SHADERed Changelog

What's new in SHADERed 1.5.5

Oct 3, 2021
  • Add IPlugin3
  • Fix gizmo 3D model
  • Fix "Save as GLSL/HLSL" when a plugin shader editor is used
  • Fix a bug where cached plugin shader editor information sometimes wouldn't be cleared
  • Fix a bug that would cause SHADERed to crash when pausing the preview with a plugin shader editor open

New in SHADERed 1.5.4 (Jul 10, 2021)

  • Add "Save as HLSL" option & --convert flag can now convert GLSL -> HLSL
  • Add ability to step into included files while debugging
  • Add vertex buffer instancing
  • Add ability to copy error messages
  • Add --generatecmake | -gcm command line argument
  • Add more empty space to the "Objects" window so it's easier to right click
  • Fix a bug that would cause SHADERed to crash when trying to view texture properties
  • Fix a bug that would cause compute shaders not to run when rendering a sequence to image files
  • Fix a bug where 3D textures wouldn't be properly bound to a shader debugger
  • Fix a bug where sometimes the debugger wouldn't work properly with if statements
  • Fix loading volume .dds textures
  • Fix autocomplete for geometry shaders
  • Fix a bug that would cause shaders to be output in wrong directory when converting project into C++
  • Fix debug outline in the "Preview" window when using lines_adjacency
  • Fix a bug that caused SHADERed to crash when a non-project shader file is open in a text editor and there are error messages
  • Fix a bug that occured when debugging a project that uses 3D models
  • Fix a bug that caused SHADERed to crash when debugging geometry shaders
  • Fix a bug that caused the debugger not to work if the compiler doesn't output function with the name "main"

New in SHADERed 1.5.3 (May 20, 2021)

  • Add Debug Adapter Protocol
  • Fix a bug that would sometimes cause SHADERed to concat two absolute paths
  • Fix a bug where "Function Stack" window would display wrong line numbers while debugging HLSL

New in SHADERed 1.5.2 (Apr 26, 2021)

  • Fix a critical bug that would cause SHADERed to not store proper texture paths in project files
  • Fix a bug that would cause SHADERed to crash on creating cubemaps
  • Fix a bug that caused the geometry shader file dialog to be unresponsive
  • Fix a bug that would crash SHADERed when a project file is referencing an texture that doesn't exist

New in SHADERed 1.5.1 (Apr 5, 2021)

  • Add tessellation control shader debugger
  • Add --convert command
  • Remove BUILD_IMMEDIATE_MODE (immediate mode now works on all systems)
  • Fix immediate mode when using HLSL's cbuffer variables
  • Fix a bug that would sometimes cause SHADERed to print unhelpful error messages
  • Fix a bug in immediate mode that would cause it to crash
  • Fix a bug where --disassemble command would output wrong IDs
  • Fix a bug in text editor that would sometimes highlight wrong code folding collapse/expand sections
  • Fix a bug where search in "Browse online" wouldn't work when searching for themes & plugins
  • Fix a bug that doesn't let you close the frame analysis window
  • Fix a bug that caused the frame analysis window to stay open after loading another project
  • Remove SFML

New in SHADERed 1.5 (Mar 11, 2021)

  • add "Frame analysis" window
  • add the ability to detect undefined behavior in shaders
  • add global/frame breakpoints
  • add the ability to see variable's value throughout the whole frame
  • add SPIR-V instruction heatmap
  • add "Profiler" window - measure shader execution time
  • add color histogram
  • add pixel history
  • add "Focus mode"
  • add support for .dds textures
  • add Texture3D object
  • add preview for Image3D objects
  • add --disassemble command

New in SHADERed 1.4.4 (Feb 16, 2021)

  • Add tessellation shaders
  • Add new file dialog
  • Add code folding
  • Add the ability to CTRL+Click on keywords, functions, headers... etc in the text editor
  • Add "Highlight brackets" option to text editor
  • Add PickPosition variable
  • Add VertexShaderPosition variable
  • Add darkened render texture as background to GeometryOutputUI
  • Add the ability to open a shader file by drag and dropping it into the window
  • Fix a bug where gizmo and bounding box would still render even when preview is paused

New in SHADERed 1.4.3 (Dec 24, 2020)

  • add geometry shader debugger
  • add "Auto" window
  • add "Save as GLSL" option
  • add "Language" dropdown to "Create Item" when creating a shader pass
  • add --compile and related commands
  • add function declaration tooltips
  • add scrollbar markers for changed lines
  • add the ability to temporarily disable breakpoint condition
  • add "Editor.DuplicateLine" shortcut
  • add "Editor.CommentLines" and "Editor.UncommentLines" shortcuts
  • add BufferFloat and BufferInt to input layout manager
  • add link to the blog post in the "Changelog" window
  • autocomplete now suggest object members after typing '.'
  • highlight SPIR-V code that corresponds to the line on which the shader debugger is currently located
  • list Rust and C++ shaders in 'Browse online' window if corresponding plugins are installed
  • creating a new project doesn't require a save location anymore
  • when creating a render texture the ratio size will now be used by default
  • remove "Clear" button in pixel inspect window
  • "Properties" window will now open (if it was closed) when opening the object's/item's properties
  • fix a bug that would sometimes crash SHADERed when pasting code
  • fix a bug that would cause SHADERed to crash when opening a newly created VertexBuffer item in the properties window
  • fix a bug that caused SHADERed to crash when deleting a input layout item
  • fix a bug that caused "Create item" window not to create shader files sometimes
  • fix a crash that happened when deleting last expression in the "Watch" window
  • fix "Auto indent on paste" feature
  • fix "Topology" dropdown in the properties (it was impossible to render a point list)
  • fix double click, CTRL+Backspace & CTRL+Delete shortcuts in the text editor
  • fix a bug that would cause the "Use geometry shader" flag to be completely ignored in "Create item" window
  • fix a bug that caused SHADERed to crash when plugin tried to add a message without a "group"

New in SHADERed 1.4.2 (Nov 5, 2020)

  • Add "Save SPIR-V binary" option
  • Add the ability to drag and drop objects on pipeline items
  • Add --version | -v command line argument
  • Add --render | -r, --renderwidth | -rw, --renderheight | -rh, --rendertime | -rt, etc... commands
  • Add threading to "Browse online" window so that it doesn't block SHADERed
  • Add OS support check for plugins in "Browse online" window
  • Improve Pixel Inspect window's UI
  • Improve message written after installing plugin through "Browse online" window
  • Improve logging
  • Reset file dialog search query after opening a directory
  • Right clicking on the path button in file dialog will open path textbox
  • Text editor's "Find" feature is now case insensitive
  • Unpin the variable after applying system value to it
  • Fix binding textures to HLSL shaders in the debugger
  • Fix pipeline item drag and drop
  • Fix "Check for plugin updates on startup" option
  • Fix undo bug that happens after autocomplete
  • Fix SPIR-V syntax highlighting on stats page
  • Fix text editor scrolling
  • Fix GLSL include directive
  • Fix converting from SPIR-V to GLSL when multiple stages are in the same file
  • Fix a bug that wouldnt let user open a project that used plugins through terminal

New in SHADERed 1.4.1 (Oct 4, 2020)

  • Add compute shader debugger
  • Add "Vector watch" window
  • Add the ability to speed up the first person camera's movement by holding SHIFT key
  • Add the ability to paste full file path in the file dialog
  • Switch from Dear ImGui's 'Columns API' to 'Tables API' in "Watches" & "Breakpoints" window
  • Fix a bug that would cause SHADERed to crash when using immediate mode while debugging vertex shaders
  • Fix a bug that would cause SHADERed to crash if shader has a function with a texture as an argument
  • Fix a bug that would keep the debugger running after "Save As"
  • Fix a bug that wouldn't add a project to recents after "Save As"

New in SHADERed 1.4 (Sep 2, 2020)

  • web version of SHADERed: https://shadered.org
  • add 'Browse online' window -> install plugins, themes & shaders through the application
  • add "Check for plugin updates on startup" option
  • add File -> Open Recent
  • hardware mouse cursors
  • fix "Save As" for projects that use textures
  • fix render state saving
  • fix text editor windows not being resizable
  • fix file dialog search
  • fix Gray theme's comments

New in SHADERed 1.3.6 (Jul 27, 2020)

  • [DEBUGGER] add immediate window
  • [DEBUGGER] add watches
  • [DEBUGGER] add conditional breakpoints
  • [DEBUGGER] add a feature that executes expressions on hover
  • [DEBUGGER] add color preview for vec3 and vec4 variables
  • Add code snippets (located in Options)
  • Add a feature that allows exporting images, textures & render textures to an image file
  • Add ability to disable compute pass
  • Add ability to update image's content from a loaded texture
  • Add markers to text editor's scrollbar
  • Add "Auto indent on paste" option
  • Add IsSavingToFile system variable
  • Add custom file dialogs
  • Add ability to add multiple textures to project at once
  • Add KeyboardTexture description in Help -> Information
  • Implement IPlugin2
  • Redesign "Output" window
  • Fix text editor's "Find and replace" feature
  • Fix a bug that would crash SHADERed when using multiple compute shaders
  • Fix a bug that would crash SHADERed when deleting a buffer
  • Fix a bug that would crash SHADERed when setting FPS limit to 0 while the FPS limit is applied to whole application
  • Fix a bug that would add textures to Shader Pass' variables when using "auto variables" feature
  • Fix a bug that caused SHADERed not to apply 'system value' if a variable previously used a function
  • Fix cubemaps
  • Fix cubemap example
  • Fix a bug that would incorrectly report an error when exporting project to a C++ file
  • Fix a bug that would add some themes two times to the theme list in options
  • Fix a bug that wouldn't sync breakpoint's state when toggling it through the "Breakpoints" window
  • Remove "Create shader file" menu item
  • Rename "Active autocomplete" option to "Continuous autocomplete"

New in SHADERed 1.3.5 (Jul 12, 2020)

  • Plugin API v1
  • Add a feature that automatically detects and adds uniforms to variable manager
  • Add "Active autocomplete" option
  • Add user defined functions, variables & structures to text editor's autocomplete
  • Add KeyboardTexture object
  • Add BreakpointDisabled, UserFunction, UserType, UniformVariable, GlobalVariable, LocalVariable, FunctionArgument entries to TextEditor's theme
  • Add "Syntax highlighting" option
  • SHADERED_WEB, SHADERED_DESKTOP & SHADERED_VERSION preprocessor definitions to shaders
  • Add Preview.ToggleCursorVisibility, Preview.ToggleMouseLock & Preview.ToggleTimePause shortcuts
  • Add more information to the "Stats" page
  • Add ability to reload texture objects
  • Plugins are backward and forward compatible
  • Plugins can implement their own shader language & editor
  • Improve the "auto recompile" feature
  • Fix text editor's ui scaling
  • Fix HLSL geometry shaders
  • Fix a bug that caused SHADERed to crash when deleting render textures
  • Fix a bug that sometimes caused SHADERed to crash when deleting shader pass item
  • Fix a bug that caused deleted plugins to stay in the "Not loaded" list in options
  • Fix a bug that allowed user to create objects without a name
  • Fix a bug that caused SHADERed to crash when debugging a shader that uses some image functions
  • Fix cubemap saving
  • Fix text editor's "Save changes" popup
  • Fix "Autocomplete" option
  • Fix "Brace completion"
  • Fix mouse wrapping
  • Rename "Recompile shader every 200ms" to "Recompile shader on content change"
  • Rename "Smart predictions" to "Autocomplete"

New in SHADERed 1.3.4 (May 17, 2020)

  • Replace ShaderDebugger with SPIRV-VM (introduces significant improvements to the SHADERed's debugger)
  • Add pixel outline to debugger's overlay
  • Add debugger overlay to render texture's preview
  • Add Stats page (currently only shows SPIR-V)
  • Add "Auto fetch" option
  • Add "Primitive outline" & "Pixel outline" options
  • Add a feature that automatically creates shader files when creating a shader pass
  • Add line numbers in the "Function stack" window
  • Add statusbar to render texture's preview
  • Add new templates (QuadHLSL and QuadGLSL)
  • Primitive's outline is now shown even after zooming in when paused and debugging
  • Changing properties in Save Preview -> Advanced should now accordingly update the preview window
  • Use glslang for error messages
  • Use more powerful GPU by default (NvOptimusEnablement & AmdPowerXpressRequestHighPerformance)
  • Double clicking on an object in the "Objects" window now opens its preview
  • Make it possible to pick pixels on the render texture's preview window
  • Show pixel coordinates in "Pixel Inspect" window
  • Update text editor's light theme (better current line and "selection" colors)
  • Reset zoom on project load
  • Pause music & audio shader when preview is paused
  • [DEBUGGER] now works with buffers, 3D textures and cubemaps
  • [DEBUGGER] now works with VertexBuffer items
  • [DEBUGGER] add support for derivative functions
  • Remove "Immediate" window, "Watches" & conditional breakpoints
  • Fix a bug where buffer objects couldn't be bound to vertex/pixel shaders
  • Fix (render) texture's preview alignment
  • Fix (render) texture's preview magnifier
  • Fix gizmo
  • Fix VertexBuffer picking + bounding box
  • Fix 3D model picking
  • Fix "Step Out" (it's now possible to use "Step In" multiple times on the same line)
  • Fix a bug that caused breakpoints to duplicate when a new line is added
  • Fix a bug that caused SHADERed to change current time after a render to file even if user didn't change it
  • Fix a bug that caused SHADERed to crash when deleting a texture that's open in properties
  • Fix a bug that caused magnifier not to zoom sometimes
  • Fix a bug that made it possible to open preview for the same object several times
  • Fix a bug that caused debugger to produce wrong numbers when it is rendered to the same render texture multiple times in the project
  • Fix a bug that caused buffer to stay bound to compute pass even after it has been unbound
  • Fix buffer's "load data from 3D model"
  • Fix text editor's UI when user horizontally scrolls
  • Fix a bug that would apply user's custom render states to the magnifier UI
  • Fix TextEditor::EnsureCursorVisible()

New in SHADERed 1.3.3 (Apr 17, 2020)

  • Add VertexBuffer
  • Add command line arguments
  • Add an option to pause buffer preview
  • Add an option to load buffer data from texture, 3D models and regular files
  • Add horizontal scrolling with mouse cursor while selecting text
  • Add SHIFT + left click to select text
  • Add color preview to vec3 and vec4 shader variables
  • Line numbers & breakpoints in text editor should now be "pinned" to the left side
  • Fix a bug that unfocused text editor on AltGr key press
  • Fix a bug that caused SHADERed to crash when parsing error messages
  • Fix a bug that caused SHADERed to crash when using ObjectProperty variables
  • Fix a bug that caused SHADERed to crash when a font file didn't exist
  • Fix a bug that caused SHADERed sometimes to crash after pressing "Change Variables" button
  • Fix a bug that caused variable values to get mixed up sometimes
  • Fix a bug that caused preview window to sometimes go blank when using an external text editor
  • Fix a bug that caused "Save As" file dialog to open twice when saving templates
  • Fix a bug caused by deleting variables used in the "Change Variables" popup
  • Fix gizmo
  • Fix file dialogs
  • Fix fps limit options
  • Fix line highlighting in the text editor
  • Fix plane and circle normals

New in SHADERed 1.3.2 (Apr 3, 2020)

  • add texture properties
  • add shader variables that point to pipeline item properties
  • add a splash screen
  • add "Changelog" popup which shows up on startup after an update
  • add "Show tips on startup" option
  • add "This will unassign Shortcut.ID" popup when changing shortcuts
  • fix ScreenQuad position and size on other RTs
  • fix a bug that caused SHADERed to crash when clicking on shader variable function list combobox

New in SHADERed 1.3.1 (Mar 18, 2020)

  • Add confirmation dialog when deleting a shader pass item
  • Add CTRL + scroll to change text editor font size
  • Fix font resizing/changing
  • Fix a bug where caret would move multiple characters after pressing backspace
  • Fix picking with SHIFT + A
  • Fix picking scaled 3D models
  • Fix a bug where SHADERed would sometimes block on exit on Linux
  • Fix UI scaling
  • DPI awareness
  • Moving items up/down now counts as a project modification
  • Resizing render textures now counts as a project modification
  • Remove MatrixShadow and MatrixReflect

New in SHADERed 1.3 (Feb 25, 2020)

  • Add shader debugger
  • Add plugin API
  • Add MSAA
  • Add option for supersampling when rendering to an image file
  • Add support for #include keyword
  • Add "Export -> as C++ project" option
  • Add ability to load projects by drag and dropping them
  • Add search in Options -> Shortcuts
  • Add "Pause preview on startup" option
  • Add "Show function description tooltips" option
  • Change default font & theme
  • Change how MouseButton works
  • Change how paused state works
  • Clicking on "Reset time" when paused will now rerender everything
  • Fix zoom reset using double click when paused
  • Fix a bug where SHADERed would think it's minimized on startup (and slow down the whole program)
  • Fix copy and pasting 't'
  • Fix deleting 't'
  • Various fixes

New in SHADERed 1.2.4 (Oct 31, 2019)

  • add drag & drop to PipelineUI
  • add ability to "hide/deactivate" certain shader pass
  • fix TextEditor shortcut system (please update your shortcuts.kb file)
  • fix Home/End in TextEditor
  • fix gizmo interaction when preview is zoomed in
  • fix Find tool's highlighting
  • fix pause functionality
  • scroll to Find tool's selection
  • Editor.Replace is now bound to CTRL+H (instead of SHIFT+H)

New in SHADERed 1.2.3 (Oct 13, 2019)

  • Add 3D textures
  • Add audio shaders (GLSL synthesized audio)
  • Add ability to have multiple cameras / camera snapshots
  • Add ability to change variable type after variable has been created
  • Add a window where all system variables are listed
  • Add magnifier tool to texture/image preview window
  • Add find and replace feature in the text editor
  • Add right click context menu in the text editor
  • Add Editor.FindNext shortcut
  • Add feature that automatically adds variables on shader pass creation
  • Add support for HLSL types in the buffer format
  • Add ability to change warning, message and error text colors in the theme files
  • Add ability to use sprintf format specifiers in filenames when exporting image sequence
  • Fix copy and paste
  • Fix matrix variable exporting & importing
  • Fix a bug where openning Sobel -> Edge -> Sobel examples would break the rendered
  • Fix RT default size
  • Fix bounding box color
  • Fix a bug where SHADERed would recompile file two times after clicking "Compile" button
  • Fix texture loading
  • Fix "GeometryShader" & "VulkanSimple" example
  • Fix a bug where "Outline" example wouldn't work after Edge/Sobel examples
  • Fix ObjectPreviewUI::Close()
  • Fix a crash on openning "cubemap" example
  • Improve image sequence export speed
  • Any form of project saving should also now save all shader code modifications
  • Shader code modifications now also count as project modifications (now you will get "Are you sure" message box on exit)
  • Recompile shader pass after we change it's shader path
  • Close code editors after a shader pass has been deleted
  • Prevent various crashes (loading wrong 3D model file, wrong project file, compute shaders not supported, etc...)
  • Color compute shader labels light/dark green (can be changed)
  • Improve CTRL+F
  • Internal changes

New in SHADERed 1.2.2 (Sep 27, 2019)

  • rework image objects (removed Read & Write flags & you can choose how to bind them) - some old projects with compute shaders may not work
  • add support for Vulkan GLSL
  • add input layout manager
  • add CTRL+F in code editor
  • add tangent, bitangent and color vertex attributes
  • add ability to export your shader to an image sequence
  • add support for drag & drop
  • add resource manager
  • add project change detection & "Are you sure?" message box
  • add "Hide menu bar in performance mode" option
  • add glslang error messages when preprocessing fails
  • add CamerPosition3 and CameraDirection3 variables
  • fix a bug which would crash whole app after deleting last variable in the list
  • fix a bug where variable name was wrongly limited to 16chars when being created
  • fix a bug where SHADERed would use absolute paths even if project and shader file were on the same drive
  • fix file "Compile" option so that it only recompiles the correct shader pass
  • fix "Recompile on file change" so that it only recompiles correct shaders
  • fix non resizable columns
  • fix a bug where SHADERed would sometimes crash on exit
  • fix a bug where no actual error messages show up with the auto recompile on HLSL and Vulkan GLSL shaders
  • fix "Edge" example
  • fix for two vertical scrollbars in CodeEditorUI
  • fix for loading textures with improper size
  • fix ScreenQuadNDC rendering in GLSL projects
  • save "performance mode" state on exit
  • increase variable name length from 32 to 256
  • color the "Name:" label red when user tries to use already existing item name

New in SHADERed 1.2.1 (Sep 20, 2019)

  • fix ctrl + backspace / ctrl + delete
  • fix ctrl + shift selecting
  • fix "Insert spaces on tab press" option
  • fix "Show horizontal scrollbar" option
  • fix text editor error message color on light theme (& add ErrorMessage property to editor themes)
  • fix various transcompiler crashes
  • fix a crash that occurs when fetching texel data from a texture without a sampler in a HLSL shader
  • fix a bug where text editor would append n at the end of file
  • fix crash when using RWTexture2D
  • fix crash on HLSL function calls with no arguments
  • write item type in the Properties
  • minor UI polishing

New in SHADERed 1.2 (Sep 17, 2019)

  • Add compute shaders
  • Add empty image object
  • Fix loading files from different drives on Windows
  • Fix saving info about item opened in PropertyUI
  • Fix "Show error list window when build finishes with an error" option
  • Temprorary fix for crash on float3(), float4(), etc...

New in SHADERed 1.1.5 (Sep 14, 2019)

  • add auto recompile option (compile shaders every 200ms)
  • add option to disable/enable window's alpha channel
  • add "Show whitespace" option
  • add ScreenQuadNDC
  • add the ability to set CodeUI.Save and Project.Save to same shortcut
  • add option to stream logs to log.txt
  • fix some TextEditor bugs

New in SHADERed 1.1.4 (Sep 12, 2019)

  • CHANGELOG:
  • Add option to reset time
  • Add CTRL+ALT+MWheel to zoom in/out
  • Add buffer objects
  • Add instancing
  • Add cubemap preview
  • Add object preview window
  • Add automatic update checks
  • Add option to modify system variables when rendering to an image
  • Fix zoom area dragging
  • Fix zoom selection bounds
  • Fix picking when zoomed in
  • Fix gizmo, bounding box & zoom area performance
  • Fix a bug where SHADERed would crash with multiple 3D models

New in SHADERed 1.1.3 (Sep 3, 2019)

  • fix float4/int4/bool4 variables
  • add icon font
  • add tool bar
  • add zoom in/out functionality
  • add zoom controls (ALT + LEFT drag to select the zoom area, ALT + RIGHT drag to move the zoom area, ALT + DBL CLICK to reset zoom)
  • add format property to render textures
  • add ability to pause and increase time by 100ms (or hold CTRL to increase just by 1 frame)
  • add Mouse and MouseButton system variables
  • fix last frame flag for GeometryTransform
  • fix a bug where bounding box wouldn't show if gizmo is turned off
  • disable last frame flag for ViewportSize

New in SHADERed 1.1.2 (Sep 2, 2019)

  • Add Pointer function (variables can now be pointers to other variables)
  • Add shader macros
  • Add FrameIndex system variable
  • Add shader variable flags (invert matrices, use last frame values, etc...)
  • Add option to disable RT clear
  • Fix clear color parsing
  • Fix a bug where SHADERed would crash when adding a shader pass through CreateItemUI

New in SHADERed 1.1.1 (Aug 24, 2019)

  • Fix a bug when multiple textures are bound but some are not used
  • Fix GLSL shaders (specify location)

New in SHADERed 1.1.0 (Aug 22, 2019)

  • port from DirectX to OpenGL & SDL (works on linux now)
  • add CMakeLists.txt
  • use assimp - supports more 3D model file formats
  • link glslang and SPIRV-Cross (rather than using external processes)
  • only one variable manager for all stages (variable names now matter though)
  • write actual error messages in the Output window
  • add line number and shader type (source) in the Output Window
  • support single key shortcuts (example: press F to go into Performance mode)
  • KeyboardShortcuts doesnt listen to repeated events anymore
  • merge DepthStencilState, RasterizerState, BlendState into one state called RenderState
  • HLSL to GLSL transcompiler
  • cubemaps now require path to 6 separate textures
  • append version to project files (+ backwards compatibility)
  • implement version #2 of SHADERed project files
  • SHIFT+drag gizmo for faster dragging
  • slow down the application when minimized
  • add "Apply the FPS limit to the whole application" option
  • add "Limit application to 60FPS when it is not focused" option
  • limit rotation value between [0, 360] in PropertyUI
  • duplicated object now appears in PropertyUI if "PropertyPick" option is turned on
  • IsPicked variable now works with multiple items selected
  • prompt user to save project when user tries to save changes to a shader file in a template
  • prompt user to save project when user tries to open template shaders in an external editor
  • add an actual logger -> outputs high amount of stuff in log.txt
  • fix mouse cursor capture when rotating camera
  • fix bounding boxes for other geometry types
  • fix for "app wont gain focus when clicking on anything but the titlebar"
  • fix a bug where the app would crash if when set as a default app for ".sprj" files
  • fix a bug where gizmo wont move with the selected object when the object is moved using PropertyUI
  • fix a bug where user couldnt write {} (and other characters using alt and ctrl) in the text editor
  • fix a bug where user could pick a render state item by double clicking it in PipelineUI
  • fix a bug where two items could exist with names "Box", "BoX", etc...
  • fix a bug where where SHADERed wouldnt check for file updates on a recently added geometry shader
  • remove FXAA
  • remove stats page
  • remove input layout manager
  • remove glslangValidator.exe & SPIRVCross.exe