OCCT Portable Changelog

What's new in OCCT Portable 4.5.1

Aug 15, 2017
  • Added Ryzen and Skylake-X support

New in OCCT Portable 4.5.0 (Jun 28, 2017)

  • CPU:OCCT:
  • Revamped test : harder, faster, stronger
  • GPU:3D:
  • Fixed an issue where GPU:3D would take ages to start on newer cards
  • MAIN:
  • The testing part of OCCT ( UI ) has been revamped. First step in getting the whole app revamped.

New in OCCT Portable 4.4.2 (May 5, 2016)

  • MAIN:
  • Several bugfixes to the main UI
  • MONITORING:
  • Engine updated

New in OCCT Portable 4.4.1 (May 5, 2016)

  • MAIN:
  • Several bugfixes to the main UI
  • the warning about OCCT not being free in a commercial environment should only appear once
  • MONITORING:
  • Engine updated
  • Sensors whose values are irrelevant are now ignored by OCCT

New in OCCT Portable 4.4.0 (Mar 20, 2013)

  • MAIN:
  • Monitoring Engine updated (should support everything that is out there !)
  • Usual bugfixes to the main UI
  • OCCT will now start normally in Windows Fail-safe mode
  • CPU:OCCT:
  • You can now specify how many thread CPU:OCCT will use
  • Fixed all issues with Windows 8 compatibility (was related to DX10 support in Windows 8, which is not what you would expect)
  • Huge performance improvements
  • GPU:3D:
  • Complete rewrite of GPU:3D in DX11
  • Fixed all issues with Windows 8 compatibility (was related to DX10 support in Windows 8, which is not what you would expect)
  • Huge performance improvements
  • TRANSLATIONS:
  • Translations updated ( some are still missing - the update is scheduled soon)

New in OCCT Portable 4.3.2 (Oct 30, 2012)

  • MAIN:
  • Several bugfixes to the main UI (Translation issues mostly)
  • Added warning about OCCT not being free in a commercial environment
  • GPU:3D:
  • Added a Memtest mode (will plow through GPU memory). Limited to 2GB for now (will be improved later)
  • Added Graphic card detection and selection for testing
  • Added supported resolution detection (you can still specify your own resolution)
  • Fixed a crash when the frame limiter was set to 0
  • Fixed a memory leak in GPU:3D
  • MONITORING:
  • Engine updated
  • Real-time frequency monitoring for CPU, GPU,...
  • Improved GPU support:
  • Merged the CPU Frequency and Memory Used graphs
  • TRANSLATIONS:
  • Almost all translations have been updated