What's new in NerpaGUI 0.504 PreAlpha
May 3, 2012
- Fixed onhovered wrong drawing for ListBox
- Add custom icon drawing for Button
- Added toolbar for gui editor
New in NerpaGUI 0.503 PreAlpha (May 3, 2012)
- Fixed style min-width property reading
- Fixed TabControl background and tabheader drawing
- Fixed Button font using
- Fixed SlidePanel minimazeButton and Caption drawing
- Fixed cursor drawing in EditBox
- Fixed checkbox drawing
- Added button icon drawing
- Fixed window caption drawing
- Fixed AboutDialog resizing
- Splitter drawing icon added
- IntervalScrollBar style config added
- BreadCrumbs drawing fixed
New in NerpaGUI 0.502 PreAlpha (May 3, 2012)
- BrowserWindow moved to WebRenderer
- Added options for EditBox marked area( bg color, text color, margin )
- Skin config now support color value as FFFFFFFF
- Style added property "background-color"
- Added element KunessListBox
- Added Punch, Pixelate and other effects
- Added BalanceBar
New in NerpaGUI 0.500 PreAlpha (May 3, 2012)
- ShaderButton added
- Electricity shader added
- EffectManager added
- CGuiTTFFont now may render text to texture
- Fixed NrpMenu items align, padding and margin
- INrpEnvironment::AddBlendAnimator -> INrpEnvironment::AddOpacityAnimator
- INrpLabel::setTextMargin -> INrpLabel::SetPadding
- NrpContextMenu now smoothed opacity when visibility change
- NrpShaderLabel added
- NrpStretchLayout added
- Fixed drawing button text with overrided color
New in NerpaGUI 0.490 PreAlpha (May 3, 2012)
- Added About dialog
- NrpButton added signal clicked
- NrpContextMenu item added signal clicked
- NrpEnvironment::isHovered() -> NrpEnvironment::IsHovered()
- Added signal\slot support for elements
- Added class FlagHolder, which provided IsFlag\SetFlag functions
- Refactoring animators
- Timer, ListBox, ScrollBar, EditBox now supported signal\slot
- Refactoring NrpTimer
- RadioButton, CheckBox added StateChanged signal
- ComboBox added CurrentIndexChanged, CurrentTextChanged signals
- ProgressBar added ValueChanged signal
- TabControl added CurrentChanged signal
- GuiEditor ( example of signal\slot system in class GuiEditorMenu )