Live2D Cubism Changelog

What's new in Live2D Cubism 5.0.05

Mar 18, 2024
  • Modeling:
  • Improvement items:
  • Fixed a bug where check items were not saved when the "Deformer verification" dialog was redisplayed.

New in Live2D Cubism 5.0.00 Beta 1 (Aug 17, 2023)

  • Common:
  • "Function addition":
  • <Supports dark/light theme switching>
  • Added support for dark/light theme switching.
  • <Supports HiDPI display>
  • ・The display of Cubism Editor and Cubism Viewer (for OW) now supports HiDPI.
  • ・The UI size is now adjusted according to the display scale.
  • <Custom workspace>
  • Added [Custom workspace] function.
  • <Motion sync (enhanced lip sync)>
  • ・Added the [Motion Sync] function that enhances the Lip Sync function.
  • <Enhanced support for macOS>
  • Added support for application notarization.
  • Supports Apple M series chips. It runs natively on Macs with Apple M-series chips.
  • <Other UI/UX improvements>
  • Added dialog for environment settings.
  • ・It is now possible to specify the background color of image thumbnails such as parts / deformer palettes.
  • ・The floating palette will not disappear even if another window is activated.
  • It is now possible to define the label color of the parameter group.
  • "Improvement Project":
  • ・The cursor image used in some functions has been changed.
  • Updated the splash image and app icon image displayed at startup.
  • ・The warning that the calculated FPS of the physics calculation setting of the model placed in the scene and the frame rate value of the scene are different,
  • Fixed not to display because it was possible to play back according to the physics calculation setting on the SDK side.
  • Modeling
  • "Function addition":
  • <Enhanced blend shape>
  • Rotation Deformer You can now add blend shapes to parts.
  • ・It is now possible to edit properties such as opacity, drawing order, multiplication color, screen color, etc. in the blend shape key form.
  • ・Extended interpolation is now available for blend shape parameters.
  • <Improved accuracy of automatic mesh generation>
  • ・Improved the accuracy of automatic mesh generation.
  • <[AI function] Automatic generation of facial movements>
  • ・Added the "automatic generation of facial movement" function.
  • ・It is now possible to attach only to the key form of the selected object with Shift + right click.
  • "Improvement Project":
  • ・The width of the parameter name field can now be adjusted in the physical operation setting dialog, template dialog, and OWViewer.
  • ・The parameter display of the physical calculation setting dialog now supports groups.
  • ・Fixed a bug where unnecessary information was displayed in the inspector palette when selecting the art path control point.
  • ・Changed the color that indicates the insertion position when moving parameters and parameter groups in the parameter palette.
  • ・Changed "physics/scene blend settings" to "physics settings".
  • ・Changed "Scene Blend" to "Playlist".
  • ・The display position of the calculated FPS in the physics calculation setting dialog has been moved to the upper left.
  • ・Fixed the problem that the pendulum preview screen in the physics settings dialog flickered when resized.
  • ・Changed the name of each random pose.
  • ・In the scene list of the playlist, "Show only the scene containing the model being previewed" has been changed to the default setting.
  • ・Fixed a bug that part of the UI flashed when the space key + drag operation was performed on the view area in the physical calculation setting dialog.
  • ・Fixed a bug that characters can be entered in the calculation FPS in the physics calculation setting dialog.
  • ・Fixed a bug where the inspector palette information was not updated when changing the parameter value in a specific operation.
  • ・Fixed the calculation FPS in the physics settings dialog so that it is set to the recommended value by default.
  • ・Fixed a bug that caused an error when operating a deformed path on some models.
  • Label colors of model objects and parameters can now be exported/imported to CSV.
  • Animation
  • "Function addition":
  • ・Added a function to open/close all groups at once by clicking the open/close button of the timeline palette while holding down the Shift key.
  • "Improvement Project":
  • Fixed a bug that the initial size of the target version selection dialog was small.
  • ・Fixed a bug that caused the display of keys to be distorted when multiple mouse buttons were pressed at the same time on the timeline and the mouse was dragged.
  • ・Fixed a bug where the outside of the canvas was displayed translucent during timeline playback.
  • Fixed a bug that the Ctrl + A shortcut did not work in the graph editor.
  • ・Fixed to match the sample rate value to the frame rate of the scene in the motion sync animation bake settings.
  • ・Fixed to retain the width of each item in the scene palette even after restarting the editor.
  • Audio track volume is now displayed in more detail.
  • Cubism Viewer
  • "Improvement Project":
  • Fixed a bug that caused the eyes to open halfway when using multiplication mode when blending facial motions.

New in Live2D Cubism 4.2.04 (Jun 27, 2023)

  • The nizima button in the editor has been renewed.

New in Live2D Cubism 4.2.04 Beta 5 (May 30, 2023)

  • Modeling:
  • Changed the method of selecting [Select from canvas] and [Select on canvas] in the Find and Replace dialog to radio buttons, and corrected the wording.
  • In the texture atlas edit dialog, an error occurs when executing [Detect overlap] [Detect protrusion from frame] with the model image that is not Artmesh placed in the texture Fixed a bug.
  • Fixed a bug that the mouse drag judgment range in the name field of the parameter palette was incorrect.
  • Fixed to issue a warning and temporarily disable extended interpolation when the key spacing becomes too narrow with extended interpolation.
  • Animation:
  • Fixed a bug that the key of the combined parameter disappeared when [Adjust Interval] was executed.

New in Live2D Cubism 4.2.04 Beta 4 (Mar 16, 2023)

  • Fixed a bug where some models with blendshape weight limit settings could not load MOC3 files even though they were in the correct format.
  • Fixed a bug that the application may crash when loading a MOC3 file that is not in the correct format.
  • If you want to continue using the past editor, we provide a verification tool "MOC3 Consistency Checker" that determines whether the MOC3 file is in the correct format. Please download it from the following.

New in Live2D Cubism 4.2.04 Beta 3 (Mar 10, 2023)

  • Corresponded to the problem that "Cubism Editor" and "Cubism Viewer (for OW)" crash when reading MOC3 files that are not in the correct format.
  • This response is one of the efforts to address the issue reported in the Live2D Cubism Core Vulnerability Notice.
  • We are taking measures for all the following functions that use CubismCore.
  • Load Cubism Viewer (for OW) model
  • Cubism Editor loading model by built-in model track

New in Live2D Cubism 4.2.04 Beta 2 (Mar 2, 2023)

  • common:
  • Improvement items:
  • Fixed some spelling and spacing errors in the English and Korean translations.
  • modeling:
  • Improvement items:
  • Enabled to enter a value larger than "100" in the magnification field in the verification of placement dialog on the atlas edit screen.
  • Fixed a bug that multiple verification dialogs for placement on the atlas editing screen were opened at the same time.
  • Fixed a bug that filtering by magnification did not work correctly in the placement verification dialog of the atlas editing screen.
  • Added [Validate Placement] in the texture menu.
  • Fixed a bug that processing may stop for about 10 seconds when sorting parameters.
  • animation:
  • "Function addition"
  • [Cut] has been added to the graph editor.

New in Live2D Cubism 4.2.03 (Jan 26, 2023)

  • Improvement Project:
  • The editor's translation has been greatly improved from the following points of view, mainly for Chinese and Korean.
  • Unified the parts where the wording was blurred with the same meaning.
  • Improved the wording that was not expressed as intended.

New in Live2D Cubism 4.2.02 Beta 2 (Nov 29, 2022)

  • common:
  • Improvement items:
  • Fixed a bug where glue on/off switching could not be saved when registering shortcuts.
  • Fixed a bug that the magnification display of physics calculation / scene blend setting was not displayed correctly.
  • modeling:
  • Improvement items:
  • Fixed a bug that caused an error when copying a form with glue selected.
  • Fixed so that incorrect output settings specifying a pendulum that does not exist are not exported when exporting .physics3.json.
  • Illegal output pendulum numbers that do not exist in physics and scene blend settings are now displayed in red.
  • animation:
  • Improvement items:
  • Fixed a bug that caused the cursor to flicker when clicking the parameter bookmark label.
  • Fixed a bug that [Restore previous display state] could not be executed in the form animation view.
  • In the still image (serial number) output settings, the minimum number of serial number digits and the number of digits of the final frame have been corrected to be the same.

New in Live2D Cubism 4.2.00 Beta 2 (Jun 2, 2022)

  • Improvement items:
  • Fixed the problem that the multiplication color and screen color were not reproduced correctly in the model of the embedded model track.
  • The MOC3 file is not affected, so the file exported by 4.2.00 beta1 can be used as it is.
  • Cubism Viewer:
  • Improvement items:
  • Fixed the problem that the multiplication color and screen color were not reproduced correctly in Cubism Viewer (for OW).

New in Live2D Cubism 4.2.00 Beta 1 (May 19, 2022)

  • Common:
  • Please refer to the following page for details on the new features of this version.
  • "New feature introduction 4.2"
  • Function addition:
  • The UI of the shortcut setting dialog has been redesigned.
  • Improved to be able to select and expand / aggregate categories.
  • Added the function to search by entering the name or key.
  • Shortcut 2 can be added.
  • Added the tab function.
  • Added the [Align display position of all views] function.
  • Added the [Switch to previous tab / Switch to next tab] function.
  • When duplicating a tab, the display position of the view is maintained.
  • Windows version]CubismYou can now select the language to install when installing.
  • Mac version] The language is now changed in the OS settings.
  • It is now possible to switch the display language from the menu item of the editor.
  • Improvement item:
  • In addition to vertex information, opacity andDraw OrderThe name of "shape" used to mean "including things such as" has been changed to "form":
  • Renamed [Add Tab] to [Duplicate Tab].
  • Improved the display of the [Settings] item in the file menu.
  • Improved the behavior when dragging a model onto the canvas from the project palette.
  • Changed the text of the video icon from "Movie" to "Video" in the [Select Animation Target Version] dialog.
  • Fixed [Export Embedded File] in the File menu to [Export Embedded File].
  • modeling
  • Function addition:
  • Added the blend shape function.
  • Added multiplication color and screen color functions.
  • Added a mirror editing function to the mesh editing mode.
  • Added the "Merge Vertex" function to the mesh edit mode.
  • Added a special paste function for forms.
  • For the function to automatically generate the shapes of the four cornersParameter(s)Added the function to select [Value] and [Key to overwrite]
  • Of the same modelParameter(s)Added the ability to synchronize values between tabs
  • Move with random poseParameter(s)Can now be selected:
  • A target version has been added along with the minor version upgrade.
  • "Improvement item"
  • Part(s)Changed the icon of the folder where [Draft] is checked in the palette:
  • Fixed the problem that the canvas flip UI was not updated according to the view flip state.
  • Fixed the problem that the transformation path of different edit level was deleted by the deletion button (trash can button) of the transformation path.
  • If you delete the transformation path with the delete key, multiple paths will be deleted.ArtmeshFixed a bug that it is not possible to create a transformation path that spans.
  • Changed the notation of automatically generating the shape of "4 corners" to "4 corners".
  • animation:
  • Function addition:
  • Parameter(s)Added bookmark function:
  • Added the built-in model track function.
  • Added the freeze function.
  • Added a shortcut for moving markers.
  • Improvement item:
  • Fixed so that if you drag while pressing shift in the time display part of the timeline, it will stick to the onion skin marker.
  • Fixed the problem that the curve is not correct in rare cases when using a mixture of smooth curve and other curves.
  • Recalculation is required when modifying past files)
  • Fixed the transparent part of the shy icon.
  • Cubism Viewer:
  • Function addition:
  • Added the function to check the event information of motion3.json in OWViewer.
  • You can now add, delete, and check the contents of userdata3.json in OWViewer.
  • It is now possible to switch the display language from the menu item in OWViewer.

New in Live2D Cubism 4.1.05 (May 19, 2022)

  • Improvement item:
  • Fixed a problem in which the [Filter by Text] icon display in the parts palette did not switch.

New in Live2D Cubism 4.1.05 Beta 2 (Mar 24, 2022)

  • Modeling:
  • Fixed a problem in which the background color was not drawn correctly when the inactive color was changed in Solo mode.
  • Fixed a problem in the Default Brush Settings dialog for Artpath where switching brushes after changing the settings did not update the settings.
  • Animation:
  • Fixed a problem in which closing multiple animation views did not close the related form animation view.

New in Live2D Cubism 4.1.05 Beta 1 (Feb 8, 2022)

  • Common:
  • Improvement:
  • Disables the toolbar buttons when the file is not open.
  • Fixed a bug that the SDK could not read normally after writing the embedded file if the group name of the physics operation contained the [> <] symbol.
  • Fixed a bug that it is not highlighted when mouse over [Edit] [Window] [Help] on the menu bar.
  • Enabled to translate by [Shift + drag] when selecting a control point with the temporary transformation tool.
  • [Export physics settings] has been added to the shortcut setting dialog.
  • Fixed a bug that information remains in the palette when [Close All] is executed from the File menu while multiple tabs are open.
  • Modeling
  • Function addition:
  • In Texture Atlas editing, [Angle] and [Magnification] are locked for editing.
  • The value of calculated FPS can be freely entered and specified in the physics calculation / scene blend settings.
  • Added a setting to insert a number at the end of the name when copying and pasting an object in the parts palette.
  • Improvement:
  • Fixed a bug that if you hit a key on a parameter as it is after creating a new part, the key will be hit on the object inside.
  • Fixed a bug that only the key display remains even if the object whose parameter is keyed is deleted.
  • Fixed a bug that Undo / Redo could not be done when changing the group color setting in the parameter palette.
  • Fixed a bug that the inactive color became dark when clicking Cancel in the inactive color change dialog in Solo mode.
  • Fixed so that the display in the upper left of the view and the display of the inactive color are not covered when the temporary transformation tool is executed in Solo mode.
  • The upper limit of the brush size of [Transform Brush Tool], [Brush Selection Tool], and [Glue Tool] has been corrected from 2000px to 10000px.
  • Fixed the texture atlas edit so that the tooltip display is not delayed when hovering over the texture image.
  • If you undo after moving an object in a part with another color set in the part with the label color set in the parts palette,
  • Fixed a bug that the color of the moved object is not restored.
  • The header width of the [Part Settings], [Parameter Settings], and [Group Settings] dialogs is now saved while the editor is running.
  • The size of the [Part Settings], [Parameter Settings], and [Group Settings] dialogs is now set and saved.
  • In the physics / scene blend settings, frame striking was applied to the playback of the scene.
  • Fixed a bug that the brush size of the brush selection tool and glue tool can be set to exceed the upper and lower limits with [B + drag].
  • Fixed a bug that the art mesh is automatically connected when it is copied and pasted by mesh editing.
  • In the physics group edit, when closing by canceling after editing, a confirmation dialog is displayed.
  • Fixed a bug that the next input is not accepted after the edit of the key form in the last column is reflected by the Enter key in the key form edit dialog.
  • Fixed a bug that may not be applied normally in [Invert movement].
  • Fixed a bug that the context menu may be displayed on another monitor when using multiple monitors.
  • Fixed a bug that multiple parameters and parameter groups may be created in the parameter palette.
  • Animation:
  • Function addition:
  • [Motion Export Settings] has been added, and it is now possible to export an arbitrarily specified motion file for each scene.
  • Fixed the motion export settings to be saved.
  • Improvement:
  • Fixed a bug that new scenes could not be created after recording motion and generating animation data.
  • Fixed a bug where form animation editing did not retopology in special cases.
  • Fixed a bug that keeps saying "no object" in the log.
  • Fixed a bug that frame striking is not applied when [Blink] and [Lip Sync] are on the track for which frame striking is specified.
  • Fixed a bug that the scene palette display remains when the animation tab and the form animation tab are closed at the same time.
  • Fixed a bug that audio was not output when changing the track length of the audio track.
  • If you check [Burn Lip Sync and Blink into Motion] when exporting a motion file,
  • Fixed a bug that the frame striking specification set in the parameter group is ignored and a motion different from the behavior of the editor is output.
  • If you perform a specific operation with two animation files open,
  • Fixed a bug where different animation information was displayed in the view and scene palettes.
  • Fixed the problem that one frame did not work even if the frame was set to "Specify one frame" in the playback or scene track in physics calculation.
  • By specifying frame striking, the section from the 0th frame to the first start position is now operated as one frame.
  • Fixed a bug that caused an error when closing the animation view tab after changing a scene in the scene palette.
  • Fixed a bug that the left and right display shifts when scrolling the timeline.
  • When [Paste key frame to selected row] on the dope sheet and [Adjust the value by ratio when the range of application is different] is selected,
  • Fixed the Bezier curve handle to be adjusted.
  • Fixed a bug that some key operations could not be performed when the timeline was floated.

New in Live2D Cubism 4.1.04 (Dec 23, 2021)

  • Common:
  • "Function addition":
  • Addressed a vulnerability issue in Log4j.
  • As a concrete measureCubism The version of Apache Log4j used in Editor has been updated to the latest version 2.17.0 with vulnerability countermeasures.
  • The latest version 2.17.0 supports.
  • Regarding the vulnerability of CVE-2021-45105, to dateCubism Please be assured that it does not occur in the Editor version.
  • Cubism If you are using Editor 4.1.03 or earlier, please see the help site for how to deal with the Apache Log4j vulnerability.
  • "Response to Log4j vulnerability issue.
  • Modeling:
  • "Improvement item":
  • Fixed a bug in which the bounding box was not updated when multiple control points of a deformation path were selected.

New in Live2D Cubism 4.1.03 (Dec 10, 2021)

  • Common:
  • Improvement item:
  • If you have more than one model/animation file open, and you try to open more models by "dragging and dropping", you will get the following error message
  • Fixed a bug that data could not be opened correctly.
  • Due to the effect of "Improved behavior when dragging a model from the project palette onto the canvas" supported in 4.1.02, the above problem has occurred.
  • Since it was found, it was corrected and released again as 4.1.03.
  • This version contains the corrections excluding the above bugs of 4.1.02. See item 4.1.02 for updates:
  • Common:
  • "Function addition":
  • Compatible with Windows 11.
  • Added support for macOS Monterey. (Support for macOS High Sierra will be discontinued)
  • * Only compatible with models equipped with Intel CPU. Models with Apple M1 chips are not currently supported.
  • * Before updating the OS, be sure toCubism Please deactivate the Editor.
  •  Help site "Cubism I want to upgrade macOS with Editor installed"
  • "Improvement item":
  • Improved the behavior when dragging a model from the project palette onto the canvas.
  • Fixed a problem in which the model name in the [Model to be linked] field in the [cmo3/can3 Linkage Settings] dialog was not displayed correctly.
  • modeling:
  • "Improvement item":
  • Fixed a problem in which the Random A and Random B items of the scene playback would disappear when the scene blend was updated in the [Physics/Scene Blending Settings].
  • animation:
  • "Improvement item":
  • Fixed a bug that prevented editing the timeline when switching tabs after unbinding and selecting parameters.
  • Fixed a bug that caused Bezier curves to change shape when copying and pasting or applying a template on a dope sheet.

New in Live2D Cubism 4.1.02 Beta 1 (Dec 6, 2021)

  • Common:
  • Function addition:
  • Physics・ Scene blend settingsCubism Viewer (for OW), [Influence] and [Invert] have been added to the cursor tracking settings.
  • In addition, right-click and left-click can now be set in [Type].
  • The [Copy Parameter Value] and [Paste Parameter Value] functions have been added. This function allows you to copy and paste the value of a parameter.
  • Improvement item:
  • The confirmation dialog is now displayed when you click the "Start Free Trial" button for the PRO version.
  • Fixed a problem where the show/hide status of the palette did not match the check status in the menu after resetting the palette placement.
  • Fixed resetting of palette placement to be done in the currently selected workspace.
  • [Mac version] Fixed a bug that a part of the keyboard was the Ctrl key.
  • Fixed a bug in which the confirmation dialog was displayed twice when the Cancel button was clicked in the confirmation dialog.
  • Also, when the Cancel button was clicked in the confirmation dialog, it returned to the part setup dialog.
  • Fixed so that when you close a tab in the view area, it will activate the tab that was active before the previous one.
  • Fixed so that closing a tab in the view area will also close the mode less dialog that was being worked on in that tab.
  • Fixed so that the error log is not recorded by executing [Window] menu-> [Reset View Area] when nothing is open in the view area.
  • Fixed a bug where the tab would try to move when dragging the close button of the tab.
  • Removed the default shortcuts assigned to [Ctrl+Shift+Alt+E], [Ctrl+Shift+Alt+L], and [Ctrl+Shift+Alt+T].
  • Also fixed the shortcut assignments for these keys.
  • A warning dialog will now appear when the FPS of the physics calculation differs from the frame rate fps of the scene.
  • Modeling:
  • Function addition:
  • [Suck to nearby key] has been added to the shortcut setting dialog.
  • The color of the rotation deformer can now be changed.
  • [Random A] and [Random B] motions can now be selected in the physics and scene blend settings.
  • In the Deformer Verification dialog, you can now check the [Number of Divisions for Transform] and [Number of Divisions for Bezier].
  • Added partial vertex duplication function to mesh edit mode.
  • The [Label Color] can now be set in the parts palette.
  • Improvement item:
  • Added [Add Keyform] and [Delete Keyform] to the Shortcut Settings dialog.
  • Fixed a bug in which added art meshes were not immediately displayed in the deformer palette when PSDs were re-imported.
  • Fixed a bug that caused a discrepancy between the appearance of the model and the state of the parameter palette
  • when exiting the mode in atlas view in manual mesh editing mode.
  • Fixed an issue where the icons on the part palette were not updated when switching the input layer of an art mesh.
  • Fixed a bug that sometimes prevented PSDs saved in certain Photoshop versions from being loaded.
  • Fixed the behavior of Undo / Redo during text input in the Inspector palette.
  • Added a setting to revert to the default key for all parameters selected in the "Select Default Key" parameter shortcut.
  • Fixed a bug in which the order of parameters became the order of selection when multiple parameters were selected and moved.
  • Fixed a bug that caused brushes to appear when switching to a glue tool with no glue selected.
  • Fixed a bug where the bounding box could be manipulated by selecting the control point of a transform path when Lock Default Form is enabled.
  • Fixed a bug where [Focus Selected Object] did not work for locked objects.
  • The range reference for the cursor tracking in the physics and scene blend settings has been changed from the canvas range to the view range.
  • This makes it easier to operate when zooming in.
  • In the Physics and Scene Blending settings, the [Use] checkbox under [Input/Output Parameters] can now be selected from a range.
  • The recording function for physics and scene blend settings now saves the scene settings according to the calculated FPS.
  • Fixed a bug in which dragging and dropping on the same part in the Deformer palette would leave a highlighting effect.
  • Fixed an issue where the onion skin in the modeling view did not update when selecting a parameter on the parameter palette when onion skin is enabled.
  • Fixed a problem where the mouse cursor would change to an incorrect icon when using the Rotate Deformer tool and the Shift key was clicked.
  • Fixed the warning dialog not to be displayed when deleting an empty part.
  • Fixed a bug that Undo / Redo cannot be done when editing the model image name.
  • Fixed a bug in the background color setting dialog where the wording was obscured when the [Difference from darker color] and [Check pattern size] were changed.
  • Fixed a bug where dragging and dropping on the same part in the parts palette would leave the part highlighted.
  • Fixed a bug in the Inspector palette where the adaptability of the glue could be edited while it was not on the keyform.
  • Fixed a problem where the angle and magnification of the rotation deformer could be edited in the Inspector palette without being on the key form.
  • Fixed a bug that caused the Part Palette and Deformer Palette to be grayed out when the Temporary Deformation Tool was executed,
  • even when the Temporary Deformation was not started.
  • Fixed a problem in which some deformer operations could be executed by mouse operation on the view area when deformer locking was enabled.
  • Fixed a bug that caused duplicate parameter IDs when duplicating merged parameters in the parameter palette.
  • The maximum line width of the art path has been changed to 2000 pixels.
  • Fixed a problem where the angle and magnification of the rotation deformer could be changed in the inspector palette when the default form was locked and executed.
  • Fixed a bug that when an object is placed in a locked parts folder, the object may not become edit locked.
  • Fixed a bug in which adding/deleting an original image could cause an incorrect Undo/Redo.
  • Fixed a bug in which the object show/hide buttons in the parts palette sometimes did not match the internal state.
  • The confirmation dialog is now displayed when the Cancel button is clicked in the Part Settings and Parameter Settings dialog.
  • Fixed a problem in which opening and closing the parts folder after selecting multiple objects in the parts palette would cause the selection to be deselected.
  • After changing the blending method in modeling, it was modified so that it would be reflected in the animation.
  • Fixed the problem so that the circle size of the rotation deformer can be changed by Alt-dragging even when the default form is locked.
  • Fixed a bug in the deformer palette where dragging and dropping to the selected deformer would result in an invalid state.
  • Locked the default form so that editing the warp deformer or rotation deformer while holding down the Ctrl (Alt) key will not generate a warning.
  • Fixed a bug that caused the corresponding hidden art meshes to be moved together when multiple art meshes including hidden ones were selected.
  • When opening a new texture atlas settings dialog, it is now centered in the parent window.
  • The calculation FPS for physics operations is now saved for each model.
  • Fixed a problem in which the parameter slider in the Modeling View [Right-click menu] would shrink when there was a long parameter name, even for other parameters.
  • The confirmation dialog is no longer displayed when the Cancel button is clicked without editing in the Part Settings dialog.
  • Fixed a bug where the right-click menu in the modeling view was obscured behind the taskbar.
  • Fixed a bug that the vertex information in the inspector palette was not updated when multiple vertices were selected with the brush selection tool.
  • Fixed a bug in which the inactive color setting for the solo display was not being reflected correctly.
  • When copying a part, the copied parameters are now aligned with the original appearance.
  • In the dialog box to confirm whether to delete unused originals when saving a model, the name of the unused original is now displayed.
  • Fixed the common settings of the brush selection tool and the glue tool so that they can be set individually.
  • Fixed a bug in the Transform Path tool where selecting control points at the beginning and end of a looped path would invalidate the broken line by itself.
  • Fixed a problem in which duplicating a model and changing the ID of a parameter in the destination model
  • and then importing it back into the source model would result in the original parameter being applied.
  • When a deformation path has only one control point, the Inspector palette no longer allows you to change the width or hardness of the line deformation.
  • Fixed a problem in which the maximum output was not automatically adjusted when the magnification was changed
  • in the Output Settings tab of the Physical Calculation Settings.
  • Animation:
  • Function addition:
  • Shortcut keys can now be set for all items in the Palette menu of the Timeline palette.
  • Added the ability to select all keys when selecting parameters in the Properties panel on the left side of the timeline.
  • Improvement item:
  • Fixed a bug that prevented normal shape editing when using both Adjustment Mode 1 and 2 in FA View.
  • Fixed a bug that caused an error when importing a scene with a canx format animation file.
  • Fixed a bug that caused unnecessary warnings to appear when operating the deformer in FA view.
  • By exporting multiple frames of serial number still images, the images can now be grouped into folders for each scene.
  • Also, when exporting all scenes, the scenes with the same name are not overwritten.
  • Fixed a bug where the waveform display of the audio track was not updated when replacing an audio file.
  • Fixed a bug in which audio files were not loaded properly when the broken links in the audio files were resolved after the files were extracted.
  • Fixed a problem where numerical values could be entered into non-editable items
  • when the Inspector Palette [Adjustment Mode 2] was used when editing form animations.
  • Fixed a bug that GPU memory is not released for serial number image, GIF, and video output.
  • Fixed a bug that an error occurs when the track position is changed and it goes out of the area.
  • Fixed a problem in which the parameter selection state did not transition properly.
  • Fixed the problem so that files with extensions other than the target ones cannot be selected when [Replace Data] is performed on files with broken links.
  • Fixed a bug that the marker tooltip window had a misjudgment.
  • Fixed a bug that caused scenes to be added to can3 files that were not opened when saving motion recordings.
  • When the FPS setting of the physics animation bake is different from the FPS setting of the scene, it is now possible to select the FPS setting to be used for the bake.
  • When a part of a model with form editing set is modified to increase or decrease the number of vertices using the mesh editing feature of modeling,
  • fixed a bug in which dialogs would appear repeatedly in animations, causing them to become inoperable.
  • Fixed a bug that caused parts of the model to be displayed in white under certain conditions.
  • Fixed to unlock the track selection when the track is locked.
  • Fixed a bug that caused the recovery of form animations to fail when duplicating tracks.
  • The warning message "Frames of scenes outside the export range will not be exported" in the Still Image (Sequential Numbering) Output Settings dialog
  • has been corrected so that it is displayed only when there is a corresponding scene.
  • Fixed a problem in which the track name set in [Use File Name] was not updated when replacing a material file.
  • Cubism Viewer:
  • Function addition:
  • Cubism Viewer (for OW), You can now check the frame rate.

New in Live2D Cubism 4.1.01 (Dec 6, 2021)

  • Common:
  • The less urgent error logs displayed at startup are no longer displayed in the log palette. (They will all be listed in the log file.)
  • modeling:
  • Fixed a bug in the physics and scene blend settings where the results were not saved when only group editing was performed.
  • The template function model has been updated to 3.0 or later format.
  • animation:
  • Fixed a bug that caused the scene length to be one frame longer when converting a canx format animation file to can3 format.
  • Fixed a problem in which the Move to End button did not move to the end of the work area when clicked.

New in Live2D Cubism 4.0.01 (Nov 22, 2019)

  • Modeling:
  • "Improvement item":
  • Fixed a bug of Undo / Redo related to processing with the arrow selection tool / lasso selection tool.
  • Parameter(s) Fixed a bug that keys may not be highlighted when filtering is performed.
  • Unified behavior when adjusting the table width in various dialogs by dragging.
  • Part(s) When enabling the filter with no input in the palette,
  • Fixed a bug that empty folder is hidden.
  • Deformer Fixed a bug that the opacity of was not reflected in the inspector.
  • Deformer On the palette Deformer When [Expand All] is executed with
  • Fixed a bug that the selection status is not updated.
  • Adjusted the initial value of the art path stroke width and opacity brush adjustment.
  • When exporting art path brush settings, the default file name has been changed to the brush name.
  • Supported the function that becomes an arrow tool when Ctrl is pressed when using the art path tool.
  • Fixed a bug where the Inspector palette disappeared when the art path control point was deleted.
  • Fixed a bug that the hidden art path can be selected by selecting the rectangle of the mouse.
  • Added a button to open the brush settings dialog from the default brush UI in the art path tool details.
  • The default display position of the art path auto-generation dialog has been changed to the center of the editor.
  • Corrected the process so that the Inspector is updated when the art path brush setting dialog is closed with the ✕ button.
  • Fixed a bug that was executed even if the ✕ button was pressed when connecting the art path.
  • Fixed a bug where the GUI of the art path control point could be difficult to see.
  • Improved highlight display when selecting art path.
  • Fixed a bug that values could not be set correctly when automatically generating four corners.
  • Fixed a bug that inspector disappeared when automatically generating four corners.
  • Animation:
  • "Improvement item":
  • Fixed a bug that the sequential image folder cannot be replaced by the data replacement function of the project palette.
  • In FA mode, Ctrl + drag Deformer The function was restricted so that the structure of was not changed.
  • Even if you do not use time-lapse in the FREE version
  • Fixed a bug that the "Any time-out is a function of the PRO version" dialog is displayed and each numerical value cannot be changed.

New in Live2D Cubism 4.0.00 (Nov 22, 2019)

  • Common:
  • "Function addition":
  • Added a form animation workspace.
  • Implemented onion skin (β) function.
  • The state before and after the key frame or key form is displayed in a translucent manner, allowing you to check the movement transition.
  • Link button to Live2D official Live2D model & illustration material market “nizima”
  • Installed in the upper right part of the editor. (Japanese version only)
  • 《Functions discontinued from Cubism 4》:
  • With the release of Cubism4, the following 2.1 format data export function has been abolished.
  •  ・ From the menu, select [File] → [Save as 2.1 model data (cmox)]
  •   • From the menu, select [File] → [Export embedded file] → [Export moc file (for 2.1)]
  •   • From the menu, select [File] → [Export embedded file] →
  •    Items in the dialog opened from [Export Motion File] [Export as 2.1 format (mtn)]
  • Changes from Cubism 3:
  • Editor settings such as palette placement and shortcuts are now saved separately in Cubism4 and Cubism3.
  • When Cubism4 is started for the first time, the setting of Cubism3 is automatically taken over.
  • Modeling:
  • "Function addition":
  • Implemented the mask reversal function.
  • Traditional clipping masks can be reversed and applied when drawing.
  • This enables expressions such as masking.
  • Implemented extended interpolation function.
  • By interpolating between key forms in a curvilinear way, natural expression is possible with rotation.
  • The art path function was implemented.
  • This is a video application function that can draw lines based on the control points placed on the model and the set brush information.
  • It is now possible to operate and express lines more intuitively while taking advantage of the texture and expression of the original lines.
  • Cubism Viewer now supports cdi3.json.
  • The model that was exported by checking the export cdi3.json at the time of model export,
  • Cubism On Viewer Parameter(s) Name, Part(s) The name will be displayed.
  • "Improvement item":
  • The order of items in the [Blink / Lip Sync Settings] dialog is
  • Parameter(s) Fixed a bug that was not synchronized with the order of the items in the palette.
  • Brush selection tool and Glue Fixed a bug in which the tool brush size was twice the radius ratio (4 times the area ratio) compared to the size expected from the value in the tool details palette.
  • Fixed a bug that the radius ratio is twice (area ratio is 4 times) the size expected from the value in the tool details palette.
  • Fixed a bug that vertices cannot be moved with the arrow keys in mesh edit mode.
  • Physics Fixed a bug where IDs were duplicated when exporting settings.
  • Physics -Reduced display quality degradation when expanding the scene blend setting display.
  • Different values when multiple selections are made WarpDeformer The number of divisions of conversion, the number of divisions of Bezier, Artmesh of Draw Order ,
  • Modified to display a confirmation dialog when unintentional editing is detected for clipping or user data.
  • Fixed a bug that the display position of the background color dropper tool was shifted.
  • Fixed a bug that a deformation path that cannot be operated with the arrow tool was generated when a specific operation was performed.
  • Via the target version selection dialog, Deformer When conversion (3.2 method)] is updated
  • Fixed a bug that the display of the Inspector palette was not updated.
  • On the Inspector palette, Deformer Fixed a bug that Undo / Redo of [Conversion (3.2 method)] cannot be performed.
  • Fixed a bug that was recognized as unused when moving a layer to another original in the project palette.
  • Animation:
  • "Function addition":
  • Added setting of target version according to the purpose of animation.
  • When creating a new scene, you can set a default target version.
  • Click [Animation Data] on the project palette → From [Target Version Settings] on the Inspector Palette
  • It is also possible to reset.
  • The sequential image track function has been implemented.
  • Images exported with sequential numbers can be placed together on a dedicated track.
  • You can adjust the display timing on the graph editor using the time remapping function.
  • Implemented the time-lapse function.
  • It becomes possible to reproduce a sharp movement like a limited animation.
  • Implemented the form animation function (for video).
  • Parameter(s) Without editing Animator This is a convenient function for video production that can directly edit the shape of model data on the timeline.
  • "Improvement item""
  • Fixed a problem that one frame is missing when "Output All" is output for sequential images / videos.
  • Cubism Viewer:
  • Fixed a bug that [Enable Mipmap] in [View] menu does not work properly.
  • Supports the mask inversion function.

New in Live2D Cubism 3.3.02 (Apr 23, 2019)

  • Modeler:
  • "Function addition"
  • Added display auxiliary file export (cdi3.json) to moc3 export.
  • After Effects plug-in use
  • Added parameter folder color setting and color reset function.
  • "Improvement item":
  • Fixed a bug that can not be set to input / output when there is a parameter with the same name in the physical operation setting editor.
  • Fixed a bug that could not open the physics setting editor in some editors.
  • Fixed a bug that could not be clicked often in the target version combo box at the top left of the editor.
  • Corrected the bug that the mesh edit mode is activated when the right click is pressed immediately after selecting the art mesh on the canvas.
  • Fixed a bug that the drawing order of child objects can not be undone when changing the drawing order of child objects when changing the drawing order change slider and changing parts of the canvas
  • Fixed a bug that caused an exception when closing the tab while displaying the deformer creation dialog.
  • Fixed a bug that caused the dialog to flicker when double-clicking a parameter.
  • Fixed a bug that a new folder is added to the top of the parameter palette when creating a parameter folder.
  • Fixed the bug that editing to an unintended form is performed because the input status of the inspector and the right click adsorption process in the parameter palette do not match in time.
  • Fixed the bug that the magnification changes when resizing the rotation deformer while pressing Ctrl.
  • Fixed a bug where it was not possible to move the rotational deformer's position even if Ctrl was pressed while the default form was locked.
  • Fixed a bug that would cause incorrect behavior if you release Ctrl first when deforming a Warp deformer with Ctrl + Drag without affecting the object.
  • Fixed a bug that only handles move when dragging and moving a surface deformer with the default form locked.
  • Fixed a bug that when a parent deformer is resized while holding down Ctrl while multiple parent deformers are in a parent-child hierarchy, the handle of the child deformer shifts to an incorrect position.
  • Fixed a bug that could not open the physics setting editor in some editors.
  • Animator:
  • "Function addition"
  • Added the setting that can change the track name according to the model update.
  • "Improvement item"
  • Fixed a bug that internal sources were not deleted when deleting group tracks
  • Fixed a bug that can not be undone if you do undo twice if you change with the keyboard input in the timeline palette and then update with Enter key.
  • Fixed a bug that failed to export video with AAC (with beep sound) in a scene without audio track.

New in Live2D Cubism 3.3.01 (Feb 25, 2019)

  • Fixed a bug that keeps holding model references depending on conditions when reopening a file while starting the editor.

New in Live2D Cubism 3.3.00 (Dec 20, 2018)

  • Common:
  • "Improvement item":
  • Fixed a problem that save processing is not performed even if "save" is executed when the file being edited no longer exists from the path on the system during editor startup.
  • Fixed a problem that memory usage gradually increases when renewing canvas.
  • Fixed a problem that the shortcut key does not work.
  • Fixed a problem that can not be operated with the button due to the UI collapse when opening the file with the Mac version.
  • Modeler:
  • "Function addition":
  • We implemented a function to divide one triangle into four when editing meshes.
  • We implemented a function to increase points by dragging when editing meshes.
  • We extended it to maintain texture atlas at the time of copy paste (part exporting, reading) of art mesh.
  • The reversal function of motion corresponds to art mesh.
  • · It is possible to invert the movement set for the key of arbitrary parameter of art mesh.
  • We added the full expansion · aggregate button to the parameter palette.
  • Added a character string filtering function to filter by part name palette filter function by object name · ID.
  • We extended it so that we can set the target version of the model.
  • · Cubism 3.0 (3.2) ... Set this when you want to make the same expression as the old version. (Please use here if you use 3.0 SDK)
  • · Set this when you want to use the functions introduced in Cubism 3.3 ... 3.3. (Please use here if you use 3.3 SDK)
  • We improved to make deformation of warp deformer more beautiful. Especially the warp deformer with deformed trapezoidal shape makes it high quality.
  • ※ In order to use this expression you need to choose target version setting after Cubism 3.3.
  • In order to use the high quality version of Warp deformer with SDK, you need to change the Core version to 3.3 or later. Loading model data (moc 3) in Core 3.3 or earlier will result in an error.
  • To continue using 3.3 or earlier SDK, please specify the exported version as "SDK 3.0 / Cubism 3.0 (3.2) compatible" with the moc3 export setting.
  • Added model object search and replacement function.
  • [PRO version] Added the batch setting function of object and parameter of model.
  • Can be exported / imported with CSV.
  • Object name · ID and parameter setting information can be set all at once.
  • We implemented the grid color change function.
  • When moving the canvas with space + left dragging, pressing Shift key now allows you to move parallel to the direction you moved.
  • A shortcut for the parts pallet has been added.
  • Create parts
  • Part setting
  • Delete selected parts
  • Shortcut of parameter palette was added.
  • Cancel selected state
  • Binding / unbinding
  • Select before
  • Select next
  • Select the first key
  • Select the following key
  • Select previous key
  • Select the last key
  • Select the default key
  • First key selected (when combined)
  • Select next key (when joining)
  • Select the previous key (when combined)
  • Select the last key (when joining)
  • "Improvement item":
  • When adjusting the number of divisions of the warp deformer, the speed of numerical change by drag was too fast and it improved to the proper speed.
  • Fixed a problem that Bezier handle is reset when editing by Warp deformer's bounding box.
  • Fixed a problem that displays an error when inputting an invalid numerical value in the mesh line color input field on the tool detail palette.
  • The setting value of the brush of the tool detail palette is saved.
  • Fixed a bug in UI collapse such as 8-digit color code setting value being overlooked when selecting colors in the mesh line color.
  • Fixed a bug where "Repeat set parameter key" shifted to the end, it would be displayed differently between "manual" and "random pause".
  • Fixed a bug related to parameter change command when there is a parameter with the same name.
  • Fixed a bug in the parameter palette when the model was closed with the parameter narrowed down and the model was opened with the same editor.
  • When using some models as a template, the problem that it becomes heavy after applying the template has been corrected.
  • Fixed a problem that an error occurs when mesh editing of art mesh with deformation pass is completed.
  • Fixed a problem that the operation becomes unstable when the progress bar is completed.
  • Animator:
  • "Function addition":
  • Supported AAC for audio stream of video export. (Beep sound is included except for professional version)
  • We added a full expansion · aggregation button to the timeline palette.
  • We implemented a function to "shy all unselected properties."
  • You can now set the start position of the animation.
  • I changed part of the display and terminology of the inspector palette.
  • (3.2.07: final frame [29] ⇒ 3.3: start position [0] length [30])
  • "Improvement item":
  • Improvement of FPS on the canvas when displaying a lot of properties on the timeline palette.
  • When dragging the bar of the work area and reducing the length, the problem that it moves without stopping at the opposite end has been corrected.
  • Fixed a problem that is not reflected on all parameters when inserting keyframes from the right click menu of the track with "Enable operation of property made shy" turned ON.
  • Fixed a bug that keyframe insertion from the right-click menu will be performed for all parameters even if you turn shy on parameter group "ENABLE operation of shielded property" OFF. did.
  • When replacing the model, the default value of the model that created the track was maintained and the default value on can 3 did not change.
  • Fixed a bug that group of project palette was not created correctly.
  • When writing a gif file, the problem of black edge appearing in the outer frame was corrected.
  • Send feedback
  • History
  • Saved
  • Community

New in Live2D Cubism 3.2.07 (Nov 14, 2018)

  • Improvement item:
  • I updated the menu of the Japanese version tutorial animation.
  • Function addition:
  • You can now set IDs in parameter groups. Because of the versatility of the group, we recommend setting to standard parameter group name / ID.
  • Standard parameter group list
  • Corresponding to insertion of 2/3-point key with parameter combination.
  • We implemented a function to invert the parameter key all together for the specified parameters.
  • Modeler:
  • Fixed a problem in which the key form returns to the default value when creating a new parameter with the key form moved.
  • Fixed a problem that the display becomes the reference value when narrowing down with parameter manipulation.
  • Changed to reduce display when parameter name becomes longer in parameter palette. (Same specification as 2.1)
  • Fixed a problem in which parameter ID was manually set and [Return to default setting value] executed sometimes does not return to the correct position.
  • Fixed a problem that it was impossible to change upper and lower limits and repeat settings at parameter setting.
  • Fixed a bug that a warning message about the mask will be displayed if the key is set beyond the maximum and minimum values ​​of the parameter.
  • In the warning display concerning mask, correct detection is done for situation change by parameter editing.
  • Fixed a problem that the behavior was delayed when dragging in parts, deformer palette with macOS version.
  • Fixed a problem that it was not possible to change the name again when deleting all parameter folder names deleted.
  • Fixed a bug where the displayed parameter list was different from the actual sort order when "Modify" was done on the parameter palette.
  • Corrected so that the changed "Calculated FPS" setting is saved in Physics Computation · Scene Blend Setting dialog.
  • We corrected the wording of the mask hint display and corrected the warning more easily.
  • Fixed a bug that the data display became illegal when the parameter value was large.
  • When creating a deformer, if there are other parts of the same name, we fixed bugs that are stored in unintended parts.
  • Fixed a bug that the display becomes illegal when the name of the model image in the project palette is made larger than the original number of characters.
  • Fixed a bug that disconnected display will be displayed when parameter narrowing down.
  • Fixed a bug that the information dialog was displayed several times and it seemed that Editor could not quit.
  • Changed so that the setting is saved when changing the size of the parameter setting dialog.
  • Fixed a bug that Undo / Redo does not work properly when using shape blend function.
  • Fixed a bug that sometimes the magnification of the part where the atlas was placed sometimes becomes different when saved.
  • Fixed a bug that the opacity numerical value displayed a value larger than the specified value.
  • Animator:
  • Fixed a bug that parts in non-display state will be hidden even if opacity is set to 100%.
  • Fixed a bug that Bezier handle will be stuck to the frame.
  • Fixed a bug that the shape of the handle will change after pasting when copying and pasting the key for which Bezier handle is set.
  • Motion export range limited to 2 frames minimum. (To prevent problems on the SDK)
  • Fixed a bug in which editing of track names for model tracks was not saved.
  • Fixed a bug that track non-display information was reset when scene duplication was done.
  • Fixed a bug that Undo / Redo does not work properly after scene material is deleted.
  • If you delete the material after confirming that Undo can not be done in the dialog, you will not be able to perform undo operations to the previous.
  • Cubism 3 Viewer (OW):
  • We added the function to read two moc3 data and compare information.

New in Live2D Cubism 3.2.06 (Oct 22, 2018)

  • Fixed a bug that cancellation at creation of texture atlas will result in incorrect data.
  • Fixed a problem that the reference angle of the rotating deformer is not reversed when the inversion function is applied.
  • Fixed a problem that model image is damaged when copying art mesh.

New in Live2D Cubism 3.2.05 (Sep 20, 2018)

  • Common:
  • The menu of the English version tutorial animation was updated.
  • Modeler:
  • In MacOS Mojave (10.14), when I tried changing the numerical value by dragging the numerical value input box to the left and right by mouse, the problem that it continued to change without stopping at the arbitrary value was corrected.
  • Fixed a bug that moc3 export settings dialog settings are not saved.
  • Fixed a problem that the recorded motion contents were not saved as an error display when changing the save destination setting after clicking the parameter recording button.
  • Fixed a bug that could not change parent and child of deformer when dragging and dropping items from parts palette to deformer palette.
  • Fixed a bug that can not change parent and child of parts when dragging and dropping items from deformer palette to part palette.

New in Live2D Cubism 3.2.04 (Sep 6, 2018)

  • Modeler:
  • "Function addition":
  • I expanded it so that I can delete the original picture with the art mesh left.
  • We extended it so that FPS of calculation can be specified by physical calculation setting.
  • The automatic backup setting dialog was added.
  • We implemented the function to record the operation of parameters and generate animation.
  • (It is recorded by random animation or manual parameter manipulation)
  • At the time of texture atlas editing, the menu of "file"> "texture lock (ß)" was added.
  • At texture atlas editing, PNG image export and replacement function was implemented.
  • With this function it is possible to replace textured atlas arranged images like Cubism 2.1.
  • You can use from "File"> "Export texture image (ß)" and "Replace texture image (ß)" when editing texture atlas.
  • Undo is not supported because it is in the beta stage.
  • We added the function to extract original image and model image from locked texture.
  • With this function, it is possible to relocate the object to the data which replaced "texture image".
  • When modeling, it can be used from "Modeling"> "Texture"> "Reflect on original picture from texture atlas (ß)".
  • Undo is not supported because it is in the beta stage.
  • Added setting to hide model images when texture atlas is edited.
  • You can use from "View"> "Display images for model" when texture atlas is edited.
  • When texture atlas is edited, the texture name is pop-up displayed when hovering the tab with mouse.
  • When editing texture atlas, we implemented a function to change the texture name from the right click of the tab.
  • We implemented the original PSD export function. You can export in one of the following ways.
  • "Export all original images as PSD" from "File"> "Image / Movie Export"> "PSD Image (ß)"
  • Right-click on a specific original on the project palette and write "PSD export (ß)"
  • We expanded to be able to delete the empty layer group of the original picture.
  • "Delete an empty layer group" right click on the original picture of the project palette
  • Added the export function to "export moc3 file" to generate post data for secondary markers.
  • You can call it from "File> Embedded file export> moc3 file export".
  • Posts with this export format will be available as soon as they are available on the secondary.
  • Improved drawing speed. Particularly in models with large quantity of art mesh we have reduced weight considerably.
  • Reduced time to read and write model files.
  • When editing texture atlas, we implemented the function to rearrange the order by tab drag & drop.
  • Expanded to display hidden objects at the bottom at the same time when popup of "Object at cursor position" is displayed.
  • "Improvement item":
  • Fixed a bug that erasing unevenness when dragging the mouse quickly with eraser tool when editing mesh.
  • Fixed a bug that files with some extensions can not be opened in the editor.
  • Fixed a bug that rendering order display of inspector was not updated when grouped parts were set with drawing order slider.
  • The following bug was corrected with parts palette, deformer palette
  • Scroll returns to the top when moving objects
  • Highlights may not be highlighted when objects are swapped
  • When multiple parameters were selected in the parameter palette and "Delete" was done from the right click menu, multiple selections were removed.
  • When changing the name, range, etc. of the parameter, the problem that the change is not reflected unless the parameter narrowing is canceled has been corrected.
  • If there is a problem with the art mesh specified as a mask by clipping, hints are displayed at runtime and warnings are displayed at output time.
  • Fixed behaviors related to non-display when the key form set for parts was missing.
  • Fixed a problem that the behavior of the editor becomes heavy when the file on the network drive is in the "Recently opened files" list.
  • Fixed a problem that deleting was impossible if the same object was found by multiple operations.
  • Fixed a bug that the data size of exporting the part will be enlarged.
  • When using a model with underlining as a template, the problem that the object is associated with the underlining has been corrected.
  • Fixed a bug that icons of parts palette and deformer palette are not updated when re-importing PSD.
  • Fixed a bug that the thumbnail of Animator's model track was not updated when re-importing PSD.
  • When copying and pasting files in a specific state with the parts palette and deformer palette, the problem was fixed that the object was duplicated.
  • Fixed a bug that texture atlas editing Undo / Redo does not work properly.
  • After editing the mesh, the display of the texture was switched to the image for the atlas model, and the display collapsed when Undo / Redo was modified.
  • Animator:
  • "Function addition":
  • It supports both time code and frame display on the timeline.
  • The "Last Frame" setting of the inspector palette can now be chosen from time code base or frame base.
  • Changed the background color of the timeline parameter folder string to yellow.
  • The selected color of the property and the display color of the graph editor are matched.
  • Implemented the function to read the motion file (motion3.json). (Right click on model track name part)
  • You can now select the range by Shift + click on the dope sheet.
  • Select keyframe from indicator / selected line to Shift + click position.
  • We changed the background color outside the range to light purple so that the start / end points of the audio data can be easily recognized.
  • Shy function was strengthened.
  • Function to shy all selected properties.
  • · The ability to shy all properties not stamped with key frames.
  • The file name was displayed instead of the full path of the file when the link of the material broke.
  • "Improvement item":
  • Terminology Correction: We changed the notation "animation length" to "final frame".
  • Even when a model with a long name is placed on the timeline, we made it possible to reduce the parameter slider normally.
  • The model selection on the view area has been modified to be synchronized with the selection on the timeline.
  • In order to prevent illegal selection state, the selection range of the dope sheet is canceled when the track, effect, and folder are closed.
  • Fixed a problem that is not reflected in Gif export even if background color is set on Editor.
  • Fixed a problem that rendering of the curve collapsed when moving the entire key frame to the position before 0 in the graph editor.
  • Fixed a bug that the numerical value rarely changes when moving the key frame on the curve editor with the arrow key.
  • When deleting keyframe with rectangle selection with "Parts display and arrangement & opacity" closed, the bug that parts other than the part display key were not deleted was fixed.
  • Fixed a bug that the open scene and the selected scene appear different when dragging with the scene palette.
  • Fixed a problem that occurred when the loop was turned on with voice containing voice.
  • Voice does not stop when enter is pushed just before looping
  • Playback stops for several seconds until it loops
  • Cubism 3 Viewer (OW):
  • "Function addition":
  • The art mesh list function was added. You can grasp the position of the display by selecting the list.
  • "Improvement item":
  • Fixed a bug that files could not be opened when moc3 was started by double-clicking.
  • Fixed a problem that can not be read into Viewer if ArtMesh with mask specified by clipping was not output correctly.
  • A warning is displayed when there is a problem with the mask with clipping.

New in Live2D Cubism 3.2.03 (Aug 7, 2018)

  • Added Functions:
  • You can now select the elements that will be placed when creating Texture Atlas at first.
  • Displayed Model Images
  • All Model Images
  • Do not place
  • Guide images won't be placed when creating Texture Atlas now. You can place them manually later.
  • Added a option "Displayed and Unplaced" on the right side list to narrow down the displayed elements when editing Texture Atlas.
  • Bug Fixes:
  • Fixed an issue that the performance problem occurred due to model related images error.
  • Texture Atlas will be reconstructed when reimporting PSD file.
  • Fixed an issue that the placement of texture atlas was off when re-importing PSD files which PSD layer size have changed.

New in Live2D Cubism 3.2.02 (Jun 28, 2018)

  • Bug Fixes:
  • Fixed an issue that tracks copied from other scene can't be deleted or duplicated in the Animator.

New in Live2D Cubism 3.2.01 (Jun 28, 2018)

  • Bug Fixes:
  • Improved memory usage hidden artmesh or a guide image occupied too much
  • The program works much faster in case that a number of big guide images are placed
  • Fixed an issue that opacity of a deformer is not reflected immediately under specific circumstances
  • Fixed an issue that file gets renamed by saving in dialogue after trying to close a file without saving
  • Fixed an issue that when files are replaced files not related to the dialogue also displayed
  • Change the color for selection on project palette to the same one as other palette
  • Improved function of "Confirm" dialogue:
  • It works same as "Yes" to press Y
  • It works same as "No" to press N
  • It works same as "Cancel" to press C
  • Focus gets moved to each button by pressing left or right arrow keys.

New in Live2D Cubism 3.2.00 (May 23, 2018)

  • MODELER:
  • Added Functions:
  • Added a function to check deformers.
  • Added a function to invert motions.
  • Added a function to display and edit information of a vertex on inspector.
  • Added following features.
  • - Added a guide on any coordinates of the point on canvus.
  • - Added a guide on selected coordinates of the point on canvus.
  • - Added a function to snap to guide when a vertex gets moved.
  • Added a function to select an empty deformer.
  • Added a function to collapse deformers in the targeted deformer.
  • Added a function to go back to its previous state.
  • Skinning function is officially implemented.
  • Bug Fixes:
  • Fixed the process to show / hide and lock / unlock of object.
  • Fixed an issue regarding popup menu of parts palette and deformer palette.
  • Fixed an issue that error occurs on generation of texture atlas
  • Fixed an issue that inappropriate file is shown in "recently opened file".
  • Improved display UI of inspector.
  • New deformers will be added into the selected part.
  • Made a change to keep a name which is input when deformers get created consecutively.
  • Made a change that deformer can be created instantly by pressing Enter key.
  • Made a change that when new parts is add selected object get included the parts.
  • Made a change that selection of an apex of a mesh is been kept when copy & paste the shape is done.
  • Changed layout popped up when drawing order is set.
  • Fixed an issues that when folders are made on parameters belonging different models been opened serial number is shared with each parameter.
  • Fixed an issue that output is shifted periodically on PSD export.
  • Fixed an issue that muted sound tracks are played on Physics Settings Editor.
  • ANIMATOR:
  • Added Functions:
  • Added a function to bake the curves of Lip-sync and Eye-blink to the parameters when exporting motion3.json in animator.
  • For the Original Workflow, we recommend to bake Lip-sync and Eye-blink when exporting from the editor instead of keeping them and calculating values in the SDKs.
  • Added a fuction to export motion as movie file such as .mp4, .mov.
  • Embedded a function to invert values of selected keyframes by base value.
  • Added a function to copy keyframes to other parameters.
  • Embedded a function to bake lipsync and eyeblink onto a motion when motion is exported.
  • Added "Show All / Hide All" to Shy function.
  • Enabled key frame to get moved by arrow keys on graph editor.
  • Embedded snap function when key is moved on graph editor.
  • Added a function to copy track to other scenes.
  • Added a function to move workspace bar horizontally.
  • Embedded a function to set Fading on multiple parameters individually.
  • Bug Fixes:
  • Fixed an issue that when motion files are exported on Mac version suffix "motion3.json" is not automatically added in dialogue.
  • Fixed an issue that selection gets canceled when right click is done after area is circled on timeline in Mac version.
  • Added a function to prevent PC from sleeping during export of sequential files.
  • Fixed an issue that values which are not 0 or 1 get included in value for displaying parts when a file is exported as 2.1 format.
  • Fixed an issue that an option to display Live2D logo function doesn't work appropriately when a file is exported as 2.1 format.
  • Fixed an issue that the volume of audio track is not reflected when audio file is playing.
  • CUBISM 3 VIEWER:
  • Added Functions:
  • The viewer supports Original Workflow.
  • Transparent background is currently only available on Windows version as β function.