What's new in Marilou Robotics Studio 2008 3.0.1 Build L23
Feb 5, 2008
- Marilou Editor:
- Powerful Refactor tool: let you change the selection type/appearance using the �Refactor To�. Select a physics box, Refactor to Cylinder 3D -> recreate a cylinder 3D using the selection properties, reconnecting bodies, joints and attached 3D entities!
- Device camera: let you create panoramic spherical cameras using cube mapping (you video card must support render to texture and cube mapping)
- VRML importer improved can import Solidworks exported files (simple files, to be continued �)
- PhysicsMesh loading time decreased (about 60%). Good optimisation for Solidworks imports �
- Big projects (projects that contains a lot of phx and/or a lot of worlds) are loading up to 70% faster
- PHX that contains native triangles meshes geoms, render triangle meshes or imported meshes from Solidworks are loading up to 60 �ster (these mesh geoms not include mesh from file .X or .obj)
- Fixed: 3D update bug when check/uncheck "Always as transparent" 3d property.
- Plugins devices can now be disabled by user (like Core devices)
- Plugins devices toolbox improved
- New device �Lightsource� -> attach light source to 3D light object
- AirPressure system is now working with 'box' and 'cone' zone styles
- Default rotation mode is now global
- Configuration: Option "disable cylinder/cylinder pseudo collider" is checked by default
- Fixed : Joints �reverse bodies� command bug
- Viewpoint settings box improved
- Display Triangles normals for physics triangles/mesh geoms (useful for choosing �interior/exterior� physics management)
- Exec:
- Improved entities mouse selection
- AirPressure rays show where force is applied and reduce the ray lengths
- AirPressure system is now working with 'box' and 'cone' zone styles
- Fixed: breakable joints state were ignored if body1 was set to
- Fixed: camera device: aperture, near and far planes were ignored (from viewpoint settings)
- Latest ODE updates
- 3D Engine:
- Fixed: 3D mesh textures were able to "move" on the mesh surface due to a residual previously used texture offset
- Fixed: video memory and system handles consumption on several 3D objects
- Fixed: 3D object elimination were bad with 'exotics' windows size
- Back buffers and Stencil buffers properties are matching even on old video cards
- 3D engine faster
- MODA:
- New Device Lightsource
- New Group DevicesGroupLightsources
- URBI:
- updated with engine v1.5
- new Led & Lights UObjects
- Doc:
- Improved documentation (missing Refactor tool)