Oculus Mobile SDK Changelog
What's new in Oculus Mobile SDK 1.0.4
Nov 1, 2016- New Features:
- Gaze Cursor Timer is now rendered automatically in VrApi as a TimeWarp Layer.
- API Changes:
- Back-button long press handling and recenter-on-mount are now handled directly by VrApi. Apps should not implement this logic any longer.
- VrApi now provides an interface for displaying System UIs, returning to Home, and displaying fatal error messages. See VrApi_SystemUtils.h.
- System Level Button Timings are now exposed on the VrApi System Properties interface. See VRAPI_SYS_PROP_BACK_BUTTON_SHORTPRESS_TIME and VRAPI_SYS_PROP_BACK_BUTTON_DOUBLTAP_TIME.
- A recenter count has been added to the VrApi System Status interface. See VRAPI_SYS_STATUS_RECENTER_COUNT.
- Applications are no longer responsible for managing the SystemUtils app events and should remove the following function calls:
- SystemActivities_Init
- SystemActivities_Shutdown
- SystemActivities_Update
- SystemActivities_PostUpdate
New in Oculus Mobile SDK 1.0.0.1 (Mar 10, 2016)
- New Features:
- Oculus Remote Monitor
- VR Developer Mode is no longer required if you have System Activities 1.0.2 or greater and an app built with Oculus Mobile SDK 1.0 or greater.
- Exposed experimental layer texel density and complexity visualizers (supported by apps built with Oculus Mobile SDK 1.0 or later).
- Now available as a separate downloadable package from the full Mobile SDK download.
- Bug Fixes:
- Fixed OS X “No such file or directory” build problem.
- Increased VR thread stack size.
- Oculus Remote Monitor
- Improved network stability on Windows.