ProModeler Changelog

What's new in ProModeler 6.1.0

Dec 10, 2012
  • GPU-based Open GL rendering. Enables final quality textures, bump maps, reflections and shadows right in the 3D preview window.
  • Changes have been made to handle text editing under more situations allowing text to be freely edited while retaining its original position.
  • The user interface on Windows has been upgraded for a more modern look.
  • A blur function was added to the noise shaders making for better bump maps and a wider range of uses.
  • Bump maps have been made more dramatic... and useful.
  • The Specular channel is now full color ... good for metallic materials.
  • Material channels now show a "no" sign if they don't affect the material. This makes it very easy to see which channels are contributing to the look of the material.
  • Imported 3D objects now have normals imported too.
  • The drawing window now automatically scrolls if you drag objects to the edge of the drawing area.
  • Fixes an issue where using the Color Picker when working on a Mac OSX Lion may cause the program to crash.

New in ProModeler 6.0.0 (Dec 10, 2012)

  • Ray Tracer Renderer
  • Refractions - Create realistic looking materials that simulate the effect of glass, ice, or water.
  • Ray Trace Reflectivity - Make surfaces reflective. You'll be able to see the other objects in the reflections!
  • Falloff - Apply to make the reflections fade off over a certain distance.
  • Ambient Occlusion - Darkens corners and areas where one object is close another to add realism for shadows.
  • Ray Trace Shadows - Create more realistic shadows than using Shadow Maps.
  • Grid Shaders - Create Grids or different line patterns. Useful for creating tiles.
  • Collect Files - Used to collect all media files that are being used by materials.
  • Import Images - Select images to import and they automatically get mapped onto 3D Planes. It's easier than ever to create 3D backgrounds.
  • Trace Background - In the Object Drawing window, use the "." command after tracing a background image to instantly transfer the background image onto the object you are tracing.

New in ProModeler 5.1.0 (Mar 24, 2012)

  • Fixes compatibility with the Zapf Dingbat font so the preview shows up properly.
  • Fixes the Orthographic camera so you can now orbit using the camera.
  • Fixes a crash where if you move Text and use the Undo command, this may cause the program to crash.
  • Fixes an issue where deleting shapes in the Profile Editor may cause a crash.
  • Fixes an issue where using the Undo command after applying Object Styles may cause the program to crash.

New in ProModeler 5.0.0 (Jan 10, 2012)

  • Improved 3D Text engine increases the compatibility with many font types.
  • Customizable Workspaces
  • Object List lets you select objects easily.
  • Integrated drawing window lets you use familiar tools such as the Pen, Pencil, Shape, Text, Selection to build and edit professional logos
  • Cornering and Auto-curve Pen tools allow you edit or draw curves with ease.
  • Use Gradient/Noise Shaders & Blend Modes to create sophisticated texture maps without having to leave the program.
  • New UV, Spherical, Planar, Cylindrical, Cubic, or Camera View mapping lets you create different looks for your 3D Objects.
  • Multiprocessing lets you render faster than ever.

New in ProModeler 4.5.1 (Jan 10, 2012)

  • New feature: user and master swatches. User swatches are now saved in the "Documents > Zaxwerks" folder.