Ludusavi Changelog

What's new in Ludusavi 0.23.0

Apr 29, 2024
  • Added:
  • CLI: The wrap command now supports some new arguments: --infer steam, --infer lutris, and --force to skip confirmations
  • GUI: File sizes are now displayed for each file and directory. (Contributed by JackSpagnoli)
  • When a save fails to back up or restore, you can now see a specific error message per save. Previously, this was only available in the log file. For the GUI, you can hover over the "failed" badge to view the error. Note that these errors are shown as-is for troubleshooting and may not be translated.
  • You can now set aliases to display instead of the original name. This does not affect the CLI when using --api.
  • On Linux, for Steam roots that point to a Flatpak installation, Ludusavi now checks $XDG_DATA_HOME and $XDG_CONFIG_HOME inside of the Flatpak installation of Steam.
  • Updated translations, including new in-progress translations for Traditional Chinese and Turkish. (Thanks to contributors on the Crowdin project)
  • Fixed:
  • Ludusavi would crash when reading a non-UTF-8 mapping.yaml file. This wouldn't normally happen, but could arise from external modifications.
  • GUI: On Linux with Wayland, the app ID property was not being set, which caused some issues like not showing the window icon and not grouping the window properly. (Contributed by ReillyBrogan)
  • CLI: During slow processing (e.g., cloud upload or a game with huge saves), the progress bar timer wouldn't update.
  • GUI: After performing a cloud upload preview on the other screen, the very next backup preview wouldn't do anything.
  • GUI: You can now use undo/redo shortcuts for backup comments.
  • CLI: The wrap command did not fail gracefully when the game launch commands were missing.
  • CLI: Several commands did not resolve aliases.
  • CLI: The cloud commands did not reject unknown game titles.
  • If a game had more data that failed to back up than succeeded, then the backup size would be reported incorrectly.
  • Changed:
  • The way Ludusavi parses file paths internally has been overhauled. The majority of the observable behavior is the same, but it is now more predictable and correct when parsing Linux-style paths on Windows and vice versa.
  • Some behavioral changes worth noting:
  • You can now configure redirects that change Windows/Linux-style paths into the other format. For example, if you configure a backup redirect from C:games to /opt/games, then the backup will contain references to /opt/games. (Previously, /opt/games would turn into C:/opt/games when parsed on Windows, and C:games would turn into ./C_/games when parsed on Linux.)
  • On Windows, you can no longer write /games as an alias of C:games. These are now treated as distinct paths. (Previously, on Windows, Linux-style paths were interpreted as C: paths.)
  • If you try to restore Windows-style paths on Linux or vice versa, it will now produce an error, unless you've configured an applicable redirect.
  • GUI: On Windows, the way Ludusavi hides its console in GUI mode has changed, in order to avoid a new false positive from Windows Defender.
  • Instead of relaunching itself, Ludusavi now detaches the console from the current instance. This reverts a change from v0.18.1, but care has been taken to address the problems that originally led to that change. If you do notice any issues related to this, please report them.
  • GUI: Previously, when you changed settings, Ludusavi would save each change immediately. It now waits for 1 second in case there is another change, so that typing and other fast, successive edits are batched.
  • CLI: Previously, the restore and backups (not backup) commands would return an error if you specified a game that did not have any backups available to restore. This was inconsistent with the backup command, which would simply return empty data if there was nothing to back up. Now, restore and backups will also return empty data if there are no backups.
  • CLI: Some deprecated flags have been removed from the backup command: --merge, --no-merge, --update, and --try-update.
  • When synchronizing to the cloud after a backup, Ludusavi now instructs Rclone to only check paths for games with updated saves. This improves the cloud sync performance.
  • The following are now configured as default arguments for Rclone: --fast-list --ignore-checksum. These should improve performance in most cases. You can change or remove these on the "other" screen.
  • GUI: During a backup or restore, if the "synchronize automatically" cloud setting is enabled, then the progress bar will display "cloud" instead of "scan" during the cloud operations.
  • Differential backup names now end with "-diff". This does not affect existing backups.

New in Ludusavi 0.22.0 (Dec 26, 2023)

  • Added:
  • You can now configure additional manifests, which Ludusavi will download and use just like the primary one. This allows the community to create additional save lists for specific purposes that might not be covered by PCGamingWiki.
  • You can now configure a custom game as an alias for another game, without having to make a copy of the other game's info. On the custom games screen, use the dropdown to toggle between "game" (default) and "alias".
  • You can now configure roots for OS installations on other drives. New root types: Windows drive, Linux drive, Mac drive
  • Ludusavi can now scan Legendary games on their own without Heroic. New root type: Legendary
  • CLI: wrap command to do a restore before playing a game and a backup afterwards. (Contributed by sluedecke)
  • When a path or URL fails to open, additional information is now logged.
  • On Windows, Ludusavi can now back up additional types of registry data: REG_NONE, REG_DWORD_BIG_ENDIAN, REG_LINK, REG_RESOURCE_LIST, REG_FULL_RESOURCE_DESCRIPTOR, REG_RESOURCE_REQUIREMENTS_LIST.
  • On Windows, Ludusavi now recognizes if you've moved the %USERPROFILE%Saved Games folder.
  • Changed:
  • GUI: A different icon is now used for the button to hide the backup comment field. The previous icon (a red X) could have been misinterpreted as "delete" rather than "close".
  • GUI: When you click the filter icon on the backup/restore screen, the title search field is automatically focused.
  • CLI: Help text is now styled a bit differently.
  • Updated translations, including a new in-progress Czech translation. (Thanks to contributors on the Crowdin project)
  • Fixed:
  • GUI: On some systems using Wayland, Ludusavi would crash on startup.
  • When storing file modified times in zip archives, if the year is too old for zip to support (i.e., before 1980), Ludusavi will now round up to the earliest supported date (1980-01-01).
  • When backing up a malformed dword-type value from the registry, Ludusavi would silently convert it to a default 0, which could result in data loss when restored. Now, invalid registry values are backed up and restored as-is.
  • If Ludusavi encountered an error when restoring a specific file, it would retry up to 99 times in case it was just a temporary error. This was primarily intended to handle cases of duplicate backups that might cause a file to be busy, but it would also cause excessive delays for other, persistent errors. Now, Ludusavi will only try once per file.
  • GUI: When a custom game was disabled, its refresh button would do nothing. The refresh button will now be disabled for that game.

New in Ludusavi 0.21.0 (Aug 22, 2023)

  • Added:
  • GUI: Thanks to updates in Iced, there is now much better support for non-ASCII characters. This means that several translations are now properly supported: Simplified Chinese, Japanese, Korean, and Thai. Unfortunately, there are still technical limitations with Arabic, so that translation remains experimental via the config file.
  • GUI: For custom games in scan results, you can click on the "custom" badge to jump to the corresponding entry.
  • Changed:
  • GUI: Rendering now uses DirectX/Vulkan/Metal instead of OpenGL. For systems that don't support those, there is a fallback software renderer as well.
  • GUI: Ludusavi now bundles and uses the Noto Sans font for consistency, but some languages will still depend on your system fonts.
  • Fixed:
  • If an invalid manifest file were downloaded, Ludusavi would correctly show an error, but then after relaunching, it would get stuck on an "updating manifest" screen.
  • On Linux, if Ludusavi were installed via Flatpak, then XDG_CONFIG_HOME and XDG_DATA_HOME would be set inside of the Flatpak environment, preventing it from finding some saves. Now, Ludusavi will also check the default paths (~/.config and ~/.local/share respectively).
  • For Heroic roots, Ludusavi now also checks the legendaryConfig folder used by Heroic 1.9.0.
  • Saves associated with the Ubisoft Game Launcher folder were not detected on Linux when installed with Steam and Proton.
  • On non-Windows systems, when recursively finding files in a directory, file/folder names containing a backslash would cause an error. For now, these files will be ignored until they are properly supported.
  • When using shift+click on a path selector icon to browse the path, it will now handle some manifest <placeholder>s.
  • In paths, <storeUserId> next to * would trigger an error.
  • GUI: When switching screens and then expanding a section, the scroll position did not remain visually stable.

New in Ludusavi 0.20.0 (Jul 10, 2023)

  • Added:
  • The restore screen now supports deselecting individual saves (like you already could on the backup screen).
  • You can now use glob syntax for file paths in the "backup exclusions" section.
  • CLI: Commands that take a list of games now support reading stdin (one game per line). For example, ludusavi find --steam-id 504230 | ludusavi backup --preview.
  • CLI: The find command will now report multiple results if you don't specify a name or ID. The command also has new options for filtering these results: --disabled and --partial. For example, ludusavi find --restore --disabled will list all games that can be restored and are disabled.
  • Support for checking secondary/associated Steam IDs for a game. This is mainly useful for discovering Proton prefix folders of DLC, since DLC saves may be kept separately from base game saves. Specifically, this detection is based on the steamExtra field from the manifest.
  • A "custom" badge is shown next to custom games in scan results.
  • Option to filter scan results by change status (new/updated/unchanged/unscanned). (Contributed by kekonn)
  • For buttons that open a path selector dialog, shift+click will open the configured path in your file explorer.
  • Fixed:
  • When restoring registry saves, multi-string values would be restored as expandable string values, and expandable string values would be restored as multi-string values. This only affected the restore process; backups would still be correct. This issue was introduced in v0.18.0.
  • For Lutris roots, the <base> placeholder was resolved generically instead of using the Lutris-specific logic.
  • For Lutris roots, when inferring the <base> from the exe field, Ludusavi assumed that the path would be absolute, but it could also be relative. Now, Ludusavi will combine the prefix and exe fields if necessary.
  • Changed:
  • All path selectors now use the same icon.
  • The button to find missing roots now uses a search icon instead of a refresh icon.
  • Updated translations. (Thanks to contributors on the Crowdin project)

New in Ludusavi 0.19.0 (Jun 2, 2023)

  • Added:
  • On the restore screen, there is a "validate" button to check whether your backups are missing any files declared in their mapping.yaml. This is intended to help rectify a bug identified below.
  • Automatic detection of non-Flatpak Lutris roots (~/.config/lutris).
  • Updated translations. (Thanks to contributors on the Crowdin project)
  • A partial translation for Thai has been added, but it only has experimental support because of a technical limitation. You can enable it by editing the config file directly with language code th-TH,
  • Fixed:
  • If you had configured a backup-only or bidirectional redirect and you were using simple backups, then the first backup for a game would complete successfully, but a subsequent backup would fail because Ludusavi would mark the redirect target as a removed file.
  • If you had configured a backup-only or bidirectional redirect and you were using zip-based backups, then the redirected files would not be included in the backup.
  • You can check if this affects you by going to the restore screen and clicking the "validate" button. If it finds any issues, it will prompt you to make new full backups for the games in question.
  • Compatibility with Heroic 2.7.0+, which now uses store_cache/gog_library.json instead of gog_store/library.json.
  • For Lutris, the game_slug field is no longer required, since Ludusavi only uses it for logging when available.
  • The Spanish and Russian translations were set incorrectly in the config file. If you selected Spanish, it would display normally, but the config file would be set to Russian. If you selected Russian and restarted the app, it would display in Japanese.

New in Ludusavi 0.18.2 (May 21, 2023)

  • Fixed:
  • When a Lutris game file does not include the game > working_dir field, Ludusavi will now try to fall back to the game > exe field and cut off the file name. Ludusavi will also log a more specific message when an expected field is missing.

New in Ludusavi 0.18.1 (May 21, 2023)

  • Fixed:
  • Cloud backups would fail if the cloud path contained a backslash ().
  • On Windows, if the default terminal application was the Windows Terminal (as opposed to the older Windows Console Host), then a couple of problems would happen when Ludusavi was launched from Windows Explorer:
  • An empty console window would stay open along with the GUI.
  • Asynchronous Rclone commands would fail.

New in Ludusavi 0.18.0 (May 20, 2023)

  • Added:
  • You can now upload backups to the cloud. This integrates with Rclone, so you can use any cloud system that it supports, and Ludusavi can help you configure some of the more common ones: Google Drive, OneDrive, Dropbox, Box, FTP servers, SMB servers, and WebDAV servers.
  • For the GUI, refer to the "cloud" section on the "other" screen. For the CLI, use the cloud command group (e.g., ludusavi cloud upload).
  • The Lutris launcher is now supported as a root type. Ludusavi can find saves from Wine prefixes configured in Lutris.
  • The EA app is now supported as a root type.
  • On the restore screen, you can lock a backup so that it is kept indefinitely regardless of your retention settings.
  • Progress bars now show additional information (operation label, elapsed time, exact progress count).
  • Backups now record the operating system on which they were created. For the GUI, this is shown as a badge on the restore screen if you select a non-native backup. For the CLI, this is included in the output of the backups command.
  • Ludusavi now supports Flatpak IDs (if present in the manifest) in order to infer the correct XDG_DATA_HOME and XDG_CONFIG_HOME. At this time, the primary manifest does not specify Flatpak IDs for any games, but any such additions can be supported transparently in the future.
  • GUI: You can use (shift+)tab to cycle through text fields.
  • GUI: Input fields show an error icon for paths like http:// and ssh:// since these are not supported and will be mangled into a local path.
  • CLI: A standalone manifest update command.
  • Changed:
  • The "merge" option has been removed, and merging is now always enforced. This option made sense before Ludusavi supported differential and cloud backups, but there was not much reason to turn off merging anymore.
  • The CLI backup command's --merge/--no-merge flags are now ignored and will be removed in a future release.
  • CLI: The backup command's --update/--try-update flags are deprecated and will be removed in a future release. It was confusing because Ludusavi could still update the manifest without either flag, and other commands would also update the manifest but without equivalent flags to adjust the behavior.
  • To simplify this and for consistency with the GUI, now the CLI will update the manifest automatically by default. To disable this, use the new --no-manifest-update global flag, which works across commands. To ignore errors in the update, use the new --try-manifest-update global flag.
  • CLI: The deprecated --by-steam-id option has been removed from the backup, backups, and restore commands. You can use the find command to replicate this functionality.
  • CLI: Using --api mode would silence some human-readable errors that would otherwise go on stderr. Since the API output itself goes on stdout, there's no harm leaving the other messages on stderr, so they are now allowed to print. In the future, these messages may be integrated into the API output directly.
  • GUI: If you try to close the program while an operation is ongoing, Ludusavi will cancel the operation cleanly first before closing. To skip the cleanup and force an immediate close (like in previous versions), you can simply try to quit a second time, but this isn't recommended if you can help it.
  • GUI: Subsections now have a slightly distinct background color to help tell them apart.
  • GUI: Adjusted some spacing/padding. A few more scanned games can fit on screen now.
  • Log files now include timestamps.
  • Some obsolete fields were removed from the config file. This won't have any effect on you unless you were using a version older than v0.14.0. If so, then just update to v0.17.1 first so that Ludusavi can migrate the affected settings. Fields: manifest.etag, backup.recentGames, restore.recentGames, and restore.redirects.
  • Some config fields weren't serialized if they matched the default value. Now they're serialized anyway in case the default value were to ever change. Fields: backup.filter.excludeStoreScreenshots, scan.showDeselectedGames, scan.showUnchangedGames, and scan.showUnscannedGames.
  • Updated translations. (Thanks to contributors on the Crowdin project)
  • Fixed:
  • Significantly improved performance of zip file extraction. Ludusavi had been unnecessarily reopening the zip for each file inside. In the most extreme case tested (40,864 files and 8.70 GB for a single game), the time was reduced from 12+ hours to 4 minutes.
  • In secondary manifests, relative paths (beginning with ./ and ../) were not correctly resolved.
  • GUI: In some cases, the scroll position would be set incorrectly when changing screens or when closing a modal.
  • CLI: A bare manifest command was allowed, even though it did nothing. You can still use manifest --help for subcommand info.
  • The log message "ignoring unrecognized Heroic game" could be recorded incorrectly when doing partial scans.

New in Ludusavi 0.17.1 (Apr 10, 2023)

  • Fixed:
  • GUI: As part of the thread configuration feature in v0.17.0, Ludusavi started defining a custom Tokio runtime initialization. However, this did not enable Tokio's IO and time features, resulting in a crash when attempting to display timed notifications.
  • GUI: When using the "customize" option from the scan list, the new custom game's fields were not filled in properly.
  • GUI: If a game was disabled, then the "back up" option in that game's "..." menu would not do anything.
  • GUI: If you scanned a few specific games in the list, but there were others in an unscanned state (recent games from a previous session), then the next full backup would only process the few games that were scanned.

New in Ludusavi 0.17.0 (Apr 9, 2023)

  • Added:
  • A new "removed" status (icon: x) is now displayed for saves. This indicates that a save from the latest backup no longer exists on the system. If a game has some removed saves, then that game will be marked as updated and will trigger a new backup. If 100% of a game's saves are removed, then the game won't be listed, and no backup will be performed.
  • Support for secondary manifests bundled with games. If a game includes a .ludusavi.yaml file, then it will be incorporated into the backup scan.
  • Option to sort games by status: new -> different -> same -> unscanned. This is now the default sort order for new installations of Ludusavi.
  • Option to override the maximum threads used for scanning games in parallel. You can also override this via the LUDUSAVI_THREADS environment variable.
  • GUI: On the backup/restore screen, you can click on the "duplicates" badge next to a game to filter the list down to just the games that conflict with it. You can click the badge again to reset the filter. If the badge is faded out, that means the conflicting saves have been resolved.
  • GUI: On the backup/restore screen, you can use the filter icon to show games based on whether they are enabled and whether they have duplicate or ignored saves. These filters are reset when you close the program.
  • GUI: On the other screen, there are new options to hide certain kinds of games. You can now hide games that are deselected, unchanged, and unscanned. These settings are saved between sessions.
  • CLI: Backup comments are now included in the output of the backups command.
  • CLI: Registry values now have the duplicatedBy field, like files and registry keys.
  • Changed:
  • The standalone Linux release is now compiled on Ubuntu 20.04 instead of Ubuntu 18.04 because of a change by GitHub.
  • When making a new backup for a game, if the backup retention limits are reached for that game, but your full backup limit is only 1 and you have differential backups enabled, Ludusavi will now prune only the oldest differential backup and then make a new differential.
  • Previously, Ludusavi would prune the full backup along with its associated differentials and then make a new full backup. That is still the case when your full backup limit is 2 or more, but there is now a special exception when it is only set to 1.
  • GUI: In the save file hierarchy, if a folder is disabled, it will now be collapsed by default. Also, when you re-scan a single game, its folders remain expanded or collapsed as you had them instead of reverting to the default state.
  • GUI: On the backup and restore screens, the search icon has been replaced with a filter icon, which reveals the existing title search along with the new filters described above. The sort settings are now always visible, and the "reversed" checkbox is replaced with an ascending/descending icon.
  • GUI: On the backup screen, the gear icon is now on the top row.
  • Fixed:
  • Ludusavi only pruned old backups that exceeded your retention settings when making a new full backup, but not when making a new differential backup. Now, pruning is also performed as needed after a differential backup.
  • The backups command needlessly performed a full restoration preview when determining the available backups. Now, it only reads the mapping.yaml file for each game.
  • When using Heroic on Linux to run Windows games, save paths in the game install folders are now checked case-insensitively.
  • When a registry key was toggled off, but one of its values was toggled on, the key and value would not be backed up. Now, the key will be included along with just the selected values. The inverse (key toggled on and values toggled off) was working correctly.
  • GUI: The window would lock up briefly at the start of a backup/restore. This was more noticeable on slower systems.
  • GUI: On the backup screen, in the list of saves for each game, you can now toggle the file system root when it is on a line of its own. Previously, it did not have a checkbox in this case.
  • GUI: On the other screen, backup exclusions could be formatted incorrectly if you tried to undo/redo before making any changes to them.
  • GUI: On Mac, if a backup included multiple direct children of the root directory, then the first entry in the list would be displayed blank. It now correctly shows "/" to indicate the root directory.
  • GUI: On Mac, undo now uses the standard shortcut cmd+z instead of ctrl+z.

New in Ludusavi 0.16.0 (Mar 18, 2023)

  • Added:
  • Registry values are now listed individually, not just keys. This also means you can exclude specific values from the backup.
  • Registry backups now include binary values.
  • Registry backups now handle alternatives to HKEY_LOCAL_MACHINESOFTWARE. For example, when Ludusavi tries to find HKEY_LOCAL_MACHINESOFTWAREexample, it will now also look for:
  • HKEY_LOCAL_MACHINESOFTWAREWow6432Nodeexample
  • HKEY_CURRENT_USERSoftwareClassesVirtualStoreMACHINESOFTWAREexample
  • HKEY_CURRENT_USERSoftwareClassesVirtualStoreMACHINESOFTWAREWow6432Nodeexample
  • GUI: In restore mode, you can create a comment on each backup. You can use this to keep track of how each backup reflects your game progress.
  • GUI: You can now reorder custom games, roots, redirects, and ignored paths/registry.
  • CLI: manifest show command.
  • CLI: --compression-level option for the backup command.
  • Updated translations, including new/partial translations for Dutch, French, Russian, and Ukrainian. (Thanks to contributors on the Crowdin project)
  • A translation for Japanese has also been added, but it only has experimental support because of a technical limitation. You can enable it by editing the config file directly with language code ja-JP,
  • Fixed:
  • When a save file failed to be backed up, Ludusavi would still record that file in the backup's mapping.yaml. Because of this, when Ludusavi would later check whether a new backup was needed, it would assume that the failed file had been backed up previously. Now, failed files are not recorded in mapping.yaml, so subsequent scans will detect that they still need to be backed up.
  • Heroic Wine/Proton prefixes containing a pfx subfolder were not detected.
  • Along with any explicit installDir entries in the manifest, Ludusavi tries to find each game's install directory based on that game's title. However, if that title was not valid as a folder name, then Ludusavi would never find it. Now, Ludusavi will ignore characters like : and ? that cannot appear in folder names.
  • For native Linux games installed with the Heroic launcher, the <storeUserId> path placeholder is now handled in order to detect more saves. (Contributed by sluedecke)
  • Ludusavi currently cannot back up registry keys whose names contain a forward slash. This limitation still exists, but now such keys are no longer listed incorrectly as two separate keys. This was only a display issue, because such keys were not included in the backup regardless.
  • GUI: If some saves failed to back up, then the scan buttons would stay deactivated, and you would have to reopen the program in order to do another scan.
  • GUI: If a game had a new registry value inside of a key that also contained other keys, then the game would be flagged as changed, but not the key with the new value. Now that values are listed individually, you can tell what changed.
  • GUI: Scrollbar position on the other screen overlapped some content.
  • GUI: Scroll position is once again preserved when switching between screens.
  • GUI: Some inconsistent element sizes and spacing.
  • Changed:
  • GUI: Moved roots to the other screen.
  • GUI: Thanks to updates in Iced:
  • Text fields now have a blinking cursor.
  • Text fields now support shift+click to select text.
  • Thanks to updates in steamlocate, the titles of Steam shortcuts for non-Steam games are now looked up case-insensitively.

New in Ludusavi 0.15.2 (Dec 22, 2022)

  • Native registry saves on Windows were not restored.
  • When switching between dropdowns, they would briefly flicker with incorrect content.
  • Game titles starting with a lowercase letter were listed after all titles starting with an uppercase letter.
  • When using the folder picker for roots and custom game files, glob special characters were not escaped.

New in Ludusavi 0.15.1 (Nov 24, 2022)

  • Fixed:
  • The placeholder <winProgramData> was incorrectly interpreted as C:/Windows/ProgramData when it should have been C:/ProgramData. This affected the lookup of the normal location on Windows, but it did not affect Wine/Proton or VirtualStore paths.
  • For Wine prefixes from Heroic and Wine prefixes passed by CLI, the prefix's *.reg files were backed up even if the game in question
  • was not known to have registry-based saves. Changed:
  • Updated translations. (Thanks to contributors on the Crowdin project)

New in Ludusavi 0.15.0 (Nov 7, 2022)

  • Added:
  • Steam shortcuts for non-Steam games are now detected. On all platforms, the shortcut's "start in" folder is used as the <base> path. On Linux, the shortcut's app ID is used to check steamapps/compatdata for Proton saves.
  • In Heroic roots, Ludusavi can now recognize games by their GOG ID. This helps resolve cases where Heroic and Ludusavi use different titles for the same game. The CLI find command now also has a --gog-id option.
  • GUI: On the Steam Deck, an "exit" button has been added to the other screen, to make it easier to exit the program while using game mode. Ludusavi checks if /home/deck exists in order to determine whether it is running on the Steam Deck.
  • CLI: --config option to set a custom config directory. (Contributed by sluedecke)
  • Updated translations. (Thanks to contributors on the Crowdin project)
  • Changed:
  • Manifest updates now use gzip compression, cutting the download size to about 10% (e.g., 11.4 MiB -> 1.5 MiB).
  • Fixed:
  • GUI: Notifications did not disappear when the window was inactive.

New in Ludusavi 0.14.0 (Oct 30, 2022)

  • Added:
  • Ludusavi now shows which games and files are new/changed compared to the last backup or restore. This is indicated by a + or ? badge next to applicable games and files.
  • The Heroic launcher is now supported as a root type. Both GOG and Epic games are detected, as well as any Wine prefixes (on Linux).
  • (Contributed by sluedecke)
  • Compression levels can now be customized for zip backups.
  • In addition to restoration redirects, there are now also backup redirects and bidirectional redirects. The redirect editor is now on the "other" screen instead of the "restore" screen.
  • GUI: On startup, Ludusavi will ask if you'd like to add any missing roots. It will remember your choice and won't ask twice for the same root.
  • GUI: The custom games screen now has a button to preview a specific game on demand. This lets you preview a custom game even if it's not yet in the backup screen's main list.
  • GUI: When previewing a specific game on demand, if it disappears from the list because save data can no longer be found for it, then a notification is shown to explain what happened.
  • GUI: The "other" screen now shows when the manifest was last checked/updated. There is also a button to refresh on demand. While the manifest is updating, a small notification is displayed at the bottom of the window.
  • GUI: Tooltips for some icons that may not be self-explanatory.
  • CLI: find command to look up game titles from the manifest. This incorporates the --by-steam-id option from the backup/etc commands and adds some new ones, like --normalized to look up games by an inexact name.
  • CLI: Backup options: --format, --compression, --full-limit, --differential-limit.
  • On startup, Ludusavi will prune any useless blank configurations (e.g., roots with a blank path).
  • Updated translations. (Thanks to contributors on the Crowdin project)
  • Changed:
  • Increased scanning speed by 10% by avoiding some duplicate path lookups.
  • CLI: Deprecated --by-steam-id in the backup/backups/restore commands, in favor of the new find command.
  • Ludusavi will no longer migrate pre-v0.10.0 configurations to the current location.
  • A new cache.yaml is now used for some fields from config.yaml, specifically the recent game caching and manifest update tracking.
  • On startup, Ludusavi will only check for manifest updates if the last check was 24 hours ago or longer. Previously, it would check automatically on every startup. This was changed to avoid excess network traffic, because the manifest itself will be updated more frequently.
  • GUI: Styling is now more consistent for disabled buttons.
  • GUI: When adding a new root or custom game, the list automatically scrolls to the end.
  • Fixed:
  • Backup files did not store the correct modification time on Linux and defaulted to the current time. This also affected Windows, but only for zip backups. (Contributed by sluedecke)
  • Zipped backup files did not store the correct permissions on Linux/Mac.
  • Proton and Wine files are now searched case-insensitively on Linux.
  • When Ludusavi tried to find a rough match for an install folder like "Some Game", it did not recognize that "Some - Game" was close enough.
  • GUI: Crash if you started a scan, clicked "find roots", and then clicked "cancel" while the scan was still ongoing.
  • GUI: When the manifest finished updating in the background, any currently open modal would be closed.
  • CLI: If you had the merge option disabled and passed --merge to override and enable it, it would be respected for the main --path folder, but not for game subfolders. When Ludusavi detected that a specific game needed a new backup, that game's subfolder would be cleared out first. If you had the merge option enabled by default, then this did not affect you.
  • CLI mode asked for confirmation when restoring, but backups behaved differently:
  • If the target folder did not exist, then the backup would happen without confirmation.
  • If it did exist, then the --force or --merge option had to be specified, even if you already had merging enabled in your config.
  • Now, backups ask for confirmation unless you specify --force or --preview, and the confirmation phrasing is aligned with GUI mode.

New in Ludusavi 0.13.1 (Sep 29, 2022)

  • Fixed:
  • In GUI mode on Windows, an extra console window appeared.
  • In CLI mode, when restoring with redirected paths, the original paths were not shown correctly.

New in Ludusavi 0.13.0 (Sep 27, 2022)

  • Added:
  • File-based logging in the same directory with the config and manifest files. By default, only warnings and errors are logged, but you can customize this by setting the RUST_LOG environment variable (e.g., RUST_LOG=ludusavi=debug). The most recent 5 log files are kept, rotating on app launch or when a log reaches 10 MiB.
  • On Windows, %LocalAppData%/VirtualStore will be checked for potential matches of:
  • C:/Program Files
  • C:/Program Files (x86)
  • C:/ProgramData
  • C:/Windows
  • Updated translations. (Thanks to contributors on the Crowdin project)
  • Changed:
  • Removed the option to "exclude save locations that have only been confirmed on another operating system" (config key: excludeOtherOsData). This was primarily meant as an optimization for Windows users, but in practice, it made little difference on Windows and would rarely be desired on other platforms, leading to confusion.
  • Fixed:
  • When looking for game install folders during a full scan, Ludusavi did not recognize partial folder name matches. ([Investigated by sluedecke][https://github.com//issues/123])
  • When restoring a backup that was made on a different OS, it could get stuck before completing the process. (Contributed by Hizoul)
  • GUI: Window now appears immediately and updates the manifest in the background, rather than waiting to show the window until the update is complete. If there is no local manifest at all, a loading screen is shown while downloading.

New in Ludusavi 0.12.1 (Aug 31, 2022)

  • Fixed:
  • Updated translations, including new ones for Esperanto and Korean (the latter being experimental via the config file). This was meant to be included in 0.12.0, but was missed during the release preparation. (Thanks to contributors on the Crowdin project)

New in Ludusavi 0.11.0 (Aug 20, 2022)

  • Added:
  • Support for multiple full and differential backups per game.
  • Support for compressed zip backups.
  • Translations for German, Spanish, Filipino, Italian, Polish, and Brazilian Portuguese. (Thanks to contributors on the Crowdin project)
  • Note that some of these translations are still incomplete. Also, when using some translations, GUI sizing may not be optimal, but this will be further refined in the future.
  • The following translations have also been added, but only have experimental support because of a technical limitation. You can enable them by editing the config file directly: Arabic (ar-SA), Simplified Chinese (zh-Hans)
  • During first-time setup, Ludusavi will now automatically detect roots for secondary Steam library folders (Windows/Linux/Mac) and non-default Epic install folders (Windows).
  • It is now possible to ignore paths for backup across all games and/or for specific games.
  • GUI: Button to back up or restore an individual game from the list on demand.
  • GUI: Button to find and add any missing roots. This is the same functionality as the automatic first-time setup, but is now available on demand.
  • Option to sort the game list by file size and to reverse the sorting.
  • Support for Prime Gaming roots.
  • Support for globs in root paths.
  • On Windows, the version field is now set in the executable properties.
  • On Windows, the executable icon is now included in the crates.io release as well.
  • CLI: Blank line between games for better readability.
  • Fixed:
  • GUI: Unable to start on KDE 5.25.3 when using Wayland.
  • GUI: Performance has been improved generally, including for very large results (1,000+ games).
  • GUI: Unresponsive while deleting the backup directory with merge disabled if the folder was very large.
  • GUI: Improved spacing/padding consistency between some elements.
  • Removed /games from the end of the default Uplay (Ubisoft Connect) root paths. The new default is C:/Program Files/Ubisoft/Ubisoft Game Launcher.
  • Crash when launching Ludusavi after the user manually deleted the manifest.
  • If duplicate files were found while a game's file list were already open, then the files would not immediately be marked as duplicates until you closed and reopened the file list.
  • Changed:
  • Localization now uses Project Fluent instead of pure Rust code internally. If you'd like to help translate Ludusavi, check out the Crowdin project.
  • Previously, as an optimization, Ludusavi would remember the games it found from its first backup/preview and only re-check those games on subsequent backups, until certain configuration changes were made (e.g., adding a root). However, this had the side effect that newly installed games may not be detected right away without an obvious reason why.
  • Now, every preview will trigger a full scan. After a preview, doing a backup will only include the games found in the preview. If you then do another preview or consecutive backup, then it will be a new full scan. This ensures Ludusavi will find newly installed games, but it still optimizes for the common case of doing a preview immediately followed by a backup.
  • Previously, when Ludusavi backed up a symlink, the backup would contain a normal folder with the symlink's name and copies of any files inside of the symlink target. If the symlink target itself were also included in the list of things to back up, then the same files would be duplicated (once under the original directory name and once under the symlink name).
  • Now, Ludusavi will still follow symlinks and back up their targets, but it will not back up the symlink itself or duplicate the files.
  • When looking for game install folders, Ludusavi previously checked either the installDir entries from the manifest or the game's name, but never both at the same time, leading to some missed saves when the installDir list was incomplete or was not accurate for all stores.
  • Now, Ludusavi applies a heuristic to find any install folder that is sufficiently similar to the game's title or any known installDir value. It picks the best match across all games that the install directory could possibly represent.
  • Previously, for Steam roots, Ludusavi assumed that the <storeUserId> would be a series of numbers. However, for some games, this ID may be from another launcher and may not conform to those rules. Now, Ludusavi just checks for any text, like it does for non-Steam roots.
  • The merge setting is now enabled by default.
  • The app window's minimum size has increased from 640x480 to 800x600. It may be returned to 640x480 in the future, but there are currently some limitations that make it look poor at that size.
  • GUI: Previously, the overall game/size numbers would stay at the values from the last scan, and if you started (de)selecting games, then a separate badge would show the game/size totals for the new selection. Now, the main numbers update progressively and the badge has been removed.
  • GUI: When you launch the program, if the config file is invalid, it gets reset with a default copy. Previously, this would delete the invalid copy without any means of getting it back. Now, the invalid copy is renamed to config.invalid.yaml in case you would like to inspect/fix it.

New in Ludusavi 0.10.0 (Mar 13, 2021)

  • Added:
  • CLI: --wine-prefioption for backups.
  • GUI: Root types are now selected via a dropdown instead of radio buttons.
  • Several new root types have been added for various stores, which will allow for better store-specific path detection in the future. There is also a special type for custom home folders.
  • Custom games can now be individually disabled.
  • Changed:
  • Ludusavi now stores its configuration in a more standard location on each operating system, instead of always using ~/.config/ludusavi. (contributed by micke1m)
  • Windows: %APPDATA%/ludusavi
  • Linux: $XDG_CONFIG_HOME/ludusavi or ~/.config/ludusavi
  • Mac: ~/Library/Application Support/ludusavi
  • If you've used an older version, your existing configuration will be moved automatically to the new location.
  • GUI: Switched to OpenGL by default and upgraded to Iced 0.2.0.
  • GUI: Custom games are now more visually distinct from each other.
  • Fixed:
  • The 32-bit Windows executable was not properly compatible with 32-bit systems.
  • For Proton and Wine, Ludusavi now looks for multiple variations of a few folders:
  • <winDocuments> checks ~/Documents (in addition to ~/My Documents).
  • <winAppData> checks ~/AppData/Roaming (in addition to ~/Application Data).
  • <winLocalAppData> checks ~/AppData/Local and ~/Local Settings/Application Data (instead of ~/Application Data).

New in Ludusavi 0.9.0 (Sep 14, 2020)

  • Added:
  • An indication when a single file or registry key will be backed up by more than one game.
  • CLI: A complete command for generating shell completion scripts.
  • GUI: Info about how many games are selected, if the number is different than how many games have been processed in the backup/restore.
  • GUI: An edit button next to each game in backup mode to quickly create a custom entry for that game, pre-filled with the default info.
  • GUI: A search option to just see games with matching names.
  • GUI: A button to open a game's PCGamingWiki article so that you can more easily review or update its information.
  • Changed:
  • GUI: Each game's list of files is now a tree with collapsible folders, rather than a plain list of full paths. Performance has also been improved for very large lists.
  • GUI: The backup/restore confirmation screen now has some extra text that recommends doing a preview first.
  • Fixed:
  • When using a custom entry to override a known game, some of the original's non-overridable data would not be inherited by the custom entry (namely its Steam ID and installation directory name).
  • GUI: If the initial full scan found saves for a game, and then you created a custom entry for that game such that no saves would be found, did a scan, deleted the custom entry, and did another scan, then that scan would not find any files for the game. Now, it will correctly revert to the standard data for that game immediately.