Nuvie Changelog

What's new in Nuvie 0.5 Beta

Mar 26, 2014
  • Added the U6 end game sequence
  • Added in game menus where you can change lots of options without editing the cfg file.
  • Added custom paper doll art and custom actor tiles.
  • Added new game UI styles. (original+ and original+ full map.) video/game_style is used to choose what game style to use. fullscreen_map got changed to "new"style.
  • Added joystick (gamepad/controller) support which included major work done on making key bindings so that they are consistently configurable.
  • Added lots of new cheat commands and other key bindings including TOGGLE_FPS_DISPLAY, QUICK_SAVE, and QUICK_LOAD.
  • Added new container gumps, wooden sign gump, and a new CommandBar.
  • Added new message scroll, Daniel's new U6 celestial ribbon and original_style CommandBar for new style.
  • Added U6 use telescope and use silver horn.
  • Added support for spawning mutant (two headed) actors and increase the number of temporary actors in Ultima 6 by 21
  • Started work on MD/SE music support
  • Added support for SE intro/menu/character creation sequences. (still needs a bit of work)
  • Added support for MD/SE portraits
  • Added support for lua script based usecode logic.
  • Fixed in-game font support for MD/SE, some issues with conversation scripts, and lots of other bug fixes.

New in Nuvie 0.4 Revision 1577 Alpha (Sep 3, 2012)

  • New experimental fullscreen map mode.
  • New roof tile system with map editor.
  • Overhaul of interface logic with optional new U7 like interface. Removed lots of interface bugs.
  • Added key binding system for in-game commands from Exult.
  • Attack target memory * 'command' combat mode.
  • Loads of bug fixes
  • Loads of small improvements.

New in Nuvie 0.1 (Aug 9, 2011)

  • Completely re-written combat system. This should be much closer to the original game logic.
  • Monsters can cast spells in combat.
  • Monsters now carry weapons/armour/treasure.
  • A new boot console which shows errors to the user.
  • Numerous new spells.
  • Re-worked sound engine (Removed the reliance on SDL_mixer).
  • Added SFX frame work.
  • Started work on PC-Speaker SFX.
  • Started adding FM-Towns SFX.
  • More accurate damage tiles.
  • Sleep,Poison,Charm,Paralyse logic added/improved.
  • Fixed lots of bugs.
  • Added slime logic.
  • Added Corpser logic.
  • Fixed tangle vine spawning.
  • Default config files are now created automaticaly on Win32 and Mac platforms if no config file could be found.
  • Guards can send party to jail.