Lumina Changelog

What's new in Lumina 0.3.1

Feb 15, 2008
  • "Call" function for World and Nodes (required for depth peeling, deferred rendering and HDR)
  • remove deprecated code (multipass framework)

New in Lumina 0.3.0 (Jan 4, 2008)

  • Interactive Console with Autocompleter
  • Importer for OBJ, 3DS, X, MD2 and MD3
  • Generic buffer item (Buffer texture, Uniform array, Bindable)
  • IRC client
  • Improved scripting (IRC client is a script)
  • Normal generator
  • Tangent generator
  • TextureSpace Quaternion generator
  • Movable Nodes and cam
  • Spacemouse support (X11 only)
  • Instancing
  • Support for non float types in Buffer and Meshcomponents

New in Lumina 0.2.7 (Nov 23, 2007)

  • Profiler to calculate the average shader run time
  • Bugfixes for the QtScript port

New in Lumina 0.2.5 (Jun 15, 2007)

  • Better syntax highlighting
  • Completation box with short reference for GLSL and Script code (doxygen based)
  • QtScript instead QSA

New in Lumina 0.2.0 (May 3, 2007)

  • Armature Object for supporting matrix and quaternion bases bonesystems with vertex shader.
  • New Blender exporter

New in Lumina 0.1.5 (Apr 16, 2007)

  • Bugfix for compiling with gcc-4.x
  • Statusbar inforations about items
  • Filename is is displayed in the titlebar
  • Blenderexporter with correct indices and experimental softbody mesh

New in Lumina 0.1.4 (Apr 12, 2007)

  • Blenderexporter that creates Lumina files (done)
  • Print to texture.
  • Particle systems with vertexshader texture lookup.
  • Copy Texture to VBO (untested PBO code)
  • Pointsprites API simplified
  • Drag&drop tree restructuring

New in Lumina 0.1.2 (Mar 28, 2007)

  • Rewritten Texture object OpenGL Wrapper: Support for blending Multiple rendertargets