OpenVR2Key Changelog

What's new in OpenVR2Key 0.61 Pre-release

Dec 19, 2022
  • A fix for the previous experimental build, forgot to add the new tracker roles to actually be included in input handle acquisition.

New in OpenVR2Key 0.59 Pre-release (Oct 15, 2022)

  • This is a potential fix for not properly matching config names when there are non-letter symbols in the app key.

New in OpenVR2Key 0.58 Pre-release (Jun 26, 2022)

  • I thought 8 chords would be enough, apparently not. I've upped both chords and trackers to 16 slots.
  • Pre-release as there has only been a minimum amount of testing as of yet.

New in OpenVR2Key 0.57 (Apr 2, 2022)

  • The Active keys label now has a warning state for when the SteamVR dashboard is visible, which blocks input for this application and will prevent assigned keys from being triggered. It will display Blocked with an explanatory tooltip.
  • Also fixed a few mistakes in the Oculus Touch bindings, I'm still not sure if these work tough as I've been contacted regarding Rift S not working with this application, and I don't have a Rift S to test with.

New in OpenVR2Key 0.55 (Apr 12, 2021)

  • I've added eight new actions, T1-8, meant for Tracker-specific bindings.
  • Included are power-button bindings for chest, waist, elbows, knees and feet.
  • This because they are the supported tracker mounting points for apps such as NeosVR and LIV.

New in OpenVR2Key 0.54 (Feb 9, 2021)

  • Apparently chords can switch which controller they are assigned to during the same on/off input cycle. This has caused a lot of problems for me personally for when I've happened to release the buttons in such an order the chord was never deactivated, this would leave me with a constantly pressed key combination. The issue should now be fixed as chords are no longer filtered like other inputs.

New in OpenVR2Key 0.53 (Jan 17, 2021)

  • If the application has not been used before, meaning the application manifest has not been added to SteamVR in appconfig.json yet, it will also attempt to register the application to automatically launch with SteamVR.

New in OpenVR2Key 0.51 Pre-release (Nov 20, 2020)

  • This version should have default bindings for Oculus Touch and Vive Controllers, those are the ones I had possibility to test or get tested for me. For more default bindings I'd need some people with the actual hardware to test for me.

New in OpenVR2Key 0.50 Pre-release (Nov 16, 2020)

  • I've added untested support for Vive Controllers, Oculus Touch and Windows Mixed Reality Controllers.
  • This is a pre-release as I would need someone else to test if these bindings actually work, and if they make sense.
  • If you run any of these systems and test this release, report your success or lack thereof in this issue: #8

New in OpenVR2Key 0.49 (Nov 16, 2020)

  • The application should now appear in SteamVR settings > Startup / Shutdown > CHOOSE STARTUP OVERLAY APPS, make sure it is set to ON if you want it to launch with SteamVR.
  • I've added an exit with SteamVR option, default is true, because if the application is launched by SteamVR while not exiting with SteamVR, it will prevent further launches of SteamVR. It's an issue I've reported to Valve.

New in OpenVR2Key 0.43 (Apr 14, 2020)

  • App would minimize to a minimum size window above the taskbar. I think it's fixed.