Portable ScummVM Changelog

What's new in Portable ScummVM 2.8.0

Apr 1, 2024
  • General:
  • Fixed GLSL version parsing on some OpenGL ES2 platforms.
  • Don't try to use shaders on old OpenGL implementations.
  • AGI:
  • Fixed Space Quest 1 version 1.0X freezing in the skimmer.
  • Fixed Mixed-Up Mother Goose message boxes during nursery rhymes.
  • Fixed Mixed-Up Mother Goose graphics in Amiga version.
  • Fixed Gold Rush clock time at Fast and Fastest speeds.
  • Fixed Atari ST version of Manhunter 1 not starting.
  • Fixed Tandy CoCo3 version of Leisure Suit Larry 1 not starting.
  • Fixed Tandy CoCo3 unofficial ports not starting.
  • Fixed Amiga menus in Space Quest 1, Manhunter 1, and Manhunter 2.
  • Fixed Graham facing away from the king in King's Quest 1.
  • Fixed Alexander getting stuck on the stairs in King's Quest 3.
  • Fixed Larry being able to shoplift in Leisure Suit Larry 1.
  • Fixed ducks not jumping at the start of Donald Duck's Playground.
  • Fixed instant death in fan game "Phil's Quest: The Search for Tolbaga".
  • Fixed buttons freezing in fan game "DG: The AGIMouse Adventure".
  • Fixed unrecognized words in fan game "V - The Graphical Adventure".
  • Added detection for Macintosh version of Mixed-Up Mother Goose.
  • AGS:
  • Updated detection tables.
  • Simplified character import from Sierra games for QfG2 AGDI.
  • Fixed graphical glitch affecting Unavowed and Heroine's Quest.
  • Fixed partial outlines for some letters in Kathy Rain.
  • Fixed crash in Alum.
  • Added stub to prevent crash at the beginning of Falcon City.
  • Broken Sword 2:
  • Fixed crash when quitting the game while it was paused.
  • MM:
  • Enabled engine, allowing MM1 and Xeen to be compiled.
  • Added MT32/LAPC-1 support for Xeen engine.
  • Fixed Xeen regression which caused some sound effects to stop abruptly.
  • mTropolis:
  • Fixed crash in Muppet Treasure Island on some platforms.
  • Fixed jewel puzzle in Muppet Treasure Island not being randomized.
  • NANCY:
  • Fixed the telephone hints in Secrets Can Kill.
  • Fixed the crashing and drawing issues on ARM machines when playing Message in a Haunted Mansion's maze minigame.
  • Fixed the 'M' keyboard key not working in Message in a Haunted Mansion.
  • Allowed general keymaps to be shown in the engine Keymaps menu.
  • Virtual keyboard now correctly triggers on/off wherever text input is needed.
  • SCUMM:
  • Fix screen corruption (and sometimes even crashes) in Mac Loom and Indiana Jones and the Last Crusade, most noticeably when using menu shortcut keys.
  • Fix enabling/disabling of Open and Save in Mac Indiana Jones and the Last Crusade.
  • TWINE:
  • Fix ladder climbing regression.
  • Fix scenery zoom issue.
  • Fix animation glitches after using the holomap.
  • Ultima:
  • Fix Ultima VIII hidden minimap blocking keyring use.
  • Fix Ultima VIII page breaks in books.
  • Fix Ultima VIII text centering for plaques.
  • Fix Ultima VIII crash on dragging items to screen edge.
  • Fix Ultima VIII unexpected jumping on left click.
  • Fix Ultima VIII camera during cutscenes for Shrine of the Ancient Ones.
  • Fix Ultima VIII invalid placement of items within containers.
  • Fix Ultima VIII never-ending lava sounds.
  • V-Cruise:
  • Fixed crash in Reah: Face the Unknown and Schizm: Mysterious Journey when music is muted.
  • Android port:
  • Fixed crash in built-in help with German language.
  • Atari port:
  • Fixed crash when exiting ScummVM.
  • Fixed BBVS (and possibly others) gameplay by using more precise math model.
  • macOS port:
  • Fixed a problem where some Mac games would not load resources correctly.
  • Updated application icon to conform with modern standards.

New in Portable ScummVM 2.8.0 (Dec 31, 2023)

  • New games:
  • Added support for macOS versions of Syberia and Syberia II.
  • Added support for The Vampire Diaries, Nancy Drew: Secrets Can Kill, Nancy Drew: Stay Tuned for Danger, Nancy Drew: Message in a Haunted Mansion, Nancy Drew: Treasure in the Royal Tower and Nancy Drew: The Final Scene.
  • Added support for Reah: Face the Unknown and Schizm: Mysterious Journey.
  • Added support for Might and Magic Book One.
  • Added support for Muppet Treasure Island.
  • Added support for Primordia, Shardlight and Technobabylon.
  • Added support for The Excavation of Hob's Barrow, Strangeland and Whispers of a Machine.
  • Added support for Stranga and Cloak and Dagger's AGS games.
  • Added support for Adibou 1.
  • Added support for Dark Side.
  • Added support for Kingdom: The Far Reaches.
  • Added support for Escape From Hell.
  • Added support for Wrath of the Gods, Gadget: Invention, Travel and Adventure, The Dark Eye, and 4 other Director titles.
  • New platforms:
  • Added libretro new shiny port.
  • Added Atari port.
  • General:
  • Added optional dependency for libvpx.
  • Added optional dependency for libmikmod.
  • Added support for PC98 font ROM.
  • Added optional dependency for libsonivox, implementing EAS (Embedded Audio Synthesis) sound driver.
  • Added YUV422 and YUV444 support to Theora decoder.
  • Implemented specialized CPU routines for graphics blitting for ManagedSurface.
  • Changed default GM device to "auto" for better compatibility.
  • AGS:
  • Synced with upstream AGS 3.6.0.53.
  • Sped up graphics manipulation on modern hardware with CPU-specific code.
  • Added support for early font rendering, to match the original interpreter.
  • Added support for playback of transcoded videos in place of unsupported codecs.
  • Completed implementation of MOD audio playback.
  • Fixed background music not looping in some games.
  • Fixed game-breaking bugs in various games (e.g. Strangeland, Chronicle of Innsmouth)
  • Multiple updates to the game detection tables.
  • Asylum:
  • Added support for Chinese Sanitarium.
  • Dragons:
  • Implemented localizations for the copyright screen and main menu.
  • Freescape:
  • Improved collision and projectile detection using sweepAABB
  • GrimE:
  • Added support for Chinese Grim Fandango.
  • Added support for Russian Grim Fandango translations from Fargus, ENPY and 7Wolf.
  • Kyra:
  • Added support for Kyra1 Amiga French release and DOS Czech fan translation.
  • Improved game controls menu accuracy for all platforms.
  • Added support for Chinese EOB2.
  • Added support for the PC-98 version of EOB2.
  • Mohawk:
  • Greatly improved the accurary of the code generation for the Domes in Riven: The Sequel to Myst to match the original game.
  • Private:
  • Added support for the Japanese Windows release.
  • SCUMM:
  • Added support for unpacked RuSCUMM patches for Russian localizations.
  • Allow usage of the official Monkey Island 1 Roland MT-32 patch with any EGA version, not just the English release.
  • Completely rewritten sound code for all Humongous Entertainment games.
  • Faithfully implemented Mac GUI for Indiana Jones and the Last Crusade, and Loom.
  • Implemented turning around animation when changing direction for Full Throttle, The Dig and The Curse of Monkey Island.
  • Added enhancement to Loom: Ctrl+D shows up list of drafts that has been discovered.
  • Fixed kanji characters rendering issue in Japanese SegaCD version of Monkey Island 1. Text rendering for this game is now pixel perfect.
  • Implemented complete support for the Macintosh and DOS/V Japanese versions of Indiana Jones and the Fate of Atlantis distributed by MicroMouse.
  • Implemented network multiplayer support for Backyard Football, Backyard Baseball 2001, and Backyard Football 2002.
  • Sherlock:
  • Added support for Chinese Serrated Scalpel.
  • Added data to savegames whose lack could make savegames unwinnable.
  • Sword1:
  • Rewrote the palette fading system and the game timers to match the original DOS version.
  • Rewrote all the menu code to make it match the original. This includes the restoration of the Speed setting.
  • Restored the correct fonts and menu texts for all Russian versions of the game.
  • Rewrote the audio engine to match the original. Compressed files are still supported.
  • Tweaked the subtitles routine for the PSX version to match the original.
  • Restored George's idle animation.
  • Restored pause functionality: press "P"!
  • Restored debug commands: CTRL-G for toggling on-screen walkable grids, CTRL-T for displaying debug information, SHIFT-M for displaying crosshairs for the mouse cursor and George's position, and keys 1 and 4 to toggle respectively slow and fast frame pacing mode.
  • Restored the correct font for the game over screen.
  • Fixed other various small inaccuracies.
  • Overall the PC version of the game on ScummVM shouldn't differ from the original executable anymore.
  • Implemented credits for the PSX version.
  • Sword2:
  • Added support for Chinese translation.
  • Tinsel:
  • Fix running out of soundreels error.
  • TwinE:
  • Added support for Japanese translation.
  • Ultima:
  • Improve Ultima VI responsiveness.
  • Fix crash loading Ultima VI savegames when dialogs are open.
  • Fix ordering of generated items in Ultima VI.
  • Fix auto-readying throwing weapons in Ultima VI.
  • Fix Ultima VI crash opening new-style spellbook gump.
  • Fix Ultima VI actor doll and gump colors.
  • Fix Ultima VI crash using look action on walls.
  • Fix several other miscellaneous crashes.
  • Fix spawners and projectiles to more closely match the original.
  • Improved Ultima VI AdLib support and added Roland MT-32 support.
  • Fix multiple Ultima VIII render order issues.
  • Add support for Ultima VIII Spanish fan translation.
  • Support Pentagram save game files.
  • Added configurable double-click time for Ultima VIII.
  • Voyeur:
  • Added support for German fan translation.
  • Xeen:
  • Renamed 'xeen' engine to 'mm' for Might & Magic.
  • Added custom engine option to replace the health gems with HP/SP bars.
  • RISC OS port:
  • Double buffering is now used in full screen mode when V-sync is enabled.
  • Added support for hardware palettes.

New in Portable ScummVM 2.7.1 (Aug 1, 2023)

  • Generally:
  • Fixed Theora video playback speed.
  • Added log viewer for scummvm.log file.
  • The debug level can now be adjusted in the ScummVM GUI.
  • Fixed a bug that prevented some shaders from loading under certain circumstances.
  • Fixed bug that caused some shake effects (like in DOTT) to crash SDL1 ports.
  • AGI:
  • Any render mode can now be selected again in the game options.
  • AGS:
  • Several games and variants have been added to the games database.
  • Fixed various crashes in some games.
  • Fixed several graphical glitches in Resonance, Kathy Rain, and Blackwell Convergence.
  • Fixed bug that caused no sound to play in "The Cat Lady" and other games.
  • The thumbnails for saved games are now generated correctly again.
  • The set translation is now saved and restored correctly.
  • Corrected incorrect translation in the Linux version of Zniw Adventure.
  • Fixed incorrect walking speed in old games (e.g. Apprentice).
  • Fixed a bug that caused purple text to appear transparent.
  • Made small changes to debug and error messages and code styling.
  • Test display improved.
  • CRYOMNI3D:
  • Fixed file access bug that prevented Versailles from being fully played.
  • FREESCAPE:
  • Added support for OpenGL shaders.
  • The games now load the original images from the data files.
  • Revised and expanded detection database for Driller and other unsupported games.
  • Object-player collisions are now more robust.
  • HDB:
  • Fixed a bug that prevented the red envelope from being picked up with the keyboard.
  • HYPNO:
  • Added support for Korean fonts in Wetlands.
  • Private:
  • The engine can now also be used without 16-bit support.
  • SAGA:
  • Additional resources are now also loaded correctly in the Amiga version of ITE.
  • Fixed crashes or erratic behavior related to some player actions.
  • SAGA2:
  • Fixed a bug that caused a crash when using some spells.
  • SCUMM:
  • Music volume control in Loom now works properly again.
  • Fixed a crash in Full Throttle that occurs when pressing the "A" key in debug mode.
  • Missing music files warning hidden in Monkey Island 1 Ultimate Talkie.
  • Fixed corrupt or invisible mouse pointer in Sam & Max that occurs when saving and reloading a game in the original menu.
  • Fixed several savegame and crash issues in early FM Towns games.
  • The original UI banners are now properly hidden in all cases.
  • Sword1:
  • The Czech and Polish versions with DXA cutscenes are now recognized correctly.
  • Added support for alternate French and Italian versions.
  • Added support for the Brazilian version of TecToy.
  • Sword2:
  • Added support for GOG.com version.
  • Added support for an alternate Polish version.
  • Tinsel:
  • Older saves from Discworld II now load correctly.
  • Touche:
  • Added support for Russian translation created by old-games.ru.
  • iOS porting:
  • Selecting the default theme now works correctly on modern devices.
  • Improved support for autostart configurations.
  • macOS porting:
  • Improved support for autostart configurations.
  • RISC OS port:
  • Fixed a crash on RISC OS 5 when using games that require a lot of RAM.

New in Portable ScummVM 2.7.0 (Feb 26, 2023)

  • New games:
  • Added support for Soldier Boyz.
  • Added support for C64 and ZX Spectrum versions of GLK Scott Adams Interactive Fiction games.
  • Added support for GLK Scott Adams adventures 1-12 in the TI99/4A format.
  • Added support for Obsidian.
  • Added support for Pink Panther: Passport to Peril.
  • Added support for Pink Panther: Hokus Pokus Pink.
  • Added support for Adibou 2 "Environment", "Read/Count 4 & 5" and "Read/Count 6 & 7".
  • Added support for Driller/Space Station Oblivion (DOS/EGA/CGA, Amiga, AtariST, ZX Spectrum and Amstrad CPC versions).
  • Added support for Halls of the Dead: Faery Tale Adventure II.
  • Added support for Chop Suey, Eastern Mind, and 16 other Director 3 and Director 4 titles.
  • New platforms:
  • Added support for the RetroMini RS90 under OpenDingux beta.
  • Added support for the 1st generation Miyoo (New BittBoy, Pocket Go and PowKiddy Q90-V90-Q20) under TriForceX MiyooCFW.
  • Added support for the Miyoo Mini.
  • Added support for KolibriOS.
  • General:
  • Reduced amount of false positives in Mass Add.
  • Updated the Roland MT-32 emulation code to Munt mt32emu 2.7.0.
  • Added support for shader-based scalers.
  • Added option for mono sound output (via --output-channels=CHANNELS command line option).
  • Improved cursor scaling in OpenGL mode.
  • Fix crash when browsing folders containing files with 1 in the names.
  • Added possibility to specify RNG seed via GUI or command line option.
  • Added possibility to run ScummVM in autodetection mode by renaming the executable starting with 'scummvm-auto' or by providing an empty file named 'scummvm-autorun' next to the ScummVM executable.
  • Added possibility to supply command line parameters which will be picked up automatically. Put them one per line in a file named 'scummvm-autorun'.
  • Added possibility to customize the default settings by specifying an initial configuration file to load if no configuration file exists in the usual location (via --initial-cfg=FILE or -i command line option).
  • Added support for loading game resources which are bigger than 2GB on more platforms.
  • AGI:
  • Improved support for French translations.
  • AGOS:
  • Added option to disable the fade-out effects on room transition for Simon1 and 2.
  • AGS:
  • Added support for the original installer files for Maniac Mansion Deluxe and The New Adventures of Zak McKracken.
  • Director:
  • Support for Pippin version of L-Zone.
  • Fix a bug caused by use of slash in filename.
  • Dreamweb:
  • Support playing from the original installer floppies.
  • Hadesch:
  • Added support for a 1997 release.
  • Kyra:
  • Added support for the Korean version of Legend of Kyrandia 1.
  • Support multi-floppy mac kyra1 both as installer floppies and as installed directory.
  • Added support for the Hebrew version of Legend of Kyrandia 3.
  • MADS:
  • Added support for original floppy installer file layout for Rex Nebular.
  • Neverhood:
  • Added support for Japanese version of Neverhood.
  • Support localizations by -=CHE@TER=- & Rigel.
  • Plumbers:
  • Fixed crash with windows version.
  • Private:
  • Allow playing mac version directly from installer CD.
  • Added support for Japanese/Mac version
  • Queen:
  • Added option for using a better font in Hebrew version.
  • SAGA:
  • Added support for Chinese Inherit the Earth.
  • Added support for Chinese I Have no Mouth and I Must Scream.
  • Added support for Korean I Have no Mouth and I Must Scream.
  • Added support for playing directly from floppy installer for ITE.
  • Support for Amiga (AGA/ECS, Retail/Demo, English/German) Inherit the Earth.
  • SCI:
  • Improved text rendering for Macintosh titles.
  • Added support for Casio MT-540, CT-460 and CSM-1 MIDI devices for the SCI0 games that originally supported it.
  • SCUMM:
  • Added support for CGA, CGA Composite, CGA black & white and Hercules modes for SCUMM 1 versions of Zak McKracken and Maniac Mansion.
  • Improved accuracy of CGA and Hercules modes for SCUMM 2 (enhanced) versions of Zak McKracken and Maniac Mansion.
  • Improved accuracy of CGA and Hercules modes for Monkey Island 1 (EGA version only - the VGA version does not have CGA and Hercules modes).
  • Fixed some minor glitches for the CGA mode of Loom.
  • Added EGA dithering mode for VGA versions of Loom, Monkey Island 1 and 2 and Indiana Jones 4.
  • Fixed a possible dead-end in the Ultimate Talkie Edition of Monkey Island 2, if one doesn't pick up a required item before Captain Dread brings Guybrush back to Scabb Island, at the end of Part II.
  • Fixed various original game bugs, oversights and continuity errors (only when using the "Enable game-specific enhancements" setting).
  • Improved the decoding of some Western European game strings when they're displayed through ScummVM's interface, such as when pausing a game.
  • Fixed the navigator head not pointing to some directions in Monkey Island 1, in the original releases without the enhanced verb interface.
  • Fixed slightly inaccurate text position in v4 games and in Loom v3.
  • For Sam & Max, it is now possible to shoot down the text lines of the final credits with the crosshair mouse cursor, just like in the original.
  • Fixed lipsync issues in the final scene of Freddi Fish 4.
  • Fixed The Dig and COMI loading cursors not being shown when they should.
  • Improved the accuracy of some audio drivers, which was notably impacting the pitch bending effect in the DOTT intro music.
  • In COMI, only let Guybrush read the clock of Puerto Pollo in the English, Italian and (fan-made) Russian versions of the game, matching the behavior of the original interpreters (probably because of the poor results in the other languages).
  • Improved support for Hebrew HE game localizations.
  • Fixed Roland MT-32 support in Sam & Max.
  • Implemented original GUI and save menus for LucasArts games (DOS, Windows, Amiga, Macintosh, FM-Towns, SegaCD, Atari ST, NES and Commodore 64 versions). Also activate the general "Ask for confirmation on exit" option for a more authentic '90s experience!
  • Fixed minor timing issues for the SMUSH video engine, mostly affecting Full Throttle.
  • Added a low latency audio mode to Full Throttle, The Dig and The Curse of Monkey Island; this can improve audio performance expecially in non-desktop devices, but it is also a little less accurate than the original.
  • Implemented reloading CD audio for Monkey Island 1 and Loom (CD versions), when reloading a save state.
  • Sherlock:
  • Added support for Chinese Rose Tattoo.
  • Sky:
  • Added support for Chinese Beneath a Steel Sky.
  • Sword1:
  • Support Novy Disk Russian translation.
  • Fixed launching various demos.
  • Switched detection to md5-based. Submit your unrecognized versions!
  • Sword2:
  • Switched detection to md5-based. Submit your unrecognized versions!
  • Tinsel:
  • Fixed Discworld II subtitle colors on big-endian ports.
  • Toon:
  • Made game menus behave like in the original.
  • TwinE:
  • Fixed rendering issue with doors.
  • Fixed invalid music pause in behaviour and inventory menu.
  • Fixed giving kashes instead of hearts as fallback.
  • Fixed item flashing when they drop.
  • Fixed meca penguin angle at spawn.
  • Fixed background redraw when watching cutscenes at the television.
  • Fixed recenter the screen on activating an inventory item.
  • Fixed pressing W to talk to people also makes you jump.
  • Ultima8:
  • Added support for saving and resizing of minimap.
  • Adjust cursor to behave closer to the original.
  • Adjust item quantity slider to behave closer to the original.
  • Xeen:
  • Several crash fixes for Clouds of Xeen.
  • Wait until farewell finishes before leaving shops.
  • Don't reload map after leaving character creation.
  • Implement correct clouds falling logic for Swords of Xeen.
  • Fix GateMaster monster in Underworld map.
  • 3DS port:
  • Update relocation parser to support PREL31 that are emitted by new compiler.
  • Do more autoconfiguration in ./configure.
  • Android port:
  • Added Storage Access Framework support.
  • Improved support for game controllers.
  • IOS port:
  • Added pointer device support.
  • Improved suppport for touchpad mode.
  • Added support for games that use 32 bit pixel formats.
  • Nintendo DS port:
  • Added a splash screen to the top screen when the launcher is active.
  • OpenDingux port:
  • Added support for dynamic plugins.
  • PS Vita port:
  • Added support for dynamic plugins.
  • PSP port:
  • Improved support for games that use 32 bit pixel formats.
  • RISC OS port:
  • Added support for 26-bit versions of RISC OS.

New in Portable ScummVM 2.6.1 (Nov 1, 2022)

  • General:
  • Various improvements to the icon-based grid view in the ScummVM launcher.
  • Fixed possible graphics corruptions when using the OpenGL renderer.
  • AGS:
  • Fixed a crash in AGDI's KQ1 remake (and some other games), on big-endian systems.
  • AGOS:
  • Fixed various bugs that lead to crashes in the demo versions of The Feeble Files and Personal Nightmare and in the full version of Waxworks.
  • Fixed pirate dialogue freeze in Simon the Sorcerer 2.
  • Asylum:
  • Fixed the Keyboard Config screen.
  • Added support for the keymapper feature to the dialog screen.
  • The in-game menu is now accessible via a keyboard shortcut.
  • Fixed a bug that caused the controls to be reset when leaving the Hive puzzle.
  • Fixed animation of floating bodies in Chapter 4.
  • Ultima:
  • Fixed rendering issue when moving the minimap off the screen.
  • Fixed possible crash when using the autosave function.
  • SCI:
  • Fixed various bugs and script issues in KQ4, KQ5, LB2, LONGBOW, PQ1, PQ3, QFG4 and SQ5.
  • Numerous improvements to various parts of the engine code.
  • SCUMM:
  • Fixed potential lockups in games using iMuse.
  • Prevented crashes caused by missing .SOU/.BUN files.
  • Fixed crashes in v7-v8 games on strict-alignment platforms.
  • Fixed speech lipsync for COMI on big-endian ports (such as PS3 or Wii).
  • Tinsel:
  • Fixed an issue in Discworld that prevented some items from being placed in the inventory.
  • Toltecs:
  • Fixed crashes on some strict-alignment platforms.
  • Toon:
  • Fixed music and SFX being muted by default when adding the Toonstruck game.
  • Android port:
  • Properly convert mouse coordinates between screen coordinates and virtual ones.
  • Windows port:
  • Clearing the icons cache created a duplicate ScummVM folder in the APPDATA directory. Fixed.

New in Portable ScummVM 2.6.0 (Aug 1, 2022)

  • New games:
  • Added support for Sanitarium.
  • Added support for Hades Challenge.
  • Added support for Marvel Comics Spider-Man: The Sinister Six.
  • Added support for The 11th Hour.
  • Added support for Clandestiny.
  • Added support for Tender Loving Care (CD-ROM Editions).
  • Added support for Uncle Henry's Playhouse.
  • Added support for Wetlands.
  • Added support for Chewy: Esc from F5.
  • General:
  • The project license has been upgraded to GPLv3+.
  • Now ScummVM requires C++11 for building.
  • Removed support for VS2008, as it doesn't support C++11.
  • Implemented enhanced filtering in the Search box. See "Understanding the search box" in the documentation for details.
  • Implemented Icon view in GUI (GSoC task).
  • Added support for the RetroWave OPL3 sound card.
  • Added OpenDingux beta port.
  • Removed Symbian port.
  • Added the create_engine tool to aid when creating new engines.
  • Fixed mouse capture in HiDPI mode.
  • The GUI Options dialog now marks settings overridden via command lines in red.
  • In GUI launcher it is now possible to group games by different categories.
  • GUI launcher has new game icons grid look.
  • AGI:
  • Added support for Macintosh versions of Manhunter 1-2.
  • AGS:
  • Synced changes from upstream AGS.
  • AGOS:
  • Elvira 1: Added support for Casio MT-540/CT-460/CSM-1 and CMS/GameBlaster.
  • Elvira 1 & 2, Waxworks, Simon the Sorcerer: Added AdLib OPL3 mode. Depending on the game, this will prevent cut-off notes, add extra notes or instruments and/or add stereo.
  • Elvira 2, Waxworks: Added support for AdLib and MT-32 sound effects.
  • Elvira 2, Waxworks, Simon the Sorcerer floppy: Added Mixed MIDI support (MT-32 music with AdLib sound effects).
  • Simon the Sorcerer floppy: Improved AdLib sound effects accuracy.
  • Simon the Sorcerer: DOS version music tempos are now accurate. Both DOS and Windows versions now offer the choice of the DOS music tempos or the faster Windows tempos.
  • Simon the Sorcerer 2: Improved AdLib and GM support.
  • Simon the Sorcerer 2: Added workaround for the missing MT-32 tracks in the intro.
  • BBVS:
  • Fixed the size of the main menu buttons being incorrect in some cases.
  • Fixed crash at the end of the Hock-A-Loogie mini game.
  • Buried:
  • Added support for skipping synchronous audio and video.
  • The mouse pointer is now hidden during cutscenes.
  • Implemented game pausing via Control-P.
  • After saving, the player returns back to the game instead of the Biochip menu.
  • The game is now always paused when the Biochip menu or the save/restore dialogs are open.
  • Added metadata to saved games, including thumbnails, creation date and play time.
  • Saved games are now sorted by slot, like in other engines, instead of being sorted alphabetically.
  • The currently selected item is now stored in saved games.
  • Comments from Arthur that play in the background can now be stopped with the space key (the same key that replays Arthur's last comment).
  • The agent evaluation (current points) can now be shown with Control-D.
  • Fixed global flag corruption in death screens.
  • Dreamweb:
  • Added text to speech for dialogs and object descriptions.
  • Glk:
  • Added support for ZX Spectrum games with graphics in the Scott sub-engine.
  • Kyra:
  • Added support for the Traditional Chinese versions of Legend of Kyrandia 1 - 3.
  • Added sound support for the Macintosh version of Legend of Kyrandia.
  • Added support for playing the Macintosh non-talkie version of Legend of Kyrandia 1 directly from the files on the CD. This means you no longer have to run the installer to extract the data files.
  • NGI:
  • Fixed the rolling bridge state in scene 13.
  • Fixed getting stuck when teleporting to the foot in scene 30.
  • Fixed inconsistent cactus state.
  • Private:
  • Refactored code to allow rendering using the original 256 color palette.
  • Fixed endianness issues.
  • Added support for the Korean release.
  • Supernova:
  • Added text to speech for dialogs and object descriptions.
  • SCI:
  • Added support for Text To Speech in SCI floppy games.
  • Allow saving from the ScummVM Global Game Menu in the following games: BRAIN1, BRAIN2, ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN, KQ1, KQ4, KQ5, KQ6, KQ7, LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LSL3, LSL5, LSL6, LSL6HIRES, LSL7, PEPPER, PHANT2, PQ1, PQ2, PQ3, PQ4, PQSWAT, QFG1, QFG1VGA, QFG2, QFG3, QFG4, SHIVERS, SQ1, SQ3, SQ4, SQ5, SQ6, TORIN.
  • Fixed many script bugs in KQ6, KQ7, GK2, QFG3, QFG4, Hoyle4.
  • Fixed loading autosaves in Shivers and Phantasmagoria 2.
  • Added support for Korean fan translations from the scummkor project: EcoQuest 2 and Gabriel Knight 2.
  • SCUMM:
  • New Digital iMUSE engine. Support for re-compressed audio files dropped in Full Throttle, The Dig and The Curse of Monkey Island.
  • Rewrote music player for Amiga versions of Indy3 and Loom in accordance to the original code.
  • Fix missing cursor in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade after loading a savegame.
  • It is now possible to replace the music in the floppy versions of Loom with audio tracks. The ScummVM Wiki has a list of which parts of the Swan Lake ballet the game uses: https://wiki.scummvm.org/index.php/Loom.
  • Fixed some MIDI music looping when it shouldn't in EGA/VGA floppy versions of The Secret of Monkey Island.
  • Fixed the lava flowing in the wrong direction in the VGA floppy version of The Secret of Monkey Island.
  • Fixed Full Throttle distorted graphics when Ben runs past the Corley Motors entrance.
  • Fixed the dissolve effect, and Bobbin's palette when leaving the darkened tent in the TurboGrafx-16 version of Loom, to match the original behavior.
  • Fixed incorrect dark rooms colors in MM NES on strict-alignment ports such as Dreamcast, Apple silicon and various handheld devices.
  • Rewrote text rendering routines for Full Throttle, The Dig and The Curse of Monkey Island in accordance to the original interpreters.
  • Rewrote timer handling routines to better approximate both the original hardware behavior and the intepreters' quirks.
  • Fix lip syncing in Backyard Baseball 2003.
  • Fixed various original game bugs and oversights in most of the LucasArts titles: https://wiki.scummvm.org/index.php?title=SCUMM/Game_Enhancements. Most of these enhancements can now be disabled in the game's settings if one prefers playing with the original behavior.
  • Added sliders for tweaking the CD audio playback in the MI1 CD intro, as well as VGA CD Loom in general. Loom is particularly sensitive to the amount of silence at the start of the track, and the CD version of MI1 never synced the music as well to the intro as previous versions. See the Wiki for more details.
  • Detect and reject the EGA floppy version of Monkey Island 1 that Limited Run Games sold in their Monkey Island 30th Anniversary Anthology, if using the default DISK4 image, which is corrupted. It's possible to recover a working image from the KryoFlux dumps they also provided.
  • Fixed random number generation which fixes throwing in Backyard Baseball.
  • Marked a workaround in Monkey Island 2 (FM-Towns version) as an enhancement; this workaround originally restored a portion of the map chasing puzzle in Booty Island which had been cut in the FM-Towns version of the game.
  • Made the sentence line in Maniac Mansion work like the manual says, i.e. you can click on it to execute the command.
  • Sherlock:
  • Fixed slowdown in Serrated Scalpel intro when playing the game from a small installation.
  • Fixed UI glitches in Serrated Scalpel.
  • Titanic:
  • Fixed not being able to see House in Starfield puzzle.
  • TwinE:
  • Fixed a bug in the collision code that made the game unfinishable due to the tank not moving any further in scene 63.
  • Fixed light angle calculation which produced rendering artifacts in a few scenes.
  • Fixed polygon rendering method for the boat windows.
  • Fixed wrong shooting direction for some actors.
  • Fixed door movement in some situations.
  • Windows port:
  • Added "Portable Mode" in which the executable's directory is used to store application files if a scummvm.ini file is present, instead of the user's profile directory.
  • Fixed detection of the Application Data path on Windows 95/98/ME.
  • RISC OS port:
  • Added support for dynamic plugins.
  • Added a native MIDI driver.
  • Nintendo DS port:
  • Fixed screen scrolling when using the Load and Save dialogs.

New in Portable ScummVM 2.5.0 (Oct 10, 2021)

  • New games:
  • Added support for Grim Fandango.
  • Added support for The Longest Journey.
  • Added support for Myst 3: Exile.
  • Added support for Little Big Adventure.
  • Added support for Red Comrades 1: Save the Galaxy.
  • Added support for Red Comrades 2: For the Great Justice.
  • Added support for Transylvania.
  • Added support for Crimson Crown.
  • Added support for OO-Topos.
  • Added support for Glulx interactive fiction games.
  • Added support for Lure of the Temptress Konami release.
  • Added support for Private Eye.
  • Added support for Spanish Blue Force.
  • Added support for Spanish Ringworld.
  • Added support for Spanish Amazon: Guardians of Eden.
  • Added support for AGS Games versions 2.5+.
  • Added support for Nightlong: Union City Conspiracy.
  • Added support for The Journeyman Project 2: Buried in Time.
  • Added support for Crusader: No Remorse.
  • Added support for L-ZONE.
  • Added support for Spaceship Warlock.
  • New ports:
  • The Nintendo DS port got a major rewrite.
  • General:
  • Switched ScummVM GUI output to UTF-32.
  • Updated the Roland MT-32 emulation code to the Munt project’s mt32emu 2.5.1.
  • Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
  • Major extension to the number of supported graphics scalers.
  • Display path to scummvm configuration file in GUI -> Options -> Paths.
  • Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
  • Added HiDPI support to the ScummVM GUI.
  • Added command line option --window-size for specifying ScummVM window size,
  • applicable only to the OpenGL renderer.
  • Fixed switching to the default graphics mode. This was sometimes not applied
  • until restarting ScummVM or starting a game.
  • ScummVM GUI has been fully translated into Korean and Japanese.
  • Added GUI option for enabling and disabling the Discord RPC integration.
  • ADL:
  • Added support for Mystery House French translation.
  • Added support for several game variants.
  • AGI:
  • Added support for Russian versions. Input now works.
  • AGOS:
  • Added support for the Japanese PC-98 version of Elvira 1.
  • CGE:
  • Added option to use Text To Speech for Soltys.
  • CGE2:
  • Added option to use Text To Speech for Sfinx.
  • Cine:
  • Added detection for Future Wars CD version with French translation patch.
  • Added detection for Italian Amiga Operation Stealth.
  • Fixed crash before entering secret base.
  • Fixed space missing in verb line.
  • Fixed vertically overflowing message boxes.
  • Dreamweb:
  • Rendering fixes for Russian fan translation.
  • Glk:
  • Fixed savegame issues with several subengines.
  • Fixed memory overrun in Level9 game detector.
  • Added detections for 2020 IF Comp games.
  • Enabled Glulx sub-engine.
  • Gob:
  • Added support for Bargon Attack Russian translation.
  • Added support for Woodruff Russian translation.
  • Griffon:
  • Fixed Return to Launcher from The Griffon Legend.
  • Added option to use Text To Speech in The Griffon Legend
  • Grim:
  • Added support for Brazillian Portuguese Grim Fandango.
  • Kyra:
  • Added support for the Japanese Sega-CD version of Eye of the Beholder.
  • Added support for the Hebrew fan translation of Legend of Kyrandia.
  • Added support for the Hebrew fan translation of Legend of Kyrandia 2.
  • Added support for the Simplified Chinese version of Legend of Kyrandia 3.
  • Added support for the playable demo of Lands of Lore.
  • Lure:
  • Fixed fire animation in first room when loading saves.
  • Fixed AdLib support.
  • Fixed MT-32 support.
  • Pegasus:
  • Added support for DVD/GOG.com release.
  • Queen:
  • Added support for German Amiga floppy release.
  • SAGA:
  • Added support for ITE GOG Mac CD v1.1.
  • Added support for ITE PC-98 Japanese.
  • SCI:
  • Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
  • issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
  • Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
  • in these two games.
  • Added support for Macintosh version of Gabriel Knight 1.
  • Added support for CD-Audio version of Mixed-Up Mother Goose.
  • Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
  • EcoQuest 1, Gabriel Knight 1, King’s Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
  • Added support for Space Quest 4 Update 1.3 by New Rising Sun.
  • Added support for French LSL1VGA.
  • Added support for Hebrew QFG1VGA.
  • Added support for Hebrew GK1.
  • Added support for Russian Longbow.
  • Added support for Russian LSL6.
  • Added support for alternate Russian LSL7.
  • Added support for alternate Polish LSL7 including files packaged with InstallShield.
  • Added support for alternate Russian SQ5.
  • Added support for alternate Russian Torin’s Passage.
  • Added support for fan game Soulshade Asylum.
  • SCI1.1 views are now scaled accurately.
  • Fixed sounds not stopping or restarting correctly.
  • Fixed sound issues when restoring SCI0 games.
  • Fixed corruption when “Prefer digital sound effects” was disabled in SCI1 games.
  • Space Quest 4 CD sound effects now match the selected platform.
  • Added option to enable Windows cursors in CD versions of King’s Quest 5 and Space Quest 4.
  • Fixed “Girl In The Tower” song not playing at the end of King’s Quest 6 CD.
  • Fixed King’s Quest 5 Amiga beach error that prevented completing the game.
  • Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
  • LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
  • Unlocked JANE easter egg in Gabriel Knight 1.
  • SCUMM:
  • Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
  • also include some improvements to the common text display (mainly the formatting of wrapped texts).
  • Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
  • Added support for numerous Korean translations from scummkor project.
  • Added support for Russobit-M versions of Pajama2 and SpyOzone.
  • Fixed speech playback in Akella version of COMI.
  • Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
  • Added smooth scrolling for FM-TOWNS versions of games.
  • Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
  • Fixed audio distortion in Loom for PC-Engine.
  • Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
  • Added support for Japanese Mac version of The Dig.
  • Added partial support for the high resolution fonts and cursor in the
  • 16-color Macintosh version of Indiana Jones and the Last Crusade.
  • Fixed missing instruments in the m68k Mac versions of Monkey Island 2
  • and Indiana Jones and the Fate of Atlantis.
  • Added “Macintosh b/w” render mode for the 16-color Macintosh versions of
  • Loom and Indiana Jones and the Last Crusade.
  • Enabled difficulty selection in the version of Monkey Island 2 that was
  • included on the LucasArts Mac CD Game Pack II compilation. (It had been
  • disabled along with the copy protection.)
  • Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
  • This means that the GOG and Steam versions will no longer accept incorrect
  • numbers, e.g. for Edna’s phone number. (Why are they selling a cracked
  • version anyway?!)
  • Added support for Low quality music in Macintosh version of Loom.
  • Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix several audio related bugs for both games.
  • Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
  • Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
  • Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction of one of the three destroyable turrets in the fort.
  • Added animated cigar smoke to the close-up of captain Smirk in the CD
  • version of Monkey Island 1. It was present in earlier versions.
  • Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
  • versions as well as the English Macintosh, FM-Towns and Sega CD versions
  • of Monkey Island 1.
  • Made the clock tower in Monkey Island 1 behave the same in the CD version
  • as in earlier versions, i.e. after examining it you have to leave the
  • room and come back again for its description to change.
  • Tinsel:
  • Enabled the Return to Launcher feature.
  • Titanic:
  • Fixed crashes when asking bots what I should do.
  • TsAGE:
  • Added support for uninstalled floppy version.
  • Stark:
  • Added support for Hungarian translation.
  • Supernova:
  • Added Italian translation for part 1.
  • Sword25:
  • Made the extracted version working.
  • Fixed crash when selecting Croatian language.
  • Ultima:
  • Ultima 4: Added several debugger commands.
  • Ultima 4: Allow Enter key to exit ZStats display.
  • Ultima 8: Fixed several animation bugs for events and objects.
  • Ultima 8: Restored original text for the Spell of Resurrection book.
  • Xeen:
  • Fixed occasional border corruption during fights.
  • Improvements to cutscenes to better match the original games.
  • Fixes for character selection, deselection, and dismissing to better match original.
  • Added support for Russian version.
  • AmigaOS port:
  • Added native system file browser feature.
  • Re-activated nuked OPL Adlib driver.
  • Big-endian ports:
  • Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
  • Full Pipe games.
  • iOS port:
  • Fixed using arrow keys on physical keyboard in iOS 15.
  • Fixed rotating the device while ScummVM is inactive.
  • Added support for upside down portrait orientation.
  • macOS port:
  • Added support for Dark Mode.
  • Use OpenGL renderer by default, providing better support for HiDPI displays.
  • MorphOS port:
  • Added native system file browser feature.
  • Added Cloud feature.
  • Re-activate nuked OPL Adlib driver.
  • Added CAMD MIDI driver support.
  • Windows port:
  • Use OpenGL renderer by default, providing better support for HiDPI displays.

New in Portable ScummVM 2.2.0 (Feb 6, 2021)

  • New games:
  • Added support for Blazing Dragons.
  • Added support for Griffon Legend.
  • Added support for Interactive Fiction games based on the following engines:
  • ADRIFT (except for version 5)
  • AdvSys
  • AGT
  • Alan 2 & 3
  • Archetype (newly reimplemented for Glk from the original Pascal sources)
  • Hugo
  • JACL
  • Level 9
  • Magnetic Scrolls
  • Quest
  • Scott Adams
  • ZCode (all ZCode games except the Infocom graphical version 6 games).
  • Currently, more than 1600 games are detected and supported.
  • Added support for Operation Stealth.
  • Added support for Police Quest: SWAT.
  • Added support for English translation of Prince and the Coward.
  • Added support for Ultima IV - Quest of the Avatar.
  • Added support for Ultima VI - The False Prophet.
  • Added support for Ultima VIII - Pagan.
  • New ports:
  • MorphOS port got a major rewrite.
  • General:
  • Autosaves are now supported for all the engines.
  • Errors are more likely to open the debugger, and be displayed, than just crash ScummVM.
  • Games are sorted in GUI ignoring the articles.
  • Now Hebrew is displayed correctly in GUI (requires FriBiDi library).
  • Updated the Roland MT-32 emulation code to Munt 2.4.0.
  • Added option to select the default voice for ports that support Text-to-Speech.
  • Added support for Discord Rich Presence integration on supported platforms (Windows Vista+, macOS 10.9+ 64 Bit)
  • Major improvements to the keymapper.
  • BBVS:
  • Added support for the demo, available from our website.
  • Added support for the Loogie minigame demo.
  • Dreamweb:
  • Added support for Russian fan-translation.
  • Fixed animation speed.
  • Illusions:
  • Fixed subtitle speed (set it to max for good speed).
  • Added support for Russian Duckman.
  • Kyra:
  • Added support for the SegaCD version of Eye of the Beholder I (with CD-Audio, animated cutscenes and map function).
  • Added support for the PC-98 version of Eye of the Beholder I.
  • Added support for the Spanish versions of Eye of the Beholder I and II, Legend of Kyrandia 1 (CD-ROM fan translation) and Legend of Kyrandia 2 (floppy version and CD-ROM fan translation). Fix Spanish Lands of Lore support (floppy version and CD-ROM fan translation).
  • Lab:
  • Fixed sound looping in some rooms.
  • Neverhood:
  • Added support for bigger demo, available from our website.
  • Prince:
  • Fixed inventory item descriptions display.
  • Added English translation.
  • Fixed bug with infinite loop when looking at some objects.
  • Queen:
  • Fixed loading a save game from the launcher.
  • Fixed random long delays when starting a game.
  • SCI:
  • Major improvements to Amiga and Mac sound drivers.
  • Improved MIDI playback and fixed many audio issues.
  • Fixed 30 original script bugs in ECO2, GK1, KQ4, KQ5, KQ6, KQ7, LB1, LONGBOW, PHANT2, QFG1, QFG3, QFG4, SQ5 and SQ6.
  • Fixed a script bug responsible for rare and random lockups in most Sierra games between 1992-1996.
  • Added support for Inside the Chest / Behind the Developer's Shield.
  • Added support for German LSL6-Floppy.
  • Added support for Hebrew Torin's Passage.
  • Added support for Italian Lighthouse.
  • Added support for Polish KQ5, LSL2, LSL3, LSL5 and LSL6-Floppy.
  • Fixed Russian LSL1 error when hailing a taxi.
  • Fixed Phantasmagoria 2 error when attempting easter eggs.
  • Fixed QFG3 auto-saves.
  • Fixed QFG4 and Shivers save game thumbnails being obscured by control panels.
  • Fixed a random crash in the Windows version when exiting a game.
  • Added support for Roland D-110 sound driver.
  • The "Prefer digital sound effects" checkbox works correctly now for SCI01/SCI1 games.
  • SCUMM:
  • Fixed palette issues leading to incorrect colors in MM NES intro and dark rooms.
  • Fixed the rendering of the flashlight in MM NES to match the original version.
  • Replaced the existing NES palette to a more accurate NTSC palette based on Mesen.
  • Added a new GUI option to switch to an alternative NES palette based on the NES Classic.
  • Improved colors in Apple //gs Maniac Mansion.
  • Fixed crash when entering garage in Apple //gs Maniac Mansion.
  • Added support from Classic Full Throttle from Remastered release.
  • Supernova:
  • Improved English translation.
  • Sky:
  • Fixed syncing of music volume between native settings panel and ScummVM configuration.
  • Sword1:
  • Added support for localized menus in Novy Disk Russian Trilogy release.
  • Added support for Spanish playable Demo available from our website.
  • Sword2:
  • Added support for Spanish playable Demo available from our website.
  • Titanic:
  • Fixed Barbot crash after asking what else he needs.
  • Wintermute:
  • Added subsystem for tracking achievements, implemented for 10+ games.
  • Xeen:
  • Add missing sprite drawer for enemies hit by Energy Blast.
  • Fixed freeze due to bad mob data at the top of Witches Tower.
  • Fix crash loading some savegames directly from the launcher.
  • Fix curing the well in Nightshadow.
  • Fix loading of wall items from savegames.
  • Fix U/D keys not working on Quests dialog
  • Fix incorrect mirror destination for Dragon Tower
  • Fix crash reading book in Great Pyramid safe
  • Prevent attributes from going negative
  • Fix border faces animation during Clairvoyance
  • ZVision:
  • Fixed regression in the safe puzzle in Zork Nemesis: The Forbidden Lands.
  • Fixed getting perfect score in Zork: Grand Inquisitor.
  • Android port:
  • Added support for immersive fullscreen mode.
  • Improved keyboard and mouse input.
  • iOS port:
  • Fixed unsupported graphic mode for some games (such as SCI games with high quality video scaling enabled).
  • Removed Quit button to follow the iOS design guidelines.
  • Removed virtual keyboard input assistant bar. In particular this means that we no longer see a bar at the bottom of the screen when using an external keyboard.
  • Added save of current game state if possible when switching to a different task and restore game state when returning to the ScummVM task.
  • Linux port:
  • Added option to use the system file browser instead of the ScummVM file browser.
  • MacOS X port:
  • Fixed blurry on Retina screens. Unfortunately this required dropping support for the dark theme for window decorations.
  • Fixed Taskbar icon display when running a game (this was broken since ScummVM 1.9.0).
  • RISC OS port:
  • Added a VFP optimized build for newer hardware.
  • Windows port:
  • Added support for using additional OneCore voices for text to speech.
  • Active support for Windows Vista and lower is now discontinued. While we still provide builds for those systems in the foreseeable future, some newer features might be missing.

New in Portable ScummVM 2.1.0 (Oct 13, 2019)

  • Added support for Blade Runner.
  • Added support for Duckman: The Graphic Adventures of a Private Dick.
  • Added support for Hoyle Bridge.
  • Added support for Hoyle Children's Collection.
  • Added support for Hoyle Classic Games.
  • Added support for Hoyle Solitaire.
  • Added support for Hyperspace Delivery Boy!
  • Added support for Might and Magic IV - Clouds of Xeen.
  • Added support for Might and Magic V - Darkside of Xeen.
  • Added support for Might and Magic - World of Xeen.
  • Added support for Might and Magic - World of Xeen 2 CD Talkie.
  • Added support for Might and Magic - Swords of Xeen.
  • Added support for Mission Supernova Part 1.
  • Added support for Mission Supernova Part 2.
  • Added support for Quest for Glory: Shadows of Darkness.
  • Added support for The Prince and the Coward.
  • Added support for Versailles 1685.

New in Portable ScummVM 1.9.0.2 (Dec 15, 2017)

  • New Games:
  • Added support for Myst.
  • Added support for Myst: Masterpiece Edition.
  • Added support for U.F.O.s.
  • Added support for Hi-Res Adventure #0: Mission Asteroid.
  • Added support for Hi-Res Adventure #1: Mystery House.
  • Added support for Hi-Res Adventure #2: The Wizard and the Princess.
  • General:
  • Fixed audio corruption in the MS ADPCM decoder.
  • Fixed audio pitch in the CMS/GameBlaster emulation.
  • Switched SDL backend to SDL2 by default. SDL1 is still a fallback.
  • AGI:
  • Added support for Hercules rendering. Both green and amber modes are supported.
  • Added support for the Hercules high resolution font. The font is also usable outside of Hercules rendering.
  • Added optional "pause, when entering commands" feature, that was only available in the original interpreter for Hercules rendering.
  • Beneath a Steel Sky:
  • Fixed a bug that could possibly make the game unfinishable due to a wrong animation for Officer Blunt that makes further interaction with this character impossible.
  • Gob:
  • Fixed graphical issues in Gobliiins (EGA version).
  • Kyra:
  • Updated Italian EOB1 translation.
  • Fixed a bug that caused a crash in Lands of Lore.
  • SCI:
  • Fixed a missing dialog line in QfG3 which awards the player with 3 additional points. This is a bug in the original game interpreter. Due to this bug, it was not possible to get all points in the original game.
  • Fixed a bug in Space Quest 1 that caused issues with the spider droid.
  • Fixed a bug in Laura Bow: The Colonel's Bequest that could cause a lock-up when interacting with the armor in room 37 (main house, downstairs). This bug is also present in the original game.
  • Fixed auto-saving in the fan-made Cascade Quest.
  • Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest.
  • Added support for the ImagiNation Network (INN) demo.
  • SCUMM:
  • Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1.
  • Fixed visual glitches in DOTT that occured after loading a savegame with the stereo in Green Tentacle's room turned on.
  • Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions)
  • Added support for the Dutch demo of Let's Explore the Airport with Buzzy.
  • Sherlock:
  • Fixed a bug that could cause a crash in The Case of the Serrated Scalpel.
  • Fixed an issue with item hotspots in The Case of the Serrated Scalpel.
  • Fixed a bug that caused game lockups in the inventory of The Case of the Rose Tattoo.
  • Amiga port:
  • Added support for AmiUpdate autoupdates.
  • Linux port:
  • Added basic support for the snap packaging system.
  • Windows port:
  • Fixed taskbar support on Windows 10 onwards.
  • Fixed keymapping for non-QWERTY keyboards.
  • Added support for WinSparkle updater.