PyMapper Changelog

What's new in PyMapper 8.0.11

Nov 1, 2013
  • Version 8.0 adds the fog-of-war to maps. This makes it possible for a DM/GM to create a map, and then place an overlay on top to hide features from players. The fog can be selectively removed as players move through the map.
  • A secondary display box ("Secondary Map Viewport") is available to display on a projector, or just to save snapshots of the map state. For those of you using the room icon editor, the DEL key now works properly, instead of having to use SHIFT+DEL to remove characters.

New in PyMapper 7.0 (Feb 23, 2012)

  • Version 7.0 marks the first significant change in how tilesets are loaded. Previously, a user had to manually navigate to a folder to find a tileset and open them one at a time. Pymapper now looks for all .set format files located under the /tiles/ folder where pymapper is installed. Tilesets should still be installed in their own subfolders, but now a tileset manager takes the place of being able to find what tilesets are available. Two new types of tiles debut in this version, markers and symbols. Both can act as normal tiles, but with some additional features. Markers are user-defined, from the Symbols and Markers manager. They are available in six different shapes, with customizable colors and short text labels. These would typically be the monster placement markers found in an adventure. Markers can act as tiles (they show up on their own tile page) or they can be assigned to a room icon. If used as an icon, they can have an xml file associated with them to store images, text, etc. Symbols are user defined images (either jpg or png format) that facilitate a quick way to create tiles without having to go through the tileset creation process. Symbols are located in the artwork/symbols folder and are automatically loaded into the Symbols page when pymapper starts. These symbols must have a size in multiples of 100 pixels (say 100x300, but not 142x227) to load properly. Pymapper will set the size of the symbol at 100 pixels per square. Other custom symbols can be added through the Symbol and Marker manager.