Magic Particles 3D Changelog

What's new in Magic Particles 3D 3.51

Dec 28, 2017
  • Several bugs were fixed in editor.

New in Magic Particles 3D 3.5 (Dec 19, 2017)

  • Multithreading was added in API.
  • Contexts are were added in API. Now emitters may be loaded in different contexts.
  • The possibility to select any sequence of the frames from texture appeared in the editor for visualization of particles.
  • Now editor may be launched in MAC OS with the help of WINE.
  • Several bugs were fixed in editor and API.
  • <b>Note that the new API will not work with the old version of the wrapper.

New in Magic Particles 3D 3.45 (Oct 11, 2017)

  • Several bugs were fixed in editor and API.

New in Magic Particles 3D 2.25 (Jul 5, 2014)

  • The object Camera was added in 3D version. Any 3D-emitter can choose any camera for rendering.
  • Fullscreen mode (F11) get an option for selecting monitors. Option is available in program settings.
  • Several bags were fixed in editor and API.
  • Camera properties (position, fov, aspect ratio, viewport) are accessible from API through function Magic_GetView. Camera can be used for rendering 3D-emitters in 2D-games.

New in Magic Particles 3D 2.23 (Dec 28, 2013)

  • Physic objects were added: wind, obstacle and magnet.
  • Possibility of managing the events was added.
  • Possibility of objects finding by name was added.
  • Magic Particles may be installed into separate folder. It allows not to delete previous version.