What's new in PhysicsEditor 1.9.3
Jan 5, 2023
- Fixed minor UI issues on macOS 13
New in PhysicsEditor 1.9.2 (Jun 30, 2022)
- Improved "dark mode" user interface
New in PhysicsEditor 1.9.1 (Dec 16, 2021)
- Phaser/matter.js exporter
New in PhysicsEditor 1.9.0 (Dec 13, 2021)
- Features:
- Support for Windows 11
- Support for Apple M1 hardware
New in PhysicsEditor 1.8.6 (Jan 15, 2021)
- Fixes:
- Crash when editing fixture shape
- Save problem
New in PhysicsEditor 1.8.5 (Dec 9, 2020)
- Features:
- Support for MacOS Big Sur (11.0)
New in PhysicsEditor 1.8.4 (Dec 9, 2020)
- Features:
- Support for MacOS Catalina (10.15)
- Fixes:
- Occasional crash when closing main window
New in PhysicsEditor 1.8.3 (Mar 14, 2019)
- Fixes:
- Several smaller UI fixes in the right sidebar
New in PhysicsEditor 1.8.2 (Oct 18, 2018)
- Features:
- Support for MacOS Mojave (10.14)
- Ended support for MacOS Yosemite (10.10)
- Darkmode in Mojave
- Better collision flag default values for Cocos2d-x
- Fixes:
- Font rendering on Mojave
New in PhysicsEditor 1.7.0 (Jun 14, 2018)
- Features:
- GDPR compliance (EU's General Data Protection Regulation)
- Updated license agreement
- Fixes:
- Trashcan button did not delete polygons
New in PhysicsEditor 1.6.4 (Feb 19, 2018)
- Features:
- Panda 2 + P2 Physics exporter
- Polygon fixture: delete multiple vertices at once
- Fixes:
- Don't terminate PhysicsEditor if an exporter cannot be loaded
- Sorting order of exporters
- Network issues caused on Wifi network while PhysicsEditor was running.
- Broken input values in float widget with mixed locale
New in PhysicsEditor 1.6.3 (Nov 29, 2017)
- Fixes:
- Pivot point position for LibGDX
New in PhysicsEditor 1.6.2 (Aug 21, 2017)
- Features:
- Number-aware sorting of sprite list
- Fixes:
- Use default anchor point for new sprites as specified in exporter.xml
New in PhysicsEditor 1.6.1 (Jul 27, 2017)
- Fixes:
- Startup problem with some graphics drivers on Windows
New in PhysicsEditor 1.5.2 (Nov 23, 2015)
- Fixes:
- backwards compatibility for .pes files
New in PhysicsEditor 1.5.1 (Nov 21, 2015)
- Features:
- Copy + paste shapes
- Phaser exporter
- License activation dialog
New in PhysicsEditor 1.5.0 (Jul 30, 2015)
- Features:
- Retina and HighDPI support for Windows and MacOS
- Cocos2d-x exporter
- Cocos2d exporter
- License key instead of license file. All existing customers get a license key for free.
- Updated user interface and icons
- Loader code now available from https://github.com/CodeAndWeb/PhysicsEditor-Loaders
- Zoom keyboard shortcuts
- Fixes:
- Sidebars don't disappear anymore
- Opening PES files with double click on windows
- Warning in Nape exporter
- Send feedback button
New in PhysicsEditor 1.0.9 (Jun 18, 2012)
- Features:
- Added function to retrieve fixture Id (CoronaSDK)
- Better corona example with multiple fixtures and collision detection
- Exporter for Gideros
- Added counts for bodies, fixtures and vertexes to AndEngine exporter
- Fixes:
- Crash when creating new fixture while still editing fixure's data
- Crash when deleting last body
- AboutBox now says PhysicsEditor instead of TexturePacker
- Replaced installation of Microsoft Reditributable Pack with dlls only
New in PhysicsEditor 1.0.8 (Jun 18, 2012)
- Exporter for RapaNui
- Removed module() from corona exporer and replaced it with local variable concept
- Fixed crash when using add image button on right pane
New in PhysicsEditor 1.0.7 (Jun 18, 2012)
- Fixed opening of license file with double click
New in PhysicsEditor 1.0.6 (Jun 18, 2012)
- Exporter for Nape physics engine, flash and haxe
- Example for Corona SDK + PhysicsEditor + TexturePacker
- Feedback dialog
- Better Mac behavior (App stays open,...)
- Recent files menu now works
- Vertex coordinate editing
- Tracing mode "straight" now produces perfect rectangles
- Recent files
- New icons
- Open multiple images at once when using file open dialog
- Default PTM_RATIO in exporters is now 32, not 2
- Example and loader for cocos2d-x
- Circle support for Corona SDK
- String properties can now be defined for exporters
- Id property for cocos2d
- Flash exporter was hidden in GUI - instead QuickBox2d showed up
New in PhysicsEditor 1.0.5 (Jun 18, 2012)
- Support for circle shapes
- Get hull of the polygon from the exporter instead of decomposed convex sub polygons
- Fixed crash with too many vertexes
- Fixed images disappearing
- Fixed UI crash when changing shape while in edit field
New in PhysicsEditor 1.0.4 (Jun 18, 2012)
- New trace mode for straight lines gives more acurrat tracing
- Added support for animation tracing: Several images can be added to a shape. Tracer can select AND or OR mode for tracing.
- Fixed auto updater
- Added exporters for Lime.
- Setting custom exporter directory in preferences now works.
- Fixed GB2ShapeCache: isSensor was not set right.
- Fixed Generic XML exporter's template not found error
- Allowing group field to have negative numbers
- Reduced waiting time in demo version to 5s
- Fixed startup with multiple windows
- Cursor shape changes when hovering over a vertex
- Open license files with doubleclick (macos), new extension for license files: .pekey
- New icons
New in PhysicsEditor 1.0.3.2377b3 (Apr 5, 2011)
- New: Adobe ActionScript/Flash exporter for Box2d
- New: Adobe Flash Example
New in PhysicsEditor 1.0.3b2 (Apr 5, 2011)
- New: Chipmunk plist loader
- New: Chipmunk example with cocos2d
New in PhysicsEditor 1.0.2 (Apr 5, 2011)
- Fix: Shape clone clones the selected shape and not a random one
- Fix: Naming of shapes when adding / cloning
- Fix: Double vertex near start of polygon when using the tracer