QuArK Changelog

What's new in QuArK 6.6.0 Beta 3

May 3, 2011
  • [cdunde]: Added keyframe fill-in frames creation support for single and multiple component selections.
  • [cdunde]: Added complete section in the InfoBase Docs for the Model Editor about tags with F1 links.
  • [cdunde/DanielPharos]: Added support for .md3 animationCFG (configuration) support and editting.
  • [cdunde/DanielPharos]: Added support for animation interpolation in the Model Editor. - (computation of added movement to emulate game action)
  • [cdunde]: Setup function to attach tags for imported .md3 models, such as weapons.
  • [cdunde]: Setup of tag menus and icons.
  • [cdunde/DanielPharos]: Added Python .md3 import support with tags, animation, shader and skin files.
  • [cdunde]: Added support for multiple bone sets for imported models and their animations.
  • [cdunde/DanielPharos]: Added .md5mesh and .md5anim model exporter - including bones, skins and shaders.
  • [cdunde/DanielPharos]: Support started for granny .gr2 model importing with bones using - QuArK's build and version of grnreader.exe. - Source code for exe in QuArK's src source\dllsource\QuArKgrnreader folder.
  • [DanielPharos]: Added TextureWriteFormatA: some games want textures with Alpha in a - different format (for instance, Quake 3).
  • [cdunde]: Completely updated the InfoBase Docs for the new Bones, Vertex Color and Weights.
  • [cdunde/DanielPharos]: ASE model exporter can now export .cm collision model files.
  • [cdunde/DanielPharos]: Completely revamped Model Editor vertex Linear draglines system, - increasing its reaction and drawing time to twenty times faster.
  • [cdunde/DanielPharos]: Started ASE model exporter .cm collision model file creation support.
  • [cdunde/DanielPharos]: Added ASE model exporter and completely revamped the ASE importer - to make all setting editable and to export for game, UnrealEd and 3DSMax usage.
  • [DanielPharos]: Disabled changing the classname specific: it blew up the Model Editor.
  • [cdunde/DanielPharos]: Updated to better display the Model Editor's Skeleton group and - individual bones and their sub-bones when they are hidden.
  • [cdunde/DanielPharos]: Model Editor - massive improvements in many areas including bones, - functions, specific setting capabilities and importers including single and - multiple md5anim file loading, manipulation and successive animation viewing.
  • [DanielPharos]: Added a horizontal scrollbar in the treeview.
  • [cdunde]: Model Editor - Setup QuArK Specific page modules for easy use with importers.
  • [cdunde/DanielPharos]: Model Editor - Added bone handle scaling functions and selection option.
  • [cdunde/DanielPharos]: Added full Vertex Weights support with its own dialog display - with either manual or auto updating and saving for each model component.
  • [cdunde/DanielPharos]: Added full Vertex U,V Coloring support to the bones Specifics page.
  • [cdunde/DanielPharos]: Completely rebuilt the Model Editor's bones system to coincide more - more with games and other model editor systems.
  • [DanielPharos]: Fix a major slowdown in the progressbar drawing routine.
  • [DanielPharos]: Fixed the treeview color boxes for components not showing up the first time.
  • [cdunde/DanielPharos]: Added vertex color support.
  • [DanielPharos]: Fix some problems with the FAKK2 and EF2 compilers producing bad BSP filenames.
  • [cdunde/DanielPharos]: Added asi model format importing plugin.
  • [DanielPharos]: Updated to DevIL 1.7.8, added IWI loading, and added many new image - loading/saving options.
  • [DanielPharos]: You can now "uninstall" gamemodes: just delete the addons-directory of that game.
  • [DanielPharos]: Read in two additional MOHAA surface flags. MOHAA .map file loading is still not - working properly though.
  • [DanielPharos]: Grayed out beziers can now not be selected in views anymore.
  • [DanielPharos]: Removed Quake 3's Call of Duty addon. People should switch to CoD gamemode.
  • [DanielPharos]: Add colorboxes in treeview for Model Editor bones to display start_color and end_color.

New in QuArK 6.6.0 Beta 2 (May 3, 2011)

  • [cdunde/DanielPharos]: Full support for .md5mesh multiple meshes, component (mesh) skins - and their shader display including editing abilities for both shaders and skins.
  • [cdunde]: Revamp of bones Linear handle creation to increase drawing speed and easer color recognition.
  • [cdunde/DanielPharos]: Full support for .md5mesh bone importing with weight assignment and various - methods of bone rotation for QuArK Default, single set and multi sets of bones. - Various menu functions for bone handle scaling and reset for selected bones and all bones.
  • [DanielPharos]: Model Editor - Now bones can be moved around in the treeview even though other items - are also selected.
  • [DanielPharos]: Fixed AutoSave-setting not being applied.
  • [cdunde]: Model Editor - Fixed model importers to display proper skin once a model is imported.
  • [cdunde]: Model Editor - Fixed face mode not drawing selection outlines while rotating.
  • [cdunde/DanielPharos]: Added setup file for Doom3 Quake4 .md5mesh (and .md5anim but not yet) model importing.
  • [cdunde]: Setup new Component Colors and draw Textured View Tint Colors system.
  • [cdunde/DanielPharos]: DEV. NOTE: Bones system moved to outside of components for Model Editor completed. - all files for source code, runtime and InfoBase updated Nov. 18, 2008.
  • [cdunde/DanielPharos]: DEV. NOTE: Bones system inside components for Model Editor and InfoBase update completed : - for source code files Oct. 11, 2008, runtime files Nov. 3, 2008, InfoBase files Oct. 23, 2008.
  • [cdunde]: A new addon file for Quake Rally, created by X7.
  • [DanielPharos]: Added partial support for loading Call of Duty 2 maps.
  • [cdunde]: Did a whole write up on "Bones" and updated "How to Write Model Importers & Exporters" - to add them for QuArK in the "Model-editor in QuArK" section of the InfoBase Docs.
  • [DanielPharos]: Massive update to get Steam finally working better. Now just - changing one setting will allow you to switch to ANY different Steam/HL2 - game!
  • [DanielPharos]: Major improvements to HWnd and HDC handling. This should fix all - kinds of OpenGL problems.
  • [DanielPharos]: Changes to Help system: All forms now have a customizable help-link. - Also, added a fallback to the online infobase docs option.
  • [DanielPharos]: Fixes to exception handling. Now exceptions are logged, and if - anything goes wrong with QuArK's exception handling, this doesn't produce - a whole stream of weird generic pop-ups with runtime errors.
  • [DanielPharos]: Fixed saving of paletted images padding bug, loading (and saving) - images from non-compressed pack files, PCX file saving is now working in - DevIL, fixed DDS saving of paletted images, added a bunch of DevIL settings, - and re-enabled DevIL DDS file saving.
  • [DanielPharos]: Added a file version option to VTF file saving, and fixed a memory leak - and a bug causing non-alpha images to contain alpha after importing them. - Also fixed saving of paletted images as VTF files.
  • [cdunde/DanielPharos]: Setup and initiated a whole new system to support model bones.
  • [cdunde]: Did a whole write up on "How to Write Model Importers & Exporters" - for QuArK in the "Model-editor in QuArK" section of the InfoBase Docs.
  • [DanielPharos]: Updated component error checking and added frame matching and\or - duplicating with independent names to avoid errors with other functions.
  • [cdunde]: Fixed component's first frame not being set sometimes when the component's main - folder is selected.
  • [DanielPharos]: Added a single-instance check to check that only one QuArK is running at - once.
  • [cdunde]: Added ability to clear all selections by a single LMB click in any open area of - a Model Editor's view.
  • [cdunde]: Fixed menu items that were not interacting with their config settings in the - Defaults.qrk file.
  • [cdunde]: Updated addon, also new game pak on QuArK site. Don't know who did them for - NEXUIZ.
  • [cdunde/DanielPharos]: New function added to the Model Editor tree-view RMB to save a skin - when one is selected.
  • [cdunde]: Added 3D view modes to Options menu to allow viewing through objects for scenes.
  • [cdunde/DanielPharos]: Added new .md2 exporter with progress bar and logging capabilities.
  • [cdunde/DanielPharos]: Added new function "Match Frame Count" to the Commands & RMB menus - which duplicates the number of frames in selected components.
  • [cdunde]: Added option for error checking of selected components before exporting.
  • [cdunde/DanielPharos]: Setup of Specifics\Arg page for model types data and settings.
  • [Danielpharos/cdunde]: Fix the model groups icons not working, and now the model component - icon changes to an X when you hide the component.
  • [cdunde]: Added new entity line drawing features by X7.
  • [cdunde]: Updates, additions and a new mod addon by X7 for Quake 2.
  • [cdunde/DanielPharos]: Added .lwo lightwave model export support and improved the importer.
  • [cdunde/DanielPharos]: To add lwo model importer, uv's still not correct though. - Also added model import\export logging options for file types.
  • [cdunde]: Setup new QuArK Model Editor Python model import export system.
  • [cdunde]: Added full Linear Handles drag line drawing for all views in the Model Editor.
  • [DanielPharos]: Fix errors when clicking menu items not being shown/reported.
  • [cdunde]: Fixes and additions by X7 for rotation entities that use an origin brush.
  • [cdunde]: Added new functions and handles for Half-Life 2 and other games - with the use of original code by Alexander, previous team member. - 1) New handle and line drawing for spotlight inter and outer cones. - 2) HL2 only, added handels for setting func_useableladder function (point0 & point1). - 3) HL2 only, added handels for setting func_breakable_glass and func_breakable_surf, - (lowerleft, upperleft, lowerright and upperright).
  • [cdunde]: Complete update of the WarsowEntities by X7, good job and thanks.
  • [cdunde]: Fixed "Color Selector Dialog" to update correctly when needed.
  • [cdunde]: Fixed the loss of the model editor causing the Skin-view to not work properly.

New in QuArK 6.6.0 Beta 1 (May 3, 2011)

  • [cdunde]: Some nice fixes by 'Who Gives A Dam' to the 'Worldcraft .fgd file' converter, thks.
  • [cdunde]: Setup for Warsow with .md3 model support, entities, textures and shaders.
  • [cdunde]: Made changes to sort material lists, cleanup dead ones and improved missing ones.
  • [cdunde]: Added full game support for NEXUIZ including .md3 model displaying.
  • [cdunde]: Added a new Conversion Tools for making game support QuArK .qrk files.
  • [DanielPharos]: Build old PCX file loading code back in. DevIL and FreeImage were causing - random trouble.
  • [cdunde]: Cleaned up, fixed if needed and brought into sync with all QuArK addons.
  • [cdunde]: Did a lot of standardize file work and cleanup of texture and entity coding.
  • [cdunde]: Added full game support for PREY. Including easy selectors for models, sound, - color settings and much more along with close to 8MB of entities.
  • [cdunde]: Created and added new build tools in the cvs games folder to add Entity Specifics - for better and easer QuArK game support .qrk file creation.
  • [cdunde]: Fixed FAKK2 and EF 2 worldspawn game music to play and added music list for each.
  • [cdunde]: Added FAKK2 shader, weapon and model entity support.
  • [cdunde]: Added EF2 shader, weapon and model entity support.
  • [DanielPharos]: DanielPharos fix to stop bezier-view from causing errors.
  • [DanielPharos/cdunde]: Added various new functions for QuArK development, see QuarkX doc section.
  • [cdunde/DanielPharos]: Started game support for Heavy Metal - FAKK2.
  • [cdunde/DanielPharos]: Added game support for Team Fortress 2. Entities by Japa, textures by Nax.
  • [cdunde/DanielPharos]: Setup new Paint modes toolbar and complete painting functions to allow - the painting of skin textures in any Model Editor textured and Skin-view.
  • [DanielPharos]: Big changes to OpenGL: should fix the OpenGL hangups.
  • [DanielPharos]: The skinview now properly updates to reflect changes made to textures.
  • [cdunde]: Made toolbars interactive with one another to - turn off buttons when needed, avoiding errors and crashes.
  • [cdunde]: To stop doautozoom in Skin-view, causing unexpected view jumps.
  • [DanielPharos]: Added FTX file loading and saving support (Heavy Metal: F.A.K.K. 2 textures).
  • [cdunde]: Setup function to reset Skin-view.
  • [cdunde]: Changed Quake 2 "TextureFormat" to save .md2 model skin textures as .pcx proper format.
  • [cdunde]: Added "newframe" to New files... toolbox for "Model" type for a new model to be made from.
  • [cdunde]: Added Used Skin Textures for displaying in the Texture Browser.
  • [DanielPharos]: Partially build in and enabled the online update system. Still needs a lot of work, but it's - downloading an index file and parsing it.
  • [cdunde/DanielPharos]: Setup displaying of 'Used Textures' in current map being edited in the Texture Browser.
  • [cdunde]: Setup of a full beizer library with over 30 prefab beizers to work with for games that can use beziers.
  • [cdunde]: Fixed a bug with the opening the Texture Browser window icon button.
  • [cdunde]: Added Special entity cv.canvas() line drawing for Shine engine, may also be useful for other games.

New in QuArK 6.5.0 Beta 4 (May 3, 2011)

  • [cdunde/DanielPharos]: Added new Templates functions and Templates. This is a very powerful new element - with a whole array of capabilities. See the entire section in the Infobase Docs on Templates, - which is also linked to new functions in the editor. Developed by our friends in Russia, - the Shine team, Nazar and vodkins. Adapted to all QuArK supported games by cdunde and DanielPharos.
  • [DanielPharos]: Made a rudimentary, but functional MD3 file saving code. You can now save MD3 models!
  • [DanielPharos]: Made an option to set the amount of lines of text in the console.
  • [DanielPharos]: Fixed the duplicators to export correctly again and the map portals not drawing anymore.
  • [cdunde]: Added many new beizer shapes and functions developed by our friends in Russia, - the Shine team, Nazar and vodkins.
  • [DanielPharos]: Updated the miter edge function with some error messages, fixed a division - by 0 in it, and made the option disable correctly. Also, added some InfoBase - documentation about it.
  • [cdunde/DanielPharos]: Added two new function methods to Subdivide selected faces - into 3 and 4 new triangles each.
  • [cdunde]: Setup linear center handle selected vertexes edge extrusion function.
  • [DanielPharos/cdunde]: Changed to keep Texture Position dialog open and update dynamically.
  • [cdunde]: Separated editors background image dialogs and setup to save all of their settings.
  • [DanielPharos]: Another bunch of hugh image fixes: everything should work again! The DevIL - implementation currently doesn't support loading palette files, and saving them - isn't supported by either. But the rest works perfectly! Also, TGA files now also - use DevIL and FreeImage.
  • [DanielPharos]: BMP and PCX files are now also using DevIL and FreeImage to load and save.
  • [cdunde/DanielPharos]: Added new function "Merge Vertexes" to the "Vertex Commands" menu. - Setup to allow merging of a base vertex and other multiple selected vertexes.
  • [DanielPharos]: Any supported picture can now be used for a view's background. Also added two options, - which allow you to manipulate the way the picture appears a bit more.
  • [cdunde]: Added "Make hollow" option to dialog & end faces for Pyramid and Cylinder Quick Object Makers - to allow extrusion and vertex manipulation to create shapes such as arms and leg parts.
  • [cdunde/DanielPharos]: Fixed Linear Handle for selected faces and frames to draw face vertexes locations - properly for animation movement.
  • [cdunde/DanielPharos]: Started a new toolbar for the Model Editor to support "Editing Tools" along with - four new functions: Extrude Selected Faces, Extrude with Bulkheads, Reverse face direction and - Subdivide faces.
  • [cdunde]: Setup multiple selection drag lines for all editor views and the Skin-view with options.
  • [cdunde]: Added new Infobase Model Editor sections for Quick Object Makers, 2D Rulers, Snap Shot and - Animation system along with editor F1 Help links to all and other updates that were needed.
  • [cdunde]: Added option for Skin-view multiple drag lines drawing.
  • [cdunde]: To setup drag line drawing for multiple selected vertex drags in the Skin-view.
  • [cdunde]: To fix Skin-view Linear handle not drawing in correct position sometimes.
  • [cdunde]: Activated all Movement Tool Palette buttons and functions for the Model Editor, which - handle preset values for Movement, Enlarge, Shrink, Shift, X, Y, and Z Symmetry and Rotation.
  • [cdunde]: Added a "Snap Shot" function and button to the Skin-view to allow the re-skinning - of selected faces in the editor based on their position in the editor's 3D view.
  • [cdunde/DanielPharos]: Setup the Model Editor Animation system, functions and toolbar. - Consist of numerous selection variations for animating, FPS control, pausing - during animation at any frame and restart list or frame play selection - as well as skin reselection for displaying during animation.
  • [DanielPharos]: Fix the frame-dragging in the Model Editor so they can be rearranged in each component.
  • [cdunde]: Creation and setup of new '2D Rulers' function and sub-menu to Model Editor Options menu.
  • [cdunde]: Creation and setup of the Quick Object Makers for the Model Editor.
  • [cdunde/DanielPharos]: Setup Skin-view with its own grid button and scale, from the Model Editor's, - and color setting for the grid dots to be drawn in it. - Also Skin-view RMB menu additions of "Grid visible" and Grid active".
  • [cdunde]: Fixed both editors from not drawing gridscale and ruler when grid is inactive.
  • [cdunde]: Added LMB click on a Model Component function that selects - that component's main folder in the tree-view of the Model Editor.
  • [DanielPharos]: The name of a pakfile containing a texture can now be specified per texture. This - will allow you to mix HL2 and CSS texture in a single map!
  • [cdunde]: Added a new function, to the Faces RMB menu, for a "Empty Component" to start fresh from.
  • [DanielPharos]: Added option to stop texturename checks. Be careful: this will allow you to use - illegal textures without any warning!
  • [cdunde]: To move Make New Component menu function from Commands menu to RMB Face Commands menu and - also add to it new functions to: - move selected faces from one component to another, - copy selected faces from one component to another and - delete selected faces from the currently selected component.
  • [DanielPharos]: Build-in an Allowed Parent check. Items shouldn't be able to be dropped somewhere - where they don't belong.
  • [cdunde]: Created a new function on the Commands menu and RMB editor & tree-view menus to create a new - model component from selected Model Mesh faces and remove them from their current component. - Fixed error of "Pass face selection to Skin-view" if a face selection is made in the editor - before the Skin-view is opened at least once in that session. - Fixed redrawing of handles in areas that hints show once they are gone.
  • [cdunde]: Changed "Pass Face Selection to Skin-view" to real time updating and - added function to Sync Face Selection in the Editor to the Skin-view.
  • [DanielPharos]: OpenGL renderer shouldn't cause weird line-erasing when a tooltip disappears anymore.
  • [cdunde]: Setup Model Editor views vertex "Pick and Move" functions with two different movement methods.
  • [cdunde]: Added editor views rectangle selection for model mesh faces when in that Linear handle mode. - Changed selected face outline drawing method to greatly increase drawing speed.

New in QuArK 6.5.0 Beta 3 (May 3, 2011)

  • [cdunde]: Fixed the Model Editor Linear Handle to work properly in - conjunction with the Views Options dialog settings.
  • [cdunde]: Fixed Model Editor fillcolor to display correctly in 3D view after vertex drag.
  • [cdunde]: Added Model Editor Skin-view 'Ticks' drawing methods, during drags, to its Options menu.
  • [cdunde/DanielPharos]: Added Linear Handle to the Model Editor's Skin-view page and - setup color selection and drag options for it and other fixes with DanielPharos.
  • [DanielPharos]: HUGE update to HL2: Loading files from Steam should work again, now using the new QuArKSAS utility!
  • [DanielPharos]: Now games from the same series can be grouped together in the Games-menu!
  • [cdunde]: To setup red rectangle selection support in the Model Editor for the 3D views using MMB+RMB - for vertex selection in those views. - Also setup Linear Handle functions for multiple vertex selection movement using same.
  • [DanielPharos]: Added a simple update-notifier: it just checks the age of the QuArK release. - Added /NOSPLASH and /NOUPDATE to the commandline.
  • [cdunde]: Changed to only allow model component frames to cause handles to be drawn, as should be the case.
  • [cdunde]: To allow individual model mesh vertex movement for multiple frames of the same model component - to work in conjunction with the new Linear Handle functions capable of doing the same.
  • [cdunde]: Model Editor, stop error if object is moved back to where it started from at beginning of a linear drag. - Also added a 'rotationspeed' control to the 'UserRotationMatrix' function. - To allow all Linear drag handle hints to show in the 'Help' box when dragging.
  • [cdunde]: Setup variable setting for Model Editor 'Linear Handle (size) Setting' - and 'Rotation Speed' using the 'cfg' button on the movement toolbar.
  • [cdunde]: Added ModelEditorLinHandlesManager class and its related classes to the mdlhandles.py file - to use for editing movement of model faces, vertexes and bones (in the future).
  • [DanielPharos]: Fixed the infobase-help not opening on several browsers.
  • [DanielPharos/cdunde]: Fixed the 'cut out corner' function broken in Beta 1.
  • [cdunde/DanielPharos]: To setup selected model mesh faces so they will draw correctly in all views.
  • [cdunde]: Setup new options to synchronize the Model Editors view and Skin-view vertex selections. - Can run either way with single pick selection or rectangle drag selection in all views.
  • [cdunde]: Setup Red Rectangle Selector in the Model Editor Skin-view for multiple selections.
  • [cdunde]: Setup to clear all Editor and Skin-view selection lists when something outside the - currentcomponent is selected to start clean and avoid crossing of list items.
  • [cdunde]: Setup RMB menu sub-menu "skin-view Options" and added its "Pass selection to Editor views" function. - Also added Skin-view Options to editors main Options menu.
  • [cdunde]: Setup editors Rectangle selection to properly create a new triangle if only 3 vertexes are selected - and a new function to reverse the direction of a triangles creation.
  • [DanielPharos]: In Half Life 2 mode, QuArK will now save a .vmf file instead of a Quake .map.
  • [cdunde]: Model Editor, Setup red rectangle selection support in the Model Editor for face and vertex selection methods - and completed vertex selection for all the editors 2D views.
  • [cdunde]: Model Editor, Added a model axis indicator with direction letters for X, Y and Z with color selection ability. - Added model mesh face selection using RMB and LMB together along with various options for selected - face outlining, color selections and face color filltris but this will not fill the triangles - correctly until needed corrections are made to either the QkComponent.pas or the PyMath.pas - file (for the TCoordinates.Polyline95f procedure). - Also setup passing selected faces from the editors views to the Skin-view on Options menu.
  • [DanielPharos]: Added FreeImage as an alternative for DevIL. PNG and JPEG file handling now also uses these - two libraries. Set-up a new section in the Configuration for all of this.
  • [cdunde]: Model Editor, Added section to handle drawing all the lines of a models mesh to the source code.
  • [cdunde]: Model Editor, free up L & RMB combo dragging for Model Editor Face selection use - and start model face selection and drawing functions.
  • [DanielPharos]: Finalized .dds image format support. Saving is now possible and reliable.
  • [cdunde]: Model Editor, Added new functions to 'Views Options' to set the model's mesh lines color - and draw in frame selection.
  • [cdunde]: Substantially increased the drawing speed of the Model Editor Skin-view mesh lines and handles.
  • [cdunde]: Model Editor, New methods to stop over draw of handles causing massive program slow down.
  • [cdunde]: Model Editor, Changed picked vertex functions to much faster drawing method.
  • [cdunde]: Fixed individual view modelfill color to display correctly during a model mesh vertex drag.
  • [cdunde]: Fixed error message when in the Skin-view after a new triangle is added.
  • [cdunde]: Fixed model mesh drag guide lines not always displaying during a drag. - Fixed gridscale to display in all 2D view(s) during pan (scroll) or drag.
  • [cdunde]: Added the 2D views gridscale function to the Model Editor's Options menu.
  • [cdunde]: Model Editor, increased drawing speed of Skin-view during drag and fix picked vertexes for - snapping to base location if dragged in the Skin-view before the action is completed.
  • [DanielPharos/cdunde]: Added game support for EF2 (Elite Force 2), .md3 model and .dds image format support.
  • [cdunde]: Model Editor, added new functions for aligning, single and multi selections, Skin-view vertexes. - Also added a new and complete section to the Infobase on its use with editor menu links.
  • [cdunde]: Model Editor, revamp of entire new vertex and triangle creation, picking and removal system - as well as its code relocation to proper file and elimination of unnecessary code.
  • [DanielPharos/cdunde]: Setup selection retention system in Model Editor so selected items would not - be dropped unexpectedly and something else selected when other functions were used.
  • [cdunde]: Fixed Duplicate current frame function to stop Model Editor views from crashing - and updated its popup help and Infobase link description data.
  • [cdunde]: Added Vertex Commands to add, remove or pick a vertex to the open area RMB menu for creating triangles. - Also added new function to clear the 'Pick List' of vertexes already selected and built in safety limit. - Added Commands menu to the open area RMB menu for faster and easer selection. [cdunde]: Stopped Add Triangle and Delete Triangle from causing errors and added menu links to the Infobase.
  • [cdunde]: Changed face and vertex dragging hint for both the Map Editor and Model Editor - to give start and progressive drag positions based on grid location.
  • [cdunde]: Added new selector button icons image set for the Skin-view, selection for mesh or vertex drag - and advanced Skin-view vertex handle positioning and coordinates output data to hint box. - Also activated the 'Hints for handles' function for the Skin-view.
  • [cdunde]: Setup mesh movement using common drag handles in the Skin-view for skinning model textures.
  • [cdunde]: Fixed vertex position display in Model Editor's hint box while dragging.

New in QuArK 6.5.0 Beta 2 (May 3, 2011)

  • Completed the initial setup of the Model Editors Multi-fillmesh and color selection function.
  • [DanielPharos]: Fixed the rotation in linear mode.
  • [DanielPharos]: Fixed the Screen Center behaviour when creating new objects.
  • [cdunde]: Changed Model Editor's FillMesh function to individual view settings on Views Options Dialog - allowing each view to have its own fill option and color selection.
  • [cdunde]: Fixed Model Editor view axis icons not always redrawing after zoom in 2D views.
  • [cdunde]: Added a 'Quick Color Options' button to the Model Editors modes tool bar for color selection settings.
  • [DanielPharos]: Changed the way renderers track the drawing DC handle. Should fix a lot of OpenGL context - errors. A small timing issue with this fix was noticed however. Put it is working: simply try - again, and it should pop right up.
  • [DanielPharos]: Fixed a whole load of memory leak. QuArK now starts up and closes without leaking memory! - Every starting a new map and OpenGL doesn't cause any leaks!
  • [DanielPharos]: Fixed all the colors and lighting effects in Solid view mode. OpenGL lighting should be - set up correctly now.
  • [DanielPharos]: Changed the way the renderers work with camera-positions. Should be a lot faster.
  • [DanielPharos]: Implemented proper OpenGL display lists.
  • [cdunde]: Removed Model Editors 3D Options dialog Icon X button close button to stop problems caused when used.
  • [cdunde]: Proper selection and display of skin textures for all model configurations, - single or multi component, skin or no skin, single or multi skins or any combination.
  • [cdunde]: To stop crossing of skins from model to model when a new model, even with the same name, - is opened in the Model Editor without closing QuArK completely.
  • [cdunde]: To add skin texture size to the Skin-view page top section.
  • [cdunde]: Half-Life2 - light, light_spot and light_environment specifics and arguments added - to support HDR and many additions to the UserData Half-Life2.qrk file by Riggsy.
  • [cdunde]: MOHAA - by OmnificienT - Added specifics for func_door, func_rotatingdoor, func_barrel, - func_exploder, func_rain, func_remove all worldspawn specifics and dropdownmenu for func_crate.
  • [cdunde/DanielPharos]: Added code to retain selection in Model Editor when making a Skin-view drag.
  • [cdunde]: Made numerous changes to stop unneeded redrawing of handles in other views - in the Model Editor to increase drawing speed.
  • [cdunde]: Added option to draw or not draw handles in the Model Editor 3D views - while rotating the model to increase drawing speed.
  • [DanielPharos]: Fixed an access violation when trying to save MD3 files. Althought this is currently not supported, it doesn't wreck QuArK anymore.
  • [DanielPharos]: QuArK should now be able to handle most PNG files correctly!
  • [DanielPharos]: Updated VTF handling to use VTFLib. The HL2 memory leak is gone! Also, VTF file loading AND saving is now working properly!
  • [DanielPharos]: Added realtime OpenGL lighting and OpenGL transparency! Also added an option - for OpenGL face culling.
  • [DanielPharos]: The tier0 and vstdlib dll files for HL2 can now be pointed to using the - configuration, so you don't need to copy them to the local QuArK directory anymore!
  • [cdunde]: Fixed errors that occur when switching layouts in the Model Editor.
  • [cdunde]: Stopped handles and limited line drawing in the Model Editor - Skin-view to increase reaction time when zooming.
  • [cdunde]: Add new Model Editor Views Options button and functions to reduce - handle drawing to increase reaction time.
  • [cdunde]: Stop the line, resizing bar, from drawing across the editors - when certain view pages were pulled out as floating windows.
  • [cdunde]: Added a detailed section to the Infobase Model Editor about the model structure.
  • [cdunde]: Updated Half-Life 2 textures-hl2.qrk and textures-hl2-cs.qrk files for new Beta - vtf method improving proper display and added material textures previously left out.
  • [cdunde]: Changed Half-Life2 files to work with QuArK Beta using vtf files instead of vmt files - and updated the Infobase Config. Specific Games section on their installation and use.
  • [cdunde]: Fixed the Paste Here function that was not working properly or at all in the views.
  • [cdunde]: Added color setting options for various Model Editor mesh and drag lines.
  • [cdunde]: Setup Skin-view proper handle dragging for various model skin(s) - and no skins combinations.
  • [cdunde]: Improved quality of 3D Texture mode while dragging at increased drawing speed.
  • [cdunde]: Added a new developers "tool" function "WhatIsThisObject" with various options - to print everything about a QuArK Internal Object to the console and a hard copy - in the QuArK main directory folder called DEVELOPERS.txt to avoid constant - calling of each individual item to get information about what the object consist of.
  • [cdunde]: To remove un-needed redundancy of code that slows down drawing speed.
  • [cdunde]: To draw the 2D and 3D view model vertex handle lines while dragging - but not the handles that substantially reduces redraw speed.
  • [cdunde]: Changed Specifics so multiple selections of the same entity can be set together.
  • [cdunde]: Made additional fix to stop filling multiple dropdown list with erroneous data, - for example like a misc_model for func_bobbing entity.
  • [DanielPharos]: Fixed the software & glide lock-up!
  • [cdunde]: Fixed Model Editor's Skin-view to draw model mesh correctly and fairly fast.

New in QuArK 6.5.0 Beta 1 (May 3, 2011)

  • Stopped the Model Editor from drawing incorrect image in Skin-view.
  • [cdunde]: To draw the Skin-view drag lines when paused with drag.
  • [cdunde]: Started a new Model Editor Infobase section - and their direct function links from the Model Editor.
  • [cdunde]: Added RMB menu item for all Model Editor 3D views to reset the model location, - based on its current rotation method, in case it goes out of the view and lost.
  • [cdunde]: Fixed the broken direct link in the Help menu to the QuArK Forums.
  • [cdunde]: Added a new sub-menu to the Model Editors "Options" menu, - with various methods of rotation in 3D views to choose from. * [DanielPharos]: Fixed the access violation and subsequent grey OpenGL windows when - loading a model without a skin.
  • [DanielPharos]: OpenGL is now able to render 2D views.
  • [DanielPharos]: Turned Glide right side up.
  • [DanielPharos]: Added higher texture-size support (only works in OpenGL).
  • [cdunde]: Started dragging lines support for Skin-view vertex movement.
  • [cdunde]: Fixed the Model Editors 3D pivot point at the center of the view.
  • [cdunde]: Fixed error when handle is moved on the Bezier Selected patch page - but returned to starting position without completing the handle move.
  • [cdunde]: Added display of currentskin path and name to Skin-view data form section.
  • [cdunde]: Added code to activate the movement of the Skin-view skin handles for skinning.
  • [cdunde]: Added code to draw skin mesh lines in Skin-view.
  • [cdunde]: Added Model Editors Skin-view own zoom button independent of all other views.
  • [cdunde]: To properly align model skin with its mesh movement handles and zooming function.
  • [cdunde]: To show currentskin of a model component in Skin-view when any item - of that component that is chosen.
  • [cdunde]: Added the drawing of misc model items and bones to stop errors and display them.
  • [cdunde]: Changed Paint Brush dialog to work with new version view setup and names.
  • [cdunde]: Setup and activated the Model Editor XYZ Lock Commands menu items - and made them interactive with the Lock Toolbar.
  • [cdunde]: To stop console error when Alt+S is pressed with cursor outside of any view.
  • [cdunde]: Changed Grid Scale displayed numbers to RED for better viewing in Textured 2D mode.
  • [cdunde]: To setup the Model Editor's Skin-view and display the skin for .mdl, .md2 and .md3 - models using .pcx, .jpg and .tga files and other work in progress.
  • [cdunde]: New "viewname" info added and "type" for 3D view "full3Dview" for controlling functions.
  • [cdunde]: To add help and Infobase links to Model Editor buttons for future use.
  • [cdunde]: Updates to accept Python 2.4.4 to eliminate console Depreciation warning messages.
  • [cdunde]: Fixed error if Addons Delete item is opened and closed with no items to delete.
  • [cdunde]: Fixed error and to display texture of bezier texture selection list change.
  • [cdunde]: Fixed extruder 2D view to Unrestricted other items when view is closed.
  • [cdunde]: Fixed Link Face function broken since tagging keyword system introduced.
  • [cdunde]: Made a fix to stop filling multiple dropdown list with erroneous data, - for example like a misc_model entity.
  • [cdunde]: Added Copy, Paste and Cut functions to the Specifices\Arg - page RMB pop-up menu for easer handling of these items.
  • [cdunde]: A complete new set of Textures sound Flags added to the - Q2_Lazarus.qrk file, implemented by Jon Kalashnikov (aka Paril).
  • [cdunde]: Made up a complete QuArK_STVEF.zip game support package with .md3 models - to allow their viewing in the editor, all available textures for QuArK's Texture - Browser and added its link to a new STVEF Infobase Configuration doc section.
  • [DanielPharos and cdunde]: Complete revamping of STVEF files and addition of HM addon - for multiplayer editing by DanielPharos.
  • [DanielPharos and cdunde]: As far back as mid 2000 Access Violation errors would - occurred with various entity forms, causing QuArK to crash. That is now fixed!
  • [cdunde]: Changed "Poly size" display in "hint box" to w, d, h to reduce confusion - with bounding box settings and to coordinate with x, y, z format.
  • [cdunde]: New Torque feature by Jari that will create folder(s) - that match the qrk tree to store compiled dif files in.
  • [cdunde]: Completely revamped the DataQ4.qrk file to coordinate with the new - QuArK_Quake4.zip game support package to allow the viewing of all available - textures in QuArK's Texture Browser, all game models viewable in the - 3D editor Texture views as .md3 models, detail entity settings with the use - of pre-defined dropdown list, model selection and variations list, - file selection capabilities for models and sounds, - as well as 'color pickers' for all lighting functions. - Even a few 'script\shader' corrections.
  • [cdunde]: Made up a complete QuArK_Quake4.zip game support package as well as - a QuArK_Quake4md3.zip .md3 models package to allow viewing of the models - and added their links to the Quake 4 Infobase Configuration doc section.
  • [cdunde]: Created F1 help link for the Extruder Shape Builder and updated the - Infobase with screen shots and step by step description of its use.

New in QuArK 6.5.0 Alpha 8 (May 3, 2011)

  • Completely revamped RTCW-ET as its own game to coordinate with the new
  • QuArK_RTCW-ET.zip game support package to allow the viewing of all available
  • textures in QuArK's Texture Browser, all game models viewable in the
  • 3D editor Texture views and detail entity settings with the use of pre-defined dropdown list, model selection and variations list file selection capabilities for models and sounds as well as 'color pickers' for all lighting functions
  • E ven a few 'script\shader' corrections and all missing textures creations
  • Made up a complete QuArK_RTCW-ET.zip game support package and added its link to the, also new, RTCW-ET Infobase Configuration doc section
  • Added 0 division testing to stop console errors when "wrapping" textures
  • Completely revamped the DataRTCW.qrk file to coordinate with the new
  • QuArK_RTCW.zip game support package to allow the viewing of all available
  • textures in QuArK's Texture Browser, all game models viewable in the 3D editor Texture views and detail entity settings with the use of pre-defined dropdown list, model selection and variations list file selection capabilities for models and sounds as well as 'color pickers' for all lighting functions
  • Even a few 'script\shader' corrections
  • Made up a complete QuArK_RTCW.zip game support package and added its
  • link to the RTCW Infobase Configuration doc section
  • Updated Infobase docs for Torque and added Torque_textures.zip link
  • to QuArK's game_support section
  • Fixed Access Violation errors when rebuilding and moving in 3D views
  • Fixed Extruder Shape Builder 2D view editor that was broke
  • Added poly "No fill" and "Outline color selection" functions to the
  • RMB menu item "Background image..." with direct link full Infobase
  • documentation on these functions, their settings and use
  • Started, and direct linked from the editor, a new section to the
  • Infobase docs for RMB menus, their items and full documentation on use
  • cdunde-Mek]: Completely revamped the Configuration for RTCW and included one of two building tools in the RTCW addons folder. The second building tool has been repackaged spacificaly for QuArK and placed on the new QuArK Official site "game_support" location for easy downloading and
  • installation, which is directly linked to and covered in detail
  • in the new Infobase docs section for the Configuration of RTCW
  • Setup a new file section on the QuArK Official site, "game_support"
  • for files specifically repackaged for QuArK, by game, and directly linked
  • to the Infobase configuration docs of those specific games supported by
  • QuArK for easy and fast direct downloading and installation
  • Added full Infobase Configuration documentation for RTCW
  • Fixed the code so that Doom3 and Quake4 can now use the map name
  • that is being edited to compile and run in the game without having to manually change it anymore

New in QuArK 6.5.0 Alpha 7 (May 3, 2011)

  • Added Infobase Configuration documentation for Doom 3 and Quake 4.
  • Linked Configuration menu item directly to its Infobase section to make it easer to find instructions to setup games and the editors.
  • Initial support for the editing of Quake 4 maps. Users for:
  • Quake 4 and Doom 3 should provide the developers of QuArK any
  • input they can about how the use of entities are executed and
  • additional items that should be added to the Texture Browser.
  • This feedback will greatly help to enhance the support of both games.
  • Changed the source code of the material handling method:
  • for Doom 3 and Quake 4 by adding the use of "Keywords" to display
  • their related texture links, thus increasing those viewable textures.
  • Changed the Defaults.qrk Doom 3 configuration to simplify:
  • its setup, directly compile and run maps from within QuArK
  • and set the Doom 3 console to open by just using the ~ tildy key.
  • Did the same for the Quake 4 setup configuration and operation.
  • Added light color pickers to entities for Doom 3 and Quake 4. Also cleanup of DataD3.qrk and DataQ4.qrk files.
  • Removed "id Software Textures" common.txlist, no longer needed:
  • from the Texture Browser with the materials handling fix.
  • These items are now located in the mtr_invisible items folder.
  • Fixed the RMB Mark function for tree view restructuring with the marking of objects. Bug found by jal - Thanks for your input.
  • Fixed RMB handle error from occurring in texture movement view.
  • Fixed Texture memory that wasn't freed because texture links had additional references to them.(Postponed for further dev. & tests)
  • Reinstated bounding box for H-L2 info_player_start and added prefabs-hl2.qrk to Defaults.qrk Addons list.

New in QuArK 6.5.0 Alpha 6 (May 3, 2011)

  • Enlarged model Tick Marks for easer viewing and added item to Options menu to make one more size bigger.
  • Added view axis icons to Model editor Options menu with HotKey.
  • Setup model frame outlining and options for solid and color selection in Model Editors Configuration section.
  • Up dated the Defaults.qrk file and added a new section to the Infobase for the configuration of the Torque game engine.
  • Fixed viewing of player models and other updates for Quake2 CTF addon.
  • Fixed Torus Hollow-No bulkheads function missed with new additions.
  • Added Quake2 .md2 model file saving functions back to Model Editor.