NVIDIA FleX Changelog
What's new in NVIDIA FleX 1.1.0
Jan 15, 2018- New API style, for consistency with other products the API has now an NvFlex prefix and follows a naming convention similar to PhysX
- Add support for DirectX, in addition to CUDA there is now a cross platform DirectX 11 and 12 version of the Flex libraries that Windows applications can link against
- Add support for max acceleration clamping, see NvFlexParams::maxAcceleration, can be useful to reduce popping with fast moving kinematic shapes and large interpenetration
- Add support to querying compute device, see NvFlexGetDeviceName()
- Add support for flushing compute queue, see NvFlexFlush()
- Add support for multiple library instances, NvFlexInit() now returns a library which is bound to a single compute device
- Add support for local space particle simulation, see NvFlexExtMovingFrameInit() and two new local space fluid and cloth demos
- Add support for CUDA 8.0.44
- Remove NvFlexError enum, errors will be reported through the NvFlexErrorCallback passed to NvFlexInit()
- Remove NvFlexMemory enum, users should use the new NvFlexBufferType
- Fix bug in inflatable constraint solver that could cause some shapes to generate NaNs
- Fix for SDF contact generation when the particle lies completely outside volume, fixes a problem with ghost contacts
- Fix for friction being incorrectly applied on trigger shapes
- Fix for multi-phase fluid cohesion not working correctly, re-enable Rayleigh-Taylor instability test
- Fix bug with public projects that referenced internal CUDA paths
- Fix for calling NvFlexSetInflatables() with a count of zero
- Fix for buoyancy parameter
- Fix for bug in BVH builder that could cause missed collisions
- New optional NvFlexDevice library for handling GPU selection and initialization in CUDA
- New buffer based API, all data must now be passed to Flex through FlexBuffers created through NvFlexAllocBuffer()
- New stable shape matching code for more robust and efficient soft bodies, removes need for NvFlexParams::inertiaBias
- New collision shape API supports instancing of convex meshes and a much simplified API, see NvFlexSetShapes()
- Improvements to collision detection for moving shapes, Flex will now perform a CCD check also taking into account the shape trajectory using the prev/current transforms of each shape
New in NVIDIA FleX 1.0.0 (Mar 21, 2016)
- Added support for reporting collision shape ids, and trigger volume shapes, see flexGetContacts()
- Optimizations to host code performance
- Fix for potential memory leak in SDF object destruction
- Fix for potentially missed collisions during convex shape CCD
- Fix for incorrect bounds computation during flexSetShapes() (if not specified by user)
- Fix for initial shape translations being incorrect when using a transform with flexExtCreateInstance()
- Move flexExt.h header to the /include folder