What's new in PixelOver 0.15.2
May 8, 2024
- Changes:
- Reworked the home page for improved user experience.
- Updated translations with the latest changes (Portuguese and Russian).
- Bug:
- Fixed crash when moving multiple selected 3D objects.
- Fixed offset issue on selected animation keys after zooming in/out on the timeline. (Reported by DM)
- Fixed focused button color with modified primary color.
- Fixed issue accessing the examples folder on MacOS.
New in PixelOver 0.15.1 (Mar 29, 2024)
- Changes:
- Added Portuguese and Russian languages, thanks to wu0lss4j and Stripes.
- If you want to help with the translation, PixelOver has a Crowdin project : https://crowdin.com/project/pixelover
- Added animation default parameters in global settings.
- Bug fixes:
- Fixed Blender link for MacOS.
- Fixed MTL image loading when opened from a PixelOver project.
- Fixed 2D mesh editing.
- Fixed 3D material external resynchronization.
- Fixed IK resynchronization.
- Fixed toggle favorite file and folder on the home page.
New in PixelOver 0.14.5 (Nov 29, 2023)
- Changes:
- Depth displacement improvement.
- Possibility to add a different back image, depth map, and normal map.
- Added an offset option to fix the front and back joint.
- Fixed the normal buffer for displacement image and other minor improvements.
- Added Japanese translation thanks to Momochi.
- Bug fixes:
- Fixed a crash when selecting multiple objects directly after project creation.
- Fixed resource loading when the local path is invalid.
- Switching animation now well refreshes the current position.
- Fixed a crash when opening a file dialog while a file dialog is already opened.
- Fixed scrolling view jittering on the reduced CPU/GPU option. As it's corrected, this option is now on by default.
- Fixed a display issue when using animated image 3D with particles.
New in PixelOver 0.14.4 (Oct 5, 2023)
- Fixed crash when copying a resource in its subresource.
- Fixed pan gesture speed for Mac.
- Post-process material was badly rendered for Mac. So it is temporarily disabled (for this OS only) and there is now a warning message saying some material properties are unavailable.
- Fixed input focus on the animation panel with multiple animations.
- Fixed crash on startup in some cases.
- Fixed inputs in the z-order tab. (double click to enter manually the z value)
New in PixelOver 0.14.3 (Sep 6, 2023)
- Changes:
- Added an option to auto-generate normal and depth map from the main image.
- Added FBX2glTF external library support to have a better FBX importer.
- Added Blender files importer.
- Improved performance for 3D animated images with particles.
- Added MacBook trackpad zoom and movement.
- Bug fixes:
- Fixed obj/mtl loading issues. Link
- Fixed a crash when adding mesh points animation key before the mesh was created. Link
- Re-added missing project settings.
- Prevented input popup from changing container scroll position.
- Animation:
- Edit 3D bones animation.
- Ability to save and load animation.
- Tools and objects:
- Particle systems.
- Fluids.
- 2D and 3D text objects.
- 2D lights with support of normal and depth maps.
- Pixelation and effects:
- Material editing, especially with custom palette indexation.
- More available effects with a tool to place them easily.
- More pixel-art oriented resampler.
- Importation & Export:
- Import FBX and DAE 3D formats.
- Import Aseprite and PSD 2D formats.
- Application:
- Better favorite system with preview for shader, palette, dithering, ...
- Lighter project type. To batch pixelates files without any transformation.
New in PixelOver 0.14.2 (Jul 12, 2023)
- Changes:
- Allow reordering object tracks in the animation tree.
- Center the view on the selected object (F key by default).
- Added ability to copy paste input data (available for collapse and input, right click to open the menu).
- Added a warning message when setting multiple shortcuts with the same value.
- Bug fixes:
- Fixed crash when opening default shader.
- Fixed external resources dependencies (for .fbx and .dae).
- Fixed input focus when using the Tab key.
- Fixed shortcut issue when using ctrl+shift combination and also fixed wrong shortcut name.
- Fixed crash when changing hue of palette color.
New in PixelOver 0.14.1 (Jun 13, 2023)
- Changes:
- New supported formats for 3D scene import (.fbx, .dae).
- Please note that these formats are proprietary, so for a complex scene using gltf/glb is still more recommended.
- Resource system updated, please use "save as old version" if you want to open a 0.14.1 file on an older version, otherwise resources may not load up.
- Bug fixes:
- Fixed resource external synchronization. Resources were always reloaded even if it was not necessary.
- Fixed materials consistency when using undo/redo.
- Improved importation of .mtl to editable materials (now using multiple times the same material is supported).
- Saving formats are now well updated in resources input save as dialog.
New in PixelOver 0.14 (May 29, 2023)
- New features:
- 3D material edition. With shader parameters (allowing, for example, to add an indexation alette per material)
- Each material property can be animated !
- One material can be used on multiple objects. A button indicates the number of references. You can click on it to make the current material unique.
- Added copy/paste for resources.
- Changes:
- Selected object now has separated tabs (object, materials and particles).
- As the palette input can be used in multiple places, the palette color picker tool has been moved from the main tools to the input palette tools.
- Bug:
- Only current animation tracks where copied when duplicating an object with multiple animations.
- In animation, selecting multiple keys with the mouse selection could be blocked due to a track refresh issue.
- Some wrong resources could be loaded when opening a project.
New in PixelOver 0.13.1 (Apr 12, 2023)
- Hello, this update adds 3D image and animated image support.
New in PixelOver 0.13 (Mar 18, 2023)
- New features:
- Particle systems for images, shapes and 3D models. Include variety of properties concerning particles emission, velocity, acceleration, ...
- Here a step-by-step tutorial to begin with and some examples are also available by downloading PixelOver under the /examples folder.
- Changes:
- Area rect can now be chosen in the export. (Canvas area, selected objects area or full page)
- Added shortcuts for camera presets.
- Added ctrl+ and ctrl- as default shortcuts for zoom in and out.
- Optimized gradient input.
- Bug fixes:
- Prevent app crash when loading .vox file.
- Fixed mesh and materials versioning (undo/redo was not always consistent).
- Fixed palette color popup hue shift when changing the color.
New in PixelOver 0.12.3 (Jan 26, 2023)
- Changes:
- Improved 3D lights tools (Added the light icon, and less confusing lines when the light isn't selected)
- Mesh2d should now use children bones. This will prevent transform issue and it will be less confusing to manage.
- If your project currently uses mesh2d with bones the configuration will not be lost but the bones will not affect the mesh,
- So you will just need to drag'n'drop the bones into the mesh to let it work again.
- Inputs have now a custom to slide/edit, and a margin before the sliding start so it will be easier to edit instead of slide.
- Bug fixes:
- Fixed shader loading with mask auto palette.
- Fixed normal buffer with custom normal map.
- Fixed .mtl normal map import.
New in PixelOver 0.12.2 (Dec 23, 2022)
- Added 3D Lights (point, spot and directional).
- Improved export dialog by separating folder, filename and extension from path and added advanced filename parameters.
- Animation frames now start from 1 instead of 0.
- Added reset inputs button on collapses.
- Added delete button on 2D polygon and clear button on point bones weight dialog.
- Improved visibility and selectability buttons so it is more visible when one is disabled.
- Added Korean translation (Thank you tikka(현준)), and added translators in the credit (about/translators).
- It's now possible to double click on the scene tree to rename an object.
New in PixelOver 0.12.1 (Nov 1, 2022)
- New features:
- Added a subtool to manage visibility and selectability of every objects. It can be minimized with its top left button.
- Changes:
- Now not only the panel layouts but all the views settings are saved from last project settings to be applied on new projects. Can be disabled in Settings/Project/Layout "Update from last modified project".
- Bug fixes:
- Fixed bone and gradient tool scale crash.
- Fixed object global transform when moved in another parent object.
- Creating shape tool now follows well the mouse under transformed bones.
New in PixelOver 0.12 (Sep 18, 2022)
- New features:
- Mesh deformation for sprite and animated sprites.
- Automatic shape generation with settings.
- Deformation points with key animation.
- Bones attachment with weight (soon).
- Native file dialog. Added a setting (Interface/Dialog/File dialog) to use the OS file dialog (on by default).
- Changes:
- Improved PixelOver project file structure to compress resources (now it's native resources size) and also prevent saving crashes.
- Added the choice of the targeted version for "save as old version".
- Exporting a resource is now executed in parallel to prevent freeze and crash.
- Bug fixes:
- Fixed sub-resource image preview in input (affecting image frames and dithering patterns).
- Fixed 3D scene image preview in input.
- Fixed resampler issue on native pixel-art.
- Fixed animation track step for children objects (now step is computed from the current/previous key).
- Fixed wrong resources when saving project with sprite sheet.
New in PixelOver 0.11.1 (Aug 17, 2022)
- Changes:
- Added a tooltip of the action or disabling undo redo buttons when no action available. Also improved number of actions created (create less easily an action when tool is currently grabbed).
- Automatically save layout (panels size) of the last modified project. Settings can be disabled on Settings/project/layout.
- Replaced "control" by "command" on shortcuts for MacOS users by default.
- Bug fixes:
- Bug
- Fixed undo/redo merging.
- Fixed update of animation key context menu.
New in PixelOver 0.10.2 (Jul 10, 2022)
- Hello, the last update modified the whole architecture to gain in performance and memory. This update corrects the different regressions and improves usability. (some fixes already applied on sub-version of 0.10.1 as it was critical ones)
New in PixelOver 0.10.1 Unstable (Jun 14, 2022)
- The whole architecture has been rewritten. Load faster, don't crash anymore on big projects, use less memory.
- Bug fixes:
- Resources are now well synchronized.
- Copying a track didn't copy keys easing.
- Fixed missing animation key on collapses.
- Prevent the software to crash when changing theme while too much elements are displayed.
- Files are now directly reloaded when externally modified while Pixelover is closed.
- Dithering preview didn't refresh well with undo/redo.
- New Roadmap:
- Animation:
- Import rigged 3D models with animations.
- Inverse kinematics.
- Bone mesh deformation.
- Ability to save and load animation.
- Tools and objects:
- Gradient with easing function.
- Particles and fluids.
- Lights.
- Pixelation:
- More pixel-art oriented resampler.
- Polish line and internal edges.
- Importation & Export:
- Import 3D formats GLTF (FBX and DAE soon).
- Import 2D formats Aseprite, PSD.
- Export separated layers.
- Export different views as normal and depth.
- Application:
- Theme customization.
- Internationalization.
- Keybindings.
- Lighter project type. To batch pixelates files without any transformation.
New in PixelOver 0.10 (May 11, 2022)
- Hello, this main new update adds gradient and dithering patterns
New in PixelOver 0.9.2 (Mar 30, 2022)
- New features:
- Theme customization. Blue, dark and light as default and color customization.
- Changes:
- Rotate and scale bone at same time. CTRL to lock the rotation.
- Adding "Same for next tracks" checkbox when copy paste tracks with conflict.
- Color picker popup properties are now saved between colors of same palette (HSV mode, ...).
- Bug fixes:
- Fixed animated image saving with multiple images. Link
- Large palette were handled as an image (so color were mixed). Link
- Clicking on indexation could crash due to clipboard. Link
- Inserting multiple objects/inputs keys were really slow and could even crash the software.
New in PixelOver 0.9.1 (Mar 16, 2022)
- Hello, this is a quick update following 0.9 with translation update, some changes and fixes.
New in PixelOver 0.9 (Mar 2, 2022)
- New features:
- GLTF 3D scene import. Behave as one object to allow synchronization when modified externally.
- List of shortcuts with possibility of key bindings.
- Added multiple languages support (French, Spanish and Chinese). It's the first version so don't hesitate to report missing or bad translations.
- Changes:
- Improved animation for track/key panel and adding shortcuts.
- Added pivot/offset selection.
- Added project default settings for 3D layer.
- Bug fixes:
- Views comparison hided the bones.
- Fixed crash when deleting 3D layer.
- Fixed transparency issue when exporting.
New in PixelOver 0.8.3 (Jan 26, 2022)
- Hello, new update ! Adding views (normal buffer, depth buffer, ...) for export, backup system and a lot of minor improvement. Translation is still in progress and will be added in a future update.
- Rigged models animation with GLTF import and more will come in next major update.
New in PixelOver 0.8.2 (Dec 31, 2021)
- New features:
- Paste image from clipboard for Windows and Mac users. (should be implemented for Linux users soon)
- Changes:
- Improved performance for loading project, adding, deleting and moving objects, zoom.
- Added option to use less CPU/GPU. (Not activated by default because it slows down the interface)
- Set max size for new project instead of size. Small max size improves performance.
- Bug fixes:
- Visual desynchronisation of axes and bones.
- Importing image with fit canvas checked didn't well resize for each ratio.
- Fixed 3D transform and gizmo for skewed basis and not square canvas aspect.
- .mtl didn't load from path with spaces.
- Crash in specific case when select tracks keys.