What's new in Ogre Meshy 1.4
Sep 12, 2011
- Added ability to take screenshots with F12 key. They're saved in the documents folder.
- Fixed rare crash when using a material defined outside a resources.cfg but which depended on shaders defined there; and resources.cfg file was reloaded.
- Windows: Application now comes as an installer, with file association included for ".ogre" files.
- The following changes have been mainly brought to you by "tdev" (Thomas Fischer):
- Fixed mousewheel. It's now working. Also fixed imprecision (int->float)
- Log window hidden by default, only shows upon error or through menu
- Log window is now coloured.
- Enforcing vsync: otherwise cpu waste and lots of warnings upon window resizing
- Reloading a mesh no longer resets camera position
- Now possible to close the log pane, overrode the panes' close button event
- Windows: logs and config now stored in the user path
- FPS & batch count displayed on bottom
- The following change has been brought to you by "toglia":
- Linux: Fixed colour picker dialogs.
New in Ogre Meshy 1.3 (Aug 19, 2011)
- Reloading a resources.cfg file would stop the reloading at the first particle script encountered, since particle templates weren't being destroyed.
- Reloading a resources.cfg now updates automatically the material in used in case such material and/or it's shaders were defined among those resources
- Reloading resources.cfg with corrupted material data being in use could ocassionally cause crashes (and always in Linux)
- Improved Linux stability
- Updated FAQ
New in Ogre Meshy 1.21 (Jul 23, 2011)
- Fixed crash and odd behaviors introduced in v1.2 when using bone size slider without having the names being displayed
New in Ogre Meshy 1.2 (Jul 23, 2011)
- Changed Linux behavior: settings are now saved to "(%home)/~.ogremeshy/" (thanks to Duong Pham for the patch)
- Recompiled application to support latest Skeleton format (animation rebase on any keyframe was added)
- Added bone name text above the bones toggle.
- Removed "Hide IK Bones" options as it was useless.
New in Ogre Meshy 1.1 (Jul 23, 2011)
- Fixed error "Cannot find vertex track with the specified handle N in Animation::getVertexTrack at ..\..\OgreMain\src\OgreAnimation.cpp (line 266)" when loading a mesh which had poses in the submesh N-1
New in Ogre Meshy 1.01 (Jul 23, 2011)
- Fixed pose animation slider not updating animation when moving it.
- Fixed crashes and other rare bugs when loading a mesh that has pose keys but no animation data for those poses.
- Fixed crash when using manual pose animation on the current mesh and then loading a different mesh which also has Pose data.
New in Ogre Meshy 1.0 (Jul 23, 2011)
- Added Pose Animations
- Fixed bug where selecting a different light would overwrite it's values with the ones from the old light.
New in Ogre Meshy 0.9 (Jul 23, 2011)
- Default GUI layouts are saved into file: GUI_Layout.cfg. This allows user interface's customization
- Added Linux support
New in Ogre Meshy 0.8 (Jul 23, 2011)
- Failsafe mesh loading: when materials failed to parse, load the mesh without materials instead of crashing
- Number of node tracks is now listed in the animations page right next to the animation name
- Added light panel! Supports editing and saving custom lights
- Show bones axes on the node track being selected; to hide it select the name of the animation in the selection tree
New in Ogre Meshy 0.7 (Jul 23, 2011)
- Added grid settings dialog
- Fixed silent crash when launching with a mesh as a command argument and there were errors
- Grid width & depth are now in the unit measure the cell size is
New in Ogre Meshy 0.7 RC1 (Jul 23, 2011)
- Release Candidate 1. Removed beta status
- Added grid
- Fixed render window's flickering (actually, it was a bug in Ogre) when moving or sizing an adjacent dockable window
- Fixed absolute file paths not working when loading resources.cfg
- When loading a different mesh, the old animation information still persisted in the animation window.
- Final release will have a GUI window to tweak the grid settings. Until then, manually adjust UserSettings.cfg
New in Ogre Meshy 0.6b (Jul 23, 2011)
- Changed Alpha to Beta state
- Changed name to Ogre Meshy!
- Added number of actual bones used in rendering per submesh in the information page
- Added bone animation track enumeration, very basic for now