RealityCapture Changelog

What's new in RealityCapture 1.3.2

Feb 28, 2024
  • Highlights:
  • Faster model reconstruction and texturing
  • Requires compute capability 6.1 and higher to work (from GeForce 10 series)
  • Improved one-click model generation
  • Mosaicing-based texturing and UV unwrap (Experimental)
  • Direct upload to Nira
  • Axis and transformation adjustment on import model dialog
  • Updated resource cache behavior
  • Selected New Features:
  • Support for PLY model import
  • HEIC decoder metadata added
  • Added render mesh from custom position - CLI commands + reporting system functions
  • Added large triangle unwrap option to the level of detail export
  • Revision of Inspection tool
  • Updated sign-in window
  • New CLI Commands:
  • renderMeshFromCustomPositionYPR
  • renderMeshFromCustomPositionLookAt
  • Selected fixes:
  • Alignment:
  • Fixed the component workflow when "Features source" is set to "Merge using overlaps"
  • Fixed a crash when opening older .rcalign components from the old RealityCapture versions
  • Fixed an issue when GPS positions from image exif were not imported
  • Meshing:
  • Fixed "Unknown error" in meshing occurring in rare cases
  • Fixed possible crashes in model calculation when the application is low on memory
  • Texturing:
  • Fixed "The group or resource is not in the correct state" error
  • Editor:
  • Fixed an issue when the export dialog was not showing because the Nikon RAW codec was installed on the computer
  • Fixed an issue when negative numbers in CLI were dropping RealityCapture from silent and headless modes
  • The "Application Restarted" error should no longer happen
  • Fixed an issue with occasional missing parts in exported depths and masks
  • Fixed an issue when loading some RealityCapture projects with ortho projection shapes crashed RealityCapture
  • Fixed an issue when it was not possible to do a Sketchfab upload if you have an 8K texture
  • Fixed a crash when calculating on ortho projection of Map (GPS) type using the epsg:5514 coordinate system
  • HEIC decoder is not crashing anymore when it fails to load the image
  • The CLI command -exportModel without optional parameter now uses the latest GUI settings
  • Minor fixes:
  • Fixed an issue when texture artifacts are visible in 3D and 2D views when using HDR images
  • Fixed an issue when imported components might have a different visual scale (fixed only with newly exported components)
  • Fixed an issue when the pivot placement on multipart meshes was in the air
  • Fixed an issue when texture projection was failing to hit certain triangles
  • Fixed an issue with missing triangles in Cesium tile corners
  • Fixed an issue when CameraMeasureStats function in CameraErrorsExportFS was not working
  • Fixed an issue when ExportTextureInfo in ModelExportFunctionSet did nothing for non-textured models
  • Fixed command line errors: in some cases, an error related to a previous wrong request was shown instead of the current one

New in RealityCapture 1.2.2 (Jun 13, 2023)

  • Highlights:
  • RealityCapture Help is now available online for everybody and you can access it anytime. Start learning about RealityCapture features and CLI commands right now!
  • Enhancements to the 3Ds renderer - Display large-scale models and clean them out without having to use the clipping box.
  • Faster reconstruction - Depending on the number of images expect higher speed-ups on larger datasets and smaller speed-ups on smaller datasets.
  • More accurate textures - The texturing has been enhanced to create more accurate textures on the edges of the contrasting colors.
  • Better handling of disk space errors - The new feature that pauses the application progress automatically when cache files fill the whole storage disk to avoid further issues.
  • Selected new features:
  • Export a PLY format model with UVs and textures.
  • Changed the default from the 2Ds to the 1Ds view.
  • Export undistorted images in EXR format as 32-bit images.
  • Added native HEIC image format support.
  • Added functionality to render objects from camera positions using a report function.
  • Set the minimal and maximal resolutions when unwrapping a model.
  • The default inspection method changed to Scene uncertainty and camera relations.
  • New CLI commands:
  • Import an image with a custom path XMP file (addImageWithCalibration)
  • Use a new key to suppress error messages (suppressErrors).
  • Reset the interface, and settings, or make RealityCapture like a clean install (reset).
  • Selected fixes:
  • Headless mode and the silent command now to ignore more pop-up messages.
  • Fixed an issue where the depth and mask export cropped a model.
  • Fixed artifacts visible after using intensity-based texturing.
  • The depth maps values now update correctly after updating a component.
  • Fixed the issue with setting the unwrap max texture resolution.
  • Fixed issues with the FBX compatibility with Unreal Engine 5.1.
  • Fixed issues with the OBJ export preset with Unreal Engine 5.1.
  • The Start button now creates a textured model by default.
  • Fixed issue when the alpha channel in textures could be rendered as green color after texturing.
  • The preview coloring does not create a green color anymore.
  • Importing a model in the FBX format with multiple UV sets does not return an error.
  • Fixed the marker exporter.
  • Fixed some issues with the Cut by Box tool.
  • Fixed a rare issue when UV patch seams were visible when creating textures with a visibility-based texturing style.
  • Minor fixes:
  • Show all parts when right-clicking the show icon of the only visible part.
  • Fixed issues with backward compatibility in the reporting system.
  • The EXIF grouping can now group 180 degrees rotated images.
  • Exporting a model with a classification in parts won't crash anymore.
  • Fixed issue with RC native unsupported vertex color mapping mode for import/export of FBX and other model formats.
  • Images with the geo-location in the EXIF won't be imported as georeferenced.
  • Minor UI fixes.

New in RealityCapture 1.2.1 (Nov 22, 2022)

  • Highlights:
  • Console view extended with command line
  • Create command sequences and add them to the app ribbon
  • Export to Sketchfab at no additional cost using PPI license 
  • CLI license floating token is the same for all floating licenses
  • Build expiry date extended to 5 years
  • Support for colmap scenes
  • Refactored UDIM export
  • Selected new features:
  • New smoothing style that works on peaks
  • New simplifying options
  • Faster depth-map calculation during the Preview Model reconstruction
  • Export material information when exporting FBX models
  • Upload to Cesium ion through Map Wizard
  • Added relative alignment precision options
  • Bright background option
  • Automatic brightness and contrast enhancement in 2D view
  • Sort control points
  • Select (non)registered images
  • The Display contours option in the app ribbon
  • Show component information in the 2D view
  • Component name as a suffix for control points imported with a component
  • License does not have to be allocated for a certain period of time
  • Standard license activation can be deactivated in the application settings
  • Several changes in reports
  • Signed reports are exported for free
  • New CLI commands:
  • Progress redirected to Command Prompt with printProgress
  • Export selected components with two new commands: exportSelectedComponentDir, exportSelectedComponentFile
  • Detect features with the command detectFeatures
  • Export snapshots with the command exportSelectedCamerasSnapshots
  • Print report lines into Command Prompt with printReport
  • Delete control points, control point measurements, and distance constraints
  • Set the image layer to an image or to multiple images with setImageLayer or setImagesLayer
  • Remove the image layer with removeImageLayer
  • Various editing options for selections
  • Selected fixes:
  • Map Wizard refractor
  • Exported FBX files now have smoothing groups defined
  • Cesium 3D Tiles export changed to allow disabling GZip compression and triangle strip generation for improved viewer compatibility
  • Texture names specify UDIM tile number last
  • Models uploaded to Sketchfab are unlit
  • Added option to disable density equalization for simplifying
  • Minor fixes:
  • Fixed artifacts in texturing from images with masks
  • Several Depth-Map calculation fixes
  • Several cut-by-box fixes
  • Several RCNode fixes
  • Several small fixes in CLI
  • Several SharpnessMap fixes 
  • Several Import/Export fixes

New in RealityCapture 1.2 (Oct 14, 2021)

  • Highlights:
  • Calculation of volume and area for arbitrary shapes.
  • Users can now create custom height profiles.
  • Contour lines computation and export.
  • BETA: Orthomosaic rendering method along with advanced mosaic editing tools.
  • Selected new features:
  • Faster depth-maps calculation (even 2x+)
  • BETA: Now possible to detect misaligned cameras within Inspect tool.
  • Now possible to create and export cross sections of the models.
  • Ribbon improvements and color cursors auto-detection for more intuitive and smoother user experience.
  • View context tabs now always visible and extended with selection of view options and tools.
  • One-export dialog grouping all export options, most recently used option and search function.
  • Export and sharing options added to the main menu.
  • Camera uncertainty ellipses now visible in map view for each camera.
  • Relative camera position uncertainties now visible in 1Ds for each camera.
  • Now possible to freeze simplification of the model edges.
  • Added option to choose texture format and layer for Level Of Detail (LOD) model export.
  • Several optimizations to LOD export (e.g. size and hierarchy of the exported LOD models).
  • Now possible to filter images displayed in 2Ds view - you can drag and drop selections, add, subtract or intersect them or press delete to hide them from 2Ds view.
  • Added option to frame images/cameras in the map view.
  • Items can be deselected by right-click of the mouse.
  • Minimized texture dimensions after fixed and adaptive texel size unwrap.
  • Automatic markers detection supported for grayscale inputs.
  • Updated database of coordinate systems.
  • Now possible to enable slope shading on DTM and DSM.
  • Multiple security improvements when running Real-time Assistant.
  • Improved results when using Correct Colors tool.
  • Command Line Interface:
  • Added new CLI commands (setGroundPlaneFromReconstructionRegion, exportCrossSections, renameCrossSections, selectCrossSections, computeContours, exportContours, renameContours, selectContours, exportShapes, importShapesToSelectedOrtho, importShapesToOrtho, selectShape, addShapeToSelection).
  • Introduced new key "allowReadOnly" for set command for enabling opening project multiple times.
  • Selected fixes:
  • Selected component now saved with the project.
  • Map view ordering buttons are greyed out when irrelevant.
  • Hot selections are now shown in 1Ds when selecting in other view.
  • ESC key cancels tools in 2D.
  • Changing of the layout keeps focus of view and ribbon.
  • Fixed crashes of LOD models export.
  • Fixed crashes on Cesium Ion upload.
  • Fixed flipped UVs and rendering issues after importing a large model.
  • Fixed incompatibility of exported non-georeferenced models with Cesium Ion.
  • Fixed incorrectly exported depths and masks.
  • Fixed importing UV indices from FBX file format.
  • CLI command exportDepthAndMask now respecting xml parameters file.
  • Fixed incorrect export into FBX with special characters in the path.
  • Autosaving project now enabled by default.
  • Fixed export of ortho-projection into .exr file format.
  • Fixed UI artifacts for higher resolution screens.
  • Minor fixes:
  • Fixed incorrectly displayed texts in the exported reports.
  • Several fixes to the behavior of silent commands - all unwanted dialogs now should be suppressed.
  • Minor fixes in the application Help.
  • Progress report now shows Resume when Paused.
  • Selected model now deselected by selecting another component.
  • Fixed vertex color artifacts after simplification.
  • Fixed simplify command not respecting current settings for reprojection.