What's new in OgreOggSound 1.26
Jul 14, 2014
- Added patches to fix a number of multi-threaded issues
New in OgreOggSound 1.25 (May 23, 2014)
- Added patches
- Path name getter for sound
- const qualifier added to getter functions
- Changed device list query to return all devices
- Added Context/Device getters
New in OgreOggSound 1.24 (May 23, 2014)
- Fixed bug where is playing returns wrong result for streaming sound
- Fixed memory leak issues
- Fixed ogg callback read size
- Added 'finished' callback as suggested here
- Fixed bug with shared sounds not setting parameters
- Changed some types for 64-bit compatibility
- Updated oggvorbis to 1.3.3
New in OgreOggSound 1.22 (Nov 23, 2011)
- Added support for OGRE 1.8 (singleton rename)
- Fixed crash when unloading/reloading OgreOggSound plugin
New in OgreOggSound 1.21 (Nov 23, 2011)
- Tweaked sound fading
- Finished off optional (execute command now) flag for MULTI-THREADED mode, allows user to specify per-sound immediate (blocking) execution of some common sound actions,
- Play / Stop / Pause / create
- Bug fix - EOF flag wasn't being reset correctly stopping stream sounds being replayed after finished playing.
- Added openal path for EFX-Util lib on windows
New in OgreOggSound 1.20 (Nov 23, 2011)
- Licensed under the MIT licensing terms.
- Bug fix - playtime incorrectly calculated for WAV sounds
- Bug fix - streamed sounds incorrectly wrapping around when remaining audio data is less then buffer size.
- Added a OgreOggSoundManager::setForceMutex() function for switching between asynchronous sound actions & blocking sound actions (multi-threaded version ONLY - Useful for ensuring an action has completed before moving on, synching sound to animations??)
- Added per-call setting of this attribute if necessary for the following functions:
- createSound()
- play()
- stop()
- pause()
New in OgreOggSound 1.19 (Nov 23, 2011)
- Added patch from torrque to add mingw support.
- Added getPlayPosition() function to OgreOggISound
- Moved streaming loop callback to a more acurate trigger point
- Removed include for individually used headers
- Moved #define of HAVE_EFX into windows build only
- Previously caused build issues on linux/mac where that support wasn't available, by default its disabled everywhere but windows.
- Fixed mutex locking?
- Added a lock to the update function which seems to correctly lock synchronisation between main thread and worker thread.
- Solves a crash where quitting app whilst loading a sound would casue a crash, it would appear the locking wasn't working correctly,
- fixed by adding a lock to the updateThread() function, but was under the impression this was unnecessary :s
- Any performance issues please let me know!
- Fixed crash bug in temporary sounds for non-threaded lib version
- Fixed linux compile errors about EFX
- Fixed POCO compile errors
New in OgreOggSound 1.18 (Nov 23, 2011)
- Fixed broken Listener object
- Minor change to listener creation
- Fixed no sound bug after Ogre::Root recreation.
- Changed stopAllSounds() / pauseAllSounds() / resumeAllPausedSounds() to call implementation functions instead of external functions
- Fixes bugs where sound actions were getting cued up in the wrong order.
- Fixes things like no sound playing after a call to stopAllSounds() then play().
- Fixed some plugin loopholes as identified by cycheng here: http://www.ogre3d.org/addonforums/viewtopic.php?f=19&t=13383&p=75145#p75145
- Added a createListener() function for cases where clearScene() is used to destroy all objects
- This call will destroy all sounds and listener object and there was no way of recreating a listener previously.
- http://www.ogre3d.org/addonforums/viewtopic.php?f=19&t=13381
- Fixed crash on exit (Multi-threaded ONLY)
- Reworked sound destruction to avoid thread crashes (Multi-threaded ONLY)
- Mutex optimisation made to OgreOggSoundManager::update()
- Added a setGlobalPitch()/getGlobalPitch() functions to OgreOggSoundManager
- Destruction of sounds handled immediately, prevents timing issues between destruction/recreation.
- Added a lockless queue to handle temporary sounds destruction
- Requires update() to handle the destruction
- Should fix any possible thread crash
- Replaced Ogre::Real for float
New in OgreOggSound 1.17 (Nov 23, 2011)
- Added POCO/BOOST thread support by way of defines (BOOST_THREAD/POCO_THREAD) default: BOOST
- Fixed missing cpp ammendments
- Wav format bug fixed for 7-channel / 8-channel audio
- Added getter functions for: getMaxDistance() / getPitch() / getRolloffFactor() / getReferenceDistance()
- Fixed two bugs affecting setPlayPosition() on OGG sounds
- Fixed initialisation list order warning in OgreOggSoundListener
- Fixed mSceneMgr pointer not set correctly in init()
- Fixed getListener() returning NULL (threaded version)
New in OgreOggSound 1.16 (Nov 23, 2011)
- Single createSound() function which takes an optional SceneManager pointer
- If no scenemanager is provided then the first scenemanager is grabbed from Root.
- Lib must be created through Root::loadPlugin()
- Added optional parameter to support a default SceneManager for creating sounds
- Added OgreOggSoundManager::getSceneManager() for getting current default manager.
- Added OgreOggSoundManager::setSceneManager() for setting current default manager for sound creation.
- Added SoundListener for notification of sound events per sound.
- notifications are: Loaded/Played/Stopped/Paused/Destroyed/Looping
- Fixed potential destruction crashes in multi-threaded mode in sound action list.
- Added get/setResourceGroupName() to OgreOggSoundManager for speed improvements
- Removed unnecessary resource group searching to improve sound creation speed.
- Updated CMakeLists to allow optional builds and Threaded settings, as created by Kornerr.
- Fixed compiler bugs for linux build
- Fixed typo bug for getResourceGroupName()
- Fixed bug in createSound() when passing a SceneManager pointer
- Fixed bug in plugin shutdown - Ogre::MEMCATEGORY_GEOMETRY changed to Ogre::MEMCATEGORY_GENERAL
- Fixed compile bugs for LINUX build
- Fixed callback bug in OgreOggSoundStatic class
New in OgreOggSound 1.15 (Nov 23, 2011)
- Bug fix - EFX attach/detach functions added to actions queue
- Cleaned up warnings for variable conversions
- suppressed vorbis file warnings
- Removed prebuilt libs from SVN
- Added isMono() convenience function for determining spatialisation problems.
- Paths setup for OGRE 1.7
New in OgreOggSound 1.14 (Nov 23, 2011)
- Visual Studio project settings tweaked to reduce lib size and improve performance.
- Updated BOOST version to 1.40
- Cleaned up files:
- Removed ogg/vorbis directories
- introduced a dependencies directory containing libs for ogg/vorbis
- Removed TestDemo directory, available on request.
- Removed Release/Debug folders
- Added new lib folder for output, more consistent with other libs
- Removed libs folder from within dependencies, dependencies now contains ogg/vorbis libs.
- Changed exceptions to booleans in OgreOggSoundManager::init()
- Function now returns false for any errors instead of crashing.
- Fixed linux compiling issues.
New in OgreOggSound 1.13 (Nov 23, 2011)
- Added temporary sounds
- Can now specify a sound to auto-destroy itself at any point
- markTemporary()/isTemporary() can be use to set and query this status
- Looping will be disabled when set, and sound will destroy itself when it has finished playing.
- Added user defined loop points for streamed sounds
- Fixed - mLoopOffset changed to Ogre::Real instead of unsigned long.