OpenGI Changelog

What's new in OpenGI 2.1.1

May 17, 2012
  • Fixed support for 2.1 constants in giGetEnumValue

New in OpenGI 2.1.0 (May 17, 2012)

  • Catmull-Clark subdivision and patchification
  • Image sub-rectangles to support packing multiple patches into single image
  • Further reduced memory footprint of meshes
  • Fixed bug in extraction of user specified cut

New in OpenGI 2.0.2 (May 17, 2012)

  • Fixed serious bug in memory allocator
  • Fixed serious bug in software sampler
  • Fixed minor bugs in hardware sampler
  • Fixed bug when sourcing parameter coordinates from vertex positions

New in OpenGI 2.0.1 (May 17, 2012)

  • Massively reduced memory footprint due to customized memory allocator

New in OpenGI 2.0.0 (May 17, 2012)

  • Major interface changes
  • New generic attribute system, away from fixed attribute semantics
  • Cutting decoupled from parameterization
  • Support for multi-chart patchifications
  • Support for resampling of 1D, 2D, 3D and cube map textures in both hardware and software sampler
  • much more precise hardware sampler (but still not beating software mode) - new stretch metric accounting for angle and area distortion
  • Support for SSE instructions for accelerating parameterization and sampling

New in OpenGI 1.2.0 (Feb 23, 2010)

  • It defines a new error code, that is thrown when trying to sample a mesh that has not been parameterized onto the unit square. The geometry image rendering now supports point and directional lights and two-sided materials. The problems of the geometry shader based rendering together with vertex texturing or multi-resolution rendering have been completely resolved. A bug, that assigned GI_NO_ERROR the same value as GI_INVALID_ENUM has been fixed, too.

New in OpenGI 1.1.3 (Feb 23, 2010)

  • It fixes a bug that did not let you retrieve render parameters through giGetIntegerv. It also fixes a texture coordinate issue with the geometry shader, that could result in texture seams at the geometry image border. Furthermore, the GIM render cache preformance has been increased slightly, although this might not be noticable.

New in OpenGI 1.1.2 (Feb 23, 2010)

  • It completely fixes the bug, that could make the parameterization unsolvable. Furthermore the GIM rendering using geometry shader has been fixed, but there are still problems when using geometry shader together with vertex texturing.

New in OpenGI 1.1.1 (Feb 23, 2010)

  • It fixes two major bugs. The first one could make the parameterization unsolvable, resulting in a numerical error after a long time. The second bug occured when software sampling into a non-float buffer or RAM data.

New in OpenGI 1.1.0 (Feb 23, 2010)

  • Now it is possible to retrieve the topological sideband. Also, the VS 2005 Project has been fixed and no longer tries to link against DevIL.lib in Debug build.