Pixelmash Changelog

What's new in Pixelmash 2024.1.0

Feb 28, 2024
  • New keyboard shortcut editor for easily editing keyboard shortcuts! Located in the Edit Menu.
  • Added new options for pasting layer effects. There are now separate Paste (Replace) and Paste (Add) commands.

New in Pixelmash 2024.0.0 (Nov 15, 2023)

  • Powerful new Animation Timeline makes creating animations easier than ever before
  • Updated and reordered tool icons
  • More compact layer effects window
  • Various bug fixes (mostly related to animations)

New in Pixelmash 2023.5.0 (Oct 2, 2023)

  • Added native support for ARM processors on newer Macs, improves speed and responsiveness
  • Added new Ground Shadow layer effect
  • Added new options to the Gradient layer effect
  • Added support for negative Spacing values in the Repeat effect
  • Several bug fixes

New in Pixelmash 2023.4.1 (Jul 29, 2023)

  • Added Animate Transform layer effect! Use it to animate rotation, movement, and scaling of layers without keyframes, simply by entering speed values.
  • Bugfix (minor): Rotation animation pivot point behavior with scaling.
  • Bugfix (minor): Spritesheet exporting behavior fix.

New in Pixelmash 2023.4.0 (Jul 19, 2023)

  • Added Animate Transform layer effect! Use it to animate rotation, movement, and scaling of layers without keyframes, simply by entering speed values.

New in Pixelmash 2023.3.0 (Jun 7, 2023)

  • Added Import Sprite Sheet for importing sprite animations

New in Pixelmash 2023.2.0 (Mar 29, 2023)

  • Added animated gif import (imports as a single layer with image keyframes)
  • Added multi-color support to Remap Color layer effect (now called Remap Colors)
  • Made popup color chooser draggable
  • Added menu items/shortcuts to zoom to 200%, 400%, and 800%, and tweaked keyboard shortcuts for zoom levels
  • Moved shortcut for toggling reference layers to “.” key
  • Various bug fixes

New in Pixelmash 2023.1.0 (Jan 31, 2023)

  • Added new Remap Color Palette layer effect to easily remap some or all of the colors in your document, including several handy matching modes (replaces Restrict Color Palette)
  • Improved color lists in all layer effects that use them - a menu button replaces the delete button (also accessible via right-click), and now allows you to import palettes from the document or a file, or to clear all colors
  • Added a prompt for whether to use a blank image or a copy of the previous keyframe image when setting an animation frame to be a new image keyframe
  • Made adding colors to the document palette add the new color at the end of the list instead of the beginning
  • Changed animation speed from seconds per frame to frames per second
  • Made SVG import use average gradient color for shapes that have a gradient fill/stroke color
  • Made SVG import update pivot of SVG parent layer to content
  • Fixed SVG layer import order bug
  • Fixed bug where SVG imported shapes could have transparent colors that could not be made opaque
  • Fixed bug where visibility keyframe wasn't working right when playing the animation in the preview window
  • Fixed bug where preview of active painting tools could mess up animation previews, exports, and undo/redo display
  • Fixed bug where layer editor could update incorrectly on undo
  • Fixed bug where background color on windows could load/save improperly between sessions

New in Pixelmash 2023.1.0 (Jan 31, 2023)

  • Added new Remap Color Palette layer effect to easily remap some or all of the colors in your document, including several handy matching modes (replaces Restrict Color Palette)
  • Improved color lists in all layer effects that use them - a menu button replaces the delete button (also accessible via right-click), and now allows you to import palettes from the document or a file, or to clear all colors
  • Added a prompt for whether to use a blank image or a copy of the previous keyframe image when setting an animation frame to be a new image keyframe
  • Made adding colors to the document palette add the new color at the end of the list instead of the beginning
  • Changed animation speed from seconds per frame to frames per second
  • Made SVG import use average gradient color for shapes that have a gradient fill/stroke color
  • Made SVG import update pivot of SVG parent layer to content
  • Fixed SVG layer import order bug
  • Fixed bug where SVG imported shapes could have transparent colors that could not be made opaque
  • Fixed bug where visibility keyframe wasn't working right when playing the animation in the preview window
  • Fixed bug where preview of active painting tools could mess up animation previews, exports, and undo/redo display
  • Fixed bug where layer editor could update incorrectly on undo
  • Fixed bug where background color on windows could load/save improperly between sessions

New in Pixelmash 2023.0.0 (Oct 26, 2022)

  • Added new Color Adjustments layer effect (adjusts exposure, saturation, contrast, and hue shift)
  • Improved Mirror layer effect with new opacity slider and pixel offset amount
  • Changed layer-based mirroring to be based on content bounds rather than layer centers (document-based mirroring remains the same)
  • Made importing an image into a document scale the imported image to the pixel size of the document rather than the document bounds
  • When creating a new document from an image, document now starts at 1:1 pixel scale
  • Fixed bugs with selecting layers using the pointer and transform tools
  • Fixed bug where baking layers would sometimes include content outside the layer

New in Pixelmash 2022.3.0 (Aug 1, 2022)

  • Added support for layer blend modes, including: “Standard”, “Screen”, “Overlay”, “Add”, “Multiply”, “Soft Light”, “Hard Light”, “Darken”, “Lighten”, and “Erase”
  • Snapping support for vector layers (hold Shift to snap nodes to pixel centers, and to snap noose handles to 15-degree increments)
  • Various bug fixes

New in Pixelmash 2022.2.0 (Jun 8, 2022)

  • Full support for creating and editing non-destructive vector-based layers (including imported SVG files)
  • Tweening support for animation in vector-based layers
  • Innovative Curve Tool makes working with bezier curves intuitive and straightforward
  • Converted layer properties checkmarks into buttons for a more compact interface
  • Fixed crashing bug with onion skinning
  • Fixed bug where going to next/previous frame while previewing boomerang animation was unreliable

New in Pixelmash 2022.1.0 (Apr 6, 2022)

  • You can now export animations as video files (MOV, MP4, or M4V), including setting a custom animation repeat count

New in Pixelmash 2022.0.0 (Feb 22, 2022)

  • Now supports non-destructive dynamic vector layers via SVG file importing.

New in Pixelmash 2021.4.0 (Sep 15, 2021)

  • Added the Text layer effect. Use it to overlay text on any layer with control over font, color, alignment, opacity, and much more! Be sure to try it in combination with other layer effects to add gradients, borders, etc.

New in Pixelmash 2021.3.0 (Aug 10, 2021)

  • Opacity control has been added to the Particles layer effect, including overall particle opacity, opacity change over time, and pre-delay, with randomization ranges per particle for even more natural-looking effects!

New in Pixelmash 2021.20 (Jun 2, 2021)

  • Drawing tools now show active previews as you hover the mouse, including layer effects
  • Color picker redesigned so the main picker is only for drawing tools, while others show as popups
  • Layers now indicate when collapsed child layers are selected
  • Improved accuracy in line drawing tool
  • Various bug fixes

New in Pixelmash 2021.10 (Mar 26, 2021)

  • Added new particle types (Burst, Stream, and Field)
  • Added new particle settings (lifetime, start time, emitter randomness, wobble, and flicker)
  • Added HSV color inputs to color chooser

New in Pixelmash 2020.2.0 (Oct 16, 2020)

  • Added tabbing between RGB color picker fields
  • Added layer flip commands: Flip Layer Horizontal, Flip Layer Vertical
  • "Toggle Reference Images" shortcut changed to Shift+Tab
  • Bug fixes

New in Pixelmash 2020.10 (Aug 21, 2020)

  • Added Boomerang and Reverse animation playback modes
  • Added custom start and end frames for animations
  • Added Zoom In/Out hotkeys
  • Added UI button to add color to palette

New in Pixelmash 2020.00 (Jul 15, 2020)

  • Added save and load custom layer effects
  • Added save project as template (saves all layer effects)
  • Added color profile support and management
  • Added gradient effect
  • Added reference image/layer support
  • Added ability to make parent layer effects not affect children
  • Added ability to paint anywhere in tiled view
  • Bug fixes

New in Pixelmash 1.2.50 (Feb 18, 2020)

  • Added hex color input (click on the RGB label in the color chooser)
  • Added import/export of palettes using png image files
  • Improved palette display to support more colors
  • Added display of current mouse coordinates
  • Fixed resolution bug on hi-dpi displays on Windows
  • Fixed layer dragging bugs

New in Pixelmash 1.2.00 (Jun 18, 2019)

  • Added tools to draw rectangles and circles
  • Holding Shift while rotating in the transform tool snaps to 15 degree rotation increments
  • In all brush tools, holding Shift while in line-drawing mode (accessed via right click) snaps to horizontal, vertical, and 45-degree lines
  • New custom dither pattern option in dither effect
  • New option to position dither patterns relative to layer position
  • New outline-only option in outline effect
  • Improved speed, particularly on retina displays
  • Dragging in image files now prompts for import or open as new document
  • Now use Alt+Shift (rather than just Shift) to temporarily enter erase mode in brush tools
  • Other bug fixes

New in Pixelmash 1.1.00 (Mar 14, 2019)

  • Per-frame layer images
  • Animation in-between frames
  • Per-layer animation attributes

New in Pixelmash 1.0.20 (Dec 6, 2018)

  • Layers can now have custom pivots by dragging the center handle in the transform tool - using parented layers you can now make fully rigged pixel art characters
  • Added ability to export selected layer only (trimmed to layer bounds)
  • Repeat layer effect added
  • Color dropper tool now ignores grid lines and other interface elements
  • Added Coloring Style option to Colorize layer effect
  • Additional bug fixes and speed improvements
  • Much more to come, stay tuned!

New in Pixelmash 1.0.11 (Nov 6, 2018)

  • Added Pencil tool for drawing lines at width of current pixelized resolution
  • Added Fill tool
  • Updated shortcuts to match other drawing apps better, and added keyboard shortcuts for brush resizing
  • Improved painting speed
  • Added ability to paint straight line segments using right-click within brush/pencil tools
  • Added menu item to create new layer at the pixelized resolution (rather than full high project resolution)
  • Added menu item to bake layer resolution/effects (rather than entire project resolution/effects)
  • Hid the registration serial from startup screen (useful for anyone streaming pixelmash sessions)
  • Much more to come, stay tuned!

New in Pixelmash 1.0.00 RC1 (Sep 20, 2018)

  • Added palette import/export
  • Added ability to create gradients in palette
  • Added new Auto Shade effect (rounded and directional)
  • Exported animated gifs now include transparency
  • Made nested layers collapsible
  • Reduced size of exported pngs
  • Changed paint brush modifiers - Shift now erases and Control/Command performs masked painting
  • Added layer axis mirroring to Mirror effect
  • Improved layer selection
  • You can now transform layers on X/Y axes independently
  • Added ability to resize project
  • Added ability to reorder layer effect color lists by dragging
  • You can now hold shift to constrain transforms to horizontal/vertical axes only
  • Added sample files menu item
  • Added ability to paste only the transform from layer copied to clipboard
  • You can now select multiple palette colors at once to delete
  • Improved export workflow
  • Other bug fixes and workflow improvements

New in Pixelmash Beta 7 (May 22, 2018)

  • Layers are now nestable
  • Click to select layers in workspace
  • Layer effects can be copied and pasted
  • Added ability to export sprite sheets
  • Added color palettes (saved with project files)
  • Animation frames can be copied and pasted
  • Added support for onion skinning with animation
  • Animation frames can now additionally be based only on transforms or only on layer visibility
  • New options for outline effect, including for tinted coloring based on existing layer colors
  • Added new noise effect
  • Added random option to dither effect patterns
  • Added startup buttons in the interface to create/load files
  • Many UI improvements/refinements
  • Improved memory usage
  • Added undo for layer reordering
  • File extension changed to .pmf
  • New app logo/icon

New in Pixelmash Beta 6 (Dec 12, 2017)

  • Notable painting speed improvements
  • Updated layer transform tool to rotate and scale around the center of the layer’s contents instead of the full layer bounds
  • Increased maximum resolution to 2048 pixels
  • Transitioned beta to an extended time trial (100 days), each new beta will renew time trial
  • Added Mask Unmatched Colors checkbox to Restrict Color Palette II effect
  • Tweaked tolerance sliders on Color Key, Remap Color, and Restrict Color Palette II effects
  • Bug fixes

New in Pixelmash Beta 5 (Sep 19, 2017)

  • Added animation panel for animating layer transforms and visibility
  • Added export to animated gif
  • Added Masked Brush tool to paint only where pixels already exist
  • Added Dither effect
  • Dramatically improved painting speed
  • Made side panel windows resizable
  • Bug fixes

New in Pixelmash Beta 4 (Aug 1, 2017)

  • Added transform tool to scale, rotate, and move layers
  • Added Import option to bring an image file into your current document
  • Added Restrict Color Palette II effect
  • Added Remap Color effect
  • Added Auto Color effect

New in Pixelmash Beta 3 (Aug 1, 2017)

  • Fixed transparency bug on export on Windows
  • Added Smooth style option for outline effect

New in Pixelmash Beta 2 (Aug 1, 2017)

  • First public release!