What's new in Magic Particles 3D 3.51
Dec 28, 2017
- Several bugs were fixed in editor.
New in Magic Particles 3D 3.5 (Dec 19, 2017)
- Multithreading was added in API.
- Contexts are were added in API. Now emitters may be loaded in different contexts.
- The possibility to select any sequence of the frames from texture appeared in the editor for visualization of particles.
- Now editor may be launched in MAC OS with the help of WINE.
- Several bugs were fixed in editor and API.
- <b>Note that the new API will not work with the old version of the wrapper.
New in Magic Particles 3D 3.45 (Oct 11, 2017)
- Several bugs were fixed in editor and API.
New in Magic Particles 3D 2.25 (Jul 5, 2014)
- The object Camera was added in 3D version. Any 3D-emitter can choose any camera for rendering.
- Fullscreen mode (F11) get an option for selecting monitors. Option is available in program settings.
- Several bags were fixed in editor and API.
- Camera properties (position, fov, aspect ratio, viewport) are accessible from API through function Magic_GetView. Camera can be used for rendering 3D-emitters in 2D-games.
New in Magic Particles 3D 2.23 (Dec 28, 2013)
- Physic objects were added: wind, obstacle and magnet.
- Possibility of managing the events was added.
- Possibility of objects finding by name was added.
- Magic Particles may be installed into separate folder. It allows not to delete previous version.