What's new in ProModeler 6.1.0
Dec 10, 2012
- GPU-based Open GL rendering. Enables final quality textures, bump maps, reflections and shadows right in the 3D preview window.
- Changes have been made to handle text editing under more situations allowing text to be freely edited while retaining its original position.
- The user interface on Windows has been upgraded for a more modern look.
- A blur function was added to the noise shaders making for better bump maps and a wider range of uses.
- Bump maps have been made more dramatic... and useful.
- The Specular channel is now full color ... good for metallic materials.
- Material channels now show a "no" sign if they don't affect the material. This makes it very easy to see which channels are contributing to the look of the material.
- Imported 3D objects now have normals imported too.
- The drawing window now automatically scrolls if you drag objects to the edge of the drawing area.
- Fixes an issue where using the Color Picker when working on a Mac OSX Lion may cause the program to crash.
New in ProModeler 6.0.0 (Dec 10, 2012)
- Ray Tracer Renderer
- Refractions - Create realistic looking materials that simulate the effect of glass, ice, or water.
- Ray Trace Reflectivity - Make surfaces reflective. You'll be able to see the other objects in the reflections!
- Falloff - Apply to make the reflections fade off over a certain distance.
- Ambient Occlusion - Darkens corners and areas where one object is close another to add realism for shadows.
- Ray Trace Shadows - Create more realistic shadows than using Shadow Maps.
- Grid Shaders - Create Grids or different line patterns. Useful for creating tiles.
- Collect Files - Used to collect all media files that are being used by materials.
- Import Images - Select images to import and they automatically get mapped onto 3D Planes. It's easier than ever to create 3D backgrounds.
- Trace Background - In the Object Drawing window, use the "." command after tracing a background image to instantly transfer the background image onto the object you are tracing.
New in ProModeler 5.1.0 (Mar 24, 2012)
- Fixes compatibility with the Zapf Dingbat font so the preview shows up properly.
- Fixes the Orthographic camera so you can now orbit using the camera.
- Fixes a crash where if you move Text and use the Undo command, this may cause the program to crash.
- Fixes an issue where deleting shapes in the Profile Editor may cause a crash.
- Fixes an issue where using the Undo command after applying Object Styles may cause the program to crash.
New in ProModeler 5.0.0 (Jan 10, 2012)
- Improved 3D Text engine increases the compatibility with many font types.
- Customizable Workspaces
- Object List lets you select objects easily.
- Integrated drawing window lets you use familiar tools such as the Pen, Pencil, Shape, Text, Selection to build and edit professional logos
- Cornering and Auto-curve Pen tools allow you edit or draw curves with ease.
- Use Gradient/Noise Shaders & Blend Modes to create sophisticated texture maps without having to leave the program.
- New UV, Spherical, Planar, Cylindrical, Cubic, or Camera View mapping lets you create different looks for your 3D Objects.
- Multiprocessing lets you render faster than ever.
New in ProModeler 4.5.1 (Jan 10, 2012)
- New feature: user and master swatches. User swatches are now saved in the "Documents > Zaxwerks" folder.