MadCap Mimic Changelog

What's new in MadCap Mimic 4.0.0

Dec 3, 2009
  • Flash—New Compiler:
  • A new Flash compiler in Mimic
  • PDF and XPS—First Class Output Types:
  • Previously, you could create PDF or XPS files by selecting an export option from the File menu. Starting with this release, PDF and XPS have been upgraded to "first class output types," which means they can be selected from the same locations as the other output types—the Project Editor or the Movie Properties dialog.
  • PowerPoint—Import:
  • You can now import Microsoft PowerPoint slides into Mimic.
  • Arrows:
  • You can now add curved arrow shapes to frames. This is different than polylines, which are always straight.
  • Bubble Shapes—Pointer:
  • The pointer portion of a bubble shape can now be curved, and you can adjust the amount of curve used. In addition, you can make changes to the base of the pointer.
  • Dynamic Help Window Pane Lock:
  • A "lock" feature in the Dynamic Help window pane lets you keep the current Help topic frozen in place while you move around in the Mimic interface. This allows you to follow steps or other information contained in the Help topic without the window pane changing to a different topic when you click elsewhere.
  • Frame Editor—Reorganized:
  • The local toolbar in the Frame Editor has been rearranged to accommodate the new Arrow and Loop buttons. The basic shape buttons (Rectangle, Oval, Polygon, Polyline, Cursor) have been moved to a drop-down. The image that appears on the drop-down changes depending on the most recent basic shape that you have selected.
  • Loops:
  • You can now add loop shapes to frames. Loops are useful for circling areas of a frame that you want to draw interest to. See Adding Shapes to Frames.
  • Minimize to System Tray:
  • By default, when you minimize Mimic, a shortcut button on the main part of the taskbar lets you reopen the application. However, a new feature lets you change this location.
  • Rotating Objects:
  • You can now rotate objects after adding them to frames. Objects can be rotated clockwise or counter clockwise—1 degree, 45 degrees, or 90 degrees at a time.