Nuvie Changelog
What's new in Nuvie 0.5 Beta
Mar 26, 2014- Added the U6 end game sequence
- Added in game menus where you can change lots of options without editing the cfg file.
- Added custom paper doll art and custom actor tiles.
- Added new game UI styles. (original+ and original+ full map.) video/game_style is used to choose what game style to use. fullscreen_map got changed to "new"style.
- Added joystick (gamepad/controller) support which included major work done on making key bindings so that they are consistently configurable.
- Added lots of new cheat commands and other key bindings including TOGGLE_FPS_DISPLAY, QUICK_SAVE, and QUICK_LOAD.
- Added new container gumps, wooden sign gump, and a new CommandBar.
- Added new message scroll, Daniel's new U6 celestial ribbon and original_style CommandBar for new style.
- Added U6 use telescope and use silver horn.
- Added support for spawning mutant (two headed) actors and increase the number of temporary actors in Ultima 6 by 21
- Started work on MD/SE music support
- Added support for SE intro/menu/character creation sequences. (still needs a bit of work)
- Added support for MD/SE portraits
- Added support for lua script based usecode logic.
- Fixed in-game font support for MD/SE, some issues with conversation scripts, and lots of other bug fixes.
New in Nuvie 0.4 Revision 1577 Alpha (Sep 3, 2012)
- New experimental fullscreen map mode.
- New roof tile system with map editor.
- Overhaul of interface logic with optional new U7 like interface. Removed lots of interface bugs.
- Added key binding system for in-game commands from Exult.
- Attack target memory * 'command' combat mode.
- Loads of bug fixes
- Loads of small improvements.
New in Nuvie 0.1 (Aug 9, 2011)
- Completely re-written combat system. This should be much closer to the original game logic.
- Monsters can cast spells in combat.
- Monsters now carry weapons/armour/treasure.
- A new boot console which shows errors to the user.
- Numerous new spells.
- Re-worked sound engine (Removed the reliance on SDL_mixer).
- Added SFX frame work.
- Started work on PC-Speaker SFX.
- Started adding FM-Towns SFX.
- More accurate damage tiles.
- Sleep,Poison,Charm,Paralyse logic added/improved.
- Fixed lots of bugs.
- Added slime logic.
- Added Corpser logic.
- Fixed tangle vine spawning.
- Default config files are now created automaticaly on Win32 and Mac platforms if no config file could be found.
- Guards can send party to jail.