What's new in Lumina 0.3.1
Feb 15, 2008
- "Call" function for World and Nodes (required for depth peeling, deferred rendering and HDR)
- remove deprecated code (multipass framework)
New in Lumina 0.3.0 (Jan 4, 2008)
- Interactive Console with Autocompleter
- Importer for OBJ, 3DS, X, MD2 and MD3
- Generic buffer item (Buffer texture, Uniform array, Bindable)
- IRC client
- Improved scripting (IRC client is a script)
- Normal generator
- Tangent generator
- TextureSpace Quaternion generator
- Movable Nodes and cam
- Spacemouse support (X11 only)
- Instancing
- Support for non float types in Buffer and Meshcomponents
New in Lumina 0.2.7 (Nov 23, 2007)
- Profiler to calculate the average shader run time
- Bugfixes for the QtScript port
New in Lumina 0.2.5 (Jun 15, 2007)
- Better syntax highlighting
- Completation box with short reference for GLSL and Script code (doxygen based)
- QtScript instead QSA
New in Lumina 0.2.0 (May 3, 2007)
- Armature Object for supporting matrix and quaternion bases bonesystems with vertex shader.
- New Blender exporter
New in Lumina 0.1.5 (Apr 16, 2007)
- Bugfix for compiling with gcc-4.x
- Statusbar inforations about items
- Filename is is displayed in the titlebar
- Blenderexporter with correct indices and experimental softbody mesh
New in Lumina 0.1.4 (Apr 12, 2007)
- Blenderexporter that creates Lumina files (done)
- Print to texture.
- Particle systems with vertexshader texture lookup.
- Copy Texture to VBO (untested PBO code)
- Pointsprites API simplified
- Drag&drop tree restructuring
New in Lumina 0.1.2 (Mar 28, 2007)
- Rewritten Texture object OpenGL Wrapper: Support for blending Multiple rendertargets