Ogre Meshy Changelog

What's new in Ogre Meshy 1.4

Sep 12, 2011
  • Added ability to take screenshots with F12 key. They're saved in the documents folder.
  • Fixed rare crash when using a material defined outside a resources.cfg but which depended on shaders defined there; and resources.cfg file was reloaded.
  • Windows: Application now comes as an installer, with file association included for ".ogre" files.
  • The following changes have been mainly brought to you by "tdev" (Thomas Fischer):
  • Fixed mousewheel. It's now working. Also fixed imprecision (int->float)
  • Log window hidden by default, only shows upon error or through menu
  • Log window is now coloured.
  • Enforcing vsync: otherwise cpu waste and lots of warnings upon window resizing
  • Reloading a mesh no longer resets camera position
  • Now possible to close the log pane, overrode the panes' close button event
  • Windows: logs and config now stored in the user path
  • FPS & batch count displayed on bottom
  • The following change has been brought to you by "toglia":
  • Linux: Fixed colour picker dialogs.

New in Ogre Meshy 1.3 (Aug 19, 2011)

  • Reloading a resources.cfg file would stop the reloading at the first particle script encountered, since particle templates weren't being destroyed.
  • Reloading a resources.cfg now updates automatically the material in used in case such material and/or it's shaders were defined among those resources
  • Reloading resources.cfg with corrupted material data being in use could ocassionally cause crashes (and always in Linux)
  • Improved Linux stability
  • Updated FAQ

New in Ogre Meshy 1.21 (Jul 23, 2011)

  • Fixed crash and odd behaviors introduced in v1.2 when using bone size slider without having the names being displayed

New in Ogre Meshy 1.2 (Jul 23, 2011)

  • Changed Linux behavior: settings are now saved to "(%home)/~.ogremeshy/" (thanks to Duong Pham for the patch)
  • Recompiled application to support latest Skeleton format (animation rebase on any keyframe was added)
  • Added bone name text above the bones toggle.
  • Removed "Hide IK Bones" options as it was useless.

New in Ogre Meshy 1.1 (Jul 23, 2011)

  • Fixed error "Cannot find vertex track with the specified handle N in Animation::getVertexTrack at ..\..\OgreMain\src\OgreAnimation.cpp (line 266)" when loading a mesh which had poses in the submesh N-1

New in Ogre Meshy 1.01 (Jul 23, 2011)

  • Fixed pose animation slider not updating animation when moving it.
  • Fixed crashes and other rare bugs when loading a mesh that has pose keys but no animation data for those poses.
  • Fixed crash when using manual pose animation on the current mesh and then loading a different mesh which also has Pose data.

New in Ogre Meshy 1.0 (Jul 23, 2011)

  • Added Pose Animations
  • Fixed bug where selecting a different light would overwrite it's values with the ones from the old light.

New in Ogre Meshy 0.9 (Jul 23, 2011)

  • Default GUI layouts are saved into file: GUI_Layout.cfg. This allows user interface's customization
  • Added Linux support

New in Ogre Meshy 0.8 (Jul 23, 2011)

  • Failsafe mesh loading: when materials failed to parse, load the mesh without materials instead of crashing
  • Number of node tracks is now listed in the animations page right next to the animation name
  • Added light panel! Supports editing and saving custom lights
  • Show bones axes on the node track being selected; to hide it select the name of the animation in the selection tree

New in Ogre Meshy 0.7 (Jul 23, 2011)

  • Added grid settings dialog
  • Fixed silent crash when launching with a mesh as a command argument and there were errors
  • Grid width & depth are now in the unit measure the cell size is

New in Ogre Meshy 0.7 RC1 (Jul 23, 2011)

  • Release Candidate 1. Removed beta status
  • Added grid
  • Fixed render window's flickering (actually, it was a bug in Ogre) when moving or sizing an adjacent dockable window
  • Fixed absolute file paths not working when loading resources.cfg
  • When loading a different mesh, the old animation information still persisted in the animation window.
  • Final release will have a GUI window to tweak the grid settings. Until then, manually adjust UserSettings.cfg

New in Ogre Meshy 0.6b (Jul 23, 2011)

  • Changed Alpha to Beta state
  • Changed name to Ogre Meshy!
  • Added number of actual bones used in rendering per submesh in the information page
  • Added bone animation track enumeration, very basic for now