What's new in Marilou Robotics Studio 2008 3.0.1 Build L23

Feb 5, 2008
  • Marilou Editor:
  • Powerful Refactor tool: let you change the selection type/appearance using the �Refactor To�. Select a physics box, Refactor to Cylinder 3D -> recreate a cylinder 3D using the selection properties, reconnecting bodies, joints and attached 3D entities!
  • Device camera: let you create panoramic spherical cameras using cube mapping (you video card must support render to texture and cube mapping)
  • VRML importer improved can import Solidworks exported files (simple files, to be continued �)
  • PhysicsMesh loading time decreased (about 60%). Good optimisation for Solidworks imports �
  • Big projects (projects that contains a lot of phx and/or a lot of worlds) are loading up to 70% faster
  • PHX that contains native triangles meshes geoms, render triangle meshes or imported meshes from Solidworks are loading up to 60 �ster (these mesh geoms not include mesh from file .X or .obj)
  • Fixed: 3D update bug when check/uncheck "Always as transparent" 3d property.
  • Plugins devices can now be disabled by user (like Core devices)
  • Plugins devices toolbox improved
  • New device �Lightsource� -> attach light source to 3D light object
  • AirPressure system is now working with 'box' and 'cone' zone styles
  • Default rotation mode is now global
  • Configuration: Option "disable cylinder/cylinder pseudo collider" is checked by default
  • Fixed : Joints �reverse bodies� command bug
  • Viewpoint settings box improved
  • Display Triangles normals for physics triangles/mesh geoms (useful for choosing �interior/exterior� physics management)
  • Exec:
  • Improved entities mouse selection
  • AirPressure rays show where force is applied and reduce the ray lengths
  • AirPressure system is now working with 'box' and 'cone' zone styles
  • Fixed: breakable joints state were ignored if body1 was set to
  • Fixed: camera device: aperture, near and far planes were ignored (from viewpoint settings)
  • Latest ODE updates
  • 3D Engine:
  • Fixed: 3D mesh textures were able to "move" on the mesh surface due to a residual previously used texture offset
  • Fixed: video memory and system handles consumption on several 3D objects
  • Fixed: 3D object elimination were bad with 'exotics' windows size
  • Back buffers and Stencil buffers properties are matching even on old video cards
  • 3D engine faster
  • MODA:
  • New Device Lightsource
  • New Group DevicesGroupLightsources
  • URBI:
  • updated with engine v1.5
  • new Led & Lights UObjects
  • Doc:
  • Improved documentation (missing Refactor tool)