Mightybake Changelog

What's new in Mightybake 1.5.1 Beta

Sep 25, 2017
  • (Feature) Fully offline license server beta supported, contact [email protected] for more information
  • (Feature) EGL now supported by the command line on Linux. This feature is in beta. Not all EGL drivers may support the necessary OpenGL 3.X requirements.
  • (Fix) Many command line fixes for missing options including AO quality, desired axis, normalized maps, tangents option for normal maps
  • (Fix) Displacement map error when using ‘closest’ bake type
  • (Note) Floating license requires a 1.5.1b license server

New in Mightybake 1.5.0 (Nov 2, 2016)

  • (Feature) Rounded normal bake direction (Use to automatically smooth transfer or normal maps for low poly only bakes)
  • (Feature) .PLY support for high resolution mesh
  • (Feature) UDIM settings in each bake
  • (Feature) Added ‘Alpha Mask’ bake type – anti-aliased mask for showing the transferred areas
  • (Feature) Added ‘Hard Edge’ bake type – low poly edge highlighting for hard edges
  • (Feature) Added status refresh to license server
  • (Feature) Added floating license auto-release option
  • (Feature) Low to low baking now faster and much cleaner
  • (Feature)UV Tiling options in command line
  • (Fix) Normalized world position & UDIM fix
  • (Fix) Curvature & UDIM fix
  • (Fix) Multi-map baking crash
  • (Fix) OBJ multi-object crash
  • (Fix) Added layers option to command line
  • (Fix) Fixed command line transfer baking – broken in previous 1.5.0 beta
  • (Fix) OBJ crash for large multiple objects
  • (Fix) Improved rounded normal transfer direction
  • (Fix) Crash on Windows Bake

New in Mightybake 1.4.9 (Nov 2, 2016)

  • (Feature) Batch baking – Select any number of presets and then batch bake them at once
  • (Fix) Tangent spaces – Big cleanup on tangnet spaces for Maya, Unity & Unreal
  • (Feature) Command Line – Specify an explicit file path
  • (Fix) OBJ crash when importing from blender
  • (Fix) Allow for OBJ’s to be used in low poly selection

New in Mightybake 1.4.8 (Nov 2, 2016)

  • (Feature) Thickness Map – New map type that approximates the internal thickness of objects
  • (Feature) World Position Map – New map type that captures the world space position
  • (Feature) World Position Map – Normalized option to remap the object to 0..1 in each axis
  • (Feature) World Position Map – Axis selection – Choose all or a single axis to bake to allow for use in other packages as needed
  • (Feature) Displacement Map – Normalization option added to displacement map. Removed the Heightmap option as this was the exact same thing.
  • (Feature) Maya Workflow – High poly mesh export will use the current smoothing setting for smoothed meshes
  • (Preview Feature) Linux Support – Linux beta release (available shortly) for MightyBake on Ubuntu

New in Mightybake 1.4.7 (Nov 2, 2016)

  • (Feature) Name matching option to pair high poly to low poly so you don’t have to explode the model
  • (Feature) UV Tiling support with both UDIM (Mari) and Mudbox naming conventions
  • (Feature) -floating option on command line to allow command line to specify a license server
  • (Fix) UDIM tile rendering error fixed

New in Mightybake 1.4.6 (Nov 2, 2016)

  • (Feature) Memory caching for high poly files – enable in new options menu
  • (Feature) UDIM support (Alpha) – turn on UDIM support in options menu to output uv regions larger than 0 to 1.

New in Mightybake 1.4.5 (Nov 2, 2016)

  • (Fix) Several maps baked black when not baked with normal map
  • (Fix) Clients using license server would lose lease on second boot in some circumstances

New in Mightybake 1.4.4 (Nov 2, 2016)

  • (Feature) FBX 2016.1 support (Works with Maya 2016 now)
  • (Feature) FBX’s from MAX now fully supported
  • (Feature) License server cancel lease button
  • (Fix) Grey background for normal maps now 50%, 50%, 100% RGB
  • (Fix) Occasional black dot misses due to bad geo should be dramatically reduced

New in Mightybake 1.4.3 (Nov 2, 2016)

  • (Feature) Curvature maps (Mesh based curvature)

New in Mightybake 1.4.2 (Nov 2, 2016)

  • (Fix) Added workaround for Maya 2014 on windows 7 bug crashing FBX export
  • (Fix) Fixed 3DS Max import crash for scenes with no materials
  • (Feature) Faster updating of render window

New in Mightybake 1.4.1 (Nov 2, 2016)

  • (Feature) Added license server for studios to host their own licenses if needed
  • (Feature) Added low to low transfer baking if no high res model is selected
  • (Feature) Individual licenses now can be activated on two machines

New in Mightybake 1.4.0 (Nov 2, 2016)

  • (Feature) MIKK Tangent space support
  • (Feature) Unreal 4.7 Tangent space support (flipped binormal MIKK)
  • (Feature) Can now choose search method for high to low transfer (Furthest, Closest)
  • (Feature) New Closest method will find the high res surface nearest the low poly
  • (Fix) AO clipping bug that would clip the AO to the search distance
  • (Fix) File named wrong in render window when baking multiple normal maps
  • (Note) We have started testing with Max -> Fbx -> Unreal. It can work, but it’s not as clean as Maya’s bake. Export with triangulation, tangents/binormals but no edge flipping. We will continue to work on this and improve Max support over time