Oculus Mobile SDK Changelog

What's new in Oculus Mobile SDK 1.0.4

Nov 1, 2016
  • New Features:
  • Gaze Cursor Timer is now rendered automatically in VrApi as a TimeWarp Layer.
  • API Changes:
  • Back-button long press handling and recenter-on-mount are now handled directly by VrApi. Apps should not implement this logic any longer.
  • VrApi now provides an interface for displaying System UIs, returning to Home, and displaying fatal error messages. See VrApi_SystemUtils.h.
  • System Level Button Timings are now exposed on the VrApi System Properties interface. See VRAPI_SYS_PROP_BACK_BUTTON_SHORTPRESS_TIME and VRAPI_SYS_PROP_BACK_BUTTON_DOUBLTAP_TIME.
  • A recenter count has been added to the VrApi System Status interface. See VRAPI_SYS_STATUS_RECENTER_COUNT.
  • Applications are no longer responsible for managing the SystemUtils app events and should remove the following function calls:
  • SystemActivities_Init
  • SystemActivities_Shutdown
  • SystemActivities_Update
  • SystemActivities_PostUpdate

New in Oculus Mobile SDK 1.0.0.1 (Mar 10, 2016)

  • New Features:
  • Oculus Remote Monitor
  • VR Developer Mode is no longer required if you have System Activities 1.0.2 or greater and an app built with Oculus Mobile SDK 1.0 or greater.
  • Exposed experimental layer texel density and complexity visualizers (supported by apps built with Oculus Mobile SDK 1.0 or later).
  • Now available as a separate downloadable package from the full Mobile SDK download.
  • Bug Fixes:
  • Fixed OS X “No such file or directory” build problem.
  • Increased VR thread stack size.
  • Oculus Remote Monitor
  • Improved network stability on Windows.