Portal 2 Speedrun Mod Changelog

What's new in Portal 2 Speedrun Mod 1.8

Oct 17, 2023
  • Changelog:
  • Added Portal Runners Super Mario Odyssey mode
  • (Many) Chapter 1-4 elevators made elevators have non-solid tops
  • (sp_a1_wakeup) Wakeup door starts open and is non-solid
  • (sp_a1_wakeup) Give Betsrighter after Wakeup (not for Celeste)
  • (sp_a2_intro) Better spawn location on incinerator
  • (sp_a2_ricochet) Ending button now pulls in cube
  • (sp_a2_bridge_intro) Ending button now pulls in cube
  • (sp_a2_bts2) Delete Wheatley in Escape
  • (sp_a2_bts4) Turret Sabotage turret now explodes immediately
  • (sp_a2_bts4) Wheatley now gives you a massive lead on the final staircase to avoid stucking the player
  • (sp_a2_bts5) Neurotoxin Sabotage Door starts open and is non-solid
  • (sp_a3_end) Three Gels Ending events happens sooner to avoid player waiting for the pipe to come down
  • (sp_a4_tb_wall_button) Wall Button Cube defaults to grabbing farther now
  • (sp_a4_finale4) Finale 4 Core 3 comes out faster
  • (Many) Chapter 8 Elevators are always optimal to jump into now (trigger is bigger on the z axis)

New in Portal 2 Speedrun Mod 1.7 (May 24, 2023)

  • Add PortalRunner's Floor Is Lava as a mode
  • QoL changes to Reverse Mod
  • Fix Linux crash on latest game update
  • Try to turn off mat_fullbright in credits (no idea if this works)