Improved rendering efficiency
  • Tiling enhancements

New in Liquib 1.8 (Apr 15, 2009)

  • New Droste Tool,
  • New Bolt Effect,
  • Improved rendering quality,
  • Adjust/Recreate function

New in Liquib 1.7 (Sep 26, 2008)

  • Multiple Pools, Masking, Interface Scaling, New Relief Tool, Echoed Clones, New Frost Effect, Shading Options

New in Liquib 1.6 (Apr 12, 2008)

  • New Rumple
  • New Clone Tools
  • New Aura Effect

New in Liquib 1.3 (Feb 2, 2007)

  • Windows Vista compliance and revamped Help

New in Liquib 1.2 (Sep 14, 2006)

  • New Spray, Smear and Wipe Tools, New Flow Effect, Scripting enhancements,
  • Manipulation History improvements,
  • Multiple Monitors support